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Share Your Subclassing Builds!

  • Kabakka21
    Kabakka21
    Soul Shriven
    Elvenheart wrote: »

    You mean you sometimes use one mythic, Oakensoul, and sometimes use the other mythic Mora’s Whispers instead?


    Yes... That is what I meant. I am sorry, I wrote it out wrong. It was a little after midnight here at that time and I was fighting to stay awake. But I find myself using Mora's Whispers more often.

    Thanks for catching that and keeping me straight.
  • Elvenheart
    Elvenheart
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    Kabakka21 wrote: »
    Elvenheart wrote: »

    You mean you sometimes use one mythic, Oakensoul, and sometimes use the other mythic Mora’s Whispers instead?


    Yes... That is what I meant. I am sorry, I wrote it out wrong. It was a little after midnight here at that time and I was fighting to stay awake. But I find myself using Mora's Whispers more often.

    Thanks for catching that and keeping me straight.

    I used Mora’s Whispers too to level my Subclassing lines I’ve leveled so far, Ardent Flame and Winter’s Embrace. It was great for that, so I’ll probably keep using it every time I have to level a new class line! 😊
  • Metemsycosis
    Metemsycosis
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    Dark walker (pvp):

    Shadow/storm calling/aedric spear

    Acuity/wretched vitality/saint and seducer/bloodspawn

    2h
    Focused charge, biting jabs, refreshing path, mages wrath, javelin -- sweep

    Bow
    Streak, cloak, Hurricane, vigor, healing soul -- undo
    Terethea Magdalena, Breton Nightblade
    A Dark-Adapted Eye, Imperial Necromancer

    sanguinare vampiris

    https://m.twitch.tv/amcrenshaw/profile
  • Dino-Jr
    Dino-Jr
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    Ended up with a Necro Grave Lord + Templar Dawns Wrath + Warden Animal Companion build that I have been enjoying. I like the mix of good dot dmg, aoe, range, melee, burst dmg, and a finisher. Bit of everything with only the 1 pet ability.

    The base setup has a flex slot on each bar:
    7gycyzuxdhrn.png
    g0jfplwcvdwk.png
    • Gear is Tide-Born + Deadly Strike. Daggers front bar, Lightning Staff back bar. I run Pale Order or a Monster Set.
    • Idea is pre-cast Deep Fissure + Skeletal Archer & Solar Barrage
    • Multi Target Lingering Knife Throw + Growing Swarm + Reflective Light for dots (backbar flex slot can be more dots, or defense)
    • Rapid strikes as spammable
    • Below 33% mix in Radiant Glory as the finisher.

    If I need more defense I run Magical Soul with Major Resolve and Resolving Vigor in the flex slots. For more dmg Fighters Guild crit passive on the front bar or Bird of Prey.

    awca8gurwyyd.png
    b0pqtv0cp6cn.png

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    Edited by Dino-Jr on July 21, 2025 11:23AM
  • NxJoeyD
    NxJoeyD
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    Ok, go get your hot pockets & chocy milk, this one’s going to take a minute

    Main build is a single-bar High Elf (non-pet) Mag-Sorc. … but wait, there’s more; the whole idea of the build was to explore whether or not, in the current gameplay environment, if a build like this could be competitive in not only PvE .. but PvP.

    This was a lot harder than it sounds. In a game where (in PvP anyway) meta builds are stamina based and carry heavy utility; it meant spending a lot of time to try and optimize the build.

    Will I say this build is S-tier? No, not at all; we’re far from meta. .. but .. it’s respectable and even against hardcore veteran players in PvP it holds its own. In PvE it deals, again, upper respectable damage.

    There are 2 versions of this build I swap between, the PvE & PvP but are only minor differences.

    One Bar non-pet Mag Sorc:
    Gear: 5 pieces Warrior Poet (all heavy), 5 pieces Beacon of Oblivion (all heavy), 1 pc Valkyn Skora (heavy), & Oakensoul Ring.

    Vampire Stage 3: for the Undeath & Strike from Shadows passives

    The gear is the backbone of my defense. With only one bar I didn’t want to have to slot extra recovery so in those clutch moments I have enough durability to not go down easy. Granted this was more of a PvP approach but carried over into PvE

    Abilites: Shocking Soul (scribed), Luminous Shards IV, Haunting Curse IV, Streak IV, Mages Wrath IV, Shatter Soul IV.

