And if you think I’m lying about the quest issues, just wait until you try joining Trials through the group finder. You’ll get kicked, excluded, ignored, and more just because you’re not an Arcanist, because you use Oakensoul (which is actually one of the best items for new players), because you don’t hit 100k DPS on a dummy... etc...
Like I said, you’ll find very few good things in this game. What you’ll find instead is a lot of toxicity, gatekeeping, and anti-fun behavior, from both players and ZOS.
Yes, even ZOS doesn’t let you truly enjoy the Necromancer class, the same class they sell to you. You have to pay for the Necromancer, and then you’re forced to sneak around guards just for using some of its skills because they’re considered "criminal acts."
Meanwhile, being a Vampire or Werewolf anywhere in the game is totally fine.
Yes, sometimes to do group content it is better to be in a group.You can join a guild to complete dungeon quests. Either through the group finder or in a guild, you’ll always depend on others to help you finish the quest (not skip content), unless you’re strong enough to do it solo.
So your main issue is with people, not the game itself per se? Regardless of activity, in video games or irl, when there are many people involved there will be some you don't get along with.About toxicity, gatekeeping, and anti-fun behavior, yes, it exists. It’s not everywhere, but it’s there, and sooner or later you’ll run into it whether you like it or not. Maybe a raid leader will kick you out at the last boss just to invite a friend. Yep, that happens too. Anyway, toxicity, gatekeeping, and anti-fun behavior from both players are, sadly, somewhat normal in ESO. Not always, but yes, it's normal.
That sounds cool! Which quest are you referring to? I want to do that with my Necro.Regarding the Necromancer, it’s fun from a lore perspective. But imagine this: an NPC asks for your Necromancer’s help, and when you use your skills to assist, they attack you, guards attack you, and you get a bounty. That’s so nice, right? If you’re a Necromancer, why do they ask for your help just to attack you afterward? Once again, that’s a perfect example of "anti-fun behavior" from ZOS.
NOTE:Everything I said was true. Then you see a lot of comments saying, "What you said is true, but…", but nothing. Too much talk for nothing.
frogthroat wrote: »Yes, sometimes to do group content it is better to be in a group.You can join a guild to complete dungeon quests. Either through the group finder or in a guild, you’ll always depend on others to help you finish the quest (not skip content), unless you’re strong enough to do it solo.
The guild I am in organises a lot of story modes to dungeons. There's an active group going through group content.
What is great in this MMO is that you still can do a lot of group content solo if you so choose to.So your main issue is with people, not the game itself per se? Regardless of activity, in video games or irl, when there are many people involved there will be some you don't get along with.About toxicity, gatekeeping, and anti-fun behavior, yes, it exists. It’s not everywhere, but it’s there, and sooner or later you’ll run into it whether you like it or not. Maybe a raid leader will kick you out at the last boss just to invite a friend. Yep, that happens too. Anyway, toxicity, gatekeeping, and anti-fun behavior from both players are, sadly, somewhat normal in ESO. Not always, but yes, it's normal.
How many times have I now mentioned guilds? Just like in real world, look for a group of like-minded people and you'll have much better time than with random people.
Glad you were willing to soften you claims as "it's not everywhere, but it's there". Yes, there are people in an MMO. And just like in life, you will not get along with everyone. No one does.
Guilds exist.That sounds cool! Which quest are you referring to? I want to do that with my Necro.Regarding the Necromancer, it’s fun from a lore perspective. But imagine this: an NPC asks for your Necromancer’s help, and when you use your skills to assist, they attack you, guards attack you, and you get a bounty. That’s so nice, right? If you’re a Necromancer, why do they ask for your help just to attack you afterward? Once again, that’s a perfect example of "anti-fun behavior" from ZOS.NOTE:Everything I said was true. Then you see a lot of comments saying, "What you said is true, but…", but nothing. Too much talk for nothing.That's quite creative interpretation.
- if I "start" now, is it still possible to find guilds who accept newcomers ? In my experience, MMO guilds are either super casual and fall apart quickly, or limited to a close group of friends who never really let you in.
- What do you think about "end game" / current PvE content ? Is it fun, approachable ? Is progession satisfying, regarding optimisation of gear, skills, etc ?
