HatchetHaro wrote: »HatchetHaro wrote: »Another example.
Two mobs.
Front mob partially obscures rear mob.
Rear mob is both under reticle and tab targetted when skill fired.
Both are within Charge skill range.
Charge skill hits front mob. As seen from the positioning.
My guy, your reticle is outside of the small hitbox of the Sixth House Clarion Seer (your tabbed target). Check which enemy has the red glow outline.
Reticle outside the hitbox = Tormentor targeted:
Reticle within the hitbox = Clarion Seer targeted:
Here's me hitting the Clarion Seer with Critical Charge from that position:
Look at your end position. You have in effect charged to the rear target through the front target, hit it, then moved backwards through the front taregt by 5m. That's immersion breaking, mechanics breaking, and open to exploits.
My guy, first you complain about the targeting being broken, then when I prove to you that it's user error, you complain about it being "immersion-breaking" and also somehow "open to exploits"?
There's no pleasing you, is there? Bruv, it's okay to be wrong once in a while.
HatchetHaro wrote: »HatchetHaro wrote: »Another example.
Two mobs.
Front mob partially obscures rear mob.
Rear mob is both under reticle and tab targetted when skill fired.
Both are within Charge skill range.
Charge skill hits front mob. As seen from the positioning.
My guy, your reticle is outside of the small hitbox of the Sixth House Clarion Seer (your tabbed target). Check which enemy has the red glow outline.
Reticle outside the hitbox = Tormentor targeted:
Reticle within the hitbox = Clarion Seer targeted:
Here's me hitting the Clarion Seer with Critical Charge from that position:
Look at your end position. You have in effect charged to the rear target through the front target, hit it, then moved backwards through the front taregt by 5m. That's immersion breaking, mechanics breaking, and open to exploits.
My guy, first you complain about the targeting being broken, then when I prove to you that it's user error, you complain about it being "immersion-breaking" and also somehow "open to exploits"?
There's no pleasing you, is there? Bruv, it's okay to be wrong once in a while.
How is targetting not broken when you don't end up next to your target?
If the skill had been a range skill then there isn't an issue, but it's not is it?!
HatchetHaro wrote: »HatchetHaro wrote: »HatchetHaro wrote: »Another example.
Two mobs.
Front mob partially obscures rear mob.
Rear mob is both under reticle and tab targetted when skill fired.
Both are within Charge skill range.
Charge skill hits front mob. As seen from the positioning.
My guy, your reticle is outside of the small hitbox of the Sixth House Clarion Seer (your tabbed target). Check which enemy has the red glow outline.
Reticle outside the hitbox = Tormentor targeted:
Reticle within the hitbox = Clarion Seer targeted:
Here's me hitting the Clarion Seer with Critical Charge from that position:
Look at your end position. You have in effect charged to the rear target through the front target, hit it, then moved backwards through the front taregt by 5m. That's immersion breaking, mechanics breaking, and open to exploits.
My guy, first you complain about the targeting being broken, then when I prove to you that it's user error, you complain about it being "immersion-breaking" and also somehow "open to exploits"?
There's no pleasing you, is there? Bruv, it's okay to be wrong once in a while.
How is targetting not broken when you don't end up next to your target?
If the skill had been a range skill then there isn't an issue, but it's not is it?!
Because Critical Charge puts you at a maximum of 5m away from your target no matter what. In this case, with humanoid enemies, that's about 3.3m away. That's within melee range, which is 7m. Now if you still think that's broken, then you really should be wondering why you can hit enemies at 7m away with swords and daggers, and the answer is "gameplay balance".
Again, not broken. It's literally just a video game mechanic. If games were fully realistic and had realistic hitboxes and combat mechanics and whatnot, they'd be unfun and unpopular to the masses. I mean, what's next, floating nametags and healthbars above enemies are also immersion-breaking and therefore broken because those don't exist in the real world? Oh, the horrors!