tomofhyrule wrote: Β»The caveat I would give for a lot of these though is that they are more Roleplay-focused things that still require unique animations.
The devs have made it very clear that older hardware is imposing limitations, and animations was one of those things. They in fact just released a patch to try to save space for animations (with mixed feedback), but there is still a finite space.
I know something like βwe canβt put in a new class because we spent out entire animation space on making it so you can RP a boardgame in a tavernβ is not an appropriate tradeoff for some players. Iβd much prefer new gameplay that everyone can use instead of making something that is hyperspecific to RPers only.
SilverBride wrote: Β»MilesTailsProwers wrote: Β»However, Taverns would prob be only places where little fun would make sense, getting drunk with animations, eating food with animations while seated and doing arm wrestling on table, a small quick respite from the adventures if it fits your character in roleplaying sense to do so!
What if taverns had "secret" rooms for gamblers etc. that require a quest chain to access? These could take players to the same instanced game room regardless of which tavern the player entered from, increasing their chances of finding others to play with.
I know I've been against several of the ideas presented, but I'm actually warming up to this one. And I respect the amount of thought you put into your ideas.