xylena_lazarow wrote: »
xylena_lazarow wrote: »Is there something the entire player base wants? We got Meatbags by popular request. I'd avoid anything too complicated sounding or too overly specific. My own posts like this have focused on two things, the first being Resto heal stacking in large scale. Meatbags help, but with the damage AoE caps stuck the same as the healing AoE caps, it's already become too easy to stall fights by stacking healers, a very hated problem on Full Build PvP also.MincMincMinc wrote: »Really gotta push zos to try some other game rule changes as they add more systems back into the game.
Second is NB infinite sustain with Siphoning + Healy Cloak breaking the small scale meta. Now that you can round out your kit for whatever playstyle, there's little to no reason to play anything but NB in Vengeance small scale.
GloatingSwine wrote: »xylena_lazarow wrote: »
99% of Vengeance is unstoppable doomtrains zerging from fort to fort inevitably capturing them without using most of the siege mechanics because sheer mass of bodies overwhelms the need for them whilst someone else's doomtrain inevitably captures a different fort and then they swap. Successful defences against the enemy mass are rare as hen's teeth because the distance between forts is too long and the attacker gets much more benefit from mass than the defender.
And it's fun but wouldn't hold interest long term.
(Vengeance in something like its current fixed-loadout form as an intermittently recurring event once the testing is finished will get more engagement to the mode than other events though).
Getsugatenso wrote: »Revenge is only for those without the ability to think of a build
So it's at worst a sidegrade. At least Vengeance gets rid of the bull crap burying the game itself.GloatingSwine wrote: »99% of Live is unstoppable doomtrains zerging from fort to fort inevitably capturing them without using most of the siege mechanics
Vengeance has builds now. Class + Weapons + Skills, so you have many playstyles to choose from.Getsugatenso wrote: »Revenge is only for those without the ability to think of a build
Never stopped them before.MincMincMinc wrote: »The problem is the likely changes that are needed WILL NOT be wanted by the playerbase.
Catering to comp groups resulted in a dead game, so now they need to give the casual zergers a win. They're the bulk of the Cyro player base, so that's the only way this turns around, and that's why I'm pro-Vengeance. It's the best chance for the game to survive. I loved the Live build system for years but it's beyond the point of no return, there's no fixing it.AngryPenguin wrote: »vengeance is the "Nobody wins" button.
xylena_lazarow wrote: »Catering to comp groups resulted in a dead game, so now they need to give the casual zergers a win. They're the bulk of the Cyro player base, so that's the only way this turns around, and that's why I'm pro-Vengeance. It's the best chance for the game to survive. I loved the Live build system for years but it's beyond the point of no return, there's no fixing it.AngryPenguin wrote: »vengeance is the "Nobody wins" button.
Because the remaining daily PvPers are a tiny fraction of what used to be. Vengeance 1 showed the potential of a new Cyro ruleset and mechanical rebuild, which is the "simplest" fix to the layers upon layers of tangles of problems on Live. Something like "heal stacking" is dozens and dozens of smaller problems forming one giant oozing mass of problem.AngryPenguin wrote: »You said yourself you don't play ESO anymore since June, so why keep lobbying for a change you know most of the remaining daily PvP players hate?
MincMincMinc wrote: »GloatingSwine wrote: »xylena_lazarow wrote: »
99% of Vengeance is unstoppable doomtrains zerging from fort to fort inevitably capturing them without using most of the siege mechanics because sheer mass of bodies overwhelms the need for them whilst someone else's doomtrain inevitably captures a different fort and then they swap. Successful defences against the enemy mass are rare as hen's teeth because the distance between forts is too long and the attacker gets much more benefit from mass than the defender.
And it's fun but wouldn't hold interest long term.
(Vengeance in something like its current fixed-loadout form as an intermittently recurring event once the testing is finished will get more engagement to the mode than other events though).
You have to remember that they are essentially redesigning the game from the ground up......probably not a bad thing after 15+ years of devs pulling and tugging knotted code and interns copy and pasting things all over the place. The reality is that systems like sets and bonuses are still probably several tests out.
