spartaxoxo wrote: »ShutUpitsRed wrote: »Not a single "No" comment answers the actual question in the poll. Fascinating.robwolf666 wrote: »No... I think PvP as it is now locks out people who don't understand builds and how to make them effective, so they get one-hit-killed whenever they try to go in to Cyrodiil/IC. Vengeance sounds like it evens the playing field for PvP.
Straight from the horse's mouth lol. PvP as it is now locks out people who don't know how to play the game and can't be bothered to learn, and so it's bad. It's frustrating as all get out that PvP is treated the way it is by the devs, but comments like this just make me so sad. Why is it ok for PvE to have standards and an actual skill/effort curve and an endgame, but PvP is expected to cater to the lowest common denominator?
PvP doesn't have a normal mode and competitions are supposed to be fair. PvP is not supposed to be a situation where the outcome was already determined at login regardless of the skill of the players. PvP should never have been allowed to be that imbalanced for so long and it's a big reason that it's in such bad shape.
If Vengeance doesn't replace the regular PvP but instead functions as a "PvP normal mode," while CP Cyrodiil is allowed to remain as is in a sorry of "PvP vet mode," then that would probably be good a thing although it may be too late and too poorly communicated to work out.
Because then there would be an actual curve, like in PvP, instead of a situation where vet players are allowed to completely kill the game mode for new and casual players.
Uhhm, it seems everyone answered the question directly. Even I did, everyone else did. Though players may have a reasoning you do not like, does not mean they did not answer the poll question. (even their yes/no alone already did this)ShutUpitsRed wrote: »Not a single "No" comment answers the actual question in the poll. Fascinating.
I feel like some missunderstand the poll lmao.
People are voting no but literally writing basically that everything is the same with vengeance.
„I vote no because i like it but i am fully aware it’s destroying the uniqueness“
ssewallb14_ESO wrote: »ssewallb14_ESO wrote: »
At least Vengeance could hypothetically even the playing field.
So it is indeed destroying the uniqueness… wich is the question of the poll 🙄😵💫
You could read my other two sentences instead of just clipping the last line.
ShadowMole25 wrote: »I only played in the last Vengeance which had a different ruleset from the first 2, but I was perfectly able to recreate the build of my main character who is a pure nightblade. Now, I don't remember if abilities had morphs, but I had access to any skill from the nightblade skill lines, in addition to the weapon skills and the Assault and Support skill lines.
The only things missing were morphs, passives, item sets, CP, the guild, werewolf, and vamp skill lines, and subclassing. It felt a lot like playing back in Blackwater Blade ten years ago where I learned to PvP. So for me it felt great. I'm also sure that more things will be enabled with the upcoming test as each previous test has re-introduced more and more.
ShutUpitsRed wrote: »There's a lot of better balanced, better-running, and honestly overall better-handled PvP games out there than ESO. What makes PvP in ESO special is using the character you've built, including their skills and sets and everything that makes them "them," throughout the whole game.
I get to get on Red, my main, who I dragged through Coldharbour for far too long because I didn't understand quest markers, who got spat up onto the shores of Khenarthi's Roost and met Raz, who I played and built and learned all the way through the main story, meeting people NPC and real, getting pwned by world bosses, etc etc... and then I get to take her into Cyrodiil and test her mettle against other players in the story-relevant alliance war, as a soldier for my alliance, alongside whom I'd been playing all along. For the queen, and so on. There's a personal investment there. My personal build isn't meta, but it works for me because it's built on the skills (and skill bars), sets, and patterns I learned playing the rest of the game. It means something to me. It feels good to play. It feels like I'm actually playing my character.
I have a lot of characters now, and all of them were built with RP-PvP in mind. They all have a theme, a little story, and builds to match. They're fun to play because they're my characters and builds, all unique and enjoyable to me personally. I've thrown a LOT of time, effort, and passion into putting them together and endlessly fiddling around with their builds, just to get them *just right* for the kind of gameplay experience I'm after with them. They cannot be reduced to templates.
With Vengeance, there's no meaningful difference between my characters. Everybody has the same access to everything, and anything accomplished prior to queuing in means nothing. They might as well just have us all play as color-coded polymorphs. I can pull something together and get kills as well as anybody else in Vengeance, but why bother? Again, there are plenty of better-run PvP games, or even just games with PvP out there. None of them allow for the level of immersion and characterization of ESO, but if ESO is to remove all but your cosmetics (and base class/race, probably) the moment you step into a PvP zone... might as well go play something else.
At the very least, something else that doesn't drop something like "hey we're thinking of removing your favorite part of the game lol, happy holiday we're on break" and leaving the fallout to the longsuffering community manager, again.
Seriously, I hope that guy has a steady supply of ibuprofen and a good support system.
ShutUpitsRed wrote: »spartaxoxo wrote: »ShutUpitsRed wrote: »Not a single "No" comment answers the actual question in the poll. Fascinating.robwolf666 wrote: »No... I think PvP as it is now locks out people who don't understand builds and how to make them effective, so they get one-hit-killed whenever they try to go in to Cyrodiil/IC. Vengeance sounds like it evens the playing field for PvP.
Straight from the horse's mouth lol. PvP as it is now locks out people who don't know how to play the game and can't be bothered to learn, and so it's bad. It's frustrating as all get out that PvP is treated the way it is by the devs, but comments like this just make me so sad. Why is it ok for PvE to have standards and an actual skill/effort curve and an endgame, but PvP is expected to cater to the lowest common denominator?
PvP doesn't have a normal mode and competitions are supposed to be fair. PvP is not supposed to be a situation where the outcome was already determined at login regardless of the skill of the players. PvP should never have been allowed to be that imbalanced for so long and it's a big reason that it's in such bad shape.
If Vengeance doesn't replace the regular PvP but instead functions as a "PvP normal mode," while CP Cyrodiil is allowed to remain as is in a sorry of "PvP vet mode," then that would probably be good a thing although it may be too late and too poorly communicated to work out.
