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Do you think Vengeance destroys the uniqueness of ESO PvP?

moderatelyfatman
moderatelyfatman
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Just throwing out my 2 cents here. But one of the main reasons to PvP in ESO is coming up with your own unique build and then testing it out in the field.
I know that the devs have been looking at other games such as COD to simplify the roles, but if I wanted a COD style game then I would go and play COD.
What do you think?
Edited by moderatelyfatman on December 2, 2025 2:02AM

Do you think Vengeance destroys the uniqueness of ESO PvP? 149 votes

Yes
50%
joshisanonymoussarahvhoffb14_ESOIzanagi.Xiiib16_ESOThe_Meatheadivaylo.krumoveb17_ESOsardon777ub17_ESODurhamStihlReignSheridanMegs77JaavaaSneaKAylishJohnRingoDestroyerPewnackRohamad_AlifizzybeefReactTheSpunkyLobsterVogtard 75 votes
No
44%
Sluggyopajssewallb14_ESOZigoSidSotha_SilHatchetHaroTheDarkRulerMasterSpatulaolsborgLord_Hevshadyjane62AuricleRomoParasaurolophusDestaiSarannahShadowMole25ValarMorghulis1896lillybitrobwolf666 67 votes
Other (Comment below)
4%
MuizerspartaxoxoGabriel_HNecrotech_Masterjoerginokonrad.reibingerWup_sa 7 votes
  • spartaxoxo
    spartaxoxo
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    Other (Comment below)
    That depends entirely on if Vengeance is its own separate campaign or replaces regular PvP. If its own separate game mode, then no, no it doesn't. It's just an alternative way to play.
  • Radiate77
    Radiate77
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    Yes
    My answer will change if future Vengeance “tests” either clean up our skills or introduce sets.
  • DenverRalphy
    DenverRalphy
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    I'm gonna mull this one over.

    I'm 100% against adopting Vengeance. But at the same time I see Vengeance as a symptom or consequence of a much larger problem, not the cause. Vengeance is more an end result, and not the driving force behind any ruination of eso pvp.
    Edited by DenverRalphy on December 2, 2025 3:13AM
  • ShutUpitsRed
    ShutUpitsRed
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    Yes
    There's a lot of better balanced, better-running, and honestly overall better-handled PvP games out there than ESO. What makes PvP in ESO special is using the character you've built, including their skills and sets and everything that makes them "them," throughout the whole game.

    I get to get on Red, my main, who I dragged through Coldharbour for far too long because I didn't understand quest markers, who got spat up onto the shores of Khenarthi's Roost and met Raz, who I played and built and learned all the way through the main story, meeting people NPC and real, getting pwned by world bosses, etc etc... and then I get to take her into Cyrodiil and test her mettle against other players in the story-relevant alliance war, as a soldier for my alliance, alongside whom I'd been playing all along. For the queen, and so on. There's a personal investment there. My personal build isn't meta, but it works for me because it's built on the skills (and skill bars), sets, and patterns I learned playing the rest of the game. It means something to me. It feels good to play. It feels like I'm actually playing my character.

    I have a lot of characters now, and all of them were built with RP-PvP in mind. They all have a theme, a little story, and builds to match. They're fun to play because they're my characters and builds, all unique and enjoyable to me personally. I've thrown a LOT of time, effort, and passion into putting them together and endlessly fiddling around with their builds, just to get them *just right* for the kind of gameplay experience I'm after with them. They cannot be reduced to templates.

    With Vengeance, there's no meaningful difference between my characters. Everybody has the same access to everything, and anything accomplished prior to queuing in means nothing. They might as well just have us all play as color-coded polymorphs. I can pull something together and get kills as well as anybody else in Vengeance, but why bother? Again, there are plenty of better-run PvP games, or even just games with PvP out there. None of them allow for the level of immersion and characterization of ESO, but if ESO is to remove all but your cosmetics (and base class/race, probably) the moment you step into a PvP zone... might as well go play something else.


    At the very least, something else that doesn't drop something like "hey we're thinking of removing your favorite part of the game lol, happy holiday we're on break" and leaving the fallout to the longsuffering community manager, again.
    Seriously, I hope that guy has a steady supply of ibuprofen and a good support system.
  • amiiegee
    amiiegee
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    Yes
    Lmao nobody who pressed no is a pvp‘er
  • fizzybeef
    fizzybeef
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    Yes
    I encourage people who pressed -no- friendly to express their opinion and explain how this is not destroying the uniqueness.
    Edited by fizzybeef on December 2, 2025 5:11AM
  • Sluggy
    Sluggy
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    No
    I'm gonna mull this one over.

