JustLovely wrote: »Isn't this a bit of a double post and thread? (also started by you)
https://forums.elderscrollsonline.com/en/discussion/683001/vengeance-4-perk-and-loadout-system-livestream-announcement#latest
JustLovely wrote: »Isn't this a bit of a double post and thread? (also started by you)
https://forums.elderscrollsonline.com/en/discussion/683001/vengeance-4-perk-and-loadout-system-livestream-announcement#latest
Izanagi.Xiiib16_ESO wrote: »based on the layouts it would seem they are pivoting towards making magicka a healing stat and stamina a damage stat - 'Battle Medic' boosting only magicka and magicka recovery alongside healing done.
Also you can also see that Healing and Damage is yet again imbalanced. +16% healing done vs -10% damage done
I wonder if this hints at them considering it a mistake to go towards hybridisation.
Looking at those loadouts, it seems ZOS may have begun to recognise that having WD/SD both affect healing and damage output simultaneously was a bad idea.
I personally would support a complete change to those stats, and have it as offensive power (damage) and defensive power (affecting shields and healing) and split the stats.
MincMincMinc wrote: »
I think alot of people misunderstand WD/SD scaling heals as well because in most cases efficiency wise it isn't great.
MincMincMinc wrote: »
I think alot of people misunderstand WD/SD scaling heals as well because in most cases efficiency wise it isn't great.
Isn't great and non-existent are not the same thing. Regardless of how well it scales it shouldn't scale both simultaenously. It's not condusive to good balancing.
TheAwesomeChimpanzee wrote: »This is another huge red flag that Vengeance isn’t a performance test — it’s being built as a permanent game mode. You don’t create full archetypes with perks, penalties, and polished UI for testing; this is the design direction.
And that means the end of real PvP is here. Instead of fixing performance and balancing the sandbox we’ve all invested in, ZOS is replacing it with prefabricated loadouts that kill build diversity and creativity. Vengeance will be the new future, and Cyrodiil will be left to rot.
BergisMacBride wrote: »TheAwesomeChimpanzee wrote: »This is another huge red flag that Vengeance isn’t a performance test — it’s being built as a permanent game mode. You don’t create full archetypes with perks, penalties, and polished UI for testing; this is the design direction.
And that means the end of real PvP is here. Instead of fixing performance and balancing the sandbox we’ve all invested in, ZOS is replacing it with prefabricated loadouts that kill build diversity and creativity. Vengeance will be the new future, and Cyrodiil will be left to rot.
Yeah it’s pretty apparent now this is the direction they’re heading to get large population pvp back. Folks are either going to hate it, love it or wait and see (that’s where I am). Maybe they’ll keep a legacy server with the current ruleset. Also don’t know how this will affect IC and the mixed PvP/PvE play there.
TheAwesomeChimpanzee wrote: »This is another huge red flag that Vengeance isn’t a performance test — it’s being built as a permanent game mode. You don’t create full archetypes with perks, penalties, and polished UI for testing; this is the design direction.
And that means the end of real PvP is here. Instead of fixing performance and balancing the sandbox we’ve all invested in, ZOS is replacing it with prefabricated loadouts that kill build diversity and creativity. Vengeance will be the new future, and Cyrodiil will be left to rot.