MasterSpatula wrote: »I don't know about this solution, but if they're going to have pop caps so high, they definitely need to find some way to disincentivize joining on a faction that has a large population imbalance in its favor and incentivize joining one at a disadvantage.
I may think the imbalances possible in the Live version of Cyrodiil are really unhealthy and unenjoyable, but these population imbalances are every bit as bad.
PhxOldGamer68 wrote: »Players need a reason to join the testing. ZOS should set the alliance we enter so that it’s always equal number of players. Don’t give us a choice. Just have us queue in like Battlegrounds. This is getting pathetic.
PhxOldGamer68 wrote: »Players need a reason to join the testing. ZOS should set the alliance we enter so that it’s always equal number of players. Don’t give us a choice. Just have us queue in like Battlegrounds. This is getting pathetic.
Why? If this is what the majority wants and is apparently so preferable to non-pvp players, why do we need an incentive to get them in there? Shouldn't they just be in there already?
MasterSpatula wrote: »I don't know about this solution, but if they're going to have pop caps so high, they definitely need to find some way to disincentivize joining on a faction that has a large population imbalance in its favor and incentivize joining one at a disadvantage.
I may think the imbalances possible in the Live version of Cyrodiil are really unhealthy and unenjoyable, but these population imbalances are every bit as bad.
I agree that unbalanced populations are a huge problem, but I think that forcing people into different factions every time they queue would just make things worse participation-wise. I would rather see dynamic queue locks that would prevent any faction from reaching overwhelming numbers at any time.