Frankly, I would probably quit and not look back if subclassing was removed now.
Besides PVP sub-classing isn't a issue for any other aspect of this game.
If you still want a "pure" class you can still have one and it won't effect your game play.
Just say what this is really about and that's PVP.
Runswithtrees wrote: »I like making elemental builds. So i love Sub Classing. In reference to PVP Everyryone has a different "Meta" build, yet everyone claims a different build is the OP build. Thats called balance. When no one really knows what's best....thats when the game gets fun in my opinion. PVE needs more boss/monster bonuses spread out to add unique builds that still meet the DPS requirements for content.
JaxontheUnfortunate wrote: »I would say temporarily roll it back and rework it through pts cycles then reintroduce it to live when it’s actually ready, instead of “testing in prod” as it were.
YandereGirlfriend wrote: »i think the cat's out of the bag and there's no going back.
that said, i hate the idea that we'll never get a new class, because with subclassing, that idea seems dead. so, if we had to do it all over again, i'd say no to subclassing and yes to a new class, but i just think it's too late
What exactly is the logic that subclassing means no new classes? That doesn't add up.
well, idk, it just seems unlikely now. maybe in a couple of years we'll have a new class? but i'm thinking -- why would zos release a new class? how would that work? a class that would immediately be subclassed? a class that would be a pure class that we'd play for a while, but would struggle to perform similarly as a subclass build? i feel like there are a lot of sticky points now to having a new class. they could release a new class, idk. but it immediately brings a lot of questions to my mind about how it would mix with subclassing. anyway, i'm sure there's an argument to be made that they'll of course release a new class, i just don't see it as being likely.
YandereGirlfriend wrote: »i think the cat's out of the bag and there's no going back.
that said, i hate the idea that we'll never get a new class, because with subclassing, that idea seems dead. so, if we had to do it all over again, i'd say no to subclassing and yes to a new class, but i just think it's too late
What exactly is the logic that subclassing means no new classes? That doesn't add up.
well, idk, it just seems unlikely now. maybe in a couple of years we'll have a new class? but i'm thinking -- why would zos release a new class? how would that work? a class that would immediately be subclassed? a class that would be a pure class that we'd play for a while, but would struggle to perform similarly as a subclass build? i feel like there are a lot of sticky points now to having a new class. they could release a new class, idk. but it immediately brings a lot of questions to my mind about how it would mix with subclassing. anyway, i'm sure there's an argument to be made that they'll of course release a new class, i just don't see it as being likely.
I totally agree with your comment here. What would a new class mean anymore? Just a shell to subclass with no identity.
New classes have always been strong at the start but it would not be fair on all other pure classes that have been nerfed to have a new pure class suddenly be the strongest.
YandereGirlfriend wrote: »i think the cat's out of the bag and there's no going back.
that said, i hate the idea that we'll never get a new class, because with subclassing, that idea seems dead. so, if we had to do it all over again, i'd say no to subclassing and yes to a new class, but i just think it's too late
What exactly is the logic that subclassing means no new classes? That doesn't add up.
well, idk, it just seems unlikely now. maybe in a couple of years we'll have a new class? but i'm thinking -- why would zos release a new class? how would that work? a class that would immediately be subclassed? a class that would be a pure class that we'd play for a while, but would struggle to perform similarly as a subclass build? i feel like there are a lot of sticky points now to having a new class. they could release a new class, idk. but it immediately brings a lot of questions to my mind about how it would mix with subclassing. anyway, i'm sure there's an argument to be made that they'll of course release a new class, i just don't see it as being likely.
I totally agree with your comment here. What would a new class mean anymore? Just a shell to subclass with no identity.
New classes have always been strong at the start but it would not be fair on all other pure classes that have been nerfed to have a new pure class suddenly be the strongest.
ESO_player123 wrote: »JaxontheUnfortunate wrote: »I would say temporarily roll it back and rework it through pts cycles then reintroduce it to live when it’s actually ready, instead of “testing in prod” as it were.
That would be terrible. People spent time leveling skill lines.
BardokRedSnow wrote: »ESO_player123 wrote: »JaxontheUnfortunate wrote: »I would say temporarily roll it back and rework it through pts cycles then reintroduce it to live when it’s actually ready, instead of “testing in prod” as it were.
That would be terrible. People spent time leveling skill lines.
People also spent time playing this game the way its been before subclassing for over a decade. This is a poor argument.