The Official Vengeance Test Campaign Feedback Thread (Test 3)

  • L1re
    L1re
    Soul Shriven
    1) Were you able to successfully get into large-scale battles?
    - no, not really. XBOX NA and XBOX EU are dead as soon as vengeance hits. I've only seen 1 bar once. That should already tell you enough...
    2) Did large-scale battles feel better latency-wise and how combat feels (responsive or not, fun or not, etc.)?
    - I did only have small scale battles and they were much more laggy then usual cyro. E.g. Streak on sorc has a massive delay.
    -
    3) What you think of the simplified abilities?
    - I like that it gives back class identity which has been eliminated with subclassing. honestly tho: the speed of combat, the speed of running and the boring and very comparable skills, make it not very enjoyable.

    4) Did any of your characters become ‘corrupted’ if they leave Cyrodiil mid battle, lost connection, got booted, hit lag, etc? If you encounter character corruption, please provide the following feedback when using /bug in-game.
    - no

    5) What are your initial thoughts on Vengeance Test?
    - I think it's a big step backwards. Skills need to get optimized very quickly otherwise people will stray away from ESO. Vengeance is the best invitation to try other games. It's so boring.
    - I really don't like how zergy it gets with vengeance. I'd rather have some ball group's that can quickly turn the tides of a battle, than the boring reality of "only numbers (of people) matter" in a fight

    6) Do you have any general feedback?
    - why don't you increase base movement speed and make major expedition available? It is SO NERVE-WRACKING SLOW.
    - I might be a subjective opinion but vengeance is much more laggy for me even tho numbers on Xbox NA seem to be down sooo much. I appreciate the effort the team puts into trying to optimize and make it better, it just really does not make me want to play.
  • Lebiez
    Lebiez
    Soul Shriven
    - Do you have any general comments?

    Yes, I saw a lot of people at certain times of the day, but unfortunately there was a bit of lag. I think Zenimax should impose this on PVE and also disable mounts that have special effects. I think there's still room for improvement in this area.

    I invested a lot of time in Cyrodiil to understand and immerse myself in a world that I liked, but Zenimax stole that from me. I also bought all the DLC to be optimized with the latest sets released, and you stole that from me too. I don't even know if there's any way to appeal, but if someone speaks up to defend us, I'll follow them.
  • Red_Nine
    Red_Nine
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    Please consider adjusting the default Vengeance character base movement speed a little higher. Similar to how each character gets 70,000 health, a little speed would go a long way to making these tests a little more bearable. The ultra slow base speed is not fun as most seasoned PvP players are used to at least some speed over the base.
  • Yökarhu
    Yökarhu
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    ZOS_Kevin wrote: »
    This is the official feedback thread for the new Vengeance Test. Please try out the new campaign and let us know what you think! Specific feedback that the team is looking for includes the following:
    • Were you able to successfully get into large-scale battles?
      - yes. Just played tonight and we had so much going on all over the map. I like to play PvP more than Pve so had a good reference point from previous games.
    • Did large-scale battles feel better latency-wise and how combat feels (responsive or not, fun or not, etc.)?
      - I usually get solid 5-25 fps when having a big fight, all my graphics scaled as low as they go, and only essential PvP addons on. Tonight I left all my graphics to PvE settings (High-Ultra) and my fps was around 30 in big fights. Amazing.
      -
    • What you think of the simplified abilities?
      - Easy to understand but boring to use. There is no personal touch. The game didn't feel mine. It felt like playing a simulation. - Hard fixed resurses won't work: healer needs different resources than stamina DD.
      - No CPs makes PvP mains rub their necks with all the champion points they grinded for nothing. (also, almost fell asleep with the slow as heck horse)
    • What are your initial thoughts on Vengeance Test?
      - I love that you guys are taking a long hard look on the Cyrodiil situation. I have always said we should have separate skill morphs and sets for PvP (without fancy visuals but still effective bonuses). But not like this.
      - Over simplification takes the exitement off. It is like being on a poker game and counting all the cards, knowing what others have in their hands. It was fun perfomance wise today, but I don't feel like going back to Cyro untill the event is over.
      - Unite Cyrodiil and IC with a unique playstyle. So PvP has own sets, own morphs on the skills. Changing, interesting rewards (not just the vendors)! PvP dailies have been the same for years, boring and never ending. (adding the monster sets from the bosses was a good touch) Ppl don't care about the telvar, if it is boring or annoying to farm it. IC could be vibrant and Cyro full with people. Players just need a reason to go there: rewarding, fun and engaging games. ^_^