- make base skills
- make morphs
- make damage based on stats ( right now it is just flat numbers like oblivion damage)
- Bring simply stat changes like mundus, food, and passives
- simple gear armor weights and enchants
- basic nonproc armor sets
- stat proc armor sets
- Proc effects like proc effect set, or weapon enchants, or weapon poisons, or status effects
- Group sets
So people are going to be mad and conspiratorial towards vengeance for a while considering we are on a 3 month test schedule. This even assumes that they won't do rule change tests somewhere in this list for things like no cross healing outside of groups, or no over time effect stacking, or no smart healing, or hots cleansing themselves at full hp, etc.
So exactly the same as what a mere 12 guys stacking defensive effects can do on Live.GloatingSwine wrote: »overwhelm the utility of siege devices
GloatingSwine wrote: »MincMincMinc wrote: »GloatingSwine wrote: »xylena_lazarow wrote: »
99% of Vengeance is unstoppable doomtrains zerging from fort to fort inevitably capturing them without using most of the siege mechanics because sheer mass of bodies overwhelms the need for them whilst someone else's doomtrain inevitably captures a different fort and then they swap. Successful defences against the enemy mass are rare as hen's teeth because the distance between forts is too long and the attacker gets much more benefit from mass than the defender.
And it's fun but wouldn't hold interest long term.
(Vengeance in something like its current fixed-loadout form as an intermittently recurring event once the testing is finished will get more engagement to the mode than other events though).
You have to remember that they are essentially redesigning the game from the ground up......probably not a bad thing after 15+ years of devs pulling and tugging knotted code and interns copy and pasting things all over the place. The reality is that systems like sets and bonuses are still probably several tests out.
- make base skills
- make morphs
- make damage based on stats ( right now it is just flat numbers like oblivion damage)
- Bring simply stat changes like mundus, food, and passives
- simple gear armor weights and enchants
- basic nonproc armor sets
- stat proc armor sets
- Proc effects like proc effect set, or weapon enchants, or weapon poisons, or status effects
- Group sets
So people are going to be mad and conspiratorial towards vengeance for a while considering we are on a 3 month test schedule. This even assumes that they won't do rule change tests somewhere in this list for things like no cross healing outside of groups, or no over time effect stacking, or no smart healing, or hots cleansing themselves at full hp, etc.
I was more talking about how the gameplay loop of vengeance is driven more by its high population relative to normal Cyrodiil, that's what generates the giant doomtrains that overwhelm the utility of siege devices and make attacker highly favoured at forts.
AngryPenguin wrote: »xylena_lazarow wrote: »Catering to comp groups resulted in a dead game, so now they need to give the casual zergers a win. They're the bulk of the Cyro player base, so that's the only way this turns around, and that's why I'm pro-Vengeance. It's the best chance for the game to survive. I loved the Live build system for years but it's beyond the point of no return, there's no fixing it.AngryPenguin wrote: »vengeance is the "Nobody wins" button.
It isn't the comped groups that killed the Cyodiil population. I think you know that. You've been here for the duration. It was horribly bad performance that killed PvP for most of us. Comped groups, even today, make up less than half the population. Most groups that think they're ball groups aren't. Maybe 30% of the players actually play in a comped ball group, and that's only during prime time on some days. And since when has ZOS catered to anything PvP, let alone ball groups?
I get it. Not everyone is welcome in a group. But that doesn't mean the best business choice going forward is to run off the vast majority of those of us who still play PvP daily or cater to the handful that actually like vengeance. You said yourself you don't play ESO anymore since June, so why keep lobbying for a change you know most of the remaining daily PvP players hate? You're making it seem like a personal thing you have against those of us left that still enjoy the game.
Those of us that still play are still mystified as to why ZOS has made ZERO effort to limit cross healing and shield stacking. It's a much simpler fix than reinventing the wheel....a square wheel in the case of vengeance. Vengeance isn't the only option for the future of Cyodiil. They could always try what almost the entire PvP population has been begging them to try for years.
all population of Vengeance based on event they actually put into the game for the duration. Last Vengeance i've seen (second one) on EU was quite bad, i mean, 1-2 days of lock and then numbers significantly dropped for the rest of the time.
What makes me think that whole "positive" side of Vengeance is not that it is really good, but because it has rewards. Me myself wasn't participating that crap and won't, once they make it permanent - i leave the game. Pretty upset to admit, that it may be future of PvP (Vengeance itself) where i have no place to play (i am solo old vXer).
