Maintenance for the week of November 17:
• [COMPLETE] Xbox: NA and EU megaservers for maintenance – November 19, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

"New" player : is ESO worth it in 2025 ?

Cyanure
Cyanure
Soul Shriven
Hello,

I played a little bit of ESO back in 2020 and I loved the first zones of each faction. I had to stop because of my job, but now, I can (and I would like to) come back.
However, even if I plan to play mostly solo through all the quests and zones, I am worried about the current state of the game and its community.
I know that MMO players tend to be excessively negative about their own game (I come from WoW...), but a lot of concerns seemed to rise after the Microsoft buying and the core direction of ESO.
My questions are :

- if I "start" now, is it still possible to find guilds who accept newcomers ? In my experience, MMO guilds are either super casual and fall apart quickly, or limited to a close group of friends who never really let you in.
- What do you think about "end game" / current PvE content ? Is it fun, approachable ? Is progession satisfying, regarding optimisation of gear, skills, etc ?
- Is PvP still a thing ?
- I never see people interacting in capitals or the overworld ; are some places more active than others ?


Thank you for reading :)

PS : I am sorry if some parts of my post are unclear or confused, english is not my mothertongue.
Edited by ZOS_Hadeostry on November 13, 2025 8:58PM
  • GeneralGrundmann
    GeneralGrundmann
    ✭✭✭
    Cyanure wrote: »

    A- if I "start" now, is it still possible to find guilds who accept newcomers ? In my experience, MMO guilds are either super casual and fall apart quickly, or limited to a close group of friends who never really let you in.
    B- What do you think about "end game" / current PvE content ? Is it fun, approachable ? Is progession satisfying, regarding optimisation of gear, skills, etc ?
    C- Is PvP still a thing ?
    D- I never see people interacting in capitals or the overworld ; are some places more active than others ?
    /quote]

    A
    Absolutely! You can still find guilds that suit your needs. Ofc its easier to find an English speaking guild than other languages.

    B
    Endgame is an issue by definition. If you mean hardmode dungeons and trifectas, well, it comes down to personal taste und your expectations. There is always a best build and an easiest tactic. To find like-minded people helps tremendously to enjoy pve endgame.

    C
    Depends who you ask. Or if it is still fun. I would say yes, but I am an intermediate pvp-player. Neither beginner nor expert pvp-player and I enjoy it.

    D
    Hm, to be honest, there is not much visible interaction. Literally.
  • Nemesis7884
    Nemesis7884
    ✭✭✭✭✭
    ✭✭✭✭✭
    Honestly, there is a ton of content and a lot of it is great, and the game will be around for a while - especially because nearly all new western mmo projects and even many eastern seem to get defunded / cancelled - even from big studios... so there will be fewer to choose and warcraft, gw2 and eso are the top dogs of traditional western mmorpg's...

    What the community is just concerned about is the future direction in terms of content and update for your money...but honestly, this seems unfortunately a current trend in AAA gaming everywhere outside of indi... since post covid growth dreams didnt materialize, development has become so expensive and everyone is moving towards ai (which is even more expensive) money seems in short supply in the gaming industry...
    Edited by Nemesis7884 on November 10, 2025 10:58AM
  • Rungar
    Rungar
    ✭✭✭✭✭
    if you have the game its definitely worth it to do all the solo content and dungeons. There is alot of content in the game but wait for a deep sale to pick it up. I got like 4 expansions for like $25 last year. No need to waste your money. The game is at a turning point and it can either change and improve or go the way of new world and nobody really knows which way it will go.

    i think the game could be revived with some long needed strategic changes but most here would resist those and well any well any changes as they always have and the game has stagnated because of that and poor investment.
  • Last'One
    Last'One
    ✭✭✭✭
    Well, if you’re looking for an MMO, at this point TES is just another one like any other on the market.
    But if you come to ESO searching for the world, magic, and fantasy of The Elder Scrolls… no. There’s no real TES left in ESO.

    ESO used to be the best MMORPG on the market, without question. But now, it’s just one more generic game. In fact, it’s even worse, lately the servers go into maintenance almost every week. Last week alone, there were three maintenance days.

    So, I’ll make it simple for you: right now, ESO doesn’t deserve any new player’s time. As an MMORPG, it’s a mess, it’s lost all the Elder Scrolls magic, and the only thing keeping the servers alive is the Crown Store and its overpriced cosmetics.

    There are definitely better MMOs out there right now.
  • Danikat
    Danikat
    ✭✭✭✭✭
    ✭✭✭✭✭
    Cyanure wrote: »
    Hello,

    I played a little bit of ESO back in 2020 and I loved the first zones of each faction. I had to stop because of my job, but now, I can (and I would like to) come back.
    However, even if I plan to play mostly solo through all the quests and zones, I am worried about the current state of the game and its community.
    I know that MMO players tend to be excessively negative about their own game (I come from WoW...), but a lot of concerns seemed to rise after the Microsoft buying and the core direction of ESO.
    My questions are :

    - if I "start" now, is it still possible to find guilds who accept newcomers ? In my experience, MMO guilds are either super casual and fall apart quickly, or limited to a close group of friends who never really let you in.
    - What do you think about "end game" / current PvE content ? Is it fun, approachable ? Is progession satisfying, regarding optimisation of gear, skills, etc ?
    - Is PvP still a thing ?
    - I never see people interacting in capitals or the overworld ; are some places more active than others ?