Because then there would be an actual curve, like in PvP, instead of a situation where vet players are allowed to completely kill the game mode for new and casual players.
PvP, as it is, is already fair. We're all playing the same game. You get out what you put in, and putting together sets/builds/etc is putting in the work. It's a part of the PvP and the game overall. The comparison to "normal mode" is invalid, as in PvP you're playing against human beings, not AI. A Vengeance meta WILL emerge, and it will also feel unfair to those who don't put in the time and effort to find and implement it.
PvP is endgame content. Prepare accordingly.
spartaxoxo wrote: »ShutUpitsRed wrote: »spartaxoxo wrote: »ShutUpitsRed wrote: »Not a single "No" comment answers the actual question in the poll. Fascinating.robwolf666 wrote: »No... I think PvP as it is now locks out people who don't understand builds and how to make them effective, so they get one-hit-killed whenever they try to go in to Cyrodiil/IC. Vengeance sounds like it evens the playing field for PvP.
Straight from the horse's mouth lol. PvP as it is now locks out people who don't know how to play the game and can't be bothered to learn, and so it's bad. It's frustrating as all get out that PvP is treated the way it is by the devs, but comments like this just make me so sad. Why is it ok for PvE to have standards and an actual skill/effort curve and an endgame, but PvP is expected to cater to the lowest common denominator?
PvP doesn't have a normal mode and competitions are supposed to be fair. PvP is not supposed to be a situation where the outcome was already determined at login regardless of the skill of the players. PvP should never have been allowed to be that imbalanced for so long and it's a big reason that it's in such bad shape.
If Vengeance doesn't replace the regular PvP but instead functions as a "PvP normal mode," while CP Cyrodiil is allowed to remain as is in a sorry of "PvP vet mode," then that would probably be good a thing although it may be too late and too poorly communicated to work out.
Because then there would be an actual curve, like in PvP, instead of a situation where vet players are allowed to completely kill the game mode for new and casual players.
PvP, as it is, is already fair. We're all playing the same game. You get out what you put in, and putting together sets/builds/etc is putting in the work. It's a part of the PvP and the game overall. The comparison to "normal mode" is invalid, as in PvP you're playing against human beings, not AI. A Vengeance meta WILL emerge, and it will also feel unfair to those who don't put in the time and effort to find and implement it.
PvP is endgame content. Prepare accordingly.
No. It's not already fair. The gap between the best builds and the worst are the most astronomical that I have seen of any game. Balance isn't everyone can use the overpowered thing. ESO is barely talked about but one of the most widely cited talking points is the absurdity of the balance in PvP.
ShutUpitsRed wrote: »spartaxoxo wrote: »ShutUpitsRed wrote: »spartaxoxo wrote: »ShutUpitsRed wrote: »Not a single "No" comment answers the actual question in the poll. Fascinating.robwolf666 wrote: »No... I think PvP as it is now locks out people who don't understand builds and how to make them effective, so they get one-hit-killed whenever they try to go in to Cyrodiil/IC. Vengeance sounds like it evens the playing field for PvP.
Straight from the horse's mouth lol. PvP as it is now locks out people who don't know how to play the game and can't be bothered to learn, and so it's bad. It's frustrating as all get out that PvP is treated the way it is by the devs, but comments like this just make me so sad. Why is it ok for PvE to have standards and an actual skill/effort curve and an endgame, but PvP is expected to cater to the lowest common denominator?
PvP doesn't have a normal mode and competitions are supposed to be fair. PvP is not supposed to be a situation where the outcome was already determined at login regardless of the skill of the players. PvP should never have been allowed to be that imbalanced for so long and it's a big reason that it's in such bad shape.
If Vengeance doesn't replace the regular PvP but instead functions as a "PvP normal mode," while CP Cyrodiil is allowed to remain as is in a sorry of "PvP vet mode," then that would probably be good a thing although it may be too late and too poorly communicated to work out.
Because then there would be an actual curve, like in PvP, instead of a situation where vet players are allowed to completely kill the game mode for new and casual players.
PvP, as it is, is already fair. We're all playing the same game. You get out what you put in, and putting together sets/builds/etc is putting in the work. It's a part of the PvP and the game overall. The comparison to "normal mode" is invalid, as in PvP you're playing against human beings, not AI. A Vengeance meta WILL emerge, and it will also feel unfair to those who don't put in the time and effort to find and implement it.
PvP is endgame content. Prepare accordingly.
No. It's not already fair. The gap between the best builds and the worst are the most astronomical that I have seen of any game. Balance isn't everyone can use the overpowered thing. ESO is barely talked about but one of the most widely cited talking points is the absurdity of the balance in PvP.
Is endgame PvE scoring unfair because you have to use certain builds/skills to hit the highest numbers? I'm not talking about balance, I'm talking about fairness. We're all playing the same game.
Erickson9610 wrote: »What is the purpose of this poll? It's like asking "Is Vengeance different from Gray Host?" The only correct answer is yes.
spartaxoxo wrote: »ShutUpitsRed wrote: »spartaxoxo wrote: »ShutUpitsRed wrote: »spartaxoxo wrote: »ShutUpitsRed wrote: »Not a single "No" comment answers the actual question in the poll. Fascinating.robwolf666 wrote: »No... I think PvP as it is now locks out people who don't understand builds and how to make them effective, so they get one-hit-killed whenever they try to go in to Cyrodiil/IC. Vengeance sounds like it evens the playing field for PvP.
Straight from the horse's mouth lol. PvP as it is now locks out people who don't know how to play the game and can't be bothered to learn, and so it's bad. It's frustrating as all get out that PvP is treated the way it is by the devs, but comments like this just make me so sad. Why is it ok for PvE to have standards and an actual skill/effort curve and an endgame, but PvP is expected to cater to the lowest common denominator?
PvP doesn't have a normal mode and competitions are supposed to be fair. PvP is not supposed to be a situation where the outcome was already determined at login regardless of the skill of the players. PvP should never have been allowed to be that imbalanced for so long and it's a big reason that it's in such bad shape.
