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Cross Save / Cross Platform / Cross Play coming?

  • tomofhyrule
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    amiiegee wrote: »
    dk_dunkirk wrote: »
    By the time they'd get around to releasing crossplay, they'd have time to align whatever it is you're referring to. I mean, adding mods to consoles is really a first, GIANT step towards crossplay, if we're being honest, and that's already up and running well, from what I can tell.

    Add-ons for consoles has no effect on what they will do about duplicate names, which is a very big consideration.

    As stated multiple times before in the thread. They can add platform symbols to the name. Other games are doing it like this too.

    Your names will be safe, im sure

    Also as stated, ESO uses a different architecture than other MMOs. No other MMO runs on a megaserver architecture, they run on a series of shards that allow transfers between them.

    Icons are a perfect solution to account name conflicts, but character names could be weird when you see them in dialogue or lorebooks with your character saying “Hi, my name is Naryu Virian💻🇪🇺 and I live in Mournhold.”

    People are nervous about this because name conflicts are not allowed on the same server, and if all six megaservers are simply merged into one, then that issue would present itself.

    The best solution would be to first disassociate character names from everything so players can have the same character names. Who cares if there are 15 characters of the same name of they all have different account names? And those can easily get icons.
  • ESO_player123
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    dk_dunkirk wrote: »
    dk_dunkirk wrote: »
    By the time they'd get around to releasing crossplay, they'd have time to align whatever it is you're referring to. I mean, adding mods to consoles is really a first, GIANT step towards crossplay, if we're being honest, and that's already up and running well, from what I can tell.

    Add-ons for consoles has no effect on what they will do about duplicate names, which is a very big consideration.

    Where did I say it would? You've made it extremely clear that you really, really, REALLY do not want to be impacted by a name collision. I really, really, REALLY think the number of people impacted by such a problem would be tiny, and most of them wouldn't care. I sure wouldn't. I'd gladly change my character's names to let someone else have it. The actual account name is a different matter. Being as I play through Steam, I can't just change my account name willy-nilly. But while I don't think that's going to happen very often, it's something they must address to do crossplay, so if they really do get to it -- and they're not just stringing us along -- they'll figure it out. They have to. And now I'm back to my original comment. They are now trying to do this major thing with a reduced staff. If it even happens at all, there's going to be a lot of runway to figure this sort of thing out.

    I think it would be a big issue for a lot of players. I'd like to see how players feel about it so I created a poll.

    https://forums.elderscrollsonline.com/en/discussion/682478/how-would-a-forced-name-change-due-to-crossplay-affect-you#latest

    Its not a issue because of icons …..

    In my understanding icons are just visual representation of the fact that the same names from different platforms can be treated as different internally (not be a thing to which everything is tied to for example). The big question if that is possible. I, obviously, have no idea, but if it's not possible or too difficult due to code being too old and complicated, I would not want the solution to be a complete change of a name.
  • SilverBride
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    amiiegee wrote: »
    It wont be more immersion breaking then the alliance ranks symbols. Because its literally not more. A little icon.

    And maybe thats gonna be a off toggleable option and if not im sure someone is gonna make a addon for that

    I don't see alliance rank symbols on other players.
    PCNA
  • amiiegee
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    amiiegee wrote: »
    dk_dunkirk wrote: »
    By the time they'd get around to releasing crossplay, they'd have time to align whatever it is you're referring to. I mean, adding mods to consoles is really a first, GIANT step towards crossplay, if we're being honest, and that's already up and running well, from what I can tell.

    Add-ons for consoles has no effect on what they will do about duplicate names, which is a very big consideration.

    As stated multiple times before in the thread. They can add platform symbols to the name. Other games are doing it like this too.

    Your names will be safe, im sure

    Also as stated, ESO uses a different architecture than other MMOs. No other MMO runs on a megaserver architecture, they run on a series of shards that allow transfers between them.

    Icons are a perfect solution to account name conflicts, but character names could be weird when you see them in dialogue or lorebooks with your character saying “Hi, my name is Naryu Virian💻🇪🇺 and I live in Mournhold.”

    People are nervous about this because name conflicts are not allowed on the same server, and if all six megaservers are simply merged into one, then that issue would present itself.

    The best solution would be to first disassociate character names from everything so players can have the same character names. Who cares if there are 15 characters of the same name of they all have different account names? And those can easily get icons.