    Thank you for reading :)

    PS : I am sorry if some parts of my post are unclear or confused, english is not my mothertongue.

    Welcome back to the game. :)

    Yes it's possible to find guilds which accept newcomers, and long-running casual guilds, they usually call themselves social guilds, and they often aren't exclusively casual (for example both of mine have trial groups) but they won't require you to join in with anything you don't want to do.

    I have no idea on 'end game' PvE, it's not something I've got any interest in, but I know other people really enjoy it (like I said, two of my guilds have trial groups). PvE content generally is the same as always - there's a lot to do either solo or in groups and you can focus on whichever parts interest you. Obviously for harder stuff you need good gear, but unless you're right at the very top end there's a lot of options that can work so if the best set for your build comes from something you really don't want to do you can almost certainly find a workable alternative (and that's another thing guilds can help with).

    PvP is still a thing. ZOS have been messing around with it recently, reducing battlegrounds to two teams instead of 3 and trying different changes to Cyrodiil, but both are still active. Both are most active during peak times, so it helps if you can be online then, but you can find groups at other times too.

    It depends on what you mean by 'interacting'. At least on PC EU there's people active in chat in any city or zone, but if you want to find people using emotes and mementos at each other it's more erratic, I'm not sure the game has a dedicated 'hang out' spot for stuff like that. Actual role-players tend to avoid cities and other busy areas because otherwise they inevitably attract idiots who seem desperate to disrupt them for attention.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Sarannah
    Sarannah
    ✭✭✭✭✭
    ✭✭✭✭
    Cyanure wrote: »
    - if I "start" now, is it still possible to find guilds who accept newcomers ? In my experience, MMO guilds are either super casual and fall apart quickly, or limited to a close group of friends who never really let you in.
    Yes, many guilds are looking for players. It really isn't hard to find your place in the game. And you can join 5 guilds at the same time, so if one doesn't work out or falls a part it isn't a big deal.
    Cyanure wrote: »
    - What do you think about "end game" / current PvE content ? Is it fun, approachable ? Is progession satisfying, regarding optimisation of gear, skills, etc ?
    This depends on what you see as endgame. Normal dungeons and normal trials are very approachable and practically noone will notice a subpar performing player. Veteran content does require a bit more game knowledge, but is often still very approachable. Arena's and the infinite archive are also very approachle and a lot of fun. You may get bad groups on occassion or meet angry players, but that is just online gaming. Never let a bad experience stop you from doing what you like. (Note: You can use the infinite archive to test your game knowledge and skill.)
    Cyanure wrote: »
    - Is PvP still a thing ?
    Yes, there is Cyrodiil, battlegrounds, and the imperial city. Though some players have performance issues in Cyrodiil. But there are some PvP communities and some PvP guilds who are very active with PvP, and love showing new players how PvP works. In ESO the PvP is completely different from PvE though, so don't expect to know both if you master one of those playstyles.
    Cyanure wrote: »
    - I never see people interacting in capitals or the overworld ; are some places more active than others ?
    There are many things to do in this game. Most players in capitals are either crafting or waiting for their queue's to pop. Queues for dungeons, trials, arena's, infinite archive, PvP, etc. But yeah, some can be AFK too, or reading quests, or are busy with outfitting, or checking stickerbook, or checking collections, or checking the crown store, or something else. There are many reasons for why players may not 'appear' to be active, when they actually are.
    What I have noticed is that the ESO community is very helpful. Usually when you ask zonechat a question or ask for help, there will almost always be someone willing to help. (For example: During "complete a duel" endeavour days, you often see players dueling eachother in cities.)

    Welcome back to the game, hopefully you will enjoy a long eventful stay!

    PS: Most players of a game never visit the forums, it is usually when players run into issues/problems when they start posting on the forums. Which is why forums for games(MMO's) most of the time appear to be negative. But that isn't a fair representation of the game itself, as every game has issues/problems(including ESO). That however does not mean a game isn't good or fun to play!
    Edited by Sarannah on November 10, 2025 11:31AM
  • Morvan
    Morvan
    ✭✭✭✭✭
    You'll find some negativity as you dig into every game community, ESO is in a weird spot right now due to several factors, but as contrary to some people might say, this doesn't change much of the content that already exists within the game.

    The community is still strong, you can still get into guilds and make your way to endgame, I can assure you that 90% of the main problems the game have right now and you see others complain about aren't things you'd concern with as a new player, you can definitely enjoy the game immensely especially if you're an Elder Scrolls fan.
    @MorvanClaude on PC/NA, don't try to trap me with lore subjects, it will work
  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Morvan wrote: »
    You'll find some negativity as you dig into every game community, ESO is in a weird spot right now due to several factors, but as contrary to some people might say, this doesn't change much of the content that already exists within the game.