If Vengeance doesn't replace the regular PvP but instead functions as a "PvP normal mode," while CP Cyrodiil is allowed to remain as is in a sorry of "PvP vet mode," then that would probably be good a thing although it may be too late and too poorly communicated to work out.
Because then there would be an actual curve, like in PvP, instead of a situation where vet players are allowed to completely kill the game mode for new and casual players.
PvP, as it is, is already fair. We're all playing the same game. You get out what you put in, and putting together sets/builds/etc is putting in the work. It's a part of the PvP and the game overall. The comparison to "normal mode" is invalid, as in PvP you're playing against human beings, not AI. A Vengeance meta WILL emerge, and it will also feel unfair to those who don't put in the time and effort to find and implement it.
PvP is endgame content. Prepare accordingly.
No. It's not already fair. The gap between the best builds and the worst are the most astronomical that I have seen of any game. Balance isn't everyone can use the overpowered thing. ESO is barely talked about but one of the most widely cited talking points is the absurdity of the balance in PvP.
Is endgame PvE scoring unfair because you have to use certain builds/skills to hit the highest numbers? I'm not talking about balance, I'm talking about fairness. We're all playing the same game.
Fairness is all competitors having a chance to win. It's not a handful of builds being an automatic win. You can't talk about balance as separate from fairness. You can't pit the Los Angeles Lakers against the LA Youth Recreational League, allow the Lakers to wear basketball equipment while the Youth League has to wear snowsuits and then claim the match was fair because we're all using the same baseketball and hoop.
There always needed to either be a separate game mode or more parity between the builds.
spartaxoxo wrote: »ShutUpitsRed wrote: »spartaxoxo wrote: »ShutUpitsRed wrote: »spartaxoxo wrote: »ShutUpitsRed wrote: »Not a single "No" comment answers the actual question in the poll. Fascinating.robwolf666 wrote: »No... I think PvP as it is now locks out people who don't understand builds and how to make them effective, so they get one-hit-killed whenever they try to go in to Cyrodiil/IC. Vengeance sounds like it evens the playing field for PvP.
Straight from the horse's mouth lol. PvP as it is now locks out people who don't know how to play the game and can't be bothered to learn, and so it's bad. It's frustrating as all get out that PvP is treated the way it is by the devs, but comments like this just make me so sad. Why is it ok for PvE to have standards and an actual skill/effort curve and an endgame, but PvP is expected to cater to the lowest common denominator?
PvP doesn't have a normal mode and competitions are supposed to be fair. PvP is not supposed to be a situation where the outcome was already determined at login regardless of the skill of the players. PvP should never have been allowed to be that imbalanced for so long and it's a big reason that it's in such bad shape.
If Vengeance doesn't replace the regular PvP but instead functions as a "PvP normal mode," while CP Cyrodiil is allowed to remain as is in a sorry of "PvP vet mode," then that would probably be good a thing although it may be too late and too poorly communicated to work out.
Because then there would be an actual curve, like in PvP, instead of a situation where vet players are allowed to completely kill the game mode for new and casual players.
PvP, as it is, is already fair. We're all playing the same game. You get out what you put in, and putting together sets/builds/etc is putting in the work. It's a part of the PvP and the game overall. The comparison to "normal mode" is invalid, as in PvP you're playing against human beings, not AI. A Vengeance meta WILL emerge, and it will also feel unfair to those who don't put in the time and effort to find and implement it.
PvP is endgame content. Prepare accordingly.
No. It's not already fair. The gap between the best builds and the worst are the most astronomical that I have seen of any game. Balance isn't everyone can use the overpowered thing. ESO is barely talked about but one of the most widely cited talking points is the absurdity of the balance in PvP.
Is endgame PvE scoring unfair because you have to use certain builds/skills to hit the highest numbers? I'm not talking about balance, I'm talking about fairness. We're all playing the same game.
Fairness is all competitors having a chance to win. It's not a handful of builds being an automatic win. You can't talk about balance as separate from fairness. You can't pit the Los Angeles Lakers against the LA Youth Recreational League, allow the Lakers to wear basketball equipment while the Youth League has to wear snowsuits and then claim the match was fair because we're all using the same baseketball and hoop.
There always needed to either be a separate game mode or more parity between the builds.
Yet none of these arguments have to do with performance…..
And the youth team is wearing the same uniform but just complaining about the Lakers being bigger.
Uhhm, it seems everyone answered the question directly. Even I did, everyone else did. Though players may have a reasoning you do not like, does not mean they did not answer the poll question. (even their yes/no alone already did this)ShutUpitsRed wrote: »Not a single "No" comment answers the actual question in the poll. Fascinating.
This was my answer: "When there is a longterm vengeance campaign there will also be theorycrafting and meta builds for that mode. It is just that the tests were too short to get to that level of gameplay yet."
Basically this comes down to: It does not matter if the PvP is grey host or vengeance, ESO is a unique game and will always have it's own unique PvP regardless of the mode. ESO is and remains ESO. Gameplay-wise it does not matter if you lavawhip someone for 10k damage with 5 different sets/CP's/stats while ending up doing 10 damage due to their 9990 armor with 5 different sets/CP's/stats, or if the lavawhip does 10 damage directly. One stresses the server, the other does not. One is easily accessible for all players, the other is not.
The uniqueness stays the same regardless of the mode you play in.
spartaxoxo wrote: »ShutUpitsRed wrote: »spartaxoxo wrote: »ShutUpitsRed wrote: »spartaxoxo wrote: »ShutUpitsRed wrote: »Not a single "No" comment answers the actual question in the poll. Fascinating.robwolf666 wrote: »No... I think PvP as it is now locks out people who don't understand builds and how to make them effective, so they get one-hit-killed whenever they try to go in to Cyrodiil/IC. Vengeance sounds like it evens the playing field for PvP.
