tomofhyrule wrote: »The caveat I would give for a lot of these though is that they are more Roleplay-focused things that still require unique animations.
The devs have made it very clear that older hardware is imposing limitations, and animations was one of those things. They in fact just released a patch to try to save space for animations (with mixed feedback), but there is still a finite space.
I know something like “we can’t put in a new class because we spent out entire animation space on making it so you can RP a boardgame in a tavern” is not an appropriate tradeoff for some players. I’d much prefer new gameplay that everyone can use instead of making something that is hyperspecific to RPers only.