    I'm 100% against adopting Vengeance. But at the same time I see Vengeance as a symptom or consequence of a much larger problem, not the cause. Vengeance is more an end result, and not the driving force behind any ruination of eso pvp.

    I second this. It's important to understand which are causes and which are effects.
  • TheDarkRuler
    TheDarkRuler
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    No
    PVP loadouts are a good thing from my POV. They encourage new players to get into the game mode. The uniqueness of builds in ESO PVP is a nice thing too but if it breaks the overall balance, i will rather stick to the Vengeance instead. Balance is more important in PVP than uniqueness of builds.
  • fizzybeef
    fizzybeef
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    Yes
    PVP loadouts are a good thing from my POV. They encourage new players to get into the game mode. The uniqueness of builds in ESO PVP is a nice thing too but if it breaks the overall balance, i will rather stick to the Vengeance instead. Balance is more important in PVP than uniqueness of builds.

    So it does destroy the uniquneess (Wich was the poll question) but you still like it , wich is fine
  • Nemesis7884
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    if the performance cant be fixed it cant be fixed - you have to start dealing with reality - zos can only do what they are trying to do A) limit stuff like vengeance to get to an acceptable performance for large scale battles or B) limiting the number of participants to smaller scale what they are doing with BG and the additional pvp mode coming up
  • fizzybeef
    fizzybeef
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    Yes
    if the performance cant be fixed it cant be fixed - you have to start dealing with reality - zos can only do what they are trying to do A) limit stuff like vengeance to get to an acceptable performance for large scale battles or B) limiting the number of participants to smaller scale what they are doing with BG and the additional pvp mode coming up

    I mean they said they cant fix pvp while increasing the population to 900.
    Why not trying to adjust it to just 600 maybe and still try to fix pvp instead of refusing to do the job?

  • Orbital78
    Orbital78
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    No
    Not a serious PVP person, I'm too old for the thrill of the chase thing but I do enjoy the large scale battles of Cyrodiil. The issue I run into is the factions tend to like to stack for large battles 2v1 and it leads to major lag and disconnects for me. I also would like to actually be able to join my home campaign during prime time and for the love of *** during Whitestrakes.

    Constantly having break free not go off, lag spikes, and what not is not fun at all. If Cyrodiil can get a better experience for me, I am all for it.

  • Necrotech_Master
    Necrotech_Master
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    Other (Comment below)
    personally i never played in cyro during any of the vengeance tests

    on one hand i could definitely see it as being more balanced pvp (no uber tanks, fewer ganks) and fights wouldnt end in stalemates, or result in half a dozen people chasing 1 person around a tower for hours on end

    on the other hand i can also agree with people that the build limitations might not allow you to play your character exactly how you would want/would normally play

    based on what they said in their post about it, what will likely happen is it will shrink the list of camps down to 2: grey host and vengeance

    grey host will be current normal pvp with the low pop caps, vengance will be the new balanced ruleset with higher pop caps
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Gabriel_H
    Gabriel_H
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    Other (Comment below)
    But one of the main reasons to PvP in ESO is coming up with your own unique build and then testing it out in the field.

    It's a flawed premise. Vengeance reduces the total number of skills you can take, and removes CP to replace it with a perk system. So the total number of builds is much reduced but you can still come up with your own unique build.

    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Rohamad_Ali
    Rohamad_Ali
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    Yes
    I have been in paid beta forever and a day now. They use to give away monkeys for testing. Now I'm the monkey.
  • Muizer
    Muizer
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    Other (Comment below)
    We don't know yet. Vengeance is still in early stages of development. A lot will depend on whether/which sets will be incorporated.
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • Sarannah
    Sarannah
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    No
    No! As PvP needs to be fair and equal and about skill for all players, vengeance is what PvP should have stayed over the years. Grey host should never have been allowed to become a veteran's paradise where they can play gods killing everyone else over and over. Chasing everyone away from that mode, basically gatekeeping an entire gamemode for themselves. That is not PvP.

    The reason why I suspect so many PvPers are panicking right now, is because they assumed they were really skilled at PvP, but noticed in vengeance when they are against an equal opponent that they are not.

