MasterSpatula wrote: »I don't know about this solution, but if they're going to have pop caps so high, they definitely need to find some way to disincentivize joining on a faction that has a large population imbalance in its favor and incentivize joining one at a disadvantage.
I may think the imbalances possible in the Live version of Cyrodiil are really unhealthy and unenjoyable, but these population imbalances are every bit as bad.
PhxOldGamer68 wrote: »Players need a reason to join the testing. ZOS should set the alliance we enter so that it’s always equal number of players. Don’t give us a choice. Just have us queue in like Battlegrounds. This is getting pathetic.
PhxOldGamer68 wrote: »Players need a reason to join the testing. ZOS should set the alliance we enter so that it’s always equal number of players. Don’t give us a choice. Just have us queue in like Battlegrounds. This is getting pathetic.
Why? If this is what the majority wants and is apparently so preferable to non-pvp players, why do we need an incentive to get them in there? Shouldn't they just be in there already?
MasterSpatula wrote: »I don't know about this solution, but if they're going to have pop caps so high, they definitely need to find some way to disincentivize joining on a faction that has a large population imbalance in its favor and incentivize joining one at a disadvantage.
I may think the imbalances possible in the Live version of Cyrodiil are really unhealthy and unenjoyable, but these population imbalances are every bit as bad.
I agree that unbalanced populations are a huge problem, but I think that forcing people into different factions every time they queue would just make things worse participation-wise. I would rather see dynamic queue locks that would prevent any faction from reaching overwhelming numbers at any time.
AnduinTryggva wrote: »MasterSpatula wrote: »I don't know about this solution, but if they're going to have pop caps so high, they definitely need to find some way to disincentivize joining on a faction that has a large population imbalance in its favor and incentivize joining one at a disadvantage.
I may think the imbalances possible in the Live version of Cyrodiil are really unhealthy and unenjoyable, but these population imbalances are every bit as bad.
I agree that unbalanced populations are a huge problem, but I think that forcing people into different factions every time they queue would just make things worse participation-wise. I would rather see dynamic queue locks that would prevent any faction from reaching overwhelming numbers at any time.
I don't see this as a huge issue. The gameplay does not change at all independent of your alliance. The only point would be: strong role play (but those folks hardly play pvp anyway) or enforced by one' guild. I doubt however that ppl will be kicked out of a guild if one is forced by the game itself to a certain alliance.
Compared to this unbalance campains are a much bigger issue and one that has the potential to kill off pvp because ppl in an underrepresented alliance will rather quit more readily enforcing the unbalance issue. Extrapolate this in your mind and see the issue that this tendency is doing much harm to pvp itself because imbalance will push ppl out of pvp (not the only factor of the dire situation of ESO pvp but still one of them)
My dear friend… at this point, players don’t just need a reason to join testing, players need a reason to play ESO at all.
The game is a mess. Classes are gone, balance is completely broken, roles barely exist anymore, the lore feels ignored, and honestly… I almost have nothing good left to say about the game. I really, really don’t see any reason to play this horrific version we have now. And yet… here I am.
So no, I don’t think we need “reasons.” They already took them all away.
What we need is hope, something I don’t have anymore.
As for “reasons to join the tests”… how many players have tested things, given feedback, offered suggestions, only for ZOS to do exactly what players said not to do? That’s the real problem.