smallhammer wrote: »Just a simple question: Why do we have animations at all, in combat? When one of the main "skills" is to cancel it?
smallhammer wrote: »Yes, I was thinking about LA animations.
ZOS_GinaBruno wrote: »Hi all, thanks for the feedback thus far. We have confirmed there is an issue when using a PS controller on a PC that is causing decreased game performance on the PTS, and we're actively working on getting this fixed as quickly as possible. Our theory is that this may be contributing to other issues some of you have been seeing such as missing ability hits and weaving issues. For those that have noticed a performance hit, could you confirm if you were using a controller or mouse & keyboard (and if the former, what type of controller)?
As for the handful of polymorphs that don't have the additive animations enabled, we are working on fixing those as well.
Thank you!
FuryOfTyphon wrote: »ZOS_GinaBruno wrote: »Hi all, thanks for the feedback thus far. We have confirmed there is an issue when using a PS controller on a PC that is causing decreased game performance on the PTS, and we're actively working on getting this fixed as quickly as possible. Our theory is that this may be contributing to other issues some of you have been seeing such as missing ability hits and weaving issues. For those that have noticed a performance hit, could you confirm if you were using a controller or mouse & keyboard (and if the former, what type of controller)?
As for the handful of polymorphs that don't have the additive animations enabled, we are working on fixing those as well.
Thank you!
Don't mean too sound disrepectful. But please don't work on fixing those aswell.
The animation changes look horrendous.
Why are yall trying to "fix" something that isnt broken?
The animations have worked perfectly fine for 11 years, and do not need to be changed to achieve a 1% increase in performance. If you can even call it that, considering it looks like they are directly linked to all the crashes.
Please watch epics video and seriously rethink this change.
Nobody asked for it, nobody wants it, and its not going to make the company money.
So why are you wasting your time and resources trying to push this through?
ZOS_GinaBruno wrote: »Hi all, thanks for the feedback thus far. We have confirmed there is an issue when using a PS controller on a PC that is causing decreased game performance on the PTS, and we're actively working on getting this fixed as quickly as possible. Our theory is that this may be contributing to other issues some of you have been seeing such as missing ability hits and weaving issues. For those that have noticed a performance hit, could you confirm if you were using a controller or mouse & keyboard (and if the former, what type of controller)?
As for the handful of polymorphs that don't have the additive animations enabled, we are working on fixing those as well.
Thank you!
ZOS_GinaBruno wrote: »Hi all, thanks for the feedback thus far. We have confirmed there is an issue when using a PS controller on a PC that is causing decreased game performance on the PTS, and we're actively working on getting this fixed as quickly as possible. Our theory is that this may be contributing to other issues some of you have been seeing such as missing ability hits and weaving issues. For those that have noticed a performance hit, could you confirm if you were using a controller or mouse & keyboard (and if the former, what type of controller)?
As for the handful of polymorphs that don't have the additive animations enabled, we are working on fixing those as well.
Thank you!
ZOS_GinaBruno wrote: »Hi all, thanks for the feedback thus far. We have confirmed there is an issue when using a PS controller on a PC that is causing decreased game performance on the PTS, and we're actively working on getting this fixed as quickly as possible. Our theory is that this may be contributing to other issues some of you have been seeing such as missing ability hits and weaving issues. For those that have noticed a performance hit, could you confirm if you were using a controller or mouse & keyboard (and if the former, what type of controller)?
As for the handful of polymorphs that don't have the additive animations enabled, we are working on fixing those as well.
Thank you!
ZOS_GinaBruno wrote: »Hi all, thanks for the feedback thus far. We have confirmed there is an issue when using a PS controller on a PC that is causing decreased game performance on the PTS, and we're actively working on getting this fixed as quickly as possible. Our theory is that this may be contributing to other issues some of you have been seeing such as missing ability hits and weaving issues. For those that have noticed a performance hit, could you confirm if you were using a controller or mouse & keyboard (and if the former, what type of controller)?
As for the handful of polymorphs that don't have the additive animations enabled, we are working on fixing those as well.
Thank you!
StihlReign wrote: »Alternate Universe.
ZoS is going to 'fix' the polymorphs to remove the comparison to new animations. Wow.
ZOS_GinaBruno wrote: »Hi all, thanks for the feedback thus far. We have confirmed there is an issue when using a PS controller on a PC that is causing decreased game performance on the PTS, and we're actively working on getting this fixed as quickly as possible. Our theory is that this may be contributing to other issues some of you have been seeing such as missing ability hits and weaving issues. For those that have noticed a performance hit, could you confirm if you were using a controller or mouse & keyboard (and if the former, what type of controller)?
As for the handful of polymorphs that don't have the additive animations enabled, we are working on fixing those as well.
Thank you!
ZOS_GinaBruno wrote: »Hi all, thanks for the feedback thus far. We have confirmed there is an issue when using a PS controller on a PC that is causing decreased game performance on the PTS, and we're actively working on getting this fixed as quickly as possible. Our theory is that this may be contributing to other issues some of you have been seeing such as missing ability hits and weaving issues. For those that have noticed a performance hit, could you confirm if you were using a controller or mouse & keyboard (and if the former, what type of controller)?
As for the handful of polymorphs that don't have the additive animations enabled, we are working on fixing those as well.
Thank you!
epic-buttkkr wrote: »I will say, You did a Very good job touching up on Dual wields Heavy attack animation from the last time you did these changes in update 46. It looks good. There is a bit of a stutter at the end of the follow-through, but comparatively to other animations, ill let this one slide, because it looks almost identical to the live server animation.
I am not sure that the amount of trouble that these animation changes are causing is worth a minimal performance gain, especially when we are introducing new stuff like skill styles and Apex Mounts with new flashy effects that will make you go blind. I DO Appreciate you wanting to fix performance, but I don't see how basic animations are such a big part of that picture.
Especially when we have other issues that need attention..