Maintenance for the week of December 8:
• PC/Mac: No maintenance – December 8

Vengeance Needs Incentive to get More Players to Join

PhxOldGamer68
PhxOldGamer68
✭✭✭✭
Players need a reason to join the testing. ZOS should set the alliance we enter so that it’s always equal number of players. Don’t give us a choice. Just have us queue in like Battlegrounds. This is getting pathetic.
PSN NA/EU: DesertDweller99
PC NA: KaktusKing
  • aetherix8
    aetherix8
    ✭✭✭✭
    No, thank you. Some players already feel “forced” to participate in Vengeance while other campaigns are disabled. To add to that the feeling of being forced to play enemy faction while being a one-faction player, not being able to group and play with friends coz you cannot control which faction you will land on… that doesn’t seem a good idea to me.
    Cyrodiil isn’t BGs, faction matters there.

    If you want to incentivize players to join Vengeance, you need to offer more build diversity, more customization options, more movement speed; you need to balance classes better etc etc.

    Forcing people to queue into enemy faction is the opposite of incentive.
    PC EU - V4hn1
  • MasterSpatula
    MasterSpatula
    ✭✭✭✭✭
    ✭✭✭✭✭
    I don't know about this solution, but if they're going to have pop caps so high, they definitely need to find some way to disincentivize joining on a faction that has a large population imbalance in its favor and incentivize joining one at a disadvantage.

    I may think the imbalances possible in the Live version of Cyrodiil are really unhealthy and unenjoyable, but these population imbalances are every bit as bad.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • aetherix8
    aetherix8
    ✭✭✭✭
    I don't know about this solution, but if they're going to have pop caps so high, they definitely need to find some way to disincentivize joining on a faction that has a large population imbalance in its favor and incentivize joining one at a disadvantage.

    I may think the imbalances possible in the Live version of Cyrodiil are really unhealthy and unenjoyable, but these population imbalances are every bit as bad.

    I agree that unbalanced populations are a huge problem, but I think that forcing people into different factions every time they queue would just make things worse participation-wise. I would rather see dynamic queue locks that would prevent any faction from reaching overwhelming numbers at any time.
    PC EU - V4hn1
  • React
    React
    ✭✭✭✭✭
    ✭✭✭✭✭
    Players need a reason to join the testing. ZOS should set the alliance we enter so that it’s always equal number of players. Don’t give us a choice. Just have us queue in like Battlegrounds. This is getting pathetic.

    Why? If this is what the majority wants and is apparently so preferable to non-pvp players, why do we need an incentive to get them in there? Shouldn't they just be in there already?

    :)
    @ReactSlower - PC/NA - 2000+ CP
    React Faster - XB/NA - 1500+ CP
    Content
    Twitch.tv/reactfaster
    Youtube.com/@ReactFaster
  • Arboz
    Arboz
    ✭✭
    Nothing could ever bring me to play that mode, saying this as a pure PvPer.
    Why should I play another character, with different Skills and equipment?
    Dont know that character and dont feel it, this is definitely the biggest sh… I ever saw in any MMORPG.
  • edward_frigidhands
    edward_frigidhands
    ✭✭✭✭✭
    React wrote: »
    Players need a reason to join the testing. ZOS should set the alliance we enter so that it’s always equal number of players. Don’t give us a choice. Just have us queue in like Battlegrounds. This is getting pathetic.

    Why? If this is what the majority wants and is apparently so preferable to non-pvp players, why do we need an incentive to get them in there? Shouldn't they just be in there already?

    :)

    This.

    Apparently the "data" we were shown says this thing is going to be the bee's knees with players for the next 3 decades. To the point we are ready to possibly have a scenario where we delete an instance of the actual game (Gray Host) in favor of it.