Straight from the horse's mouth lol. PvP as it is now locks out people who don't know how to play the game and can't be bothered to learn, and so it's bad. It's frustrating as all get out that PvP is treated the way it is by the devs, but comments like this just make me so sad. Why is it ok for PvE to have standards and an actual skill/effort curve and an endgame, but PvP is expected to cater to the lowest common denominator?
PvP doesn't have a normal mode and competitions are supposed to be fair. PvP is not supposed to be a situation where the outcome was already determined at login regardless of the skill of the players. PvP should never have been allowed to be that imbalanced for so long and it's a big reason that it's in such bad shape.
If Vengeance doesn't replace the regular PvP but instead functions as a "PvP normal mode," while CP Cyrodiil is allowed to remain as is in a sorry of "PvP vet mode," then that would probably be good a thing although it may be too late and too poorly communicated to work out.
Because then there would be an actual curve, like in PvP, instead of a situation where vet players are allowed to completely kill the game mode for new and casual players.
PvP, as it is, is already fair. We're all playing the same game. You get out what you put in, and putting together sets/builds/etc is putting in the work. It's a part of the PvP and the game overall. The comparison to "normal mode" is invalid, as in PvP you're playing against human beings, not AI. A Vengeance meta WILL emerge, and it will also feel unfair to those who don't put in the time and effort to find and implement it.
PvP is endgame content. Prepare accordingly.
No. It's not already fair. The gap between the best builds and the worst are the most astronomical that I have seen of any game. Balance isn't everyone can use the overpowered thing. ESO is barely talked about but one of the most widely cited talking points is the absurdity of the balance in PvP.
Is endgame PvE scoring unfair because you have to use certain builds/skills to hit the highest numbers? I'm not talking about balance, I'm talking about fairness. We're all playing the same game.
Fairness is all competitors having a chance to win. It's not a handful of builds being an automatic win. You can't talk about balance as separate from fairness. You can't pit the Los Angeles Lakers against the LA Youth Recreational League, allow the Lakers to wear basketball equipment while the Youth League has to wear snowsuits and then claim the match was fair because we're all using the same baseketball and hoop.
There always needed to either be a separate game mode or more parity between the builds.
spartaxoxo wrote: »spartaxoxo wrote: »ShutUpitsRed wrote: »spartaxoxo wrote: »ShutUpitsRed wrote: »spartaxoxo wrote: »ShutUpitsRed wrote: »Not a single "No" comment answers the actual question in the poll. Fascinating.robwolf666 wrote: »No... I think PvP as it is now locks out people who don't understand builds and how to make them effective, so they get one-hit-killed whenever they try to go in to Cyrodiil/IC. Vengeance sounds like it evens the playing field for PvP.
Straight from the horse's mouth lol. PvP as it is now locks out people who don't know how to play the game and can't be bothered to learn, and so it's bad. It's frustrating as all get out that PvP is treated the way it is by the devs, but comments like this just make me so sad. Why is it ok for PvE to have standards and an actual skill/effort curve and an endgame, but PvP is expected to cater to the lowest common denominator?
PvP doesn't have a normal mode and competitions are supposed to be fair. PvP is not supposed to be a situation where the outcome was already determined at login regardless of the skill of the players. PvP should never have been allowed to be that imbalanced for so long and it's a big reason that it's in such bad shape.
If Vengeance doesn't replace the regular PvP but instead functions as a "PvP normal mode," while CP Cyrodiil is allowed to remain as is in a sorry of "PvP vet mode," then that would probably be good a thing although it may be too late and too poorly communicated to work out.
Because then there would be an actual curve, like in PvP, instead of a situation where vet players are allowed to completely kill the game mode for new and casual players.
PvP, as it is, is already fair. We're all playing the same game. You get out what you put in, and putting together sets/builds/etc is putting in the work. It's a part of the PvP and the game overall. The comparison to "normal mode" is invalid, as in PvP you're playing against human beings, not AI. A Vengeance meta WILL emerge, and it will also feel unfair to those who don't put in the time and effort to find and implement it.
PvP is endgame content. Prepare accordingly.
No. It's not already fair. The gap between the best builds and the worst are the most astronomical that I have seen of any game. Balance isn't everyone can use the overpowered thing. ESO is barely talked about but one of the most widely cited talking points is the absurdity of the balance in PvP.
Is endgame PvE scoring unfair because you have to use certain builds/skills to hit the highest numbers? I'm not talking about balance, I'm talking about fairness. We're all playing the same game.
Fairness is all competitors having a chance to win. It's not a handful of builds being an automatic win. You can't talk about balance as separate from fairness. You can't pit the Los Angeles Lakers against the LA Youth Recreational League, allow the Lakers to wear basketball equipment while the Youth League has to wear snowsuits and then claim the match was fair because we're all using the same baseketball and hoop.
There always needed to either be a separate game mode or more parity between the builds.
Yet none of these arguments have to do with performance…..
And the youth team is wearing the same uniform but just complaining about the Lakers being bigger.
They aren't wearing the same uniforms. The gap between the builds is enormous. This thread is not about performance. It's about build uniqueness. If you'd like to discuss how vengeance impacts performance, you're free to do it on a thread for that. There's a lot of them.
ShutUpitsRed wrote: »spartaxoxo wrote: »ShutUpitsRed wrote: »spartaxoxo wrote: »ShutUpitsRed wrote: »spartaxoxo wrote: »ShutUpitsRed wrote: »Not a single "No" comment answers the actual question in the poll. Fascinating.robwolf666 wrote: »No... I think PvP as it is now locks out people who don't understand builds and how to make them effective, so they get one-hit-killed whenever they try to go in to Cyrodiil/IC. Vengeance sounds like it evens the playing field for PvP.
Straight from the horse's mouth lol. PvP as it is now locks out people who don't know how to play the game and can't be bothered to learn, and so it's bad. It's frustrating as all get out that PvP is treated the way it is by the devs, but comments like this just make me so sad. Why is it ok for PvE to have standards and an actual skill/effort curve and an endgame, but PvP is expected to cater to the lowest common denominator?
