Ngl, my heart sunk when I heard that there were few combat/balance changes (again) in Update 48 in the Sneak Peek. Even more so when ya'll showed the list and said that was more or less it...
You don't have to redesign the wheel on every skill, every time. Some skills admittedly DO need that, but to do NOTHING when you could simply adjust numeric values (damage, healing, duration, whatever) feels really bad, especially when so many classes have dead skills, or even skill lines.
Surely you guys have the data on underperforming and unused skills? Why not move the slider on a damage skill up by 5-10% and see how it's received? You have Week 1 of 4 of PTS cycles coming up. It might be a band aid on a bullet wound in some cases, but for me, that shows effort. Or at least acknowledgement that something can be improved there. If I chop a finger off, I'd appreciate efforts to stop the bleeding before you try to reattach it.