    With such a stamp of confidence, I am going to say the mere presence of this "test" or whatever we are going to be calling it is it's own reward.
  • Rkindaleft
    Rkindaleft
    ✭✭✭✭✭
    If anything, not having a reason to play in the test is a good thing. You can find out how many people are actually interested in the mode without an event or a golden pursuit inflating the population numbers by FOMOing people into playing it.

    After the test, if the data shows that there weren’t many people playing it, then it just means people don’t want to play it.
    Edited by Rkindaleft on December 6, 2025 10:59AM
    I play DPS in magical mystical elf game, my raid leaders have determined that I play beam character https://youtube.com/@rkindaleft
    All Solo, Dungeon and Arena trifectas.
    8/10 Trial trifectas.
    Tick Tock Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker | Dream Master | Unstoppable
  • AnduinTryggva
    AnduinTryggva
    ✭✭✭✭✭
    ✭✭
    aetherix8 wrote: »
    I don't know about this solution, but if they're going to have pop caps so high, they definitely need to find some way to disincentivize joining on a faction that has a large population imbalance in its favor and incentivize joining one at a disadvantage.

    I may think the imbalances possible in the Live version of Cyrodiil are really unhealthy and unenjoyable, but these population imbalances are every bit as bad.

    I agree that unbalanced populations are a huge problem, but I think that forcing people into different factions every time they queue would just make things worse participation-wise. I would rather see dynamic queue locks that would prevent any faction from reaching overwhelming numbers at any time.

    I don't see this as a huge issue. The gameplay does not change at all independent of your alliance. The only point would be: strong role play (but those folks hardly play pvp anyway) or enforced by one' guild. I doubt however that ppl will be kicked out of a guild if one is forced by the game itself to a certain alliance.
    Compared to this unbalance campains are a much bigger issue and one that has the potential to kill off pvp because ppl in an underrepresented alliance will rather quit more readily enforcing the unbalance issue. Extrapolate this in your mind and see the issue that this tendency is doing much harm to pvp itself because imbalance will push ppl out of pvp (not the only factor of the dire situation of ESO pvp but still one of them)
    Edited by AnduinTryggva on December 6, 2025 11:32AM
  • Estin
    Estin
    ✭✭✭✭✭
    Vengeance isn't my thing because it's too much of a numbers game with little individuality. I do expect vengeance to end up being as dead as ravenwatch is throughout the year and only be (maybe) massively populated during mayhem since Vengeance is exactly what a casual player wants. Easy to do quests and large zerg vs zerg for fast AP. Even with crossplay, I don't see it being more than 1 bar throughout the year. That doesn't mean it's bad, it's just that the crowd that it's attractive to are not the type who would be in there every day. The medium sized open world map that is coming on the other hand I can see being populated more than grayhost.
  • Last'One
    Last'One
    ✭✭✭✭
    My dear friend… at this point, players don’t just need a reason to join testing, players need a reason to play ESO at all.

    The game is a mess. Classes are gone, balance is completely broken, roles barely exist anymore, the lore feels ignored, and honestly… I almost have nothing good left to say about the game. I really, really don’t see any reason to play this horrific version we have now. And yet… here I am.

    So no, I don’t think we need “reasons.” They already took them all away.
    What we need is hope, something I don’t have anymore.

    As for “reasons to join the tests”… how many players have tested things, given feedback, offered suggestions, only for ZOS to do exactly what players said not to do? That’s the real problem.
    Elder Scrolls Online? A delightful blend of tragedy and comedy. Hilarious! Terrifying!
    As Sheogorath, say: "If it makes you laugh and cry at the same time… PERFECT! Do it again!"
  • edward_frigidhands
    edward_frigidhands
    ✭✭✭✭✭
    Estin wrote: »
    I do expect vengeance to end up being as dead as ravenwatch is throughout the year

    I hope it ends up off of the Live servers and back on the PTS where it belongs.
  • Four_Fingers
    Four_Fingers
    ✭✭✭✭✭
    Yep, we really need the ball groups to control the large alliance zergs after all. ;)
Sign In or Register to comment.