PvP doesn't have a normal mode and competitions are supposed to be fair. PvP is not supposed to be a situation where the outcome was already determined at login regardless of the skill of the players. PvP should never have been allowed to be that imbalanced for so long and it's a big reason that it's in such bad shape.
If Vengeance doesn't replace the regular PvP but instead functions as a "PvP normal mode," while CP Cyrodiil is allowed to remain as is in a sorry of "PvP vet mode," then that would probably be good a thing although it may be too late and too poorly communicated to work out.
Because then there would be an actual curve, like in PvP, instead of a situation where vet players are allowed to completely kill the game mode for new and casual players.
PvP, as it is, is already fair. We're all playing the same game. You get out what you put in, and putting together sets/builds/etc is putting in the work. It's a part of the PvP and the game overall. The comparison to "normal mode" is invalid, as in PvP you're playing against human beings, not AI. A Vengeance meta WILL emerge, and it will also feel unfair to those who don't put in the time and effort to find and implement it.
PvP is endgame content. Prepare accordingly.
No. It's not already fair. The gap between the best builds and the worst are the most astronomical that I have seen of any game. Balance isn't everyone can use the overpowered thing. ESO is barely talked about but one of the most widely cited talking points is the absurdity of the balance in PvP.
Is endgame PvE scoring unfair because you have to use certain builds/skills to hit the highest numbers? I'm not talking about balance, I'm talking about fairness. We're all playing the same game.
Fairness is all competitors having a chance to win. It's not a handful of builds being an automatic win. You can't talk about balance as separate from fairness. You can't pit the Los Angeles Lakers against the LA Youth Recreational League, allow the Lakers to wear basketball equipment while the Youth League has to wear snowsuits and then claim the match was fair because we're all using the same baseketball and hoop.
There always needed to either be a separate game mode or more parity between the builds.
All competitors do have a chance to win, if they build and practice for it. Nobody is forcing anyone to use subpar builds or tactics. Nerfing yourself and then complaining you lose is the opposite of fair. If you go to try to play basketball in a snowsuit, you deserve to lose lol, duh?
You didn't answer my question.
spartaxoxo wrote: »ShutUpitsRed wrote: »spartaxoxo wrote: »ShutUpitsRed wrote: »spartaxoxo wrote: »ShutUpitsRed wrote: »spartaxoxo wrote: »ShutUpitsRed wrote: »Not a single "No" comment answers the actual question in the poll. Fascinating.robwolf666 wrote: »No... I think PvP as it is now locks out people who don't understand builds and how to make them effective, so they get one-hit-killed whenever they try to go in to Cyrodiil/IC. Vengeance sounds like it evens the playing field for PvP.
Straight from the horse's mouth lol. PvP as it is now locks out people who don't know how to play the game and can't be bothered to learn, and so it's bad. It's frustrating as all get out that PvP is treated the way it is by the devs, but comments like this just make me so sad. Why is it ok for PvE to have standards and an actual skill/effort curve and an endgame, but PvP is expected to cater to the lowest common denominator?
PvP doesn't have a normal mode and competitions are supposed to be fair. PvP is not supposed to be a situation where the outcome was already determined at login regardless of the skill of the players. PvP should never have been allowed to be that imbalanced for so long and it's a big reason that it's in such bad shape.
If Vengeance doesn't replace the regular PvP but instead functions as a "PvP normal mode," while CP Cyrodiil is allowed to remain as is in a sorry of "PvP vet mode," then that would probably be good a thing although it may be too late and too poorly communicated to work out.
Because then there would be an actual curve, like in PvP, instead of a situation where vet players are allowed to completely kill the game mode for new and casual players.
PvP, as it is, is already fair. We're all playing the same game. You get out what you put in, and putting together sets/builds/etc is putting in the work. It's a part of the PvP and the game overall. The comparison to "normal mode" is invalid, as in PvP you're playing against human beings, not AI. A Vengeance meta WILL emerge, and it will also feel unfair to those who don't put in the time and effort to find and implement it.
PvP is endgame content. Prepare accordingly.
No. It's not already fair. The gap between the best builds and the worst are the most astronomical that I have seen of any game. Balance isn't everyone can use the overpowered thing. ESO is barely talked about but one of the most widely cited talking points is the absurdity of the balance in PvP.
Is endgame PvE scoring unfair because you have to use certain builds/skills to hit the highest numbers? I'm not talking about balance, I'm talking about fairness. We're all playing the same game.
Fairness is all competitors having a chance to win. It's not a handful of builds being an automatic win. You can't talk about balance as separate from fairness. You can't pit the Los Angeles Lakers against the LA Youth Recreational League, allow the Lakers to wear basketball equipment while the Youth League has to wear snowsuits and then claim the match was fair because we're all using the same baseketball and hoop.
There always needed to either be a separate game mode or more parity between the builds.
All competitors do have a chance to win, if they build and practice for it. Nobody is forcing anyone to use subpar builds or tactics. Nerfing yourself and then complaining you lose is the opposite of fair. If you go to try to play basketball in a snowsuit, you deserve to lose lol, duh?
You didn't answer my question.
Again, "everyone can use the overpowered thing," is not balance. There shouldn't be builds that are so subpar that you automatically lose because you used them. This game is widely mocked for its pvp balance. It's a number one factor in why people don't join that do play this game. And it's one of the biggest cons that people explain when they tell people not to play this game. This game has a bad reputation when it comes to PvP.
spartaxoxo wrote: »ShutUpitsRed wrote: »spartaxoxo wrote: »ShutUpitsRed wrote: »spartaxoxo wrote: »ShutUpitsRed wrote: »spartaxoxo wrote: »ShutUpitsRed wrote: »Not a single "No" comment answers the actual question in the poll. Fascinating.robwolf666 wrote: »No... I think PvP as it is now locks out people who don't understand builds and how to make them effective, so they get one-hit-killed whenever they try to go in to Cyrodiil/IC. Vengeance sounds like it evens the playing field for PvP.
