We have another test or two planned for next year, for the sake of evaluating healing versus damage concerns. We’ll share more about those next year.
Erickson9610 wrote: »We have 4 Cyrodiil campaigns, and only one of them is active. One of the unused campaigns can be replaced with Vengeance — and since levels don't matter in Vengeance, my vote goes to replacing the Under 50 campaign.
Erickson9610 wrote: »We already know that we're not getting updates to every feature every year (no updates to Companions, Scribing, Tales of Tribute, Infinite Archive, etcetera this year) so we'll just have to wait until there is a new initiative to update PvP content. We know we're getting a new PvP map next year and a new PvP progression system, so we have content to look forward to. And who knows, maybe balancing Vengeance will give ZOS a better understanding of how the rest of the game can be balanced.
Agreed. Thing is I believe vengeance had better performance bc in the second and especially the third test, far fewer people played it and instead wanted it done and over with so we could get back to our usual gaming. Notice they spoke very little about the second and third testing. And the surveys might not even be reflective of the population at large in that not all PvP players actually answered the surveys. I think many people were already feeling down because the idea had popped that they really wanted this vengeance campaign that the created.skinnycheeks wrote: »I’ve been playing Cyrodiil since 2015. We were all on old gen consoles and while performance wasn’t amazing it was definitely more playable than what we have today.
I’ll solve the dev’s performance headache for them. Remove aoe proc sets like vicious death, remove the 20 million vigor and regen ticks you can have active on you along with the thousand different shields you can stack and finally remove ballgroups and watch as Cyrodiil performance returns to normal
Problem solved. But alas, the devs won’t listen
Yeah this is along the lines with my thinking too. Having Vengeance is fine, but there are still solutions that could make Gray Host more performant. And even if it can never reach the 900 player count that Vengeance can, if it could still be worked on and get it to a spot with good performance with the current player cap, that could be nice too! Or if there could be small player cap increases over time as issues are resolved.
Basically, don't give up on making Gray Host better just because Vengeance has good performance.