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https://forums.elderscrollsonline.com/en/discussion/684716

Antiquities and the Wall

  • duagloth
    duagloth
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    ZOS_Kevin wrote: »
    duagloth wrote: »
    Katheriah wrote: »
    I mainly hope that when ZOS reflects on how the event went, they see that if you hype up something it needs to feel rewarding instead of a chore.

    For me it feels like they put a wall to lock me out of the other half of a chapter that I already paid for, while I was actually initally looking forward to the event. And I need to grind fetch quests to get in.

    Out of spite they'll probably never do an event again, blaming the player base for not understanding the vision they had.

    We are taking all feedback (not out of spite) regarding the event to our teams for review and how to do larger scale events like this better in the future. The goal is to meet player demand for new types of content. This multi-phase event is our first time doing something this complex and there are plenty of learnings we are taking away for the next time.

    But to @Katheriah point, we have and will continue to share the feedback around having a rewarding experience with events.

    Im sorry Kevin and I know your doing your best, but too hype an event with epic proportions and then charge your customer to watch it fail is unacceptable. You basically charged us for beta testing and that is absurd.
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    ZOS_Kevin wrote: »
    duagloth wrote: »
    Katheriah wrote: »
    I mainly hope that when ZOS reflects on how the event went, they see that if you hype up something it needs to feel rewarding instead of a chore.

    For me it feels like they put a wall to lock me out of the other half of a chapter that I already paid for, while I was actually initally looking forward to the event. And I need to grind fetch quests to get in.

    Out of spite they'll probably never do an event again, blaming the player base for not understanding the vision they had.

    We are taking all feedback (not out of spite) regarding the event to our teams for review and how to do larger scale events like this better in the future. The goal is to meet player demand for new types of content. This multi-phase event is our first time doing something this complex and there are plenty of learnings we are taking away for the next time.

    I’ll admit, I’m one of the players who had no issues with the old Chapter model. I tend to have a “don’t fix what ain’t broke” stance.

    While I see that the team wants to try new things, the fact that it came at the expense of predictability was a massive leap backwards for me. We’ve been getting “we have fun things coming, stay tuned!” for over a year at this point, and it’s completely frustrating. There was some comfort in knowing that we could expect certain things on a schedule.
    Seriously, there are only two things we know are coming, and even then it’s *eventually* coming some unspecified time in the future: Crossplay (in some nebulous form) and Overland Difficulty (in some nebulous form). We don’t even know that we will ever get anything else like combat balance, new zones, new Classes, or anything of the like.

    I also disagree with the idea that this event needs to be enforced on players whether they want it or not. The invaded Delves and Public Dungeons are actively preventing players from doing certain quests or achievements, and the only solution is “well, just wait for an unspecified time until it’s back to normal.” The dailies given on Solstice and Stirk also directly spoil the last quest from Solstice part 1 by revealing a certain character died. Even the reveal of the wall showed off a certain character who came back from the dead. Again.

    In the previous model, the Q2 story was not a hard requirement for the Q4 story (so it didn’t need to be spoiled for players who did not have the disposable income to get it on release), and the reveal events showed off how it was connected without directly spoiling it (and they actually revealed things, but that’s a different issue). The Chapter event, while also feeling contrived by filling a random bar, was at least rewarding and didn’t require blocking quest or achievement progress in other zones.
    In short, before we felt like we mostly got what we paid for. Now, a lot of players feel like they paid more for less.

    The players need a January reveal that will tell us some big things we can expect to see at some point that year if we are expected to pay money for them. It doesn’t need to release immediately, but we can not have another year of “pay us $50 and maybe by the end of the year you’ll know what you paid for and if it was worth it.”

    Just wanted to thank you for the feedback here. Totally get the perspective and will get this to the powers that be, especially as we get ready for next year.
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • Skorro
    Skorro
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    ZOS_Kevin wrote: »
    duagloth wrote: »
    Katheriah wrote: »
    I mainly hope that when ZOS reflects on how the event went, they see that if you hype up something it needs to feel rewarding instead of a chore.

    For me it feels like they put a wall to lock me out of the other half of a chapter that I already paid for, while I was actually initally looking forward to the event. And I need to grind fetch quests to get in.

    Out of spite they'll probably never do an event again, blaming the player base for not understanding the vision they had.

    We are taking all feedback (not out of spite) regarding the event to our teams for review and how to do larger scale events like this better in the future. The goal is to meet player demand for new types of content. This multi-phase event is our first time doing something this complex and there are plenty of learnings we are taking away for the next time.

    But to @Katheriah point, we have and will continue to share the feedback around having a rewarding experience with events.

    @ZOS_Kevin there's a lovely big house you guys showed in the solstice zone that you guys could perhaps gift pass holders as an olive branch 🙃

    ... And perhaps something slightly less big and lovely for us plebs working from Stirk?
  • Syldras
    Syldras
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    Syldras wrote: »
    The whole issue should be fixed not by deactivating the daily quests, dig sites and wayshrines for the East, but by activating the "Crossing the Wall" quest (main story quest #6) and letting us get access to the East officially. Everything already seems to be ready on the East anyway, why prolong the whole thing artificially for another 2 weeks? People don't believe in the percentages being correct or care for that server competition anyway.

    Event quests could still remain active for the coming 3 weeks for people who like to do them and want the collectibles.