    When there is a longterm vengeance campaign there will also be theorycrafting and meta builds for that mode. It is just that the tests were too short to get to that level of gameplay yet.

    PS: Noone wants grey host removed for those who like that mode.
    PPS: Grey host not getting the performance issues fixed moving forward, does not mean the mode will no longer receive future support(for fixing bugs/fixing server issues/receiving updates/etc).
  • robwolf666
    robwolf666
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    No
    No... I think PvP as it is now locks out people who don't understand builds and how to make them effective, so they get one-hit-killed whenever they try to go in to Cyrodiil/IC. Vengeance sounds like it evens the playing field for PvP.
  • fizzybeef
    fizzybeef
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    Yes
    robwolf666 wrote: »
    No... I think PvP as it is now locks out people who don't understand builds and how to make them effective, so they get one-hit-killed whenever they try to go in to Cyrodiil/IC. Vengeance sounds like it evens the playing field for PvP.

    why exactly should it be like that? And why shoulndt the same appear for endgame trials?
  • skinnymini
    skinnymini
    Soul Shriven
    Yes
    robwolf666 wrote: »
    No... I think PvP as it is now locks out people who don't understand builds and how to make them effective, so they get one-hit-killed whenever they try to go in to Cyrodiil/IC. Vengeance sounds like it evens the playing field for PvP.

    This is exactly that, maybe watch some PvP videos or at least ask someone who knows how to PvP in current cyrodiil. You learn the game at least don't be lazy when it comes to PvP. I've done brawler builds, gank builds, heals heck I've even tried bombing every build is something new to learn.
  • BXR_Lonestar
    BXR_Lonestar
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    No
    This is probably going to be an unpopular opinion, but I actually like Vengeance, especially the first test that we had on Xbox NA. The second time around it was bad, but that was because there was nobody playing. It remains to be seen if the low population on the second test was because they launched it during two different events that were pretty popular, but if the people show up and play it, it is actually a LOT of fun. I got myself involved in several fights with at least 250+ participants, and it was a good time. Epic actually. Approximately 60 some blues held off at least 80+ reds and yellows who were both trying to get us out of Ash.

    Basically, my whole night was spent fighting at one keep, but it was an amazing fight, a ton of fun, and even though blue had racked up over 1000 kills on the kill counter (on the map indicator), the fight was so much closer than you would have ever have guessed if you were just looking at kills by each alliance at that fight.

    In all, I think Vengeance brings back some of what makes ESO PVP great. And this is coming from someone who has played a LOT of ball group (both in one and against many) the past 2-3 years.

    But that only holds true if the people show up to play. Without a massive population, the Vengeance server is DOA and is far less fun than existing PVP. With that said, if Vengeance is going to work as a permanent mode, they are going to need to make cross-play their top priority because I don't know that there are enough people interested in it on Xbox NA alone to make it work.
  • ShutUpitsRed
    ShutUpitsRed
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    Yes
    Not a single "No" comment answers the actual question in the poll. Fascinating.
    robwolf666 wrote: »
    No... I think PvP as it is now locks out people who don't understand builds and how to make them effective, so they get one-hit-killed whenever they try to go in to Cyrodiil/IC. Vengeance sounds like it evens the playing field for PvP.

    Straight from the horse's mouth lol. PvP as it is now locks out people who don't know how to play the game and can't be bothered to learn, and so it's bad. It's frustrating as all get out that PvP is treated the way it is by the devs, but comments like this just make me so sad. Why is it ok for PvE to have standards and an actual skill/effort curve and an endgame, but PvP is expected to cater to the lowest common denominator?
  • SneaK
    SneaK
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    Yes
    PSA

    The question is NOT

    “Do you like Vengeance?”