    I got rid of the Dark Magic Sorc line for the Aedric spear. The only ability I’d slot on this build from Dark Magic was Crystal Frags and I get similar base damage out of Shards (not counting the bonus damage Proc of Frags), but more importantly the sustain synergy is key. The passives in Aedric Spear are more useful for this build, Piercing Spear, Burning light & Balanced warrior all contribute more strongly here than the Dark Magic passives did.

    Stats: 41k Magicka, 27.6K Health, 13.4k Stam.
    Weapon & Spell Damage: 6034
    Weapon & Spell Pen: 11,448
    Crit rate: 23.4%
    Phys & Spell Resist: 34357
    Crit Resit: 1744

    Yes; I know the resit is high for DPS, but remember, it was designed with PvP in mind also; where one doesn’t always have a healer handy. The Crit chance is on the lower side, IMO, but the build makes up for it in raw damage output:

    Shocking Soul: 17,888 (primary spammable)
    Luminous Shards: 11,033 + 956/sec
    Haunting Curse: 18,996 + 18,996
    Streak: 9,461 + stun
    Mages Wrath: 5976 + 20,995 @ 20%
    Soul Shatter: 98,052 + 15,196 (113,248 total).

    For PvP there’s a few changes, a couple of abilities are swapped out; Usfelds is brought in as a self heal over Haunting Curse and Hardened Ward replaces Shards.

    For gear, Beacon of Oblivion is too weak given the Battle Spirit Debuff so that is replaced with 2 pcs Plaguebreak + 1 PC Trainee + 2 PC Nibenay Bay. … now Nibenay is fantastic in PvP, especially with Subclassing, everyone running Rush of Agony or Templar Spear as well as any forced movement procs a crazy high damage shield; plus when the shield isn’t active it provides a static 5% damage reduction (which takes the place of Beacon of Oblivions 5% damage bump instead).

    Single bar builds are tough to make versatile because you just don’t have the real estate to slot as much but the bar is still just as high for you to hit to be competitive. Subclassing nudged this build up a tad from where it was given the Aedric passives but it didn’t yield the major uplift many class pairings now have.
  • Seaviy
    Seaviy
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    Poison themed archer with Ardent Flame + Grave Lord + Dark Magic for sustainwgptd6pr0ki5.png
  • Erickson9610
    Erickson9610
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    Here's a casual PvE damage dealer build utilizing both Subclassing and Scribing:
    ao828slo92dn.png

    This setup uses Oakensoul, so the human form only gets one bar, but you can use Werewolf Transformation if you want to switch up your playstyle. I also use Macabre Vintage for the AoE burst and because it's visually appealing. Pillar of Nirn is the other 5-piece set, used for single target damage.

    I slot Resolving Vigor as a self heal, Biting Jabs as the main AoE/ST spammable, Traveling Knife with Multi-Target, Warrior's Opportunity, and Vulnerability as an AoE debuff skill (pictured below), Mages' Wrath as an execute, and Detonating Siphon as another DoT and because I like having corpse abilities in the human form, and because it also buffs damage while slotted.
    3fzdyqf71mc3.png
    In the human form, I generally debuff with Shattering Knife first, then spam Biting Jabs until the enemy is low enough to use Mages' Wrath. If there is a corpse nearby, I'll use Detonating Siphon, and if I need to heal, I'll use Resolving Vigor. Oakensoul takes care of the Major Savagery buff in the event that I can't find a corpse to use Detonating Siphon on.

    In the Werewolf form, these three skill lines (Aedric Spear, Storm Calling, and Grave Lord) are some of the best as they have the most useful passives that carry over into form.
    1. Aedric Spear gives you the Burning Light damage proc (dealing Magic Damage which Werewolf can't source with its abilities, giving a chance for the Overcharged status effect) and the Balanced Warrior passive, increasing WD/SD and Armor by 6%.
    2. Storm Calling gives you Capacitor (increasing your recoveries by 141), Energized (increasing Physical and Shock Damage by 5%, affecting Howl of Agony), and Amplitude (increasing damage done against a target by up to 10% based on how high their health is).
    3. Grave Lord is used because of the Rapid Rot passive, increasing Damage over Time by 10%, primarily affecting Werewolf Berserker's light attack bleed, Brutal Carnage, and Claws of Anguish.
    As for the Werewolf skills, Werewolf Berserker is used for the light attack bleed and AoE heavy attacks, Brutal Pounce is used for the stacks of Brutal Carnage, Howl of Agony is the main single target spammable, Ferocious Roar is there in case I need to heavy attack quicker to restore resources or attack enemies with Berserker's AoE heavy attacks, Hircine's Rage is there as a damage buff and emergency heal, and Claws of Anguish is there as a general AoE DoT attack. I would love to have a Werewolf Scribing ability to swap Ferocious Roar out for.

