Beam does too much

  • BasP
    BasP
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    SkaiFaith wrote: »
    I'm sure many players enjoy Beam as a play style without even building crux, and with 0 crux it is weaker than other skills.
    I would buff the base damage because "0 crux = useless skill" right now, and if anything I would nerf the bonus given by crux.

    The thing is, even without any Crux it deals more DPS than most other ranged spammables (that often only hit one target). While I can get behind nerfing the bonus given by Crux, increasing its base damage at the same time would still make it OP in my book. Unless other skills are buffed even more, I suppose.

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  • Ishtarknows
    Ishtarknows
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    Why not just make it so Fatecarver cannot deal critical damage like Zaan's another beam that cannot deal critical damage.

    Zaan's is a set proc (and set procs don't crit), it beams for free whenever the requirements are met. It's more like Pillar of Nirn or Aegis Caller in that respect than Fatecarver which is a cast channelled skill that costs resources and that a bash can stop and give you a cool down on using again.
    Edited by Ishtarknows on October 1, 2025 5:52PM
  • percept
    percept
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    ApoAlaia wrote: »
    spartaxoxo wrote: »
    I think they need to undo the awful u35 aoe nerfs before touching beam, personally.

    Yeah, just nerfing the beam at this point would have the knock-on effect of making certain 'modern' trifectas harder to achieve (compared to those who got them with the availability of beam in its various iterations - beam/flail has been adjusted a number of times - or got them pre-U35).

    The change to direct damage on the beam, endless stream of nerfschanges to Azureblight and the most recent u-turn on the power granted by certain skills that could be subclassed already did that (set prog groups back every single patch), we don't need more of that.

    Furthermore it goes against the grain; the latest trial should be the most difficult to prog, previous ones should get easier as the game progresses, not harder.

    The fact that none of this is mentioned in the 'nerf beam' posts tells me that those asking for nerfs for are either not progging themselves hence not caring one bit about deleterious effects on other groups of players that currently are (it doesn't even enter their thought process) or they have already finished progging and feel like trials 'naturally' getting easier as the game progresses cheapens their achievements and they don't like that.

    They just see something that they perceive as 'unfair' for one reason or another and they want it gone, now, whoever else it is affected be damned.

    No consideration for the mechanical implications either, just take it away, now.

    Beam is a very clear outlier compared to other skills and combos. It is objectively op when compared to other options. Imo a balanced mmorpg is healthier for everyone.

    There's many ways the devs that don't listen to feedback can balance the game. Nerf buff IDC, just make it fair
  • percept
    percept
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    SkaiFaith wrote: »
    Beam damage is "OP" only with 3 crux.
    I'm sure many players enjoy Beam as a play style without even building crux, and with 0 crux it is weaker than other skills.
    I would buff the base damage because "0 crux = useless skill" right now, and if anything I would nerf the bonus given by crux.
    That's the only thing I would change.

    For those who say Beam is OP in PvP, and know I said I rarely participate in PvP... I duel, and I dueled many arcanists, and I don't find them OP. If you stay close to the arcanist and constantly go to its back, its Beam means its death.
    I have an arcanist crux builder myself for BattleGrounds and it's just to give support, I am always low on the Kills list.

    If an arcanist always beat you in PvP - it's a skill matter; it's a good player, just that.
    For PvE - see first paragraph.

    I don't think beam being improperly played is a fair concern. Interestingly beam with no crux is a pretty balanced aoe ability lol
  • kotisovich
    kotisovich
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    Avran_Sylt wrote: »
    Treeshka wrote: »
    They should add or rework some of the skills in the classes so they can add area damage options for classes. Some classes do not have anything for this purpose. Yes we can subclass into Arcanist beam but why not add more options?

    Yesssss, let me mark multiple enemies with Mark Target as a Nightblade and mirror Single target damage between them all!

    And make it invisible for enemies, would be perfect
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