    Very dense crowd flocking to this topic.
    Edited by SneaK on December 2, 2025 3:54PM
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • spartaxoxo
    spartaxoxo
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    Other (Comment below)
    personally i never played in cyro during any of the vengeance tests

    on one hand i could definitely see it as being more balanced pvp (no uber tanks, fewer ganks) and fights wouldnt end in stalemates, or result in half a dozen people chasing 1 person around a tower for hours on end

    on the other hand i can also agree with people that the build limitations might not allow you to play your character exactly how you would want/would normally play

    based on what they said in their post about it, what will likely happen is it will shrink the list of camps down to 2: grey host and vengeance

    grey host will be current normal pvp with the low pop caps, vengance will be the new balanced ruleset with higher pop caps

    Yeah. I'm expecting it to replace no-cp and under 50 PvP moreso than Gray Host. I'm hoping the no faction lock cp option also sticks around but I'm doubtful.
  • spartaxoxo
    spartaxoxo
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    Other (Comment below)
    Not a single "No" comment answers the actual question in the poll. Fascinating.
    robwolf666 wrote: »
    No... I think PvP as it is now locks out people who don't understand builds and how to make them effective, so they get one-hit-killed whenever they try to go in to Cyrodiil/IC. Vengeance sounds like it evens the playing field for PvP.

    Straight from the horse's mouth lol. PvP as it is now locks out people who don't know how to play the game and can't be bothered to learn, and so it's bad. It's frustrating as all get out that PvP is treated the way it is by the devs, but comments like this just make me so sad. Why is it ok for PvE to have standards and an actual skill/effort curve and an endgame, but PvP is expected to cater to the lowest common denominator?

    PvP doesn't have a normal mode and competitions are supposed to be fair. PvP is not supposed to be a situation where the outcome was already determined at login regardless of the skill of the players. PvP should never have been allowed to be that imbalanced for so long and it's a big reason that it's in such bad shape.

    If Vengeance doesn't replace the regular PvP but instead functions as a "PvP normal mode," while CP Cyrodiil is allowed to remain as is in a sorry of "PvP vet mode," then that would probably be good a thing although it may be too late and too poorly communicated to work out.

    Because then there would be an actual curve, like in PvP, instead of a situation where vet players are allowed to completely kill the game mode for new and casual players.
  • SneaK
    SneaK
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    Yes
    Sarannah wrote: »
    No! As PvP needs to be fair and equal and about skill for all players, vengeance is what PvP should have stayed over the years. Grey host should never have been allowed to become a veteran's paradise where they can play gods killing everyone else over and over. Chasing everyone away from that mode, basically gatekeeping an entire gamemode for themselves. That is not PvP.

    The reason why I suspect so many PvPers are panicking right now, is because they assumed they were really skilled at PvP, but noticed in vengeance when they are against an equal opponent that they are not.

    When there is a longterm vengeance campaign there will also be theorycrafting and meta builds for that mode. It is just that the tests were too short to get to that level of gameplay yet.

    PS: Noone wants grey host removed for those who like that mode.
    PPS: Grey host not getting the performance issues fixed moving forward, does not mean the mode will no longer receive future support(for fixing bugs/fixing server issues/receiving updates/etc).

    Wow.

    1: ZOS is to blame for the imbalance, not the players.

    2: Probably for some newer PvPers, that only know this meta. If the vets have to play Vengeance you should expect you’ll be getting rolled by Magblades and Magsorcs at every choke point, all 900 of you.

    3: Source? Cause all I’ve heard is templates and perks.

    PS: Yes they do.
    PPS: Again, source? And the majority of humans that know ESO realize balance and performance go hand and hand, ZOS refuses to balance anything which means they aren’t “fixing” anything either.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • ssewallb14_ESO
    ssewallb14_ESO
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    No
    Let's be real, the "uniqueness" consisted of a handful of meta builds every patch, usually whatever over-tuned permutations were left over after the patch-by-patch wild goose chase that is attempting to balance PvP in a game as open ended as ESO.

    It has been this way for 10 years. 5% "my special build," 95% sweats looking for a performance advantage.

    At least Vengeance could hypothetically even the playing field.
  • fizzybeef
    fizzybeef
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    Yes

    At least Vengeance could hypothetically even the playing field.

    So it is indeed destroying the uniqueness… wich is the question of the poll 🙄😵‍💫
  • ssewallb14_ESO
    ssewallb14_ESO
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    No
    fizzybeef wrote: »

    At least Vengeance could hypothetically even the playing field.

    So it is indeed destroying the uniqueness… wich is the question of the poll 🙄😵‍💫

    You could read my other two sentences instead of just clipping the last line.
  • amiiegee
    amiiegee
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    Yes
    I feel like some missunderstand the poll lmao.

    People are voting no but literally writing basically that everything is the same with vengeance.

    „I vote no because i like it but i am fully aware it’s destroying the uniqueness“
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