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I want Mist Form's dash distance to always be 15 meters.

pinkpom
pinkpom
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Mist Form is more difficult to use than Bolt Escape.
I'm not good at setting landing points, so Mist Form's dash distance is always less than 15 meters.
With bad luck, my dash distance is less than 3 meters.
I wish Mist Form was easier to use.
  • MincMincMinc
    MincMincMinc
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    pinkpom wrote: »
    Mist Form is more difficult to use than Bolt Escape.
    I'm not good at setting landing points, so Mist Form's dash distance is always less than 15 meters.
    With bad luck, my dash distance is less than 3 meters.
    I wish Mist Form was easier to use.

    Personally Mist form should have stayed the old previous toggle mist. If we keep removing everything unique with the skill system we will only further boil the game into a singular playstyle where pokemon proc sets are the only "diversity" left.....and we know all proc builds end up playing the same, but "Look" unique.

    However I agree that current point and click mist doesn't serve its mobility function very well. The point and click concept would work better for a less frequently used skillshot for something like a leap that could be made into more of a big skillshot type ult.
    We should use the insightful and awesome buttons more
  • Deimus
    Deimus
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    The ground target circle makes it too slow and clunky for a mobility skill. Even with auto ground cast turned on it's still slow and prone to double casting the skill forcing you to waste a global cooldown and eat the 33% increased cost. It needs to work like Streak where you press it and it activates no ground circles.
    Personally Mist form should have stayed the old previous toggle mist. If we keep removing everything unique with the skill system we will only further boil the game into a singular playstyle where pokemon proc sets are the only "diversity" left.....and we know all proc builds end up playing the same, but "Look" unique.

    ESO is already at the point of being a singular playstyle game outside of solo content and for the next 7 months there is no hope for anything different. We can keep our fingers crossed that they come out firing on all cylinders in Spring of 2026, but I've been burned by that one too many times.
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  • MincMincMinc
    MincMincMinc
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    Deimus wrote: »
    The ground target circle makes it too slow and clunky for a mobility skill. Even with auto ground cast turned on it's still slow and prone to double casting the skill forcing you to waste a global cooldown and eat the 33% increased cost. It needs to work like Streak where you press it and it activates no ground circles.
    Personally Mist form should have stayed the old previous toggle mist. If we keep removing everything unique with the skill system we will only further boil the game into a singular playstyle where pokemon proc sets are the only "diversity" left.....and we know all proc builds end up playing the same, but "Look" unique.

    ESO is already at the point of being a singular playstyle game outside of solo content and for the next 7 months there is no hope for anything different. We can keep our fingers crossed that they come out firing on all cylinders in Spring of 2026, but I've been burned by that one too many times.

    Anyone else tired of playing stamblade on everything? Or stamsorc? or Stamwarden?

    I kinda expected this to be the trend when I heard of subclassing. These were the three main stam kits that relied on only a few select skills to work. For years and years stamsorc was basically a joke compared to other classes and only used stormcalling. Now it finally gained two free skill lines. Stamblade was basically in the same state other than cloak. Stamwarden also hardly needed winters or greenbalance.
    We should use the insightful and awesome buttons more
  • Xarc
    Xarc
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    old vampire was good
    @xarcs FR-EU-PC -
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  • Silvains_Demon
    I would have to say that when it comes to Mist Form, Mist Form and Evasive Mist Form should be similar to the Sorcerer's Bolt Skill, while Blood Mist Form should just be toggleable, controllable, and gives some sort of Tank-like effect while in form while keeping the 20-sec effect it has now when the ability is turned on and then it stays for 20 seconds after it is turned off.

    Best of both worlds.

    If anything, they need to get their act together and make sure that the benefits of being a vampire match the penalties. Because if the penalties are this severe, then the benefits need to be hiked up. Stages 1 & 2 should be for people that want to dabble in vampirism as a skill line (like all the others), while 3 & 4 are for people who want to make it a core aspect of their build (treating it like a Class Skill Line. Same needs to happen for Werewolf).
  • Solariken
    Solariken
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    Now that vamp mitigation has been nerfed they should make Mist a toggle again, because that was super cool.

    It should also purge snares and immobilizations.
  • Erickson9610
    Erickson9610
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    I like the current Mist Form as a parkour tool, but I totally get why people want it changed in its intended environments.
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  • Rohamad_Ali
    Rohamad_Ali
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    Yes bring back old mist form.
  • The_Isatope8
    The_Isatope8
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    The theme and function of old mist form was great, but the current iteration has its merits and I think that it should still be a part of Vampires kit somehow. Maybe make it so that one of their skills replaces the normal dodge-roll with current mist forms dash while slotted, or build it into one of their passives somehow.
    Number 1 Templar apologist
  • Silvains_Demon
    The theme and function of old mist form was great, but the current iteration has its merits and I think that it should still be a part of Vampires kit somehow. Maybe make it so that one of their skills replaces the normal dodge-roll with current mist forms dash while slotted, or build it into one of their passives somehow.

    You just reminded me of Diablo 4 where you can get a gear passive that turns your dodges from regular dodges to turning into a swarm of bats for a longer distance dodge.

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