We now know from the Reddit AUA that in 2026 we'll likely see Overland Difficulty implemented - why balance now?
Few months from now everything will need to be looked at anyway.
Let them work on what they think is the priority right now... We'll have needed balances down the road; game isn't in an unplayable state right now, we can wait a bit IMO.
We now know from the Reddit AUA that in 2026 we'll likely see Overland Difficulty implemented - why balance now?
Few months from now everything will need to be looked at anyway.
Let them work on what they think is the priority right now... We'll have needed balances down the road; game isn't in an unplayable state right now, we can wait a bit IMO.
We now know from the Reddit AUA that in 2026 we'll likely see Overland Difficulty implemented - why balance now?
Few months from now everything will need to be looked at anyway.
Let them work on what they think is the priority right now... We'll have needed balances down the road; game isn't in an unplayable state right now, we can wait a bit IMO.
This is the price paid for the way they implemented sub-classing. There will be constant changes for the next two years, followed by periodic tweaks, all on top of the typical re-balancing that happens from time to time.
Combat balance isn't really something that should only happen during a PTS cycle, though. When balance is as bad as it is now, telling players "oh we'll get to that in a few months" is just going to make the players go "oh then I won't waste my time playing this game for a few months."MincMincMinc wrote: »Even if they did a pre-subclassing skill reorganization, lets be honest it probably would have been a shitshow still. They did say on the livestream the following PTS cycle we will see more balancing for live combat. TBH with vengeance going on it feels like a waste in a way. Why do a large pass on a game system that you may find out needs to be overhauled or replaced down the line? Could just be that subclassing released so messily that they need to patch it in the meantime.
Just seems like in the meantime itd make more sense to complete hybridization and iron out what stats should even be in the game to begin with. Why do we still distinguish between Weapon and spell anything? Crits? Damage? Resists? Why not get rid of the convoluted duplicates and then you could simplify tons of calculations to not compare to figure out which one is more or less.
tomofhyrule wrote: »We now know from the Reddit AUA that in 2026 we'll likely see Overland Difficulty implemented - why balance now?
Few months from now everything will need to be looked at anyway.
Let them work on what they think is the priority right now... We'll have needed balances down the road; game isn't in an unplayable state right now, we can wait a bit IMO.
Let's not pretend balance is anywhere near a good state right now.
I'm not going to go too crazy until we see the patch notes, but I'm really disappointed that it seems like they're still on the "we need to wait and see" phase for how Subclassing affected balance. Spoiler alert: it affected balance exactly as the players from the U46 PTS warned them about.
We should not have to go through 9+ months of balance being in shambles before they deign to address it. After all, look at the "how did you enjoy Subclassing and U46?" thread in General - it's not universally positive, and the longer they don't address it, the more of a chance that those players who are frustrated are going to find a new home... if they haven't already.
If I were Game Director, I would have made Post-Subclassing Balance be an all-hands-on-deck thing as soon as I saw the frustration when U46's PTS was going... and I'd also be trying to rush a really nice (paid!) feature like a new Class for U50 to get people back and spending money.
MincMincMinc wrote: »Even if they did a pre-subclassing skill reorganization, lets be honest it probably would have been a shitshow still. They did say on the livestream the following PTS cycle we will see more balancing for live combat. TBH with vengeance going on it feels like a waste in a way. Why do a large pass on a game system that you may find out needs to be overhauled or replaced down the line? Could just be that subclassing released so messily that they need to patch it in the meantime.
Just seems like in the meantime itd make more sense to complete hybridization and iron out what stats should even be in the game to begin with. Why do we still distinguish between Weapon and spell anything? Crits? Damage? Resists? Why not get rid of the convoluted duplicates and then you could simplify tons of calculations to not compare to figure out which one is more or less.
Me, I found a new home in GW2 until the devs of ESO decide to balance their stuff here.
tomofhyrule wrote: »I hear a lot of noise about GW2. It’s probably not for me because I’m in ESO because of the TES part, and I’ve been spending my time back in Skyrim and BG3, but I do find it interesting at the number of ESO players jumping to GW2.
tomofhyrule wrote: »I hear a lot of noise about GW2. It’s probably not for me because I’m in ESO because of the TES part, and I’ve been spending my time back in Skyrim and BG3, but I do find it interesting at the number of ESO players jumping to GW2.
There's just as much noise in the GW2 forums about combat balance and PvP vs PvE priority as there is in the ESO forums.
tomofhyrule wrote: »Me, I found a new home in GW2 until the devs of ESO decide to balance their stuff here.
I hear a lot of noise about GW2. It’s probably not for me because I’m in ESO because of the TES part, and I’ve been spending my time back in Skyrim and BG3, but I do find it interesting at the number of ESO players jumping to GW2.
Heck, a lot of the ESO StreamTeam is maining GW2 at this point. Definitely not the best look when a large faction of a game’s streamer community all jumps ship to the same competitor game.
MincMincMinc wrote: »tomofhyrule wrote: »I hear a lot of noise about GW2. It’s probably not for me because I’m in ESO because of the TES part, and I’ve been spending my time back in Skyrim and BG3, but I do find it interesting at the number of ESO players jumping to GW2.
There's just as much noise in the GW2 forums about combat balance and PvP vs PvE priority as there is in the ESO forums.
Is it really still surprising to people that a 300 employee company suffocated for years by corporate quotas struggles to satisfy 10k player opinions? People are always going to complain of course, its just the nature of it all.
ESO is in the position where we went for years and years of just ballooning the game up with releases to meet quotas. Where they should have double backed to flatten out the roadbumps.
MincMincMinc wrote: »tomofhyrule wrote: »I hear a lot of noise about GW2. It’s probably not for me because I’m in ESO because of the TES part, and I’ve been spending my time back in Skyrim and BG3, but I do find it interesting at the number of ESO players jumping to GW2.
There's just as much noise in the GW2 forums about combat balance and PvP vs PvE priority as there is in the ESO forums.
Is it really still surprising to people that a 300 employee company suffocated for years by corporate quotas struggles to satisfy 10k player opinions? People are always going to complain of course, its just the nature of it all.
ESO is in the position where we went for years and years of just ballooning the game up with releases to meet quotas. Where they should have double backed to flatten out the roadbumps.
tomofhyrule wrote: »Me, I found a new home in GW2 until the devs of ESO decide to balance their stuff here.
I hear a lot of noise about GW2. It’s probably not for me because I’m in ESO because of the TES part, and I’ve been spending my time back in Skyrim and BG3, but I do find it interesting at the number of ESO players jumping to GW2.
Heck, a lot of the ESO StreamTeam is maining GW2 at this point. Definitely not the best look when a large faction of a game’s streamer community all jumps ship to the same competitor game.