Frankly, I would probably quit and not look back if subclassing was removed now.
Besides PVP sub-classing isn't a issue for any other aspect of this game.
If you still want a "pure" class you can still have one and it won't effect your game play.
Just say what this is really about and that's PVP.
Runswithtrees wrote: »I like making elemental builds. So i love Sub Classing. In reference to PVP Everyryone has a different "Meta" build, yet everyone claims a different build is the OP build. Thats called balance. When no one really knows what's best....thats when the game gets fun in my opinion. PVE needs more boss/monster bonuses spread out to add unique builds that still meet the DPS requirements for content.
JaxontheUnfortunate wrote: »I would say temporarily roll it back and rework it through pts cycles then reintroduce it to live when it’s actually ready, instead of “testing in prod” as it were.
YandereGirlfriend wrote: »i think the cat's out of the bag and there's no going back.
that said, i hate the idea that we'll never get a new class, because with subclassing, that idea seems dead. so, if we had to do it all over again, i'd say no to subclassing and yes to a new class, but i just think it's too late
What exactly is the logic that subclassing means no new classes? That doesn't add up.
well, idk, it just seems unlikely now. maybe in a couple of years we'll have a new class? but i'm thinking -- why would zos release a new class? how would that work? a class that would immediately be subclassed? a class that would be a pure class that we'd play for a while, but would struggle to perform similarly as a subclass build? i feel like there are a lot of sticky points now to having a new class. they could release a new class, idk. but it immediately brings a lot of questions to my mind about how it would mix with subclassing. anyway, i'm sure there's an argument to be made that they'll of course release a new class, i just don't see it as being likely.
YandereGirlfriend wrote: »i think the cat's out of the bag and there's no going back.
that said, i hate the idea that we'll never get a new class, because with subclassing, that idea seems dead. so, if we had to do it all over again, i'd say no to subclassing and yes to a new class, but i just think it's too late
What exactly is the logic that subclassing means no new classes? That doesn't add up.
well, idk, it just seems unlikely now. maybe in a couple of years we'll have a new class? but i'm thinking -- why would zos release a new class? how would that work? a class that would immediately be subclassed? a class that would be a pure class that we'd play for a while, but would struggle to perform similarly as a subclass build? i feel like there are a lot of sticky points now to having a new class. they could release a new class, idk. but it immediately brings a lot of questions to my mind about how it would mix with subclassing. anyway, i'm sure there's an argument to be made that they'll of course release a new class, i just don't see it as being likely.
I totally agree with your comment here. What would a new class mean anymore? Just a shell to subclass with no identity.
New classes have always been strong at the start but it would not be fair on all other pure classes that have been nerfed to have a new pure class suddenly be the strongest.
YandereGirlfriend wrote: »i think the cat's out of the bag and there's no going back.
that said, i hate the idea that we'll never get a new class, because with subclassing, that idea seems dead. so, if we had to do it all over again, i'd say no to subclassing and yes to a new class, but i just think it's too late
What exactly is the logic that subclassing means no new classes? That doesn't add up.
well, idk, it just seems unlikely now. maybe in a couple of years we'll have a new class? but i'm thinking -- why would zos release a new class? how would that work? a class that would immediately be subclassed? a class that would be a pure class that we'd play for a while, but would struggle to perform similarly as a subclass build? i feel like there are a lot of sticky points now to having a new class. they could release a new class, idk. but it immediately brings a lot of questions to my mind about how it would mix with subclassing. anyway, i'm sure there's an argument to be made that they'll of course release a new class, i just don't see it as being likely.
I totally agree with your comment here. What would a new class mean anymore? Just a shell to subclass with no identity.
New classes have always been strong at the start but it would not be fair on all other pure classes that have been nerfed to have a new pure class suddenly be the strongest.
ESO_player123 wrote: »JaxontheUnfortunate wrote: »I would say temporarily roll it back and rework it through pts cycles then reintroduce it to live when it’s actually ready, instead of “testing in prod” as it were.