AngryPenguin wrote: »xylena_lazarow wrote: »Catering to comp groups resulted in a dead game, so now they need to give the casual zergers a win. They're the bulk of the Cyro player base, so that's the only way this turns around, and that's why I'm pro-Vengeance. It's the best chance for the game to survive. I loved the Live build system for years but it's beyond the point of no return, there's no fixing it.AngryPenguin wrote: »vengeance is the "Nobody wins" button.
It isn't the comped groups that killed the Cyodiil population. I think you know that. You've been here for the duration. It was horribly bad performance that killed PvP for most of us. Comped groups, even today, make up less than half the population. Most groups that think they're ball groups aren't. Maybe 30% of the players actually play in a comped ball group, and that's only during prime time on some days. And since when has ZOS catered to anything PvP, let alone ball groups?
I get it. Not everyone is welcome in a group. But that doesn't mean the best business choice going forward is to run off the vast majority of those of us who still play PvP daily or cater to the handful that actually like vengeance. You said yourself you don't play ESO anymore since June, so why keep lobbying for a change you know most of the remaining daily PvP players hate? You're making it seem like a personal thing you have against those of us left that still enjoy the game.
Those of us that still play are still mystified as to why ZOS has made ZERO effort to limit cross healing and shield stacking. It's a much simpler fix than reinventing the wheel....a square wheel in the case of vengeance. Vengeance isn't the only option for the future of Cyodiil. They could always try what almost the entire PvP population has been begging them to try for years.
AngryPenguin wrote: »xylena_lazarow wrote: »Catering to comp groups resulted in a dead game, so now they need to give the casual zergers a win. They're the bulk of the Cyro player base, so that's the only way this turns around, and that's why I'm pro-Vengeance. It's the best chance for the game to survive. I loved the Live build system for years but it's beyond the point of no return, there's no fixing it.AngryPenguin wrote: »vengeance is the "Nobody wins" button.
It isn't the comped groups that killed the Cyodiil population. I think you know that. You've been here for the duration. It was horribly bad performance that killed PvP for most of us. Comped groups, even today, make up less than half the population. Most groups that think they're ball groups aren't. Maybe 30% of the players actually play in a comped ball group, and that's only during prime time on some days. And since when has ZOS catered to anything PvP, let alone ball groups?
I get it. Not everyone is welcome in a group. But that doesn't mean the best business choice going forward is to run off the vast majority of those of us who still play PvP daily or cater to the handful that actually like vengeance. You said yourself you don't play ESO anymore since June, so why keep lobbying for a change you know most of the remaining daily PvP players hate? You're making it seem like a personal thing you have against those of us left that still enjoy the game.
Those of us that still play are still mystified as to why ZOS has made ZERO effort to limit cross healing and shield stacking. It's a much simpler fix than reinventing the wheel....a square wheel in the case of vengeance. Vengeance isn't the only option for the future of Cyodiil. They could always try what almost the entire PvP population has been begging them to try for years.
all population of Vengeance based on event they actually put into the game for the duration. Last Vengeance i've seen (second one) on EU was quite bad, i mean, 1-2 days of lock and then numbers significantly dropped for the rest of the time.
What makes me think that whole "positive" side of Vengeance is not that it is really good, but because it has rewards. Me myself wasn't participating that crap and won't, once they make it permanent - i leave the game. Pretty upset to admit, that it may be future of PvP (Vengeance itself) where i have no place to play (i am solo old vXer).
AngryPenguin wrote: »xylena_lazarow wrote: »Catering to comp groups resulted in a dead game, so now they need to give the casual zergers a win. They're the bulk of the Cyro player base, so that's the only way this turns around, and that's why I'm pro-Vengeance. It's the best chance for the game to survive. I loved the Live build system for years but it's beyond the point of no return, there's no fixing it.AngryPenguin wrote: »vengeance is the "Nobody wins" button.
It isn't the comped groups that killed the Cyodiil population. I think you know that. You've been here for the duration. It was horribly bad performance that killed PvP for most of us. Comped groups, even today, make up less than half the population. Most groups that think they're ball groups aren't. Maybe 30% of the players actually play in a comped ball group, and that's only during prime time on some days. And since when has ZOS catered to anything PvP, let alone ball groups?