    I doubt they are gonna put all 6 servers into one.

    Zos has not given any informations about that all.

    Its simply to early to have all these disscusions yet imo
  • amiiegee
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    amiiegee wrote: »
    It wont be more immersion breaking then the alliance ranks symbols. Because its literally not more. A little icon.

    And maybe thats gonna be a off toggleable option and if not im sure someone is gonna make a addon for that

    I don't see alliance rank symbols on other players.

    They are part of the base game and next to every name.

    Idk if its a setting or addon toggling that off for you, but i can imagine something like that can be possible for players of other plattforms too.
    exz2vj1yflua.png
  • freespirit
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    amiiegee wrote: »
    It wont be more immersion breaking then the alliance ranks symbols. Because its literally not more. A little icon.

    And maybe thats gonna be a off toggleable option and if not im sure someone is gonna make a addon for that

    I don't see alliance rank symbols on other players.

    I do see them and having quickly checked all my settings I don't see a base game way of turning those off.

    Maybe you have an addon doing it?
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • MISTFORMBZZZ
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    freespirit wrote: »
    amiiegee wrote: »
    It wont be more immersion breaking then the alliance ranks symbols. Because its literally not more. A little icon.

    And maybe thats gonna be a off toggleable option and if not im sure someone is gonna make a addon for that

    I don't see alliance rank symbols on other players.

    I do see them and having quickly checked all my settings I don't see a base game way of turning those off.

    Maybe you have an addon doing it?

    Might be so basegame that they are overseeing them. But they are there 😬 I know that because i worked hard for my grand overlord.
    PS EU
  • SilverBride
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    amiiegee wrote: »
    amiiegee wrote: »
    It wont be more immersion breaking then the alliance ranks symbols. Because its literally not more. A little icon.

    And maybe thats gonna be a off toggleable option and if not im sure someone is gonna make a addon for that

    I don't see alliance rank symbols on other players.

    They are part of the base game and next to every name.

    Idk if its a setting or addon toggling that off for you, but i can imagine something like that can be possible for players of other plattforms too.

    I looked and there is a setting that I was not even aware of that shows alliance indicators over players' heads. Not sure if it shows ranks, too. Mine is set to Enemy so I guess I would only see it in Cyrodiil or battlegrounds, which I only do very infrequently.

    c3nkjsoxc61m.jpg
    Edited by SilverBride on August 27, 2025 8:54PM
    PCNA
  • amiiegee
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    amiiegee wrote: »
    amiiegee wrote: »
    It wont be more immersion breaking then the alliance ranks symbols. Because its literally not more. A little icon.

    And maybe thats gonna be a off toggleable option and if not im sure someone is gonna make a addon for that

    I don't see alliance rank symbols on other players.

    They are part of the base game and next to every name.

    Idk if its a setting or addon toggling that off for you, but i can imagine something like that can be possible for players of other plattforms too.

    I looked at it is a setting that I was not even aware of. Mine is set to Enemy so I guess I would only see it in Cyrodiil or battlegrounds?

    c3nkjsoxc61m.jpg

    I dont mean the alliance icons tho, i mean the ranks.

    The ranks have different symbols wich change with you doing pvp.

    At the begin its some sort of square and later it goes on to be a strar, two stars etc till its a circle of stars.

    Everyone has these
  • SilverBride
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    amiiegee wrote: »
    I dont mean the alliance icons tho, i mean the ranks.

    The ranks have different symbols wich change with you doing pvp.

    At the begin its some sort of square and later it goes on to be a strar, two stars etc till its a circle of stars.

    Everyone has these

    Well if it only shows while doing PvP then that explains why I never noticed them. I will go to Cyrodiil today and see if I see these.

    Either way, I rarely PvP so I am not used to seeing such things next to player's names in the PvE zones where I spend most of my time. So they would definitely stand out to me as something new and different.
    Edited by SilverBride on August 27, 2025 8:58PM
    PCNA
  • amiiegee
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    amiiegee wrote: »
    I dont mean the alliance icons tho, i mean the ranks.

    The ranks have different symbols wich change with you doing pvp.

    At the begin its some sort of square and later it goes on to be a strar, two stars etc till its a circle of stars.

    Everyone has these

    Well if it only shows while doing PvP then that explains why I never noticed them. I will go to Cyrodiil today and see if I see these.