That would be terrible. People spent time leveling skill lines.
BardokRedSnow wrote: »ESO_player123 wrote: »JaxontheUnfortunate wrote: »I would say temporarily roll it back and rework it through pts cycles then reintroduce it to live when it’s actually ready, instead of “testing in prod” as it were.
That would be terrible. People spent time leveling skill lines.
People also spent time playing this game the way its been before subclassing for over a decade. This is a poor argument.
BXR_Lonestar wrote: »The alternative is to bring subclassing more into balance, which is going to make all of the fun builds you guys are enjoying right now much weaker. Will you still enjoy subclassing then?
spartaxoxo wrote: »BardokRedSnow wrote: »ESO_player123 wrote: »JaxontheUnfortunate wrote: »I would say temporarily roll it back and rework it through pts cycles then reintroduce it to live when it’s actually ready, instead of “testing in prod” as it were.
That would be terrible. People spent time leveling skill lines.
People also spent time playing this game the way its been before subclassing for over a decade. This is a poor argument.
And their gameplay style has not been deleted. So, no, it's not. Live service games change. They trend towards balance not removal of major systems. It's reasonable to expect subclassing to better balanced, imo. But, I very seriously doubt they would disrespect players by removing it.
BardokRedSnow wrote: »spartaxoxo wrote: »BardokRedSnow wrote: »ESO_player123 wrote: »JaxontheUnfortunate wrote: »I would say temporarily roll it back and rework it through pts cycles then reintroduce it to live when it’s actually ready, instead of “testing in prod” as it were.
That would be terrible. People spent time leveling skill lines.
People also spent time playing this game the way its been before subclassing for over a decade. This is a poor argument.
And their gameplay style has not been deleted. So, no, it's not. Live service games change. They trend towards balance not removal of major systems. It's reasonable to expect subclassing to better balanced, imo. But, I very seriously doubt they would disrespect players by removing it.
They nerfed multiple classes day one to make subclassing more appealing if you want to stay at the top of your game... this is a disingenuous take.
spartaxoxo wrote: »BardokRedSnow wrote: »spartaxoxo wrote: »BardokRedSnow wrote: »ESO_player123 wrote: »JaxontheUnfortunate wrote: »I would say temporarily roll it back and rework it through pts cycles then reintroduce it to live when it’s actually ready, instead of “testing in prod” as it were.
That would be terrible. People spent time leveling skill lines.
People also spent time playing this game the way its been before subclassing for over a decade. This is a poor argument.
And their gameplay style has not been deleted. So, no, it's not. Live service games change. They trend towards balance not removal of major systems. It's reasonable to expect subclassing to better balanced, imo. But, I very seriously doubt they would disrespect players by removing it.
They nerfed multiple classes day one to make subclassing more appealing if you want to stay at the top of your game... this is a disingenuous take.
Comparing nerfing to deleting entirely is disingenuous. Pure classes got nerfed. They did not get deleted. The equivalent argument is for subclassing to be nerfed, not the entire deletion of subclassing.
I'm in complete favor of balancing updates. I'm completely against total deletion.
BardokRedSnow wrote: »spartaxoxo wrote: »BardokRedSnow wrote: »ESO_player123 wrote: »JaxontheUnfortunate wrote: »I would say temporarily roll it back and rework it through pts cycles then reintroduce it to live when it’s actually ready, instead of “testing in prod” as it were.
That would be terrible. People spent time leveling skill lines.
People also spent time playing this game the way its been before subclassing for over a decade. This is a poor argument.
And their gameplay style has not been deleted. So, no, it's not. Live service games change. They trend towards balance not removal of major systems. It's reasonable to expect subclassing to better balanced, imo. But, I very seriously doubt they would disrespect players by removing it.