Straight from the horse's mouth lol. PvP as it is now locks out people who don't know how to play the game and can't be bothered to learn, and so it's bad. It's frustrating as all get out that PvP is treated the way it is by the devs, but comments like this just make me so sad. Why is it ok for PvE to have standards and an actual skill/effort curve and an endgame, but PvP is expected to cater to the lowest common denominator?
PvP doesn't have a normal mode and competitions are supposed to be fair. PvP is not supposed to be a situation where the outcome was already determined at login regardless of the skill of the players. PvP should never have been allowed to be that imbalanced for so long and it's a big reason that it's in such bad shape.
If Vengeance doesn't replace the regular PvP but instead functions as a "PvP normal mode," while CP Cyrodiil is allowed to remain as is in a sorry of "PvP vet mode," then that would probably be good a thing although it may be too late and too poorly communicated to work out.
Because then there would be an actual curve, like in PvP, instead of a situation where vet players are allowed to completely kill the game mode for new and casual players.
PvP, as it is, is already fair. We're all playing the same game. You get out what you put in, and putting together sets/builds/etc is putting in the work. It's a part of the PvP and the game overall. The comparison to "normal mode" is invalid, as in PvP you're playing against human beings, not AI. A Vengeance meta WILL emerge, and it will also feel unfair to those who don't put in the time and effort to find and implement it.
PvP is endgame content. Prepare accordingly.
No. It's not already fair. The gap between the best builds and the worst are the most astronomical that I have seen of any game. Balance isn't everyone can use the overpowered thing. ESO is barely talked about but one of the most widely cited talking points is the absurdity of the balance in PvP.
Is endgame PvE scoring unfair because you have to use certain builds/skills to hit the highest numbers? I'm not talking about balance, I'm talking about fairness. We're all playing the same game.
Fairness is all competitors having a chance to win. It's not a handful of builds being an automatic win. You can't talk about balance as separate from fairness. You can't pit the Los Angeles Lakers against the LA Youth Recreational League, allow the Lakers to wear basketball equipment while the Youth League has to wear snowsuits and then claim the match was fair because we're all using the same baseketball and hoop.
There always needed to either be a separate game mode or more parity between the builds.
All competitors do have a chance to win, if they build and practice for it. Nobody is forcing anyone to use subpar builds or tactics. Nerfing yourself and then complaining you lose is the opposite of fair. If you go to try to play basketball in a snowsuit, you deserve to lose lol, duh?
You didn't answer my question.
Again, "everyone can use the overpowered thing," is not balance. There shouldn't be builds that are so subpar that you automatically lose because you used them. This game is widely mocked for its pvp balance. It's a number one factor in why people don't join that do play this game. And it's one of the biggest cons that people explain when they tell people not to play this game. This game has a bad reputation when it comes to PvP.
This is literally what I’ve been saying, but the difference in our stances is that I don’t think it’s acceptable for ZOS to pitch Vengeance as a performance activity rather than what it is. Which is a way to not have to balance the game. It’s not right. They have pushed update after update that has destroyed balance, and they refuse to deal with those mistakes.
spartaxoxo wrote: »ShutUpitsRed wrote: »spartaxoxo wrote: »ShutUpitsRed wrote: »spartaxoxo wrote: »ShutUpitsRed wrote: »spartaxoxo wrote: »ShutUpitsRed wrote: »Not a single "No" comment answers the actual question in the poll. Fascinating.robwolf666 wrote: »No... I think PvP as it is now locks out people who don't understand builds and how to make them effective, so they get one-hit-killed whenever they try to go in to Cyrodiil/IC. Vengeance sounds like it evens the playing field for PvP.
Straight from the horse's mouth lol. PvP as it is now locks out people who don't know how to play the game and can't be bothered to learn, and so it's bad. It's frustrating as all get out that PvP is treated the way it is by the devs, but comments like this just make me so sad. Why is it ok for PvE to have standards and an actual skill/effort curve and an endgame, but PvP is expected to cater to the lowest common denominator?
PvP doesn't have a normal mode and competitions are supposed to be fair. PvP is not supposed to be a situation where the outcome was already determined at login regardless of the skill of the players. PvP should never have been allowed to be that imbalanced for so long and it's a big reason that it's in such bad shape.
If Vengeance doesn't replace the regular PvP but instead functions as a "PvP normal mode," while CP Cyrodiil is allowed to remain as is in a sorry of "PvP vet mode," then that would probably be good a thing although it may be too late and too poorly communicated to work out.
Because then there would be an actual curve, like in PvP, instead of a situation where vet players are allowed to completely kill the game mode for new and casual players.
PvP, as it is, is already fair. We're all playing the same game. You get out what you put in, and putting together sets/builds/etc is putting in the work. It's a part of the PvP and the game overall. The comparison to "normal mode" is invalid, as in PvP you're playing against human beings, not AI. A Vengeance meta WILL emerge, and it will also feel unfair to those who don't put in the time and effort to find and implement it.
PvP is endgame content. Prepare accordingly.
No. It's not already fair. The gap between the best builds and the worst are the most astronomical that I have seen of any game. Balance isn't everyone can use the overpowered thing. ESO is barely talked about but one of the most widely cited talking points is the absurdity of the balance in PvP.
Is endgame PvE scoring unfair because you have to use certain builds/skills to hit the highest numbers? I'm not talking about balance, I'm talking about fairness. We're all playing the same game.
Fairness is all competitors having a chance to win. It's not a handful of builds being an automatic win. You can't talk about balance as separate from fairness. You can't pit the Los Angeles Lakers against the LA Youth Recreational League, allow the Lakers to wear basketball equipment while the Youth League has to wear snowsuits and then claim the match was fair because we're all using the same baseketball and hoop.
There always needed to either be a separate game mode or more parity between the builds.
