


Erickson9610 wrote: »I kinda want to port to the other side of the wall to get access to the Shared Burden set. I haven't participated in the Writhing Wall event yet, so I don't really have a clue how much longer it'll be until we have official access to the other half of the content we paid for.
Rkindaleft wrote: »The daily quest givers also are giving out daily quests for the eastern part of the zone as well, which obviously can't be completed either...
It never ceases to amaze me that every single update multiple things break.

prof-dracko wrote: »Noone would have been mad if east and west had been made different zones. It seems like that would have prevented pretty much all of these issues.
licenturion wrote: »I got teleported too into the zone.
I did run around to just look at the graphics, but didn't complete any content.
But now I have a waypoint unlocked and can go back whenever I want.
Can we do actual content already since this seems to be common issue (I also saw posts on Reddit and saw other people in the zone too) or is this a bannable offence @ZOS_Kevin ? I didn't do anything yet except looking at the graphics.
Because not everyone is following the game news or forums closely and people will end up in the zone if they use travel to guildmate. And the more people that unlock a waypoint, the more people that can be travelled too. So it's an expanding thing.
I saw people already doing content, so the guild markets are probably also getting the new sets and materials already.
The whole issue should be fixed not by deactivating the daily quests, dig sites and wayshrines for the East, but by activating the "Crossing the Wall" quest (main story quest #6) and letting us get access to the East officially. Everything already seems to be ready on the East anyway, why prolong the whole thing artificially for another 2 weeks? People don't believe in the percentages being correct or care for that server competition anyway.
Event quests could still remain active for the coming 3 weeks for people who like to do them and want the collectibles.
I mainly hope that when ZOS reflects on how the event went, they see that if you hype up something it needs to feel rewarding instead of a chore.
For me it feels like they put a wall to lock me out of the other half of a chapter that I already paid for, while I was actually initally looking forward to the event. And I need to grind fetch quests to get in.
I mainly hope that when ZOS reflects on how the event went, they see that if you hype up something it needs to feel rewarding instead of a chore.
For me it feels like they put a wall to lock me out of the other half of a chapter that I already paid for, while I was actually initally looking forward to the event. And I need to grind fetch quests to get in.
Out of spite they'll probably never do an event again, blaming the player base for not understanding the vision they had.
I mainly hope that when ZOS reflects on how the event went, they see that if you hype up something it needs to feel rewarding instead of a chore.
For me it feels like they put a wall to lock me out of the other half of a chapter that I already paid for, while I was actually initally looking forward to the event. And I need to grind fetch quests to get in.
Out of spite they'll probably never do an event again, blaming the player base for not understanding the vision they had.
We are taking all feedback (not out of spite) regarding the event to our teams for review and how to do larger scale events like this better in the future. The goal is to meet player demand for new types of content. This multi-phase event is our first time doing something this complex and there are plenty of learnings we are taking away for the next time.
But to @Katheriah point, we have and will continue to share the feedback around having a rewarding experience with events.
I mainly hope that when ZOS reflects on how the event went, they see that if you hype up something it needs to feel rewarding instead of a chore.
For me it feels like they put a wall to lock me out of the other half of a chapter that I already paid for, while I was actually initally looking forward to the event. And I need to grind fetch quests to get in.
Out of spite they'll probably never do an event again, blaming the player base for not understanding the vision they had.
We are taking all feedback (not out of spite) regarding the event to our teams for review and how to do larger scale events like this better in the future. The goal is to meet player demand for new types of content. This multi-phase event is our first time doing something this complex and there are plenty of learnings we are taking away for the next time.
I mainly hope that when ZOS reflects on how the event went, they see that if you hype up something it needs to feel rewarding instead of a chore.
For me it feels like they put a wall to lock me out of the other half of a chapter that I already paid for, while I was actually initally looking forward to the event. And I need to grind fetch quests to get in.
Out of spite they'll probably never do an event again, blaming the player base for not understanding the vision they had.
We are taking all feedback (not out of spite) regarding the event to our teams for review and how to do larger scale events like this better in the future. The goal is to meet player demand for new types of content. This multi-phase event is our first time doing something this complex and there are plenty of learnings we are taking away for the next time.
But to @Katheriah point, we have and will continue to share the feedback around having a rewarding experience with events.