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Would you be okay with Subclassing being rolled back?

  • fizzybeef
    fizzybeef
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    Yes. I think it would be best for the game if subclassing was removed.
    chokehold wrote: »
    Frankly, I would probably quit and not look back if subclassing was removed now.

    You dont need to lie here they are not gonna chanhe it back anyway. And even IF, you would accept it like the good customers we all are and accept all the stuff being done to us 😘
  • johnjetau
    johnjetau
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    Besides PVP sub-classing isn't a issue for any other aspect of this game.
    If you still want a "pure" class you can still have one and it won't effect your game play.
    Just say what this is really about and that's PVP.
    :#
  • fizzybeef
    fizzybeef
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    Yes. I think it would be best for the game if subclassing was removed.
    johnjetau wrote: »
    Besides PVP sub-classing isn't a issue for any other aspect of this game.
    If you still want a "pure" class you can still have one and it won't effect your game play.
    Just say what this is really about and that's PVP.
    :#

    wont effect your gameplay except that pure classes are weaker 😂
  • Iriidius
    Iriidius
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    Yes. I think it would be best for the game if subclassing was removed.
    I like making elemental builds. So i love Sub Classing. In reference to PVP Everyryone has a different "Meta" build, yet everyone claims a different build is the OP build. Thats called balance. When no one really knows what's best....thats when the game gets fun in my opinion. PVE needs more boss/monster bonuses spread out to add unique builds that still meet the DPS requirements for content.

    Except every „goodPvPr“ knows what is best.
    Metachaser claiming another build is meta just pretend to be more skilled (than their opponent wearing that other build).
    There is no balance.
  • JaxontheUnfortunate
    JaxontheUnfortunate
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    Yes. I think it would be best for the game if subclassing was removed.
    I would say temporarily roll it back and rework it through pts cycles then reintroduce it to live when it’s actually ready, instead of “testing in prod” as it were.
  • ESO_player123
    ESO_player123
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    No. Despite any problems with subclassing, I think it's better if it stays and its issues get addressed.
    I would say temporarily roll it back and rework it through pts cycles then reintroduce it to live when it’s actually ready, instead of “testing in prod” as it were.

    That would be terrible. People spent time leveling skill lines.
  • Recent
    Recent
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    Other
    CoronHR wrote: »
    CoronHR wrote: »
    i think the cat's out of the bag and there's no going back.

    that said, i hate the idea that we'll never get a new class, because with subclassing, that idea seems dead. so, if we had to do it all over again, i'd say no to subclassing and yes to a new class, but i just think it's too late

    What exactly is the logic that subclassing means no new classes? That doesn't add up.

    well, idk, it just seems unlikely now. maybe in a couple of years we'll have a new class? but i'm thinking -- why would zos release a new class? how would that work? a class that would immediately be subclassed? a class that would be a pure class that we'd play for a while, but would struggle to perform similarly as a subclass build? i feel like there are a lot of sticky points now to having a new class. they could release a new class, idk. but it immediately brings a lot of questions to my mind about how it would mix with subclassing. anyway, i'm sure there's an argument to be made that they'll of course release a new class, i just don't see it as being likely.

    I totally agree with your comment here. What would a new class mean anymore? Just a shell to subclass with no identity.
    New classes have always been strong at the start but it would not be fair on all other pure classes that have been nerfed to have a new pure class suddenly be the strongest.

  • Kendaric
    Kendaric
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    No. Despite any problems with subclassing, I think it's better if it stays and its issues get addressed.
    Recent wrote: »
    CoronHR wrote: »
    CoronHR wrote: »
    i think the cat's out of the bag and there's no going back.

    that said, i hate the idea that we'll never get a new class, because with subclassing, that idea seems dead. so, if we had to do it all over again, i'd say no to subclassing and yes to a new class, but i just think it's too late

    What exactly is the logic that subclassing means no new classes? That doesn't add up.

    well, idk, it just seems unlikely now. maybe in a couple of years we'll have a new class? but i'm thinking -- why would zos release a new class? how would that work? a class that would immediately be subclassed? a class that would be a pure class that we'd play for a while, but would struggle to perform similarly as a subclass build? i feel like there are a lot of sticky points now to having a new class. they could release a new class, idk. but it immediately brings a lot of questions to my mind about how it would mix with subclassing. anyway, i'm sure there's an argument to be made that they'll of course release a new class, i just don't see it as being likely.

