The maintenance is complete, and the PTS is now back online. Update 48 (v11.2.0) is now available for testing on the PTS!
Maintenance for the week of September 15:
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)

Anemic Patch Notes

propertyOfUndefined
propertyOfUndefined
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I understand... times are tough. But as a long-time player, it's genuinely disheartening to see patch notes this sparse. It feels like waking up on Christmas morning, tearing into Santa's gift, and finding only socks inside. And the thought that this is what's meant to carry us through the entire holiday season makes it even harder to swallow.

Really? No exciting new sets? No mythics? Not even a small treat to tide us over? :(
Edited by propertyOfUndefined on September 16, 2025 3:11AM
  • tmacedo
    tmacedo
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    Im feeling like I wont even wait for the Writhing wall to take a break.
  • Asdara
    Asdara
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    It's the most disappointing lukewarm patch i've ever seen, any games, EVER
    I'll wait to see the wall event, and if the reward dont match the hype they been bombarding us the whole year well...
    Imagine a game with stackable maps, furniture bag, decon furniture
  • Erickson9610
    Erickson9610
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    No exciting new sets? No mythics?

    There's a new Mythic item, and several new sets.
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • propertyOfUndefined
    propertyOfUndefined
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    No exciting new sets? No mythics?

    There's a new Mythic item, and several new sets.

    I said "exciting" new sets. Well... I guess that's relative :)
  • MashmalloMan
    MashmalloMan
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    We used to get an appetizer (2 dungeons), main course (chapter), side (2 dungeons), and dessert (zone). Every other visit, we got a free drink with our meal (arena). The chef was gracious enough to give us a table with a great view and live entertainment (new companions, tales of tribute decks, infinite archive zones). We could tell the restaurant was doing well because it was constantly improving (group finder, bg 2.0).

    This year, we got an appetizer and a main course, except 1/3 of our steak was reserved for dessert. We got a side again after being told removing it would allow the chef to experiment with fresh ideas. They're completely out of drinks, our table is by the restroom, we can't hear the live entertainment from the sound of flushing toilets.

    The restaurant is really excited about new kids place mats with riddles all over them, once the entire restaurant solves them we get access to the 1/3 of our steak we already paid for. I'm not interested in riddles if there's no real reward, I'll just let everyone else solve them. Problem is, my steak is cold, dry, and I'm still hungry.

    Guess I'll check back with the restaurant in 2026.
    Edited by MashmalloMan on September 16, 2025 4:14AM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • ZhuJiuyin
    ZhuJiuyin
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    The length of this patch makes me think we're in week three or four of the PTS cycle, not week one. The changes are meager and disappointing, with no additional combat balance improvements (which many players care about), no compelling new sets, and no mention of any of the bugs people are concerned about, such as Rakkhat's Voidmantle and Overload.
    Edited by ZhuJiuyin on September 16, 2025 4:23AM
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • Rkindaleft
    Rkindaleft
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    I know they said that there would be very few adjustments but I'm still genuinely shocked that the only change of relevance is adding an execute component to Whirling Blades' base skill and it's other morph.

    Cool I guess, but a random one, seriously did anyone ask for that change like ever? They could have slightly increased the damage of some of the skills that get literally zero usage in Subclassing for the same amount of effort and it would have actually been meaningful. If you wanted to adjust an execute skill you could have buffed Mages' Fury for example which is totally garbage.
    https://youtube.com/@rkindaleft PlayStation NA. I upload parses and trial POVs sometimes.
    All Solo, Dungeon and Arena trifectas.
    8/10 Trial trifectas.
    TTT | IR | GH | GS | DB | PB | DM | Unstoppable
  • Marto
    Marto
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    The real answer is that the combat team is probably pretty busy with Vengeance.

    Which I think is very understandable. The perks system needed to be tested and iterated on internally, and that was going to take more time and effort than anything coming to the base PVE game in any given update.

    People have been asking for years for ZOS to balance PVE and PVP separately. They have been asking for content, effort, and development time to be invested into Cyrodiil. For a long time, ZOS was pretty stubborn about not doing that because it would necessitate cutting back on PVE development. But now, they're finally doing it.

    I don't think it's a big price to pay, not right now. Subclassing still needs work, but all the urgent problems (Like Assassination being blatantly overpowered) have been addressed.
    "According to the calculations of the sages of the Cult of the Ancestor Moth, the batam guar is the cutest creature in all Tamriel"
  • Erickson9610
    Erickson9610
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    No exciting new sets? No mythics?