I get it. Not everyone is welcome in a group. But that doesn't mean the best business choice going forward is to run off the vast majority of those of us who still play PvP daily or cater to the handful that actually like vengeance. You said yourself you don't play ESO anymore since June, so why keep lobbying for a change you know most of the remaining daily PvP players hate? You're making it seem like a personal thing you have against those of us left that still enjoy the game.
Those of us that still play are still mystified as to why ZOS has made ZERO effort to limit cross healing and shield stacking. It's a much simpler fix than reinventing the wheel....a square wheel in the case of vengeance. Vengeance isn't the only option for the future of Cyodiil. They could always try what almost the entire PvP population has been begging them to try for years.AngryPenguin wrote: »xylena_lazarow wrote: »Catering to comp groups resulted in a dead game, so now they need to give the casual zergers a win. They're the bulk of the Cyro player base, so that's the only way this turns around, and that's why I'm pro-Vengeance. It's the best chance for the game to survive. I loved the Live build system for years but it's beyond the point of no return, there's no fixing it.AngryPenguin wrote: »vengeance is the "Nobody wins" button.
It isn't the comped groups that killed the Cyodiil population. I think you know that. You've been here for the duration. It was horribly bad performance that killed PvP for most of us. Comped groups, even today, make up less than half the population. Most groups that think they're ball groups aren't. Maybe 30% of the players actually play in a comped ball group, and that's only during prime time on some days. And since when has ZOS catered to anything PvP, let alone ball groups?
I get it. Not everyone is welcome in a group. But that doesn't mean the best business choice going forward is to run off the vast majority of those of us who still play PvP daily or cater to the handful that actually like vengeance. You said yourself you don't play ESO anymore since June, so why keep lobbying for a change you know most of the remaining daily PvP players hate? You're making it seem like a personal thing you have against those of us left that still enjoy the game.
Those of us that still play are still mystified as to why ZOS has made ZERO effort to limit cross healing and shield stacking. It's a much simpler fix than reinventing the wheel....a square wheel in the case of vengeance. Vengeance isn't the only option for the future of Cyodiil. They could always try what almost the entire PvP population has been begging them to try for years.
Comped groups that think they are a ballgroup but aren’t still get much higher stats+healing+shielding than a soloplayer. Even if only 30% of population is ballgroups that is still enaugh to constantly farm the remaining 70% until they quit. While most ballgroup only play some(1-3) days a week there are enaugh ballgroups that they reach 30% of the population not only on some days but nearly every day.
And why are all Vengeanceadvocators not regularly playing buildPvP they oppose irrelevant/assumed to be generally uninterested in PvP and not playing Vengeance for more than a few weeks when most players advocating buildPvP rather quit than play in Vengeance they oppose?
You dismiss Xylena’s opinion for not playing since June but probably wouldnt have played yourself if Vengeance would have stayed.
You claim most PvPers hate Vengeance yet tell every PvPer advocating for it they are PvEr or have to stop advocating for it like they have duty to build PvP playerbase.
Huh? 1vX is definitely doable on Vengeance. I remember consistently winning open field 1v2 against mid players on Vengeance 1 playing Warden with only the class skill lines. Adding the generic lines increases the skill ceiling (and therefore skill gap) by a lot for higher 1vX, as would the very skilled decision of "just play NB bro lol."Pretty upset to admit, that it may be future of PvP (Vengeance itself) where i have no place to play (i am solo old vXer).
xylena_lazarow wrote: »Huh? 1vX is definitely doable on Vengeance. I remember consistently winning open field 1v2 against mid players on Vengeance 1 playing Warden with only the class skill lines. Adding the generic lines increases the skill ceiling (and therefore skill gap) by a lot for higher 1vX, as would the very skilled decision of "just play NB bro lol."Pretty upset to admit, that it may be future of PvP (Vengeance itself) where i have no place to play (i am solo old vXer).
AngryPenguin wrote: »xylena_lazarow wrote: »Catering to comp groups resulted in a dead game, so now they need to give the casual zergers a win. They're the bulk of the Cyro player base, so that's the only way this turns around, and that's why I'm pro-Vengeance. It's the best chance for the game to survive. I loved the Live build system for years but it's beyond the point of no return, there's no fixing it.AngryPenguin wrote: »vengeance is the "Nobody wins" button.
