SilverBride wrote: »I was frustrated with how long and tedious Phases 1 and 2 were, but Phase 3 has been fun! I have run the Writhing Fortress on 3 characters so far. The first time I was kind of lost but I am starting to figure out what is going on now and having a good time!
I really don't want to see it go away and would love if it was turned into a dungeon that tells the story of the wall and how the citizens of Tamriel banded together to bring it down. This way new players can see what happened before and others can have a memory of the event.
It deserves to be memorialized!
AllenaNightWood wrote: »i neat way to do this would be an in game furnishing or furnishing book for those who completed it
SilverBride wrote: »Don't think they could make adjustments to the fortress and keep it alive in PvE. Making it into a dungeon or trial would mean ZOS would have to remove the grand feeling it gives when running it. In my mind it would make more sense to change it into a large scale BG.
I don't see how it would translate to a battleground. The wall event has nothing to do with the alliances battling each other, but rather with the citizens of Tamriel working together for a common cause. Also, many players do not PvP. I can't imagine how long it would take to fill a 50 vs 50 (100 players total) queue.
As for not wanting to lose the grand feeling when running in, they could have NPCs fighting Daedra in the background all around us to make the fight appear larger and more intense.
katanagirl1 wrote: »SilverBride wrote: »Don't think they could make adjustments to the fortress and keep it alive in PvE. Making it into a dungeon or trial would mean ZOS would have to remove the grand feeling it gives when running it. In my mind it would make more sense to change it into a large scale BG.
I don't see how it would translate to a battleground. The wall event has nothing to do with the alliances battling each other, but rather with the citizens of Tamriel working together for a common cause. Also, many players do not PvP. I can't imagine how long it would take to fill a 50 vs 50 (100 players total) queue.
As for not wanting to lose the grand feeling when running in, they could have NPCs fighting Daedra in the background all around us to make the fight appear larger and more intense.
Just an FYI, the battlegrounds have nothing to do with the game alliances. I don’t know if this would change your view but I just wanted to clarify this.
SilverBride wrote: »katanagirl1 wrote: »SilverBride wrote: »Don't think they could make adjustments to the fortress and keep it alive in PvE. Making it into a dungeon or trial would mean ZOS would have to remove the grand feeling it gives when running it. In my mind it would make more sense to change it into a large scale BG.
I don't see how it would translate to a battleground. The wall event has nothing to do with the alliances battling each other, but rather with the citizens of Tamriel working together for a common cause. Also, many players do not PvP. I can't imagine how long it would take to fill a 50 vs 50 (100 players total) queue.
As for not wanting to lose the grand feeling when running in, they could have NPCs fighting Daedra in the background all around us to make the fight appear larger and more intense.
Just an FYI, the battlegrounds have nothing to do with the game alliances. I don’t know if this would change your view but I just wanted to clarify this.
No, that doesn't change my view. Regardless of who is fighting who in a battleground, I just don't see how feasible it would be to fill a 100 player queue. There are threads talking about how PvP is declining and it was never the majority compared to PvE activities. I don't think there would be enough interest.
SilverBride wrote: »katanagirl1 wrote: »SilverBride wrote: »Don't think they could make adjustments to the fortress and keep it alive in PvE. Making it into a dungeon or trial would mean ZOS would have to remove the grand feeling it gives when running it. In my mind it would make more sense to change it into a large scale BG.
I don't see how it would translate to a battleground. The wall event has nothing to do with the alliances battling each other, but rather with the citizens of Tamriel working together for a common cause. Also, many players do not PvP. I can't imagine how long it would take to fill a 50 vs 50 (100 players total) queue.
As for not wanting to lose the grand feeling when running in, they could have NPCs fighting Daedra in the background all around us to make the fight appear larger and more intense.
Just an FYI, the battlegrounds have nothing to do with the game alliances. I don’t know if this would change your view but I just wanted to clarify this.
No, that doesn't change my view. Regardless of who is fighting who in a battleground, I just don't see how feasible it would be to fill a 100 player queue. There are threads talking about how PvP is declining and it was never the majority compared to PvE activities. I don't think there would be enough interest.
Erickson9610 wrote: »TheDarkRuler wrote: »I think the fortress could become an instanced 12 player daily.
I hated the "zerg feeling" when it opened because you were just swarming the enemies 10 vs 1.
I'm in the opposite camp. I really liked seeing all those people doing the content at the same time.
Though, I don't think the Writhing Fortress should stay up. It'll outstay its welcome and few people would want to play it in the future. It's a shame that this content won't stick around, but I think it's for the better.
karthrag_inak wrote: »Khajiit thinks public dungeony super tough zones like this should pop up all over the place, randomly and with different daedric invader themes and all rewarding different sleek, excellent, delightful loots and multi-part rewards.
It would be glorious, and khajiit thinks it would also be quite popular, appealing to those who want adventure, those who think overland is too easy, and, above all, to those who want sleek loots.
It is all about the loots, always. It is why khajiit is here, and the dearth of suitably sleek rewards was the biggest flaw of this whole event.