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The Official Vengeance Test Campaign Feedback Thread (Test 3)

  • L1re
    L1re
    Soul Shriven
    1) Were you able to successfully get into large-scale battles?
    - no, not really. XBOX NA and XBOX EU are dead as soon as vengeance hits. I've only seen 1 bar once. That should already tell you enough...
    2) Did large-scale battles feel better latency-wise and how combat feels (responsive or not, fun or not, etc.)?
    - I did only have small scale battles and they were much more laggy then usual cyro. E.g. Streak on sorc has a massive delay.
    -
    3) What you think of the simplified abilities?
    - I like that it gives back class identity which has been eliminated with subclassing. honestly tho: the speed of combat, the speed of running and the boring and very comparable skills, make it not very enjoyable.

    4) Did any of your characters become ‘corrupted’ if they leave Cyrodiil mid battle, lost connection, got booted, hit lag, etc? If you encounter character corruption, please provide the following feedback when using /bug in-game.
    - no

    5) What are your initial thoughts on Vengeance Test?
    - I think it's a big step backwards. Skills need to get optimized very quickly otherwise people will stray away from ESO. Vengeance is the best invitation to try other games. It's so boring.
    - I really don't like how zergy it gets with vengeance. I'd rather have some ball group's that can quickly turn the tides of a battle, than the boring reality of "only numbers (of people) matter" in a fight

    6) Do you have any general feedback?
    - why don't you increase base movement speed and make major expedition available? It is SO NERVE-WRACKING SLOW.
    - I might be a subjective opinion but vengeance is much more laggy for me even tho numbers on Xbox NA seem to be down sooo much. I appreciate the effort the team puts into trying to optimize and make it better, it just really does not make me want to play.
  • Lebiez
    Lebiez
    Soul Shriven
    - Do you have any general comments?

    Yes, I saw a lot of people at certain times of the day, but unfortunately there was a bit of lag. I think Zenimax should impose this on PVE and also disable mounts that have special effects. I think there's still room for improvement in this area.

    I invested a lot of time in Cyrodiil to understand and immerse myself in a world that I liked, but Zenimax stole that from me. I also bought all the DLC to be optimized with the latest sets released, and you stole that from me too. I don't even know if there's any way to appeal, but if someone speaks up to defend us, I'll follow them.
  • Red_Nine
    Red_Nine
    ✭✭✭
    Please consider adjusting the default Vengeance character base movement speed a little higher. Similar to how each character gets 70,000 health, a little speed would go a long way to making these tests a little more bearable. The ultra slow base speed is not fun as most seasoned PvP players are used to at least some speed over the base.
  • Yökarhu
    Yökarhu
    ✭✭✭
    ZOS_Kevin wrote: »
    This is the official feedback thread for the new Vengeance Test. Please try out the new campaign and let us know what you think! Specific feedback that the team is looking for includes the following:
    • Were you able to successfully get into large-scale battles?
      - yes. Just played tonight and we had so much going on all over the map. I like to play PvP more than Pve so had a good reference point from previous games.
    • Did large-scale battles feel better latency-wise and how combat feels (responsive or not, fun or not, etc.)?
      - I usually get solid 5-25 fps when having a big fight, all my graphics scaled as low as they go, and only essential PvP addons on. Tonight I left all my graphics to PvE settings (High-Ultra) and my fps was around 30 in big fights. Amazing.
      -
    • What you think of the simplified abilities?
      - Easy to understand but boring to use. There is no personal touch. The game didn't feel mine. It felt like playing a simulation. - Hard fixed resurses won't work: healer needs different resources than stamina DD.
      - No CPs makes PvP mains rub their necks with all the champion points they grinded for nothing. (also, almost fell asleep with the slow as heck horse)
    • What are your initial thoughts on Vengeance Test?
      - I love that you guys are taking a long hard look on the Cyrodiil situation. I have always said we should have separate skill morphs and sets for PvP (without fancy visuals but still effective bonuses). But not like this.
      - Over simplification takes the exitement off. It is like being on a poker game and counting all the cards, knowing what others have in their hands. It was fun perfomance wise today, but I don't feel like going back to Cyro untill the event is over.
      - Unite Cyrodiil and IC with a unique playstyle. So PvP has own sets, own morphs on the skills. Changing, interesting rewards (not just the vendors)! PvP dailies have been the same for years, boring and never ending. (adding the monster sets from the bosses was a good touch) Ppl don't care about the telvar, if it is boring or annoying to farm it. IC could be vibrant and Cyro full with people. Players just need a reason to go there: rewarding, fun and engaging games. ^_^

    “Fear leads to anger, anger leads to hate, hate leads to suffering.”
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