All competitors do have a chance to win, if they build and practice for it. Nobody is forcing anyone to use subpar builds or tactics. Nerfing yourself and then complaining you lose is the opposite of fair. If you go to try to play basketball in a snowsuit, you deserve to lose lol, duh?
You didn't answer my question.
Again, "everyone can use the overpowered thing," is not balance. There shouldn't be builds that are so subpar that you automatically lose because you used them. This game is widely mocked for its pvp balance. It's a number one factor in why people don't join tin pvp that do play this game. And it's one of the biggest cons that people explain when they tell people not to play this game. This game has a bad reputation when it comes to PvP.
I feel like some missunderstand the poll lmao.
People are voting no but literally writing basically that everything is the same with vengeance.
„I vote no because i like it but i am fully aware it’s destroying the uniqueness“
spartaxoxo wrote: »ShutUpitsRed wrote: »spartaxoxo wrote: »ShutUpitsRed wrote: »spartaxoxo wrote: »ShutUpitsRed wrote: »spartaxoxo wrote: »ShutUpitsRed wrote: »Not a single "No" comment answers the actual question in the poll. Fascinating.robwolf666 wrote: »No... I think PvP as it is now locks out people who don't understand builds and how to make them effective, so they get one-hit-killed whenever they try to go in to Cyrodiil/IC. Vengeance sounds like it evens the playing field for PvP.
Straight from the horse's mouth lol. PvP as it is now locks out people who don't know how to play the game and can't be bothered to learn, and so it's bad. It's frustrating as all get out that PvP is treated the way it is by the devs, but comments like this just make me so sad. Why is it ok for PvE to have standards and an actual skill/effort curve and an endgame, but PvP is expected to cater to the lowest common denominator?
PvP doesn't have a normal mode and competitions are supposed to be fair. PvP is not supposed to be a situation where the outcome was already determined at login regardless of the skill of the players. PvP should never have been allowed to be that imbalanced for so long and it's a big reason that it's in such bad shape.
If Vengeance doesn't replace the regular PvP but instead functions as a "PvP normal mode," while CP Cyrodiil is allowed to remain as is in a sorry of "PvP vet mode," then that would probably be good a thing although it may be too late and too poorly communicated to work out.
Because then there would be an actual curve, like in PvP, instead of a situation where vet players are allowed to completely kill the game mode for new and casual players.
PvP, as it is, is already fair. We're all playing the same game. You get out what you put in, and putting together sets/builds/etc is putting in the work. It's a part of the PvP and the game overall. The comparison to "normal mode" is invalid, as in PvP you're playing against human beings, not AI. A Vengeance meta WILL emerge, and it will also feel unfair to those who don't put in the time and effort to find and implement it.
PvP is endgame content. Prepare accordingly.
No. It's not already fair. The gap between the best builds and the worst are the most astronomical that I have seen of any game. Balance isn't everyone can use the overpowered thing. ESO is barely talked about but one of the most widely cited talking points is the absurdity of the balance in PvP.
Is endgame PvE scoring unfair because you have to use certain builds/skills to hit the highest numbers? I'm not talking about balance, I'm talking about fairness. We're all playing the same game.
Fairness is all competitors having a chance to win. It's not a handful of builds being an automatic win. You can't talk about balance as separate from fairness. You can't pit the Los Angeles Lakers against the LA Youth Recreational League, allow the Lakers to wear basketball equipment while the Youth League has to wear snowsuits and then claim the match was fair because we're all using the same baseketball and hoop.
There always needed to either be a separate game mode or more parity between the builds.
All competitors do have a chance to win, if they build and practice for it. Nobody is forcing anyone to use subpar builds or tactics. Nerfing yourself and then complaining you lose is the opposite of fair. If you go to try to play basketball in a snowsuit, you deserve to lose lol, duh?
You didn't answer my question.
Again, "everyone can use the overpowered thing," is not balance. There shouldn't be builds that are so subpar that you automatically lose because you used them. This game is widely mocked for its pvp balance. It's a number one factor in why people don't join that do play this game. And it's one of the biggest cons that people explain when they tell people not to play this game. This game has a bad reputation when it comes to PvP.
This is literally what I’ve been saying, but the difference in our stances is that I don’t think it’s acceptable for ZOS to pitch Vengeance as a performance activity rather than what it is. Which is a way to not have to balance the game. It’s not right. They have pushed update after update that has destroyed balance, and they refuse to deal with those mistakes.
ShutUpitsRed wrote: »spartaxoxo wrote: »ShutUpitsRed wrote: »spartaxoxo wrote: »ShutUpitsRed wrote: »spartaxoxo wrote: »ShutUpitsRed wrote: »spartaxoxo wrote: »ShutUpitsRed wrote: »Not a single "No" comment answers the actual question in the poll. Fascinating.robwolf666 wrote: »No... I think PvP as it is now locks out people who don't understand builds and how to make them effective, so they get one-hit-killed whenever they try to go in to Cyrodiil/IC. Vengeance sounds like it evens the playing field for PvP.
Straight from the horse's mouth lol. PvP as it is now locks out people who don't know how to play the game and can't be bothered to learn, and so it's bad. It's frustrating as all get out that PvP is treated the way it is by the devs, but comments like this just make me so sad. Why is it ok for PvE to have standards and an actual skill/effort curve and an endgame, but PvP is expected to cater to the lowest common denominator?
PvP doesn't have a normal mode and competitions are supposed to be fair. PvP is not supposed to be a situation where the outcome was already determined at login regardless of the skill of the players. PvP should never have been allowed to be that imbalanced for so long and it's a big reason that it's in such bad shape.
If Vengeance doesn't replace the regular PvP but instead functions as a "PvP normal mode," while CP Cyrodiil is allowed to remain as is in a sorry of "PvP vet mode," then that would probably be good a thing although it may be too late and too poorly communicated to work out.
Because then there would be an actual curve, like in PvP, instead of a situation where vet players are allowed to completely kill the game mode for new and casual players.
