SeaGtGruff wrote: »valenwood_vegan wrote: »Well, if we're now gonna start broadly generalizing about different groups of players based on the fake participation meter, then I'm proud to be playing on PC/NA, where we're intelligent enough to realize that our efforts are meaningless and our time is better spent doing something other than this event
You clearly believe that it's a "fake participation meter," and many others have essentially voiced that same sentiment. And it seems that you all believe your unproven conspiracy theory is a fact, and I suppose you feel that anyone who doesn't buy into that unproven conspiracy theory clearly isn't "inteligent enough to realize that our efforts are meaningless." Abd I feel like that is precisely why PCNA's progress is so far behind the other servers' progress.
If you don't care about the event and the race to unlock Eastern Solstice, then that's fine. But when there are a whole bunch of players on PCNA who feel the same way and cannot be bothered to participate, don't blame the lack of progress in the meter on some conspiracy theory, because the real reason for the slow progress is staring back at you from your bathroom mirror.
Whatever. The rest of us will get Eastern Solstice unlocked sooner or later. Your help would be welcomed, but we'll get there with or without your help.
DenverRalphy wrote: »To be fair, when they did make changes, ZOS did go out of their way to mention that those changes were made uniformly across all servers. Do they have the ability to control how fast they are completed? Sure. But barring any evidence to the contrary, the only manipulation thus far has been to ensure the first place server can't hit Phase 3 before U48 lands on consoles. But again, as far as we know those changes are being made uniformly across all servers. Regardless which server is in the lead.
DenverRalphy wrote: »To be fair, when they did make changes, ZOS did go out of their way to mention that those changes were made uniformly across all servers. Do they have the ability to control how fast they are completed? Sure. But barring any evidence to the contrary, the only manipulation thus far has been to ensure the first place server can't hit Phase 3 before U48 lands on consoles. But again, as far as we know those changes are being made uniformly across all servers. Regardless which server is in the lead.
This is false.
The changes to the PC/NA server were made only on that server.
They rolled the numbers back on PC/NA when it was moving too fast, and a few days later they jumped the numbers up, again, just on PC/NA, when it was moving too slow.
They’re not adjusting based on participation.
They’re adjusting based on timing.
And that’s not speculation, it’s visible in the data.
DenverRalphy wrote: »
Really? Please show me where only PC NA was changed.
Interesting to see players are going against each other because of some made-up competition, instead of criticizing who's responsible for this unimaginative, repetative, boring and lore-lacking event. It almost feels like the artificial rivalry this event brought up has come to fruition. How convenient people are ignoring the actual problems about it.
I'm still not sure why they'd want to do that, but a lot of design choices in ESO seem to be based on old-fashioned attitudes in MMOs and "faction loyalty" and getting players to argue about them with each other was one of those.
Now that we can actually see just how much participation is being put into the wall, makes me wonder if PC will be dropped. All the consoles ARE by far working the wall faster so what do you think?
It doesn't matter if bars are fake or not. The customers have paid for the content, and ZOS have deadlines for releasing it. Even if all participants log off and progress stops, the Wall will fall at some point. Either bar will move on (if it's fake indeed), or ZOS cancel it on X% and say "well, a pity" (if it's not fake). I'd say, this is not about fakeness, it's all about meaning. Bars are meaningless, there's no way ZOS giving players the power to prevent the content release.
DenverRalphy wrote: »
Really? Please show me where only PC NA was changed.
I was there both times, when they rolled it back just after launch, and when they pushed it forward to 26%.
Both adjustments were only reported on PC/NA.
They weren’t mirrored on the other platforms at that time.
The rollback was observed and discussed by PC/NA players in multiple threads.
A few days later, when the meter stalled around 6–8%, it jumped to 26%, again, only reported on PC/NA.
I’ve searched the forums and haven’t found a single post from EU or console players reporting similar rollbacks or sudden jumps.
If those changes had been applied across all platforms, we’d expect to see at least some discussion from those communities, but there’s been nothing.
So while ZOS hasn’t explicitly said these were platform-specific, the available evidence strongly suggests they were.
It’s a pattern visible in the timeline and the community response.
If you have a source confirming that these changes were applied uniformly across all servers, I’d genuinely like to see it.
So far, I haven’t seen anything from ZOS or the community to support that claim.