    This build is not the meta for PvE Werewolf. Notice how I'm not using Relequen's, after all. But it is a very fun build to play with. Honestly, I love that I've found a new build with Subclassing and Scribing that feels good to play in both the werewolf and human forms.

    As always, I hope Werewolf gets their own Scribing ability soon, because I would love to change up my build again.
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • TheValkyn
    TheValkyn
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    You homogenized the game. Good job?
  • chess1ukb16_ESO
    chess1ukb16_ESO
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    Anyone want to share there successful Infinite Archive builds?
  • Apollosipod
    Apollosipod
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    ZOS, maybe we could be given the ability to include class abilities when in werewolf form? Maybe a max of two non-werewolf abilities? Imagine a werewolf with Noxious Breath or the poison claw from DK or a werewolf that spits Abyssal Flail like that horrifying non-combat bunny lol
  • Erickson9610
    Erickson9610
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    ZOS, maybe we could be given the ability to include class abilities when in werewolf form? Maybe a max of two non-werewolf abilities? Imagine a werewolf with Noxious Breath or the poison claw from DK or a werewolf that spits Abyssal Flail like that horrifying non-combat bunny lol

    No. I don't want to run Fatecarver.
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • tomofhyrule
    tomofhyrule
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    Well, my favorite build is to stack Ardent Flame, Draconic Power, and Earthen Heart to make my dragon-themed tank really feel like he's supposed to. It honestly feels way better than any other combination.

    Sustain is miserable though. Something must have happened in the past 6 months to make it so I can barely sustain anything without essentially being a heavy attack build when doing overland solo...
  • Apollosipod
    Apollosipod
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    ZOS, maybe we could be given the ability to include class abilities when in werewolf form? Maybe a max of two non-werewolf abilities? Imagine a werewolf with Noxious Breath or the poison claw from DK or a werewolf that spits Abyssal Flail like that horrifying non-combat bunny lol

    No. I don't want to run Fatecarver.

    Then.....don't? Is Mora forcing you? Blink 800 times if you need help!
  • Erickson9610
    Erickson9610
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    ZOS, maybe we could be given the ability to include class abilities when in werewolf form? Maybe a max of two non-werewolf abilities? Imagine a werewolf with Noxious Breath or the poison claw from DK or a werewolf that spits Abyssal Flail like that horrifying non-combat bunny lol

    No. I don't want to run Fatecarver.

    Then.....don't? Is Mora forcing you? Blink 800 times if you need help!

    Here's a few more nuanced reasons why Werewolf should never get to use non-Werewolf abilities (and vice-versa):
    1. There is no precedent for werewolves in TES to use human form spells, much less wield weaponry (such as the daggers/bows in the Assassination line).
    2. If players could use Class skills in Werewolf form, then everyone would be using meta skills in Werewolf form solely for the passives (+18% WD/SD is too much to pass up...)
    3. Each of those skills has no animation for the Werewolf form. ZOS would have to create a Werewolf version of every single ability animation in the game for this to work, much less look right.
    4. The identity of Werewolf would be lost. Instead of using Werewolf skills for damage dealing, healing, or tanking, you could use non-Werewolf skills which happen to be superior.
    5. Werewolf's passives would be nerfed or given a "for each Werewolf ability slotted" condition to balance for any ability being usable in Werewolf form, which ultimately makes no sense.

    If I wanted to play an MMO where the werewolf people are no different than civilized humans, I can find one. ESO (and TES in general) is special because the werewolves act how you'd expect a werewolf to act. They're savage beasts who feed on the flesh of their prey. Werewolf Behemoths are still savage beasts, but they also have elemental magic.

    If anything, Werewolf needs more Werewolf-exclusive abilities to help them stand out from the human form, which can cover many of the bases that human form abilities cover, but in a way that is still thematic and unique to Werewolf. Scribing Grimoires for the Werewolf skill line would serve this purpose well.


    EDIT: To add to the above, I really just want to stress that I enjoy the fact that Werewolf still has its own meta in the post-Subclassing environment. Don't get me wrong, Werewolf has no place in the competitive meta (the human form has access to skills which do what Werewolf does but better) but it's still exciting to build around Werewolf's unique toolkit. As a result, the Werewolf meta generally uses totally different sets than whatever the non-Werewolf meta builds use.

    I know we don't have to play the meta, but I like to see how far I can push the performance of the Werewolf playstyle, and I'm glad it doesn't play the same as the overall meta.
    Edited by Erickson9610 on September 21, 2025 3:47AM
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
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