I'm sure many players enjoy Beam as a play style without even building crux, and with 0 crux it is weaker than other skills.
I would buff the base damage because "0 crux = useless skill" right now, and if anything I would nerf the bonus given by crux.
TX12001rwb17_ESO wrote: »Why not just make it so Fatecarver cannot deal critical damage like Zaan's another beam that cannot deal critical damage.
spartaxoxo wrote: »I think they need to undo the awful u35 aoe nerfs before touching beam, personally.
Yeah, just nerfing the beam at this point would have the knock-on effect of making certain 'modern' trifectas harder to achieve (compared to those who got them with the availability of beam in its various iterations - beam/flail has been adjusted a number of times - or got them pre-U35).
The change to direct damage on the beam, endless stream of nerfschanges to Azureblight and the most recent u-turn on the power granted by certain skills that could be subclassed already did that (set prog groups back every single patch), we don't need more of that.
Furthermore it goes against the grain; the latest trial should be the most difficult to prog, previous ones should get easier as the game progresses, not harder.
The fact that none of this is mentioned in the 'nerf beam' posts tells me that those asking for nerfs for are either not progging themselves hence not caring one bit about deleterious effects on other groups of players that currently are (it doesn't even enter their thought process) or they have already finished progging and feel like trials 'naturally' getting easier as the game progresses cheapens their achievements and they don't like that.
They just see something that they perceive as 'unfair' for one reason or another and they want it gone, now, whoever else it is affected be damned.
No consideration for the mechanical implications either, just take it away, now.
Beam damage is "OP" only with 3 crux.
I'm sure many players enjoy Beam as a play style without even building crux, and with 0 crux it is weaker than other skills.
I would buff the base damage because "0 crux = useless skill" right now, and if anything I would nerf the bonus given by crux.
That's the only thing I would change.
For those who say Beam is OP in PvP, and know I said I rarely participate in PvP... I duel, and I dueled many arcanists, and I don't find them OP. If you stay close to the arcanist and constantly go to its back, its Beam means its death.
I have an arcanist crux builder myself for BattleGrounds and it's just to give support, I am always low on the Kills list.
If an arcanist always beat you in PvP - it's a skill matter; it's a good player, just that.
For PvE - see first paragraph.
Avran_Sylt wrote: »They should add or rework some of the skills in the classes so they can add area damage options for classes. Some classes do not have anything for this purpose. Yes we can subclass into Arcanist beam but why not add more options?
Yesssss, let me mark multiple enemies with Mark Target as a Nightblade and mirror Single target damage between them all!