HackTheMinotaur wrote: »We already have a heavy attack mythic in Rakkhat's Voidmantle. If you're going to continue experimenting with Heavy Attack sets and mythics, do something that actually improves the playstyle. Give us splash damage on weapons other than Lightning Staff and 2h.
I think the recent power creep has just done a lot to ruin some perspectives, when basically major vuln on demand for 1 slot isn't good enough anymore.
I think the recent power creep has just done a lot to ruin some perspectives, when basically major vuln on demand for 1 slot isn't good enough anymore.
Major_Mangle wrote: »I think the recent power creep has just done a lot to ruin some perspectives, when basically major vuln on demand for 1 slot isn't good enough anymore.
This mythic would´ve been bad in 2015-2016 as well (assuming mythics would´ve been a thing back then), so got nothing really to do with "ruined perspectives". Why would I ever use this mythic over other alternatives such as Monomyth, Saint and Seducer, Sea Serpent, Malacath, Velothi (PvE). Even basic status effects like concussion is gonna give me almost similar damage increase. The sustain you get is whatever and funny enough you´d be better of running a set like Vengeance leech (with 0 cooldown on the resource return on kill) if you want that kind of theme on your build (not saying it´s a good set, just saying you could)......
I think the recent power creep has just done a lot to ruin some perspectives, when basically major vuln on demand for 1 slot isn't good enough anymore.
I think the recent power creep has just done a lot to ruin some perspectives, when basically major vuln on demand for 1 slot isn't good enough anymore.
Here's a simple way to understand how bad this mythic item is: After ZOS last rebalanced the heavy attack durations for various weapons, it now generally takes about 2.5s to complete a heavy attack. This mythic's buff lasts for 20s, meaning you'd spend approximately 12% of your time only to maintain an 8% damage increase. To put it more bluntly, its expected damage gain for you is negative (and that's not even mentioning its damage reduction against non-targets).
The only scenario I can imagine where it would actually increase damage is in PvP, using a stealth HA to start a gank and ending the fight in a very short time, allowing it to provide a positive benefit. But if I can perform a stealth HA, why would I use this mythic item, which offers a low bonus and occupies my head slot? Not to mention Monomyth, even Maarselok would perform better than this.
i11ionward wrote: »Overall, I like that ZOS is at least trying to bring some life back into heavy attacks. These days, a lot of builds (not especifically designed around heavy attacks) in both PvE and PvP can completely ignore them. But this mythic feels like a very unsuccessful attempt to adjust heavy attacks. Who is this mythic even for?