    The only way I see it so zos wouldn't loose a face that badly. Admit the event was a mistake that would be improved upon, and let people access the zone without fear of repercussion. Because the only activity this month that's actually uniting the playerbase was actually helping others to cross the wall instead of fighting for fat and sap drops.

    It would also be the easiest and fastest way to fix the whole issues there are now with antiquities, daily quests, some people already farming stuff on the other side, etc. Of course they could revert drops and achievements and deactivate some quests and antiquities and whatnot, but that sounds like a lot of work - and on top of it it could lead to even more new problems. It would be easiest to just give everyone access now, officially.
    @Syldras | PC | EU
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  • Tyralbin
    Tyralbin
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    tvewriomtz81.png
    This is odd I cannot see anything on the eastern side?
    Edited by Tyralbin on October 28, 2025 9:01PM
    Live a little love a lot send all your gold to this Imperials pot.
  • licenturion
    licenturion
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    Tyralbin wrote: »
    tvewriomtz81.png
    This is odd I cannot see anything on the eastern side?

    That's weird. I can still see all the icons of stuff I passed by in the east.

    But they removed the wayshrines. Bugs go on for months on end. But this get patched within 24 hours with hotfixes and emergency updates. How dare we have fun!

    Now we can wait again for 2 weeks and stare at a progress bar. Yaaaay!

    I have 2000+ hours on ESO and I loved this game but this year they have done everything to alienate me as a player. This drip feed content pass model is not working for me. This year is what for me feels personally the most low effort zone they released so far. And this whole split zone and boring events is the pinnacle of anti-fun. If this seasonal drip feed doesn't improve I will just play 1 month a year at the end of a year for a steep discount and I can keep my 'chapter' cadence like the good old times and have actual fun instead of frustation.
    Edited by licenturion on October 28, 2025 9:56PM
  • katanagirl1
    katanagirl1
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    ✭✭✭✭✭
    ZOS_Kevin wrote: »
    duagloth wrote: »
    Katheriah wrote: »
    I mainly hope that when ZOS reflects on how the event went, they see that if you hype up something it needs to feel rewarding instead of a chore.

    For me it feels like they put a wall to lock me out of the other half of a chapter that I already paid for, while I was actually initally looking forward to the event. And I need to grind fetch quests to get in.

    Out of spite they'll probably never do an event again, blaming the player base for not understanding the vision they had.

    We are taking all feedback (not out of spite) regarding the event to our teams for review and how to do larger scale events like this better in the future. The goal is to meet player demand for new types of content. This multi-phase event is our first time doing something this complex and there are plenty of learnings we are taking away for the next time.

    I’ll admit, I’m one of the players who had no issues with the old Chapter model. I tend to have a “don’t fix what ain’t broke” stance.

    While I see that the team wants to try new things, the fact that it came at the expense of predictability was a massive leap backwards for me. We’ve been getting “we have fun things coming, stay tuned!” for over a year at this point, and it’s completely frustrating. There was some comfort in knowing that we could expect certain things on a schedule.
    Seriously, there are only two things we know are coming, and even then it’s *eventually* coming some unspecified time in the future: Crossplay (in some nebulous form) and Overland Difficulty (in some nebulous form). We don’t even know that we will ever get anything else like combat balance, new zones, new Classes, or anything of the like.

    I also disagree with the idea that this event needs to be enforced on players whether they want it or not. The invaded Delves and Public Dungeons are actively preventing players from doing certain quests or achievements, and the only solution is “well, just wait for an unspecified time until it’s back to normal.” The dailies given on Solstice and Stirk also directly spoil the last quest from Solstice part 1 by revealing a certain character died. Even the reveal of the wall showed off a certain character who came back from the dead. Again.

    In the previous model, the Q2 story was not a hard requirement for the Q4 story (so it didn’t need to be spoiled for players who did not have the disposable income to get it on release), and the reveal events showed off how it was connected without directly spoiling it (and they actually revealed things, but that’s a different issue). The Chapter event, while also feeling contrived by filling a random bar, was at least rewarding and didn’t require blocking quest or achievement progress in other zones.
    In short, before we felt like we mostly got what we paid for. Now, a lot of players feel like they paid more for less.

    The players need a January reveal that will tell us some big things we can expect to see at some point that year if we are expected to pay money for them. It doesn’t need to release immediately, but we can not have another year of “pay us $50 and maybe by the end of the year you’ll know what you paid for and if it was worth it.”

    Yes, I totally agree. The complaints about the chapters being “formulaic” led to this. I liked knowing what I was paying for and when I was going to get it and not having to wait for it. Now we are six months into this Season thing and it’s like I have practically nothing to show for it. What we have gotten has been broken every step of the way.

    Bring the chapters back.
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  • Islyn
    Islyn
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    ZOS_Kevin wrote: »
    We are still investigating this. This was not intended behavior. In the meantime, the workaround is to abandon the digsite and rescry. We know this is not ideal. But until we have a working fix, this is the best solution if you run into the issue.

    I wish I knew why they even did this, this way. It's terrible. ESO is just ctd.
    Member of the Old Guard - Closed Betas 2013
  • redlink1979
    redlink1979
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    Got a digging site on the other side of the wall yesterday. Came here hopping to find a solution, will try the suggested work around
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
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