    I totally agree with your comment here. What would a new class mean anymore? Just a shell to subclass with no identity.
    New classes have always been strong at the start but it would not be fair on all other pure classes that have been nerfed to have a new pure class suddenly be the strongest.

    Well, they could potentially just add "class" skill lines, which I'd be fine with personally. Complete classes would also still be possible, it's not like your class choice was that meaningful before. Heck, I could have created my first character with any class and it would have largely felt the same since I use exclusively guild and weapon skills on him, no class skills at all.
    So, class was essentially meaningless from the beginning.
    The first time I've actually used class skills was when Warden came out with Morrowind. And even my Wardens rely mostly on weapon skills. The only reason I level my class lines was and still is for the passives, which means I usually take a single skill from a class line and slot it somewhere on the bar (most likely slot 5) and never use it. Once all the passives I want from that line I'll respec out of the skill.
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
    • tomofhyrule
      tomofhyrule
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      Recent wrote: »
      CoronHR wrote: »
      CoronHR wrote: »
      i think the cat's out of the bag and there's no going back.

      that said, i hate the idea that we'll never get a new class, because with subclassing, that idea seems dead. so, if we had to do it all over again, i'd say no to subclassing and yes to a new class, but i just think it's too late

      What exactly is the logic that subclassing means no new classes? That doesn't add up.

      well, idk, it just seems unlikely now. maybe in a couple of years we'll have a new class? but i'm thinking -- why would zos release a new class? how would that work? a class that would immediately be subclassed? a class that would be a pure class that we'd play for a while, but would struggle to perform similarly as a subclass build? i feel like there are a lot of sticky points now to having a new class. they could release a new class, idk. but it immediately brings a lot of questions to my mind about how it would mix with subclassing. anyway, i'm sure there's an argument to be made that they'll of course release a new class, i just don't see it as being likely.

      I totally agree with your comment here. What would a new class mean anymore? Just a shell to subclass with no identity.
      New classes have always been strong at the start but it would not be fair on all other pure classes that have been nerfed to have a new pure class suddenly be the strongest.

      I will say that Subclassing does open one fun door for a new Class: each Class can now be considered as a set of three skill lines, so a new Class is essentially adding three interchangeable lines players could use. The biggest complaint we had before was that a new Class meant needing to start a new character, but now you totally could take those lines on an existing character (or build a new one if you’re me and totally want to make a new character for it). This also means that they wouldn’t need to add new character slots if they don’t have the data space for it, even though I do think they should.

      There are a lot of fun ideas, but I do like the idea of a Dwemer Artificer with lines for summoning automata, traps and grenades, and tonal magic. It’d fit very nicely in the lore, offer tantalizing hints to the greatest series mystery without solving a thing, and also would allow players to further play with their builds. One of the most common requests from players is a “Bard” class like in D&D, except that’s not really a thing in the TES series, and a Class requires three lines and the capability to do all roles… but taking a single line of Tonal Magic to Subclass in might be exactly what people have in mind…

      I’ll admit - I want a new Class more than anything. 2025 was a year of disappointment, and really only a new Class that I could explore would get me excited enough to throw down money for next year.

      My big issue though is the fact that the current game balance is so appallingly bad, that adding anything new would just be adding gasoline to the fire. But I also don’t think the game could afford another year of nothing new while they balance things, considering how this year was received.
    • Smitch_59
      Smitch_59
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      I don't care. I don't use it. It doesn't bother me.
      By Azura, by Azura, by Azura!
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