kriegwar13 wrote: »kriegwar13 wrote: »Personally I would really hate if the classes could only do certain roles part of your post 😅
Just some examples:
- As a templar, why shouldn't I be able to dd? Paladins in fantasy are not just huge golden knights (off the top of my head, think Xenk from the newish DnD movie).
- Why shouldn't sorc heal or tank, magical shields and magical elements and beasties that heal your friends seem perfect?
- Wardens should be allowed to DD and send the zoo after you to eat your face off or going full Poison Ivy on the BBEG.
well, you can. its just that you will not be able to benefit a ton since there are better skill lines for damage dealing. Again, doing what you want is still the core concept of all elder scrolls game. its just you will benefit the bonuses from a specific role or class identity mastery.
Fair enough, but it's also an MMO. I'm pretty casual (vet trials, some pvp, etc) and I love the freedom there is. Every class can do every role (even pre-subclassing) and unless you're properly looking to min-max or do vet DLC HM trials, they could do it pretty decently across the board.
When I started playing I remember being kicked from dungeons because oMg yOu NoT aRgOnIaN dK tAnK.
Trying to pigeon hole classes back into roles just feels like a step backwards for me.
I agree. That is the bigger problem because of the current system. gating other players.. is not a good thing. But we all live in "you need to do what you are told" with the min-max builds.. You are just a mediocre type if you dont do this min-max build. And it kills the game. Always do what is told, what is the meta and such. It doesn't open the fact that other builds are viable.
Another reason why is because of the "races" and some of the class passive specifics.. But you won't really notice that minimal effect unless you're a perfectionist. I believe in skill, especially in PvE. (PvP is a different beast to conquer) you just need to know the mechanics of the delve. But we can't argue with people with those kind of mindset.
I think that is the main reason why there will be a class identity refresh. The game is so boring right now because its just repetitive meta skills or builds that are always used. No diversity. you will see a lot of laser beams spamming dungeons. no more other melee builds and such.
Again, from my previous posts and while other people's comments to that, its like a utopia. but I guess it will not really happen. we just wanted to share our insights, and could offer some difference in the future.
ShutUpitsRed wrote: »Shouldn't hybridization be finished first?
StihlReign wrote: »ShutUpitsRed wrote: »Shouldn't hybridization be finished first?
Let's be honest. Subclassing's release ruined the game and now they're attempting to fix it.
This looks and sounds like the devs didn't have a plan to balance subclassing from the beginning, from the concept phase. If they did, subclassing should've been released with some mechanisms to detune the massive power increase and we wouldn't be waiting months, or what now appears to be a couple of years, for some semblance of balance.
They're rebuilding the game. First Vengeance by removing the devs responsibility to balance PvP by addressing combat and set bloat. And now the class system that's been destroyed and undermined due to lack of foresight and, or an incredible amount of hubris. This exercise is a PvE skill rebalancing that shouldn't really matter for most, because out of balance skills/sets/abilities don't really matter in PvE until Vet and Vet HM content. For many it will probably feel like - more dev changes to my class like every other patch. Balance is typically an issue prompted by PvP.
Approaching this as a 2 year plan fits perfectly within the PvE ecosystem; however PvP, due to its nature, will suffer until the project ends or GH is shuttered. Since PvP balance is no longer a concern in GH because GH problems are due to ability complexity, I'd be shocked if any of this effort takes any PvP related feedback into consideration.
...probably would've all been better off with another 3 CP slots and adding lightning/fire wizard to scribing vs releasing subclassing in this way, but the devs seem to have shifted to a Live Test environment for almost everything this year.
tomofhyrule wrote: »That was a very nice Q&A stream. "....
The bad part about today's ESO Live is how long this is going to take. I will be surprised if they get them all done in 2 years.
https://youtu.be/B786lPU0nlA?si=oY46WpVVVFiFl1_9

manukartofanu wrote: »Сan you clarify—did I hear correctly that they explained we can’t just go and balance the classes and multiclassing, because it’s also a long process, and you can’t simply change the numbers, you also have to communicate with visual specialists?