    The community is still strong, you can still get into guilds and make your way to endgame, I can assure you that 90% of the main problems the game have right now and you see others complain about aren't things you'd concern with as a new player, you can definitely enjoy the game immensely especially if you're an Elder Scrolls fan.

    And even more especially if you take your time and play the game for the journey and not for the destination. Most complaints in recent times have been from (perhaps burnt out?} hardcore competitive PvP and endgame PvE players. For casual players pacing themselves through the levelling process in the overland zones (including delves and dungeons) and often playing mainly solo there is a huge amount of content still with a strong TES feel, and I'd heartily recommend it.
  • Æthërnüm
    Æthërnüm
    ✭✭✭
    just NO
  • Renato90085
    Renato90085
    ✭✭✭✭✭
    From all th ehundreds new player I've met all leave game in 3week -3month
    soooo
    NO yes,maybe you will like eso
    Edited by Renato90085 on November 10, 2025 1:28PM
  • Sailor_Palutena
    Sailor_Palutena
    ✭✭✭✭
    It used to be good back in 2018 up to 2020. Now everyone of the five guild I was part of, have left the game. Even their Discords are ghost houses at this day and time.

    I did everything PVE wise basically alone except for TRIALS and Dungeons which I did when I had guilds. Today you may try using the Finder.

    Quality of expansions and quests have been declining since after Elsweyr (it was the last good expansion).

    As for community, I don't know. Sometimes I feel like everyone around me is either like me (as in, just want to play solo, unbothered) or look like bots.
  • frogthroat
    frogthroat
    ✭✭✭✭✭
    Cyanure wrote: »
    Hello,
    Hello.
    Cyanure wrote: »
    I played a little bit of ESO back in 2020 and I loved the first zones of each faction. I had to stop because of my job, but now, I can (and I would like to) come back.
    Welcome back!
    Cyanure wrote: »
    However, even if I plan to play mostly solo
    Excellent choice. To me, soloing a DLC dungeon is the most satisfying part of this game.
    Cyanure wrote: »
    through all the quests and zones,
    Oh... right. That, too. This can be easily done even without a proper build.
    Cyanure wrote: »
    - if I "start" now, is it still possible to find guilds who accept newcomers ?
    Yes. I am in a few of those.
    Cyanure wrote: »
    - What do you think about "end game" / current PvE content ? Is it fun, approachable ?
    I would say yes. I know some would disagree. There has been quite a bit of power creep, especially after subclassing, but the latest content is quite mechanic-heavy. So the power creep won't necessarily save you when you have to do mechanics. I do enjoy it, but that is subjective.
    Cyanure wrote: »
    Is progession satisfying, regarding optimisation of gear, skills, etc ?
    Yes. Of course you can read a build guide and follow that. But true fun comes when you customise a build to your exact needs. Especially in solo play where there are very few resources to explain optimisation (Lucht might be the only one remotely showing situational setups) you can spend countless hours optimising a single dungeon.

    So yeah, anything between "slap on a pre-made build" and "fully optimise each and every encounter, including between trash pulls" is possible. You can go as superficial or as deep as you like.
    Cyanure wrote: »
    - Is PvP still a thing ?
    Yes, but I am a casual PVPer so I am not very good source for this info.
    Cyanure wrote: »
    - I never see people interacting in capitals or the overworld ; are some places more active than others ?
    If you play on PCEU, come to Rimmen. Party pretty much every evening next to the wayshrine.
    Edited by frogthroat on November 10, 2025 1:41PM
  • Vulkunne
    Vulkunne
    ✭✭✭✭✭
    My advice, you should probably take it slow and learn as much as possible first before over-extending into anything, especially PvP and to a lesser extent PvE.
    Edited by Vulkunne on November 10, 2025 5:50PM
    All I'm doing is kneading the dough. I don't need your help right now. -Infamous Khajiti Chef
  • frogthroat
    frogthroat
    ✭✭✭✭✭
    Vulkunne wrote: »
    But my advice, you should probably take it slow and learn as much as possible first before over-extending into anything, especially PvP and to a lesser extent PvE.

    This is probably the most important tip. I forgot to mention this. Yes, exactly this. Do not rush your first character. Take your time. Enjoy the care free questing while you can. Learn the basics, learn your class, learn light attack weaving and other tricks at your own pace. Once you are past CP160 (level cap for gear) start to think about a proper build and how to customise it to suit the playstyle you enjoy. But before that, just play and find out what you actually enjoy.
  • AScarlato
    AScarlato
    ✭✭✭✭✭
    Since you mentioned often playing solo, it depends on what you enjoy.

    If you enjoy lore, world exploring, and questing, ESO has a ton of that. 1000s of hours of just quests at this point. All voice acted as you know. The gameplay itself though for this content is mostly bad, as you will find little challenge in most of it. That said I enjoy listening to stories and there are some good ones to be found, so if this is you - I'd return to ESO.

    With multiclassing and hybridization you have a lot of freedom to just pick skills you think or cool or fit who you view your character as. So that can be fun to play around with as opposed to set classes other MMOs have.

    There are many guilds who welcome new players, in more populated zones people tend to recruit a lot so you can look out for those.

    I no longer really PvP or do any "end game" content so I will let others comment on that.