- Is PvP still a thing ?
- I never see people interacting in capitals or the overworld ; are some places more active than others ?
Kelenan7368 wrote: »Most of the game is fantastic, but the recent event withering wall is poop! And ZOS is tweaking the combat animations to help old gen consoles be able to continue to play which has had very negative affects to how the game is currently playing.
I am currently finding the game more frustrating than fun with continuously being randomly kicked out and having to fight to get back in just to be blocked from the dungeon or PVP match I was in. Abilities are not working at all at times and bar swapping gets frozen.
The writhing wall event was very poorly created and implemented. It's a harsh grind and not fun at all and not at all what they told the community it was going to be.
I suggest waiting a few months before coming back for ESO to fix all that is currently messed up.
Well:
NOTE:Everything I said was true. Then you see a lot of comments saying, "What you said is true, but…", but nothing. Too much talk for nothing.
There are definitely better MMOs out there right now.
My questions are :
- if I "start" now, is it still possible to find guilds who accept newcomers ? In my experience, MMO guilds are either super casual and fall apart quickly, or limited to a close group of friends who never really let you in.
- What do you think about "end game" / current PvE content ? Is it fun, approachable ? Is progession satisfying, regarding optimisation of gear, skills, etc ?
- Is PvP still a thing ?
- I never see people interacting in capitals or the overworld ; are some places more active than others ?
PS : I am sorry if some parts of my post are unclear or confused, english is not my mothertongue.
ZOS_Hadeostry wrote: »Greetings,
After removing some unnecessary back and forth from this thread, as well as some off topic posts, we would like everyone to keep posts on the subject at hand, civil, and constructive.
If there may be any questions in regards to the rules, please feel free to review them here
Hello,
I played a little bit of ESO back in 2020 and I loved the first zones of each faction. I had to stop because of my job, but now, I can (and I would like to) come back.
However, even if I plan to play mostly solo through all the quests and zones, I am worried about the current state of the game and its community.
I know that MMO players tend to be excessively negative about their own game (I come from WoW...), but a lot of concerns seemed to rise after the Microsoft buying and the core direction of ESO.
My questions are :
- if I "start" now, is it still possible to find guilds who accept newcomers ? In my experience, MMO guilds are either super casual and fall apart quickly, or limited to a close group of friends who never really let you in.
- What do you think about "end game" / current PvE content ? Is it fun, approachable ? Is progession satisfying, regarding optimisation of gear, skills, etc ?
- Is PvP still a thing ?
- I never see people interacting in capitals or the overworld ; are some places more active than others ?
Thank you for reading
PS : I am sorry if some parts of my post are unclear or confused, english is not my mothertongue.
Hello,
I played a little bit of ESO back in 2020 and I loved the first zones of each faction. I had to stop because of my job, but now, I can (and I would like to) come back.
However, even if I plan to play mostly solo through all the quests and zones, I am worried about the current state of the game and its community.
I know that MMO players tend to be excessively negative about their own game (I come from WoW...), but a lot of concerns seemed to rise after the Microsoft buying and the core direction of ESO.
My questions are :
- if I "start" now, is it still possible to find guilds who accept newcomers ? In my experience, MMO guilds are either super casual and fall apart quickly, or limited to a close group of friends who never really let you in.
- What do you think about "end game" / current PvE content ? Is it fun, approachable ? Is progession satisfying, regarding optimisation of gear, skills, etc ?
- Is PvP still a thing ?
- I never see people interacting in capitals or the overworld ; are some places more active than others ?
Thank you for reading
PS : I am sorry if some parts of my post are unclear or confused, english is not my mothertongue.
I'm somewhere close to CP2500. I've almost exclusively played only solo content.
My favorite activity bar none, is questing. My only gripe about the game is how easy overland content is. Thankfully they are finally going to fix that.
Finding a guild that will accept you is easy. Finding one that fits your needs might take a bit of work. I just want somewhere better than a merchant to sell my stuff at and that does not require me to be active in chat, because I pretty much am not.
I have no idea what I consider endgame.
PVP? I'm slowly trying to get involved in that, but being as anti-social as I am, I expect that to take some work.
PVP? I'm slowly trying to get involved in that, but being as anti-social as I am, I expect that to take some work.