It isn't the comped groups that killed the Cyodiil population. I think you know that. You've been here for the duration. It was horribly bad performance that killed PvP for most of us. Comped groups, even today, make up less than half the population. Most groups that think they're ball groups aren't. Maybe 30% of the players actually play in a comped ball group, and that's only during prime time on some days. And since when has ZOS catered to anything PvP, let alone ball groups?
I get it. Not everyone is welcome in a group. But that doesn't mean the best business choice going forward is to run off the vast majority of those of us who still play PvP daily or cater to the handful that actually like vengeance. You said yourself you don't play ESO anymore since June, so why keep lobbying for a change you know most of the remaining daily PvP players hate? You're making it seem like a personal thing you have against those of us left that still enjoy the game.
Those of us that still play are still mystified as to why ZOS has made ZERO effort to limit cross healing and shield stacking. It's a much simpler fix than reinventing the wheel....a square wheel in the case of vengeance. Vengeance isn't the only option for the future of Cyodiil. They could always try what almost the entire PvP population has been begging them to try for years.AngryPenguin wrote: »xylena_lazarow wrote: »Catering to comp groups resulted in a dead game, so now they need to give the casual zergers a win. They're the bulk of the Cyro player base, so that's the only way this turns around, and that's why I'm pro-Vengeance. It's the best chance for the game to survive. I loved the Live build system for years but it's beyond the point of no return, there's no fixing it.AngryPenguin wrote: »vengeance is the "Nobody wins" button.
It isn't the comped groups that killed the Cyodiil population. I think you know that. You've been here for the duration. It was horribly bad performance that killed PvP for most of us. Comped groups, even today, make up less than half the population. Most groups that think they're ball groups aren't. Maybe 30% of the players actually play in a comped ball group, and that's only during prime time on some days. And since when has ZOS catered to anything PvP, let alone ball groups?
I get it. Not everyone is welcome in a group. But that doesn't mean the best business choice going forward is to run off the vast majority of those of us who still play PvP daily or cater to the handful that actually like vengeance. You said yourself you don't play ESO anymore since June, so why keep lobbying for a change you know most of the remaining daily PvP players hate? You're making it seem like a personal thing you have against those of us left that still enjoy the game.
Those of us that still play are still mystified as to why ZOS has made ZERO effort to limit cross healing and shield stacking. It's a much simpler fix than reinventing the wheel....a square wheel in the case of vengeance. Vengeance isn't the only option for the future of Cyodiil. They could always try what almost the entire PvP population has been begging them to try for years.
Comped groups that think they are a ballgroup but aren’t still get much higher stats+healing+shielding than a soloplayer. Even if only 30% of population is ballgroups that is still enaugh to constantly farm the remaining 70% until they quit. While most ballgroup only play some(1-3) days a week there are enaugh ballgroups that they reach 30% of the population not only on some days but nearly every day.
And why are all Vengeanceadvocators not regularly playing buildPvP they oppose irrelevant/assumed to be generally uninterested in PvP and not playing Vengeance for more than a few weeks when most players advocating buildPvP rather quit than play in Vengeance they oppose?
You dismiss Xylena’s opinion for not playing since June but probably wouldnt have played yourself if Vengeance would have stayed.
You claim most PvPers hate Vengeance yet tell every PvPer advocating for it they are PvEr or have to stop advocating for it like they have duty to build PvP playerbase.
There are less than a handful of PvP mains pushing for vengeance mode. That's just the fact of it.
And there is SUPPOSED to be advantaged to playing in a group. That's how MMO's work. They're just not supposed to be as OP as ZOS has let them become.
This is indeed a huge problem that devs massively underestimate. Progression and rewards are at the very core of mmorpg genre, it is what entices players to try and complete activities. And while this goes for all kinds of content in eso, pvp is probably even worse off, offering absolutely no special rewards to players. This is probably the main reason for pvp’s unpopularityPixiepumpkin wrote: »Vengeance is a stellar good game mode for Cryrodiil.
The issue is not the gameplay, the issue is the lack of meaningful rewards. ESO has a terrible rewards structure in it's entirety (because they'd rather sell you the item on the crownstore/through crowncrates).
If Vengeance gave out meaningful rewards, then a ton of people would play it. Without those, I agree that it will die down significantly after people get burned doing the same thing over and over without any real reward.
But the no skill, no armor gameplay....is spot on, ESPECIALLY now with subclassing. Most folks do not like being free deaths to hardcore players. That chases them away from the game/from cyrodiil.