    I do get small interactions on the map here and there. Roleplayers can still sometimes be found in certain areas as well if you are into that.
  • valenwood_vegan
    valenwood_vegan
    ✭✭✭✭✭
    ✭✭✭✭
    I think other people have made good points - I just wanted to add that I would suggest not getting too invested / spending significant money on the game until we get some information on what's planned for 2026. This year was a transition away from the old "chapter" model, where a new zone and other content was released on a predictable schedule, and the studio suffered layoffs and likely budget cuts - leaving a lot of questions about future investment in the game and where things are going.
  • SummersetCitizen
    SummersetCitizen
    ✭✭✭
    No
  • Gabriel_H
    Gabriel_H
    ✭✭✭✭✭
    Pros:
    Solid solo content
    Solid dungeon content
    Trials are more tricky due to min/max gatekeeping on Hardmodes, but plenty still running casual vets
    Lots of quests
    Steps taken to reduce grinding. Stickbook, transmute, curated drops

    Cons:
    Same as every other MMO
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • xencthlu
    xencthlu
    ✭✭✭
    Cyanure wrote: »
    My questions are :

    - if I "start" now, is it still possible to find guilds who accept newcomers ? In my experience, MMO guilds are either super casual and fall apart quickly, or limited to a close group of friends who never really let you in.
    - What do you think about "end game" / current PvE content ? Is it fun, approachable ? Is progession satisfying, regarding optimisation of gear, skills, etc ?
    - Is PvP still a thing ?
    - I never see people interacting in capitals or the overworld ; are some places more active than others ?


    PS : I am sorry if some parts of my post are unclear or confused, english is not my mothertongue.

    1) So, this is a deceptively complicated question. For the most part, yes, but this is with the caveat that guilds in ESO are a lot more specialised than in other games. Since you can join up to five at a time, no guild is obligated to be everything to everyone, doing all kinds of content for all kinds of players. You might have a dedicated housing guild, a dedicated trial guild, a dedicated PVP guild, and two different trading guilds, for example, all offering different perks with different strengths and weaknesses. I'll be honest, the multi-guild nature of ESO is one of the best parts.

    Now, due to the way guild mechanics work, many guilds are vicious about trimming inactive members. The max member limit isn't very high, and multiple systems (trading, to a lesser degree Cyrodiil PVP) are integrated into the guild system in a way that doesn't allow for a lot of leeway. That means most guilds are always recruiting to replace said inactive members. Plus, larger, more active, more visible guilds seem to be able to get more of Zenimax's attention in less visible areas like discord, or Zenimax will collaborate with them more on guild events like sponsoring housing contests or other competitions.

    Honestly, it's a high pressure system. I think you have to be insane to operate a big guild in ESO.

    But, there's a fairly serious caveat here, which leads into your second question...

    2) End game PVE content is a mess right now. A number of trial guilds have fallen apart or are falling apart after the advent of multiclassing (or, as Zenimax mistakenly calls it, subclassing.) The meta now consists of about 3 identical builds, where 10/12 people in a trial group will be DPS hitting the same buttons, casting the same abilities, doing the same things at the same time. End game PVE players don't love that kind of thing. It's also not the first Zenimax-induced end game exodus. In update 35, broad spectrum nerfs made a significant amount of content harder to the point that clear times doubled or worse. Many guilds and premades discovered they were unable to do content they had previously mastered. Those nerfs in service of standardising abilities across the game were never really walked back. You wouldn't be paranoid if you wonder when Zenimax will trigger another exodus.

    Perhaps the worst part is that the multiclassing exodus was so much reminiscent of the update 35 one. End game players might have accepted that the "beam meta" over-performed all other options by doubling or tripling the old meta, but with the multiclassing update came a significant number of nerfs made without regard for actual class performance. If you tried to play as you had before multiclassing, you weren't just worse than the new meta. You were worse than yourself before the update. I used to be able to tank vet fang lair on my DK, but after the crippling nerfs to DK, I don't have the sustain for it anymore. And DK sustain was never good in the first place. Zenimax continues to nerf skill lines based on their potential power for subclassing, but still cap overall class performance based on the assumption you'll just be using your class package. Which is mostly having the impact that anything vaguely off meta, pure class or multiclassed, is getting far weaker every balance pass than whatever losses the meta suffers.

    As a new player, how does that matter to you? Well, it half depends on if you care about build variety. If you do, it's bad. If you don't, it's pretty decent. Most of the game's gameplay failings are avoided or totally negated by the singular meta build. Light attack weaving and animation cancelling is at a minimum with the beam, because it is a channeled ability. I personally hate both LA weaving and animation cancelling. The beam meta also features a passive source of major brutality/sorcery, so if you hate having to spend a good chunk of combat applying self buffs like I do, that's also an upside. It's about as accessible as the game has ever been.

    The other half depends on if you care about off-meta performance. If you don't care, great, just run the meta and win. If you do, it's pretty dire. A lot of multiclassing combinations are just not viable even for overworld content, and there's not really any guidance about what choices are bad and what are good in game. What do I mean by not viable? You could accidentally pick a combination of skill lines that don't even give you attacks. Most multiclass combinations, strictly speaking, will still be worse than a pure class, and a pure class even built well still under performs compared to the meta on the scale of 100-200%, depending on the class and the skill of the player. There are just so many skill lines in the game that are... bad. Very bad. Traps, almost.

