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Who’s the loneliest WB?

  • Ingenon
    Ingenon
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    Like we have all these invaded delves and public dungeons in the base game and absolutely no reason to go and interact with them as part of the event they're part of.

    And the invaded delves and public dungeons are part of the ongoing Golden Pursuit.

    Kill 3 Invaded Delve or Public Dungeon Bosses Kill bosses at marked delves and public dungeons across Tamriel.
    Kill 10 Invaded Delve or Public Dungeon Bosses Kill bosses at marked delves and public dungeons across Tamriel.

    Players who don't have access to Solstice can go to these locations and kill bosses for the ongoing Golden Pursuit.
  • GloatingSwine
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    SeaGtGruff wrote: »
    Like we have four dailies for the event and absolutely none of them involve the invaded content. What was even the point of making the change if they weren't going to use it for the event and drive players to go and see it?

    On the contrary, the quest-giver for gathering vitrified souls to charge the Meridian lens mentions that there are invasions all across Tamriel, and marks known locations-- the invaded delves and public dungeons-- on your map for you. The reason this was done was for players who don't have access to Solstice.

    Though everyone also has access to Coldharbour, and Village of the Lost is by far the fastest place to get the vitrified souls if you're not getting them at siege camps because they drop from everything in there.

    What they should have done is made one of the dailies something like Bolgrul's. It sends you to one of the invaded delves and gives you something to do which will involve killing the field marshal boss.

    Then phase 2 should have either changed which delves were invaded and put in new even harder bosses or upped the stakes on that daily by adding a modifier to the quest (like some of Bolgrul's have, join the crew of poisoned people waiting for Fingaenion Forestsmasher to respawn), or something other than "the same things, but now you might craft a potion!".

    It's like they were so happy with the idea of the server race they didn't stop to think "maybe the players need something fun to do whilst they race".
    Ingenon wrote: »
    Like we have all these invaded delves and public dungeons in the base game and absolutely no reason to go and interact with them as part of the event they're part of.

    And the invaded delves and public dungeons are part of the ongoing Golden Pursuit.

    Kill 3 Invaded Delve or Public Dungeon Bosses Kill bosses at marked delves and public dungeons across Tamriel.
    Kill 10 Invaded Delve or Public Dungeon Bosses Kill bosses at marked delves and public dungeons across Tamriel.

    Players who don't have access to Solstice can go to these locations and kill bosses for the ongoing Golden Pursuit.

    There are like eleven billion things in that golden pursuit and you only need to do 15. I finished it without even looking at what they were. And I'm on a low-playtime phase where I basically just log in and grab a few dailies and come on for trials night.
  • SpiritKitten
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    I got a lead off Ghizor or however you spell it. The new world boss in solstice.
  • spartaxoxo
    spartaxoxo
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    I got a lead off Ghizor or however you spell it. The new world boss in solstice.

    Oh? Which lead?
  • Syldras
    Syldras
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    Why does anyone go into a Dwemer ruin, given that they are overrun by self-replicating murder-bots? Probably the lure of secret knowledge or powerful artefacts that may provide an edge in the conflict.

    Surely many secrets are to be discovered here, especially if several dozens of people a day are running through it in circles for over a decade now:

    yj8coa3bdpia.png
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Elvenheart
    Elvenheart
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    The loneliest world boss is the world boss that goes alone into a restaurant, and when the host asks, “Party of one?” the boss replies, “Yes, and you should see me on New Year’s Eve!”
    Edited by Elvenheart on November 11, 2025 2:39AM
  • SpiritKitten
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    spartaxoxo wrote: »
    I got a lead off Ghizor or however you spell it. The new world boss in solstice.

    Oh? Which lead?