StihlReign wrote: »This was soo revealing. They're discussing the arcanist as if it's the greatest thing in ESO when the majority of current concerns are how over-tuned and outrageous it is for the Arcanist to be so over-tuned AND how subclassing has compounded the power gap and ruined the end-game experience across multiple classes.
They built subclassing, didn't see the power gap in advance, didn't accept pre-release feedback, and they're months into working on the dragon-knight rebuild/every class refresh/rebalance that will take 3 years? This is the response to subclassing's power imbalance?
Congratulations DKs.
The class rework explanation was nice to have. The constant reference to the Arcanist's obnoxious visuals was disturbing. The 15m AOE for the DK appears to be too large, restoring Stamina from DK heavy attacks sounds a bit over the top, and stuns that cannot be blocked or dodged never feel like good gameplay mechanics. The reference from the dev that he's been in gaming for 25+ years (didn't see any of this coming, and released this madness that will take 3 years to fix balance) is disturbing.
StihlReign wrote: »The 15m AOE for the DK appears to be too large, restoring Stamina from DK heavy attacks sounds a bit over the top, and stuns that cannot be blocked or dodged never feel like good gameplay mechanics.
mattaeus01b16_ESO wrote: »I think you need to keep in mind that the Gatekeepers are ruining the show.
IF you put in the work, you need to be rewarded. No reward = No incentive
ZoS knows this... They do it with every update! LITERALLY. You need to keep the mouse wheel rolling or the little critters with run off in other directions.
I see people complain that "well, I don't like it there for it shouldn't be a thing"
Or "I don't want to have to subclass to be able to finish content"
Or... and the best "Its not fair that people are better then me, so you need to make my game play style better because I refuse to put in the work
THEY NEVER MADE THE CONTENT HARDER!
If you are unable to clear content with your setup/build and blame it on sub-classing... Then you are doing it WRONG.
Watch a video... read skills... use gear sets from cripes sake!!
The only place where SUB-CLASSING really matters in in PVP.
And in this case, I say DUMP IT.
Get rid of it.
TOSS IT INTO THE WIND.
PvP needs to have a level playing field. Or you end up with one side always dominating the other side. And this will drive people away.
And I know... Someone out there is screaming "BUT WHAT ABOUT MY FUN!". If you feel the need to cheese yourself out so you can mow over welps, then may I suggest a single player game with a hand full of cheap-codes, so you can dominate virtually.
Finedaible wrote: »Having watched the stream, I think something isn't right over at the studio. Like, there must be something fundamentally wrong with it. Maybe they are criminally understaffed? This is abnormally slow to enact change and QoL. There's not a single rework in the history of ESO that I can recall ever being properly completed though. Dragging this massive rework over 2-3+ years doesn't look feasible frankly. Do they then design new hardmode content around what the class is, or what it is going to be? What if a change massively hinders or over buffs a class for several major updates? By the time they finally get to the later classes, the whole balance ecosystem will have drastically changed.
Wheeler also claimed on stream that hybridization was still being worked on when we fairly recently received developer comments in a Reddit AuA which would suggest it had been abandoned. What exactly is going on with that? Are there not deadlines with these kind of things? Are we just gonna keep hearing "trust us guys, it's coming!" for years and years indefinitely? Are we being lied to? ESO feels like it has become a Kickstarter project that never delivers despite its monstrous monetization practices.
If they can revitalize ESO to where it becomes enjoyable again, then that will be absolutely fantastic, but will there be anyone left to care by the time they finish it? IF they finish it?... Idk man, there's already over a decade of unfulfilled promises and mistrust between Zenimax and players. I've already given up on future Elder Scrolls titles, and this year has been the most unstable year for ESO yet in my eyes. Season pass model has left a sour taste.