    But, if you're a casual, it is *very* good to join a pug trial and practically get carried by everyone choosing to run the meta. It's a good time to pug.

    3) A lot of what I said about PVE is true for PVP. Mostly the downsides with none of the upsides. There's maybe two viable builds. They're godly and self sufficient. They're a nightmare to fight against, and also everyone is running them, because anything off meta is so significantly worse it's not even worth trying to do PVP. Cyrodiil is ruled by "ball groups," small teams of highly optimised players that are functionally immune to damage while annihilating any opposition. They can be as few as four people at this point with the sheer power increase that came with the update. There's no real counterplay. Cyrodiil's activity metrics have dropped very sharply. I know I've sworn off it, when it used to be a regular part of my playtime. Battlegrounds are doing slightly better, in my experience. But across the board, PVP is in a pretty dire place. There are people who love where PVE is because of the aforementioned accessibility gains, but I've yet to hear someone defend the state of PVP. Mostly, I've heard a lot of people like me -- people who either quit, or are doing it a lot less.

    4) The active capitals include all three base game capitals (Mournhold, Wayrest, Elden Root,) whatever capital came with the most recent zone (Sunport,) and whatever is the most convenient for crafting writs (Skingrad, Leyawiin.) No, generally people don't interact in the overworld or cities unless they're roleplayers. If people want to socialise, they're generally doing it in one of their five guild chats.

    5) This wasn't a question, but since you mentioned English isn't your native language, I want to warn you that the game does not actually localise in all advertised languages. For some reason, Zenimax has stopped offering French localisation, although they're still advertising otherwise. The same could happen to any other language, so if that's something that matters to you, be careful.

    ---

    I know my overall post might sound negative, but I still feel ESO is one of the strongest MMOs in the industry right now in terms of player experience. You mention that you mainly intend to solo quest, and that's still something ESO does far better than other MMOs. Thankfully, you don't need to care about meta to do solo questing. You barely need to care about wearing gear. If that's the main thing you care about in an MMO, you're insulated from just about every decision and change short of Zenimax shutting the servers down.
    Edited by xencthlu on November 13, 2025 9:05PM
    I care what you think.
  • SwordOfSagas
    SwordOfSagas
    ✭✭✭
    Yes it's still the best MMO in my opinion and has a lot of potential to be even better. There are plenty of beginner friendly guilds you can even start your own and recruit other new players. Also as a solo player myself I've been playing since ESO came to xbox and never run out of things to do. Your best bet is to give it a chance and decide for yourself if it's worth your time, have fun!!!
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Cyanure wrote: »
    Hello,

    I played a little bit of ESO back in 2020 and I loved the first zones of each faction. I had to stop because of my job, but now, I can (and I would like to) come back.
    However, even if I plan to play mostly solo through all the quests and zones, I am worried about the current state of the game and its community.
    I know that MMO players tend to be excessively negative about their own game (I come from WoW...), but a lot of concerns seemed to rise after the Microsoft buying and the core direction of ESO.
    My questions are :

    - if I "start" now, is it still possible to find guilds who accept newcomers ? In my experience, MMO guilds are either super casual and fall apart quickly, or limited to a close group of friends who never really let you in.
    - What do you think about "end game" / current PvE content ? Is it fun, approachable ? Is progession satisfying, regarding optimisation of gear, skills, etc ?
    - Is PvP still a thing ?
    - I never see people interacting in capitals or the overworld ; are some places more active than others ?


    Thank you for reading :)

    PS : I am sorry if some parts of my post are unclear or confused, english is not my mothertongue.


    Yes, it's worth coming back, especially if you're primarily a solo quester.

    There's been loads of content added since those base game faction quests that you've done. It's hit or miss like any game but the quests remain something people want more of.

    1) Yes, you can find guilds.
    Guilds are hit or miss but generally accepting. One of the greatest strengths of this game is its community. People are helpful and guild recruitment is plenty. They also added a guild finder tool that you can use to find a guild catered towards your interests.


    2) It depends on the level of endgame PvE that you're interested in.
    A lot of the concerns around end game are based around balance pushing people into meta builds to do the hardest of the hard content. If you just wanted to join a pick-up group to get a clear for a vet trial, that's more than doable on a wide variety of builds. But, if you want to hit the top of the leaderboards or take on greater achievements in those trials, then you'll find the balance lacking. It just depends on what it is you want to do and who you do it with.

    Also, the current game will probably be in better spot, balance wise, by the time you get there. A big part of that is coming from a new feature called subclassing. It allows you to create your own class by swapping out up to two skill lines for a different class's skill lines.
    It was not balanced properly when it launched. So right now, there's not a lot of variety in build options for the best of the best players.

    If you don't care about meta chasing and want to play primarily play solo, it's not going to affect you. You can easily find a pug using the new group finder tool to clear trials that you couldn't before as a solo player.