    One of the Mad God's Dancing Shoes, not sure which one as I have 2 now in my list to scry.
  • Syldras
    Syldras
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    One of the Mad God's Dancing Shoes

    How many shoes are there? I hope it's either more or less than two. Otherwise it wouldn't be mad.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • twisttop138
    twisttop138
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    SeaGtGruff wrote: »
    Gabriel_H wrote: »
    Every time I ride by this WB nobody is fighting him.
    zi3ZHvS_d.png?maxwidth=520&shape=thumb&fidelity=high
    Why?
    • Takes too long to kill
    • 1 shot mechanics
    • Garbage rewards
    I completed it once for the achievement and will never waste my time on it again. :/

    So your complaint is it's more difficult than usual a WB? The issue isn't the boss, it's the players wanting ez-mode.

    Ez-mode or not, why put effort into it more than once if all you get is a piece of blue gear?

    I found and read the new book someone mentioned by the WB quest-giver (who I hadn't visted in a long while, so I didn't know it was there), and last night I stumbled upon the new WB while searching for a random mini-incursion so I can finish off the red carmine Soul Trap skill style. I was able to survive it for several minutes fighting solo, although I was barely putting a dent in it. Then another player showed up to help, and we fought it together for several more minutes, still barely putting a dent in it. Then the other player got one-shot, and I was back to fighting it solo, which lasted maybe another minute at most before I was also one-shot.

    As far as the talk about rewards, I think focusing on rewards is the wrong way to play a game. I think players should be able to engage with challenging content just for the fun of it. Playing for rewards rather than for fun is never going to keep players playing, because once they obtain all of the potential rewards (which are just pixels on a screen, anyway) then they won't have any more incentive to engage with the content. And if they think the potential rewards "just aren't good enough" in the first place, then they won't even engage with the content long enough to get all of the potential rewards.

    So, I think you're right. That the content should be fun and engaging and make you want to play it. This was a discussion in PSN guild chat last night. In vDSA you can see mechanics from way back then that continued to get reused in future dungeons and trials. While I wish they would get more creative, some of them are quite fun. Personally I love trials. I love the fights and the time spent with people I like to hang out with. I think the rewards are secondary and I continue to join rosters for trials I'm fully stickerbooked in just for the fun of it.

    I think though that there needs to be a good balance. Every boss doesn't need to drop a gold quality furnishing plans or a mount but there are tons of stuff we could do to make things feel more rewarding. I think skill style fragments and antiquity leads for cool furnishings is a step in the right direction. I thought the ebon dwarven wolf mount was also a step in that direction. I thought about this the other day when I got to the end of blackwood and killed Vandacia. Here's this big bad dude, with a deadric prince stomping in the background. I kill him and got a green rubedo shoulder. What a let down. So, while the fun of it should be the draw, we can also feel like rewards are lack luster in many places and hope for a change. We can do both.
  • whitecrow
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    Why does anyone go into a Dwemer ruin, given that they are overrun by self-replicating murder-bots? Probably the lure of secret knowledge or powerful artefacts that may provide an edge in the conflict.

    Maybe they're looking for the steam-powered senche mount.
  • LootAllTheStuff
    LootAllTheStuff
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    whitecrow wrote: »
    Why does anyone go into a Dwemer ruin, given that they are overrun by self-replicating murder-bots? Probably the lure of secret knowledge or powerful artefacts that may provide an edge in the conflict.

    Maybe they're looking for the steam-powered senche mount.

    That would actually be kind of awesome...
  • katanagirl1
    katanagirl1
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    Knowing this guy is part of a daily quest is troubling. I don’t think this will go well for PS, the group I was with was struggling with him the one time I fought him. He’ll end up like Tidespite in that no one wants to fight him.

    As far as the battle with him goes, the adds are too spaced out to really tell what you should be doing to see the mechanics and avoid getting one-shot. There are a lot of them too, and it was a long battle. It won’t be worth 100 gold and one piece of gear for sure.

    I know some players want harder overland, there is a whole thread about it. I don’t care for that. I have limits on how much intense combat my hands can do in a day and I like to play as much as I can, so things like this mean I have to do less PvP or group dungeons or trials that day if I engage in it. I’d rather pick the activities I enjoy harder content to do than zone daily quests. Those (the zone daily quests) should be quicker and easier and more suited to the general player audience, not just end-game PvE players.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
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