Maintenance for the week of November 3:
• NA megaservers for maintenance – November 3, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for maintenance – November 3, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
• ESO Store and Account System for maintenance – November 3, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
https://forums.elderscrollsonline.com/en/discussion/684716

ESO: A Tale of Three Targets

  • Gabriel_H
    Gabriel_H
    ✭✭✭✭✭
    Gabriel_H wrote: »
    Gabriel_H wrote: »
    Another example.
    Two mobs.
    Front mob partially obscures rear mob.
    Rear mob is both under reticle and tab targetted when skill fired.
    Both are within Charge skill range.

    nbl22669apu8.png

    Charge skill hits front mob. As seen from the positioning.

    iirgixtn3fld.png


    My guy, your reticle is outside of the small hitbox of the Sixth House Clarion Seer (your tabbed target). Check which enemy has the red glow outline.

    Reticle outside the hitbox = Tormentor targeted:
    2zwe4bktcway.png
    Reticle within the hitbox = Clarion Seer targeted:
    og27ge4wyymh.png
    Here's me hitting the Clarion Seer with Critical Charge from that position:
    7t30cde52i1e.png

    Look at your end position. You have in effect charged to the rear target through the front target, hit it, then moved backwards through the front taregt by 5m. That's immersion breaking, mechanics breaking, and open to exploits.

    My guy, first you complain about the targeting being broken, then when I prove to you that it's user error, you complain about it being "immersion-breaking" and also somehow "open to exploits"?

    There's no pleasing you, is there? Bruv, it's okay to be wrong once in a while.

    How is targetting not broken when you don't end up next to your target?

    If the skill had been a range skill then there isn't an issue, but it's not is it?!
    Edited by Gabriel_H on October 31, 2025 11:42PM
  • HatchetHaro
    HatchetHaro
    ✭✭✭✭✭
    ✭✭
    Gabriel_H wrote: »
    Gabriel_H wrote: »
    Gabriel_H wrote: »
    Another example.
    Two mobs.
    Front mob partially obscures rear mob.
    Rear mob is both under reticle and tab targetted when skill fired.
    Both are within Charge skill range.

    nbl22669apu8.png

    Charge skill hits front mob. As seen from the positioning.

    iirgixtn3fld.png


    My guy, your reticle is outside of the small hitbox of the Sixth House Clarion Seer (your tabbed target). Check which enemy has the red glow outline.

    Reticle outside the hitbox = Tormentor targeted:
    2zwe4bktcway.png
    Reticle within the hitbox = Clarion Seer targeted:
    og27ge4wyymh.png
    Here's me hitting the Clarion Seer with Critical Charge from that position:
    7t30cde52i1e.png

    Look at your end position. You have in effect charged to the rear target through the front target, hit it, then moved backwards through the front taregt by 5m. That's immersion breaking, mechanics breaking, and open to exploits.

    My guy, first you complain about the targeting being broken, then when I prove to you that it's user error, you complain about it being "immersion-breaking" and also somehow "open to exploits"?

    There's no pleasing you, is there? Bruv, it's okay to be wrong once in a while.

    How is targetting not broken when you don't end up next to your target?

    If the skill had been a range skill then there isn't an issue, but it's not is it?!

    Because Critical Charge puts you at a maximum of 5m away from your target no matter what. In this case, with humanoid enemies, that's about 3.3m away. That's within melee range, which is 7m. Now if you still think that's broken, then you really should be wondering why you can hit enemies at 7m away with swords and daggers, and the answer is "gameplay balance".

    Again, not broken. It's literally just a video game mechanic. If games were fully realistic and had realistic hitboxes and combat mechanics and whatnot, they'd be unfun and unpopular to the masses. I mean, what's next, floating nametags and healthbars above enemies are also immersion-breaking and therefore broken because those don't exist in the real world? Oh, the horrors!

    Edited by HatchetHaro on November 1, 2025 12:36AM
    Best Argonian NA and I will fight anyone for it

    20 Argonians

    6x IR, 6x GH, 7x TTT, 4x GS, 4x DB, 1x PB, 4x SBS, 1x MM, 1x US, 1x Unchained
  • Gabriel_H
    Gabriel_H
    ✭✭✭✭✭
    Gabriel_H wrote: »
    Gabriel_H wrote: »
    Gabriel_H wrote: »
    Another example.
    Two mobs.
    Front mob partially obscures rear mob.
    Rear mob is both under reticle and tab targetted when skill fired.
    Both are within Charge skill range.

    nbl22669apu8.png

    Charge skill hits front mob. As seen from the positioning.

    iirgixtn3fld.png


    My guy, your reticle is outside of the small hitbox of the Sixth House Clarion Seer (your tabbed target). Check which enemy has the red glow outline.

    Reticle outside the hitbox = Tormentor targeted:
    2zwe4bktcway.png
    Reticle within the hitbox = Clarion Seer targeted:
    og27ge4wyymh.png
    Here's me hitting the Clarion Seer with Critical Charge from that position:
    7t30cde52i1e.png

    Look at your end position. You have in effect charged to the rear target through the front target, hit it, then moved backwards through the front taregt by 5m. That's immersion breaking, mechanics breaking, and open to exploits.

    My guy, first you complain about the targeting being broken, then when I prove to you that it's user error, you complain about it being "immersion-breaking" and also somehow "open to exploits"?

    There's no pleasing you, is there? Bruv, it's okay to be wrong once in a while.

    How is targetting not broken when you don't end up next to your target?

    If the skill had been a range skill then there isn't an issue, but it's not is it?!

    Because Critical Charge puts you at a maximum of 5m away from your target no matter what. In this case, with humanoid enemies, that's about 3.3m away. That's within melee range, which is 7m. Now if you still think that's broken, then you really should be wondering why you can hit enemies at 7m away with swords and daggers, and the answer is "gameplay balance".

    Again, not broken. It's literally just a video game mechanic. If games were fully realistic and had realistic hitboxes and combat mechanics and whatnot, they'd be unfun and unpopular to the masses. I mean, what's next, floating nametags and healthbars above enemies are also immersion-breaking and therefore broken because those don't exist in the real world? Oh, the horrors!

    There is an inconsistency between where you end up and where the center of the AoE is. It only happens under these circumstances.
    When a mob teleports or jumps tab-target falls off, but not with every mob.
    Having something tab-targetted can cause you to hit despite LoS restrictions.
    Having something tab-targetted does not always cause a hit. Mobs that become untargettable for a moment due to animations render it null but a targetted skill still fires hitting another mob. This can move the player if it is a charge skill.

    The reticle and game cameras have competing priorities that can interfere with each other. It can cause unwanted interactions and is not intuative.

    i.e. as I have stated from post 1 - targetting needs an overhaul.
Sign In or Register to comment.