DenverRalphy wrote: »I'm gonna mull this one over.
I'm 100% against adopting Vengeance. But at the same time I see Vengeance as a symptom or consequence of a much larger problem, not the cause. Vengeance is more an end result, and not the driving force behind any ruination of eso pvp.
TheDarkRuler wrote: »PVP loadouts are a good thing from my POV. They encourage new players to get into the game mode. The uniqueness of builds in ESO PVP is a nice thing too but if it breaks the overall balance, i will rather stick to the Vengeance instead. Balance is more important in PVP than uniqueness of builds.
Nemesis7884 wrote: »if the performance cant be fixed it cant be fixed - you have to start dealing with reality - zos can only do what they are trying to do A) limit stuff like vengeance to get to an acceptable performance for large scale battles orlimiting the number of participants to smaller scale what they are doing with BG and the additional pvp mode coming up
moderatelyfatman wrote: »But one of the main reasons to PvP in ESO is coming up with your own unique build and then testing it out in the field.
robwolf666 wrote: »No... I think PvP as it is now locks out people who don't understand builds and how to make them effective, so they get one-hit-killed whenever they try to go in to Cyrodiil/IC. Vengeance sounds like it evens the playing field for PvP.
robwolf666 wrote: »No... I think PvP as it is now locks out people who don't understand builds and how to make them effective, so they get one-hit-killed whenever they try to go in to Cyrodiil/IC. Vengeance sounds like it evens the playing field for PvP.
robwolf666 wrote: »No... I think PvP as it is now locks out people who don't understand builds and how to make them effective, so they get one-hit-killed whenever they try to go in to Cyrodiil/IC. Vengeance sounds like it evens the playing field for PvP.
Necrotech_Master wrote: »personally i never played in cyro during any of the vengeance tests
on one hand i could definitely see it as being more balanced pvp (no uber tanks, fewer ganks) and fights wouldnt end in stalemates, or result in half a dozen people chasing 1 person around a tower for hours on end
on the other hand i can also agree with people that the build limitations might not allow you to play your character exactly how you would want/would normally play
based on what they said in their post about it, what will likely happen is it will shrink the list of camps down to 2: grey host and vengeance
grey host will be current normal pvp with the low pop caps, vengance will be the new balanced ruleset with higher pop caps
ShutUpitsRed wrote: »Not a single "No" comment answers the actual question in the poll. Fascinating.robwolf666 wrote: »No... I think PvP as it is now locks out people who don't understand builds and how to make them effective, so they get one-hit-killed whenever they try to go in to Cyrodiil/IC. Vengeance sounds like it evens the playing field for PvP.
Straight from the horse's mouth lol. PvP as it is now locks out people who don't know how to play the game and can't be bothered to learn, and so it's bad. It's frustrating as all get out that PvP is treated the way it is by the devs, but comments like this just make me so sad. Why is it ok for PvE to have standards and an actual skill/effort curve and an endgame, but PvP is expected to cater to the lowest common denominator?
No! As PvP needs to be fair and equal and about skill for all players, vengeance is what PvP should have stayed over the years. Grey host should never have been allowed to become a veteran's paradise where they can play gods killing everyone else over and over. Chasing everyone away from that mode, basically gatekeeping an entire gamemode for themselves. That is not PvP.
The reason why I suspect so many PvPers are panicking right now, is because they assumed they were really skilled at PvP, but noticed in vengeance when they are against an equal opponent that they are not.
When there is a longterm vengeance campaign there will also be theorycrafting and meta builds for that mode. It is just that the tests were too short to get to that level of gameplay yet.
PS: Noone wants grey host removed for those who like that mode.
PPS: Grey host not getting the performance issues fixed moving forward, does not mean the mode will no longer receive future support(for fixing bugs/fixing server issues/receiving updates/etc).
ssewallb14_ESO wrote: »
At least Vengeance could hypothetically even the playing field.
ssewallb14_ESO wrote: »
At least Vengeance could hypothetically even the playing field.
So it is indeed destroying the uniqueness… wich is the question of the poll 🙄😵💫