PvP, as it is, is already fair. We're all playing the same game. You get out what you put in, and putting together sets/builds/etc is putting in the work. It's a part of the PvP and the game overall. The comparison to "normal mode" is invalid, as in PvP you're playing against human beings, not AI. A Vengeance meta WILL emerge, and it will also feel unfair to those who don't put in the time and effort to find and implement it.
PvP is endgame content. Prepare accordingly.
No. It's not already fair. The gap between the best builds and the worst are the most astronomical that I have seen of any game. Balance isn't everyone can use the overpowered thing. ESO is barely talked about but one of the most widely cited talking points is the absurdity of the balance in PvP.
Is endgame PvE scoring unfair because you have to use certain builds/skills to hit the highest numbers? I'm not talking about balance, I'm talking about fairness. We're all playing the same game.
Fairness is all competitors having a chance to win. It's not a handful of builds being an automatic win. You can't talk about balance as separate from fairness. You can't pit the Los Angeles Lakers against the LA Youth Recreational League, allow the Lakers to wear basketball equipment while the Youth League has to wear snowsuits and then claim the match was fair because we're all using the same baseketball and hoop.
There always needed to either be a separate game mode or more parity between the builds.
All competitors do have a chance to win, if they build and practice for it. Nobody is forcing anyone to use subpar builds or tactics. Nerfing yourself and then complaining you lose is the opposite of fair. If you go to try to play basketball in a snowsuit, you deserve to lose lol, duh?
You didn't answer my question.
Again, "everyone can use the overpowered thing," is not balance. There shouldn't be builds that are so subpar that you automatically lose because you used them. This game is widely mocked for its pvp balance. It's a number one factor in why people don't join tin pvp that do play this game. And it's one of the biggest cons that people explain when they tell people not to play this game. This game has a bad reputation when it comes to PvP.
If you're not even going to answer my question, I don't see a productive conversation moving forward, thank you.
spartaxoxo wrote: »spartaxoxo wrote: »ShutUpitsRed wrote: »spartaxoxo wrote: »ShutUpitsRed wrote: »spartaxoxo wrote: »ShutUpitsRed wrote: »spartaxoxo wrote: »ShutUpitsRed wrote: »Not a single "No" comment answers the actual question in the poll. Fascinating.robwolf666 wrote: »No... I think PvP as it is now locks out people who don't understand builds and how to make them effective, so they get one-hit-killed whenever they try to go in to Cyrodiil/IC. Vengeance sounds like it evens the playing field for PvP.
Straight from the horse's mouth lol. PvP as it is now locks out people who don't know how to play the game and can't be bothered to learn, and so it's bad. It's frustrating as all get out that PvP is treated the way it is by the devs, but comments like this just make me so sad. Why is it ok for PvE to have standards and an actual skill/effort curve and an endgame, but PvP is expected to cater to the lowest common denominator?
PvP doesn't have a normal mode and competitions are supposed to be fair. PvP is not supposed to be a situation where the outcome was already determined at login regardless of the skill of the players. PvP should never have been allowed to be that imbalanced for so long and it's a big reason that it's in such bad shape.
If Vengeance doesn't replace the regular PvP but instead functions as a "PvP normal mode," while CP Cyrodiil is allowed to remain as is in a sorry of "PvP vet mode," then that would probably be good a thing although it may be too late and too poorly communicated to work out.
Because then there would be an actual curve, like in PvP, instead of a situation where vet players are allowed to completely kill the game mode for new and casual players.
PvP, as it is, is already fair. We're all playing the same game. You get out what you put in, and putting together sets/builds/etc is putting in the work. It's a part of the PvP and the game overall. The comparison to "normal mode" is invalid, as in PvP you're playing against human beings, not AI. A Vengeance meta WILL emerge, and it will also feel unfair to those who don't put in the time and effort to find and implement it.
PvP is endgame content. Prepare accordingly.
No. It's not already fair. The gap between the best builds and the worst are the most astronomical that I have seen of any game. Balance isn't everyone can use the overpowered thing. ESO is barely talked about but one of the most widely cited talking points is the absurdity of the balance in PvP.
Is endgame PvE scoring unfair because you have to use certain builds/skills to hit the highest numbers? I'm not talking about balance, I'm talking about fairness. We're all playing the same game.
Fairness is all competitors having a chance to win. It's not a handful of builds being an automatic win. You can't talk about balance as separate from fairness. You can't pit the Los Angeles Lakers against the LA Youth Recreational League, allow the Lakers to wear basketball equipment while the Youth League has to wear snowsuits and then claim the match was fair because we're all using the same baseketball and hoop.
There always needed to either be a separate game mode or more parity between the builds.
All competitors do have a chance to win, if they build and practice for it. Nobody is forcing anyone to use subpar builds or tactics. Nerfing yourself and then complaining you lose is the opposite of fair. If you go to try to play basketball in a snowsuit, you deserve to lose lol, duh?
You didn't answer my question.
Again, "everyone can use the overpowered thing," is not balance. There shouldn't be builds that are so subpar that you automatically lose because you used them. This game is widely mocked for its pvp balance. It's a number one factor in why people don't join that do play this game. And it's one of the biggest cons that people explain when they tell people not to play this game. This game has a bad reputation when it comes to PvP.
This is literally what I’ve been saying, but the difference in our stances is that I don’t think it’s acceptable for ZOS to pitch Vengeance as a performance activity rather than what it is. Which is a way to not have to balance the game. It’s not right. They have pushed update after update that has destroyed balance, and they refuse to deal with those mistakes.
There can be more than one reason for a thing. ZOS said that both the improved performance and the positive feedback are what drove them to make it a permanent mode. We know that a lot of that positive feedback was from PvE players and casuals who enjoyed that Vengeance offered them an even playing field build wise. It also had better performance than traditional Cyrodiil. Performance has been complained about for years. They've done test after test for years. None of it worked. It doesn't surprise me when they saw the test showed the abilities were the problem that they decided to throw in the towel.
I agree with you about the updates. I don't personally think PvP has ever been balanced as well as it should have been.