They nerfed multiple classes day one to make subclassing more appealing if you want to stay at the top of your game... this is a disingenuous take. It may not be "deleted" but you can't roll back a built in concept, that is class identity, that's existed since the game was conceived. Saying that their playstyle isnt deleted when people decide who they'll play with in the case of pve based on their playstyle, and in the case of pvp you need to stay competitive by being current on new features, is just blindly ignoring the social aspect of the game. You can choose to ignore the changes, but that doesn't mean doing so is viable or enjoyable. For many who wish to play with others, or enjoy pvp, this does actually effectively delete their playstyle, a part of that is the effectiveness of what you're doing. Ignoring that aspect of the game is straight up lying about the nature of it, especially in an mmo. Few wanna play a pure DK or Nightblade when it means getting stomped in pvp because you dont wanna press and hold beam, all because zos doesn't know what to do with their game or how to balance it. Ive been a DK since beta on every account, I think that people who have been with this game for over a decade take precedent, and the dying player count suggests the same.
Live service games change is an irrelevant comment, games change period, the changes aren't supposed to alienate the main playerbase youve had over a decade and change the core of what that game was, and pretty much every time it does, that live service game dies. Helldivers is a good example of that, every time they make a bad change people stop playing till its fixed. Difference is Arrowhead listens to their fanbase and fixes their issues.
Discussing whether they will or not delete subclassing isn't really important either. I doubt they will which is why I voted the way I did, but they absolutely should, or severely nerf the concept entirely like weaken the subclass skills and passives compared to them being used by the actual class.
If WoW didn't even do this, not sure why they thought they should. They didn't even let scripts breathe before throwing in such a game altering feature.
BardokRedSnow wrote: »spartaxoxo wrote: »BardokRedSnow wrote: »ESO_player123 wrote: »JaxontheUnfortunate wrote: »I would say temporarily roll it back and rework it through pts cycles then reintroduce it to live when it’s actually ready, instead of “testing in prod” as it were.
That would be terrible. People spent time leveling skill lines.
People also spent time playing this game the way its been before subclassing for over a decade. This is a poor argument.
And their gameplay style has not been deleted. So, no, it's not. Live service games change. They trend towards balance not removal of major systems. It's reasonable to expect subclassing to better balanced, imo. But, I very seriously doubt they would disrespect players by removing it.
They nerfed multiple classes day one to make subclassing more appealing if you want to stay at the top of your game... this is a disingenuous take. It may not be "deleted" but you can't roll back a built in concept, that is class identity, that's existed since the game was conceived. Saying that their playstyle isnt deleted when people decide who they'll play with in the case of pve based on their playstyle, and in the case of pvp you need to stay competitive by being current on new features, is just blindly ignoring the social aspect of the game. You can choose to ignore the changes, but that doesn't mean doing so is viable or enjoyable. For many who wish to play with others, or enjoy pvp, this does actually effectively delete their playstyle, a part of that is the effectiveness of what you're doing. Ignoring that aspect of the game is straight up lying about the nature of it, especially in an mmo. Few wanna play a pure DK or Nightblade when it means getting stomped in pvp because you dont wanna press and hold beam, all because zos doesn't know what to do with their game or how to balance it. Ive been a DK since beta on every account, I think that people who have been with this game for over a decade take precedent, and the dying player count suggests the same.
Live service games change is an irrelevant comment, games change period, the changes aren't supposed to alienate the main playerbase youve had over a decade and change the core of what that game was, and pretty much every time it does, that live service game dies. Helldivers is a good example of that, every time they make a bad change people stop playing till its fixed. Difference is Arrowhead listens to their fanbase and fixes their issues.
Discussing whether they will or not delete subclassing isn't really important either. I doubt they will which is why I voted the way I did, but they absolutely should, or severely nerf the concept entirely like weaken the subclass skills and passives compared to them being used by the actual class.
If WoW didn't even do this, not sure why they thought they should. They didn't even let scripts breathe before throwing in such a game altering feature.
The question is if they should rollback subclassing not if they will. You should have voted yes. Denying to do something you should doesnt mean you shouldnt anymore. Because players dont vote that ZOS should rollback because they think ZOS wont there wont be a majority in poll that ZOS should rollback