    3) It depends on the PvP types that you're interested in
    Cyrodiil is a performance mess that they're actively working on fixing. They have been conducting tests to discover what the issues are. If you see one of these tests, called Vengeance, that's their currently stated purpose. These tests are about figuring out what's causing the performance problems more thoroughly so that they can fix them. So PvP is a thing but it's not in a good spot. I can't really recommend Cyrodiil PvP to new players at this current time.

    They also recently overhauled Battlegrounds. You should give that a shot. Some people really like the format and some dislike it. In general, I think the 8v8 is better received than the 4v4 mode. But, either way, they're a two-team format now. The only way you'll know which one you like more is to try it out.

    Imperial City is the same as it's always been. No significant changes since you played other than what you can spend your tel-var on.

    4) New zones are generally much more active than older ones. Also, overland becomes much more active during events as well.
    Overland Interactions primarily come during new zones being added and during events as people are quite spread out across zones and different instances. But we always get floods of people during events. There's actually one going out right now. So, if you'd like to see more people doing stuff, this is a great time to hop in.


    Overall, I would definitely recommend a new player give this game a shot.

    edit: Added small summaries and edited the formatting to make the post more readable.
    Edited by spartaxoxo on November 10, 2025 10:19PM
  • Hapexamendios
    Hapexamendios
    ✭✭✭✭✭
    ✭✭✭✭✭
    I think there is a lot of stuff to do for new players. So from that perspective, it's worth it. There are sone guilds that are friendly to new players. Look for guild that runs content and the main focus isn't a trader.
  • scrappy1342
    scrappy1342
    ✭✭✭✭
    as someone who has played for years and run out of things to do, i'm not terribly happy here and cancelled my sub a few months back. you have 5 years of content to catch up on? go for it! as others have mentioned, it's probably not best to invest a ton of money into it right now. but there's a lot you can do for free. and when you run out of free stuff to do, you can pay a month (or a few) subscription and do everything up until solstice. personally, i feel like the sub is a better option than buying the deluxe edition because you aren't going to get all the dlc zones (like southern elsweyr, the reach, etc.) that come free with the sub. and you can pick it up and drop it again at any time.

    i have noticed that the capital cities seem more empty since the writing wall event started. if i had to guess, that probably has something to do with it and we should see the population creeping back up now that it is not new and fresh (and a lot of ppl are tired of it)
  • Soarora
    Soarora
    ✭✭✭✭✭
    ✭✭✭✭✭
    You might as well give it a shot since you already own it.

    My take on your questions:
    if I "start" now, is it still possible to find guilds who accept newcomers ? In my experience, MMO guilds are either super casual and fall apart quickly, or limited to a close group of friends who never really let you in.

    Yes. I have not ever heard good things about social guilds though. But maybe there's one for you. I've never had problems getting into the "in" group after my first couple guilds but maybe I got lucky. I don't think my guild really has an "in" group though, I've never seen anyone wholly rejected because everyone acts as their own person and not as a single group. So, it's certainly possible to find a lesser-cliquey guild.

    - What do you think about "end game" / current PvE content ? Is it fun, approachable ? Is progession satisfying, regarding optimisation of gear, skills, etc ?

    I suppose. Depends on what you're interested in. Optimized trial groups will want you running specific skill lines and gear. Group finder has shifted the trial pugging scene a bit I think, to be a bit better.
    Dungeons are same as always. The first DLC in 2021 introduced hard modes for all bosses (of which there are 3) instead of just on last boss with a large amount of bosses. Generally speaking, the older dungeons have become easier and the newer dungeons are harder with coral aerie, lep seclusa, scriviner's hall, black gem foundry, and perhaps a few other trifectas praised as the end of the progression line.

    - Is PvP still a thing ?

    Arguably. ZOS keeps testing Vengence mode for Cyrodiil to improve lag by making people ditch their gear and have re-written skills. They claim it's just to test what's causing the lag, there are people who don't believe ZOS. I have no opinion, I'm not a PvPer really.
    Battlegrounds are 4v4 and 8v8 now, not 4v4v4.

    - I never see people interacting in capitals or the overworld ; are some places more active than others ?

    Yes. As more expansions bring more crafting areas, people have gotten spread out. There's the base game starting zones (like Auridon), the base game zones that have the undaunted vendors (like Grahtwood), and good crafting spots (Blackwood, Summerset Isles, Vvardenfell, etc.). Right now, a lot of people are on Solstice, the newest DLC area, for an event.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 25/26 Tris
    • All Veterans completed!

      View my builds!
  • Last'One
    Last'One
    ✭✭✭✭
    And I forgot to talk about quests. You need Skill Points to unlock your skills and Passives, and at level 10 you’re allowed to complete dungeons. If you finish the dungeon quest, you get one Skill Point and as I said, you need those points to unlock your skills and passives.

    The problem is: you can only do the quest if other players allow it.

    Imagine that... a new player, playing a damn The Elder Scrolls game, but unable to do a simple quest, a quest other players don’t allow you to complete. So, you have to redo the same dungeon and the same quest again, and again, and again, and again... until someone finally lets you finish the damn quest in this damn mess of a game.