    There's a new Mythic item, and several new sets.

    I said "exciting" new sets. Well... I guess that's relative :)

    I'm pretty excited for the Shared Burden set. That's an idea I've pitched before and it's actually being added to the game!

    And naturally I'm going to be getting that Huntsman's Warmask Mythic, regardless of whether it's all that useful in PvP or PvE.
    Edited by Erickson9610 on September 16, 2025 7:28AM
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • VixxVexx
    VixxVexx
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    I expected less than nothing and was still disappointed.
  • Sleep724
    Sleep724
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    If you’re disappointed then don’t check the devs teams recent post on Reddit.
  • Gabriel_H
    Gabriel_H
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    A world event (an ESO first) and a massive content drop. Yes, soooo disappointing.
  • festegios
    festegios
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    I understand... times are tough. But as a long-time player, it's genuinely disheartening to see patch notes this sparse. It feels like waking up on Christmas morning, tearing into Santa's gift, and finding only socks inside. And the thought that this is what's meant to carry us through the entire holiday season makes it even harder to swallow.

    Really? No exciting new sets? No mythics? Not even a small treat to tide us over? :(

    Socks that are the wrong size even though you’d previously told them what size you are.
  • Katheriah
    Katheriah
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    Gabriel_H wrote: »
    A world event (an ESO first) and a massive content drop. Yes, soooo disappointing.

    Massive? We're getting the other half of the chapter we got months ago and still there's stuff missing compared to other years.
  • tomofhyrule
    tomofhyrule
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    I knew they said "light on combat changes" (which itself is certainly a choice), but even I was expecting more Class line changes than two (2) bugfixes, one of which is visual.

    I really want to know: does the Combat team really think that balance is in a good enough place that they can afford to let it stay as-is until March? Do they honestly think that a 'test' (which is clearly no longer a test to make Cyrodiil more performant and instead is going to be a new mode which will definitely replace one or more Cyro campaigns) that we have active for a single week every three months is more important than how the game feels year-round?

    4v4bnei44eho.png

    I also want to point out that we actually didn't get any major "new" thing this entire year. No new skill lines, no new Grimoires, no new Class... the biggest thing was "hey, just put skills from one Class onto another!" Even the zone of Solstice is a lot of reused themes between Argonian, Altmer, and Coldharbour, so besides some furniture pieces there's really not much brand new there.

    There's only so long players can keep hearing "we have new stuff, but for right now it's just reheated leftovers" before they walk. ZOS needs to start showing their hand, because if this is the pace we're going to see in the future... That's not going to go well.
    I know they're making the new Heart's Day event an annual thing, but that won't mean much if the game is shut down before 2027 due to lack of players...

    Also, I really have to point out that I grew up with military speak, so when I hear "we're transitioning," I definitely read that in one way: "we're transitioning from open to closed."
  • CordingOnyx
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    honestly, that's now 2 quarters that they've done nothing. what are they getting paid for if they aren't doing anything...
  • MincMincMinc
    MincMincMinc
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    @ZOS_Kevin If they need more time for subclassing fixes, atleast hit the main simple painpoints that are common sense and easy changes. Most of these are simple integer balances that'd take less than a day.
    • impen is still about half of what it should be....... make it 264(4%) or 330(5%) so it is inline with modern crit damage builds
    • Healing soul should be a single target aimed not a smart cast massive aoe
    • Healing soul should not have major vitality and should have minor vitality
    • Warden charm simply should not be a class script. Throw it on the unused green balance ult as a group support toolkit. Make the warden class script a heal or cleanse or something else.
    • Assassination's merciless and relentless tooltip is way too much. These should tooltip the same as other timed or delayed skills like deep fissure or blastbones as 1.6x scaling skills instead of the merciless 2.15x scaling.......Note dawnbreaker is 1.6x scaling and on a 30s+ ult gen cooldown whereas merciless is every 5s for 2.15x
    Edited by MincMincMinc on September 16, 2025 6:54PM
    We should use the insightful and awesome buttons more
  • propertyOfUndefined
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    I agree. There's some low hanging fruit here that could be quick wins.

    Now, I would never go so far as to suggest that the devs are "doing nothing". I really just wanted to voice my disappointment as a paying customer and long-time supporter of the game. :(
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