    “Fear leads to anger, anger leads to hate, hate leads to suffering.”
  • acastanza_ESO
    acastanza_ESO
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    ✭✭✭
    Vengeance is an unmitigated disaster of a game mode.
    Nobody but faction stacking zerglings have any interest in playing it. And once those groups have killed a map, the only thing left is gate campers who group the remaining dregs of the zerglings to thirst down any small group trying to do anything.

    You were repeatedly warned that balance was awful from the very beginning and everyone who raised that concern was told, by zos, effectively to drop it.

    Cancel the December test, go back to the drawing board. This is a failure. There's my feedback.
    Edited by acastanza_ESO on September 25, 2025 5:41AM
  • Avxur
    Avxur
    Soul Shriven
    I was able to get into large-scale battles.

    Latency in large-scale battles was okay, but not noticeably better than before. Combat did not feel fun, largely due to the simplified abilities.

    With simplified abilities, battles are a pure numbers game; whichever faction has more players online wins. There are no bomber builds or counterplay options, discouraging people from staying logged in and worsening the overall situation.

    None of my characters became corrupted.

    Initial Thoughts on the Vengeance Test:
    The Vengeance test sounds like a good idea, but in practice, these changes are not enjoyable. The simplified PvP system removes depth, creativity, and build diversity, which makes the experience less fun for everyone and turns it into a numbers game.

    General Feedback:
    If Vengeance fully replaces Gray Host, Cyrodiil will be in trouble. While the forums only represent a small portion of the community, the broader player sentiment toward Vengeance is very negative. For example, my PvP guild, Blue Magic, of over 500 members, has little to no interest in this type of gameplay. The lack of meaningful builds removes uniqueness and creativity, which are core to what makes PvP fun and what makes ESO such an amazing game.
    Avxur — Blue Magic Guildmaster [PC NA | Daggerfall Covenant]
  • BlanketWraith
    BlanketWraith
    Soul Shriven
    Were you able to successfully get into large-scale battles?
    Yes. I was able to get into large scale battles.

    Did large-scale battles feel better latency-wise and how combat feels (responsive or not, fun or not, etc.)?
    Large-scale battles felt better latency wise but combat was not dynamic. Every player is individually meaningless, there is no counterplay to being out-numbered. Every fight felt exactly the same as the last. There seemed to be no actual strategy other than attempt to hold position until more players from your alliance arrive.

    What you think of the simplified abilities?
    Simplified abilities left much to be desired. Some skills seemed to have no practical use in this style of combat. Some classes (like templar) have zero (0) offensive buffs. Fatecarver is yet again overtuned with each tick being more impactful than a Dawnbreaker ultimate. There are very few options for effective burst combos and the lack of meaningful DOTs and AOEs from siege and abilities mean that every battle is just shooting fish in a barrel and not doing all that much. This style of combat was not at all enjoyable for me and my friends, who have loved cyrodiil PvP for a long time.

    What are your initial thoughts on Vengeance Test?
    There have been no meaningful improvements to Vengeance since its initial test. The combat is stagnant and mindless. There is no excitement. It is a pure numbers game with no counterplay. The novelty of these large battles seems to have worn off before a "live" version of this has even launched. Cyrodiil was scarcely populated across the alliances during what is typically a prime time for Gray Host with long queues. The audience this type of Cyrodiil-lite experience appealed to initially has lost interest. Please listen to those of us that have loved Cyrodiil and ESO's PvP systems for years. We are losing hope in this.
  • AngryPenguin
    AngryPenguin
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    Vengeance is a failed game mode. It will be the death of PvP in ESO if ZOS continues down this road. And PvE will die shortly thereafter most likely.
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