    Stay away from ESO. This game is a damn mess. Completely useless if you’re looking for fun.
  • karthrag_inak
    karthrag_inak
    ✭✭✭✭✭
    ✭✭✭
    This game is fabulous and delightful, and has never been more Elder Scrolls-like, with subclassing and scribing enabling more customization and "play-as-you-want" capabilities than ever before.

    Do not listen to the naysayers who are using this thread as a soapbox for their private agendas - what is not purely opinion (which may or may not be valid) is invariably misleading at the very least, if not outright false.

    For example....
    Last'One wrote: »
    And I forgot to talk about quests. You need Skill Points to unlock your skills and Passives, and at level 10 you’re allowed to complete dungeons. If you finish the dungeon quest, you get one Skill Point and as I said, you need those points to unlock your skills and passives.

    The problem is: you can only do the quest if other players allow it.

    Imagine that... a new player, playing a damn The Elder Scrolls game, but unable to do a simple quest, a quest other players don’t allow you to complete. So, you have to redo the same dungeon and the same quest again, and again, and again, and again... until someone finally lets you finish the damn quest in this damn mess of a game.

    Stay away from ESO. This game is a damn mess. Completely useless if you’re looking for fun.

    This comment is very misleading, and implies that not only are dungeon skill points required to unlock essential skills, but that dungeon-running players are nasty and rude, and the dungeon quests required to get the skill point are somehow more difficult or divergent from completing the dungeon itself.

    There are many valid rebuttals to this comment, but here is khajiit's strongest 2 :

    - There are 58 skill points available via dungeon quests as the quote says. However, there are 572 skill points available across the entire game. Along with 50 which are available through PVP ranks, there are 190 skill points available via skyshards, 159 skill points through overland pve quests, 64 through leveling, 11 from the main quest, 35 through public dungeon "group bosses" (which are nearly all soloable, except for perhaps the last 6 or 8 DLC public dungeons which are particularly challenging). So, in other words, you can acquire 440 skill points engaging in strictly solo activity, way more than enough skillpoints to complete a valid loadout of your character.

    - Khajiit played in beta for a while but left dissatisfied, then returned in early 2017 and has stayed ever since. The in-game hours played count for this one is nearly 14k hours played. Khajiit is max cp, over 400 skill points on all 20 characters. This one has participated in literally thousands of dungeon runs on all his characters, and in all those runs - mostly randoms - there have been exactly 2 bad experiences, over the past 8 years, with other players not wishing to perform the dungeon quest when khajiit needed it. It happens - probably more often than 2 out of thousands - khajiit was invariably lucky, but still, not nearly sufficiently common to warrant even mention. Sure it sucks when people do that, but it is not the game's fault that people stink.

    - There are very few dungeons that require any special consideration from the non-questing players (Vault of Madness is the only one khajiit can think of now that has a few spots that are slow to progress and require speedsters to hit the brakes for perhaps 30 seconds, but there undoubtedly a few more). Nearly all dungeon quests merely require the player to talk to an npc a couple times on the way to the end of the dungeon. Yes yes, you may have to skip through dialog and not enjoy the full cinematic experience if the rest of your group is running far ahead, but all that dialog is readily available online for you to enjoy. Sub-optimal, but certainly not a reason to not play the game.
    PC-NA : 19 Khajiit and 1 Fishy-cat with fluffy delusions. cp3600
    GM of Imperial Gold Reserve trading guild (started in 2017) since 2/2022
    Come visit Karth's Glitter Box, Khajiit's home. Fully stocked guild hall done in sleek Khajiit stylings, with Grand Master Stations, Transmute, Scribing, Trial Dummies, etc. Also has 2 full bowling alleys, nightclub, and floating maze over Wrothgar.(Pariah's Pinacle)
  • Last'One
    Last'One
    ✭✭✭✭
    What I’m saying is 100% true, and you’ll see it for yourself soon enough.

    There’s another problem in ESO, one even bigger than any other game I know: the community itself. They always find ways to hide or blur the truth about the game. But if you stick around, you’ll discover it on your own.

    And if you think I’m lying about the quest issues, just wait until you try joining Trials through the group finder. You’ll get kicked, excluded, ignored, and more just because you’re not an Arcanist, because you use Oakensoul (which is actually one of the best items for new players), because you don’t hit 100k DPS on a dummy... etc...

    Like I said, you’ll find very few good things in this game. What you’ll find instead is a lot of toxicity, gatekeeping, and anti-fun behavior, from both players and ZOS.
    Yes, even ZOS doesn’t let you truly enjoy the Necromancer class, the same class they sell to you. You have to pay for the Necromancer, and then you’re forced to sneak around guards just for using some of its skills because they’re considered "criminal acts."
    Meanwhile, being a Vampire or Werewolf anywhere in the game is totally fine.

    Just stay away.
  • frogthroat
    frogthroat
    ✭✭✭✭✭
    Last'One wrote: »
    just wait until you try joining Trials through the group finder. You’ll get kicked, excluded, ignored, and more just because you’re
    Join. A. Guild.

    I know, I know. Being social in a multiplayer game, that's crazy talk. But you have 5 guild slots. You have the option to look for communities with like-minded people. I am in guilds and I do not have any of those issues you describe.
    Last'One wrote: »
    Oakensoul (which is actually one of the best items for new players)
    No. It is a great item to make a simple, passable build for easy content and a magnificent item for those with mobility issues.

