This is the official feedback thread for the new Vengeance Test. Please try out the new campaign and let us know what you think! Specific feedback that the team is looking for includes the following:
- Were you able to successfully get into large-scale battles?
- yes. Just played tonight and we had so much going on all over the map. I like to play PvP more than Pve so had a good reference point from previous games.- Did large-scale battles feel better latency-wise and how combat feels (responsive or not, fun or not, etc.)?
- I usually get solid 5-25 fps when having a big fight, all my graphics scaled as low as they go, and only essential PvP addons on. Tonight I left all my graphics to PvE settings (High-Ultra) and my fps was around 30 in big fights. Amazing.
-- What you think of the simplified abilities?
- Easy to understand but boring to use. There is no personal touch. The game didn't feel mine. It felt like playing a simulation. - Hard fixed resurses won't work: healer needs different resources than stamina DD.
- No CPs makes PvP mains rub their necks with all the champion points they grinded for nothing. (also, almost fell asleep with the slow as heck horse)- What are your initial thoughts on Vengeance Test?
- I love that you guys are taking a long hard look on the Cyrodiil situation. I have always said we should have separate skill morphs and sets for PvP (without fancy visuals but still effective bonuses). But not like this.
- Over simplification takes the exitement off. It is like being on a poker game and counting all the cards, knowing what others have in their hands. It was fun perfomance wise today, but I don't feel like going back to Cyro untill the event is over.
- Unite Cyrodiil and IC with a unique playstyle. So PvP has own sets, own morphs on the skills. Changing, interesting rewards (not just the vendors)! PvP dailies have been the same for years, boring and never ending. (adding the monster sets from the bosses was a good touch) Ppl don't care about the telvar, if it is boring or annoying to farm it. IC could be vibrant and Cyro full with people. Players just need a reason to go there: rewarding, fun and engaging games. ^_^
JustLovely wrote: »The next time ZOS mandates vengeance with no other options I'm uninstalling the game.
I hope this feedback is clear enough for the devs to understand it.
We had fun for about an hour tonight, until we got zerged down by 3x as many EP.
Look at the campaign score, its a one sided, FUBAR show.
Delete this test now. We'll come back when you either put in a way to counter a zerg or make this like a Battleground where the game doesn't start up until there's 30 people on each side, and doesn't allow more in.
AngryPenguin wrote: »Vengeance is a failed game mode. It will be the death of PvP in ESO if ZOS continues down this road. And PvE will die shortly thereafter most likely.
AngryPenguin wrote: »Vengeance is a failed game mode. It will be the death of PvP in ESO if ZOS continues down this road. And PvE will die shortly thereafter most likely.
Not seeing this, there's > 3 bars AD, 3 bars EP, 2 bars DC atm at 8pm. So that's over 200 players per faction, on a week day, with a PvE event on.
AngryPenguin wrote: »
You don't know what the player caps are any more than anyone else does, outside of ZOS employees at least.
And you're clearly not referring to PC NA.
So your just making a massive assumption and calling it fact. We don't know that they raised the pop cap at all for this round of vengeance, and whatever the cap is, there are fewer people playing this vengeance than play on normal live mode. That's why the campaign balance has been so lopsided this time around; only EP has guilds that are playing this vengeance and 20 people is all it takes to dominate the whole map all day for EP during this test.
AngryPenguin wrote: »
You don't know what the player caps are any more than anyone else does, outside of ZOS employees at least.
And you're clearly not referring to PC NA.
So your just making a massive assumption and calling it fact. We don't know that they raised the pop cap at all for this round of vengeance, and whatever the cap is, there are fewer people playing this vengeance than play on normal live mode. That's why the campaign balance has been so lopsided this time around; only EP has guilds that are playing this vengeance and 20 people is all it takes to dominate the whole map all day for EP during this test.
PC NA Has always had a bad PvP population, no-CP was dead even back in 2016 on that server. On EU it was maxed out and had more players on average than the CP one. Do keep in mind that America isn't the whole world
The pop caps are around 100 players on live. People did a lot of work determining the numbers which was ~100 at max pop. Before they cut the population caps down, back in 2014 it was 1800 so 600 per faction: https://help.elderscrollsonline.com/#en/answer/6533
Groups of 20 people? I've seen easily >2x that on each faction at a flagged keep, with lots of other keeps flagged with many players as well.
Last year they even tested with increased pop caps: https://forums.elderscrollsonline.com/en/discussion/648108/cyrodiil-population-cap-testing/p1
What's really interesting is people on that thread explaining why live Cyrodiil is dying and driving people away because of all the same issues that made people love Vengeance over live.