    I would argue that for new players that is a hinderance. It doesn't teach you bar swapping and limits your builds. And most likely the build will be a heavy attack build, which does not teach you LA-weaving. Oakensoul builds will reach their limit easily, but quickly. No way to improve above the low ceiling. And if a new player gets used to that playstyle, it is much harder to switch to a 2-bar build. Learing to bar swap and to LA-weave is difficult at first, but it is better to learn that earlier rather than later.

    I still use Oakensoul occasionally, but not for any "serious" content, so I am not against Oakensoul. I just would not recommend it to new players. Unless, of course, they have mobility issues or something. And in such case I would be happy to assist in creating an Oakensoul build that fits your specific limitation. (Which I have already done multiple times.)
    Last'One wrote: »
    What you’ll find instead is a lot of toxicity, gatekeeping, and anti-fun behavior, from both players and ZOS.
    Sure, if you use those group finders and such. That's because all the non-toxic people are in guilds.
    Last'One wrote: »
    Yes, even ZOS doesn’t let you truly enjoy the Necromancer class, the same class they sell to you. You have to pay for the Necromancer, and then you’re forced to sneak around guards just for using some of its skills because they’re considered "criminal acts."
    For me that actually increases the rp aspect of Necro. In content where you need skills there will be no guards or npcs to witness the criminal acts so the only limitation of Necro is roleplay use in cities. But it makes sense that necromancy is frowned upon in cities. You can "hide in plain sight" because you know the law is after you if you get exposed as a necromancer. For me that is part of the Necromancer role play.
    Last'One wrote: »
    Meanwhile, being a Vampire or Werewolf anywhere in the game is totally fine.

    Well, go buy something as a stage 4 vampire.
  • karthrag_inak
    karthrag_inak
    ✭✭✭✭✭
    ✭✭✭
    Last'One wrote: »
    What I’m saying is 100% true, and you’ll see it for yourself soon enough.

    There’s another problem in ESO, one even bigger than any other game I know: the community itself. They always find ways to hide or blur the truth about the game. But if you stick around, you’ll discover it on your own.

    And if you think I’m lying about the quest issues, just wait until you try joining Trials through the group finder. You’ll get kicked, excluded, ignored, and more just because you’re not an Arcanist, because you use Oakensoul (which is actually one of the best items for new players), because you don’t hit 100k DPS on a dummy... etc...

    Groupfinder is not the best option for trials, especially if you are trying to do complicated trials, and most definitely if you are trying to do veteran trials. This content requires communication and coordination, as well as learning mechanics/processes in the trial itself, and are difficult/challenging by design. There are -many- guilds that perform trials at all levels of difficulty that are very welcoming to new folks who want to learn and participate as a member of a team.
    Last'One wrote: »
    Yes, even ZOS doesn’t let you truly enjoy the Necromancer class, the same class they sell to you. You have to pay for the Necromancer, and then you’re forced to sneak around guards just for using some of its skills because they’re considered "criminal acts."
    Meanwhile, being a Vampire or Werewolf anywhere in the game is totally fine.

    That is not true. Both vampire and werewolf skills are also considered criminal acts and if they are performed near guards or npcs will also get you a bounty.
    Last'One wrote: »
    Just stay away.

    Perhaps you should consider taking your own advice. Seems you are not enjoying yourself, and you should only play games that bring you enjoyment. Khajiit would never like to see someone leave ESO, but if someone is hating the experience, they should stop playing, by all means. Life is too short.


    EDIT : If, on the other hand, you wish to play, but are disgruntled because you have had bad experiences that have soured you to things, then Khajiit would love to play with you. If you are on PCNA, please send @Karthrag_inak an email or whisper and this one will add you to his friends list and help you find more folks to do fun things with.
    Edited by karthrag_inak on November 11, 2025 12:46PM
    PC-NA : 19 Khajiit and 1 Fishy-cat with fluffy delusions. cp3600
    GM of Imperial Gold Reserve trading guild (started in 2017) since 2/2022
    Come visit Karth's Glitter Box, Khajiit's home. Fully stocked guild hall done in sleek Khajiit stylings, with Grand Master Stations, Transmute, Scribing, Trial Dummies, etc. Also has 2 full bowling alleys, nightclub, and floating maze over Wrothgar.(Pariah's Pinacle)
  • Kelenan7368
    Kelenan7368
    ✭✭✭
    Most of the game is fantastic, but the recent event withering wall is poop! And ZOS is tweaking the combat animations to help old gen consoles be able to continue to play which has had very negative affects to how the game is currently playing.

    I am currently finding the game more frustrating than fun with continuously being randomly kicked out and having to fight to get back in just to be blocked from the dungeon or PVP match I was in. Abilities are not working at all at times and bar swapping gets frozen.

    The writhing wall event was very poorly created and implemented. It's a harsh grind and not fun at all and not at all what they told the community it was going to be.

    I suggest waiting a few months before coming back for ESO to fix all that is currently messed up.
Sign In or Register to comment.