    Its to see outside of pvp too.
    There are icons next to your name, the alliance and the alliance rank
    p8im2lcm5dvn.jpeg

    Edited by amiiegee on August 27, 2025 9:00PM
  • Grizzbeorn
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    If they're actively working on taking steps to make crossplay happen, one of the hurdles will be scheduling PC/Mac releases concurrently with Consoles. I vote they start doing that now so us console players can stop feeling like we're feeding off leftovers. :)

    It's "we console players," not "us console players."
      PC/NA Warden Main
    • SilverBride
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      amiiegee wrote: »
      amiiegee wrote: »
      I dont mean the alliance icons tho, i mean the ranks.

      The ranks have different symbols wich change with you doing pvp.

      At the begin its some sort of square and later it goes on to be a strar, two stars etc till its a circle of stars.

      Everyone has these

      Well if it only shows while doing PvP then that explains why I never noticed them. I will go to Cyrodiil today and see if I see these.

      Its to see outside of pvp too.
      There are icons next to your name, the alliance and the alliance rank
      p8im2lcm5dvn.jpeg

      I don't see anything like this and never have in all my years of playing.
      PCNA
    • freespirit
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      amiiegee wrote: »
      I dont mean the alliance icons tho, i mean the ranks.

      The ranks have different symbols wich change with you doing pvp.

      At the begin its some sort of square and later it goes on to be a strar, two stars etc till its a circle of stars.

      Everyone has these

      Well if it only shows while doing PvP then that explains why I never noticed them. I will go to Cyrodiil today and see if I see these.

      Either way, I rarely PvP so I am not used to seeing such things next to player's names in the PvE zones where I spend most of my time. So they would definitely stand out to me as something new and different.

      In PVE land when you mouse over a player, you see their cp level, their name and on the right their alliance rank and by colour their alliance as Amilegee showed above :)
      When people say to me........
      "You're going to regret that in the morning"
      I sleep until midday cos I'm a problem solver!
    • amiiegee
      amiiegee
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      freespirit wrote: »
      amiiegee wrote: »
      I dont mean the alliance icons tho, i mean the ranks.

      The ranks have different symbols wich change with you doing pvp.

      At the begin its some sort of square and later it goes on to be a strar, two stars etc till its a circle of stars.

      Everyone has these

      Well if it only shows while doing PvP then that explains why I never noticed them. I will go to Cyrodiil today and see if I see these.

      Either way, I rarely PvP so I am not used to seeing such things next to player's names in the PvE zones where I spend most of my time. So they would definitely stand out to me as something new and different.

      In PVE land when you mouse over a player, you see their cp level, their name and on the right their alliance rank and by colour their alliance as Amilegee showed above :)

      And now imagine there couldt be a mini icon - maybe toggle off able , showing the platform where the players is playing on. Problem solved.


      Im sure there are more on the list
    • SilverBride
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      freespirit wrote: »
      In PVE land when you mouse over a player, you see their cp level, their name and on the right their alliance rank and by colour their alliance as Amilegee showed above :)

      When mousing over! That explains a lot.

      It is extremely rare that I ever mouse over another player and I had not even noticed this before.
      Edited by SilverBride on August 27, 2025 9:14PM
      PCNA
    • Elowen_Starveil
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      amiiegee wrote: »
      amiiegee wrote: »
      dk_dunkirk wrote: »
      By the time they'd get around to releasing crossplay, they'd have time to align whatever it is you're referring to. I mean, adding mods to consoles is really a first, GIANT step towards crossplay, if we're being honest, and that's already up and running well, from what I can tell.

      Add-ons for consoles has no effect on what they will do about duplicate names, which is a very big consideration.

      As stated multiple times before in the thread. They can add platform symbols to the name. Other games are doing it like this too.

      Your names will be safe, im sure

      Also as stated, ESO uses a different architecture than other MMOs. No other MMO runs on a megaserver architecture, they run on a series of shards that allow transfers between them.

      Icons are a perfect solution to account name conflicts, but character names could be weird when you see them in dialogue or lorebooks with your character saying “Hi, my name is Naryu Virian💻🇪🇺 and I live in Mournhold.”

      People are nervous about this because name conflicts are not allowed on the same server, and if all six megaservers are simply merged into one, then that issue would present itself.

      The best solution would be to first disassociate character names from everything so players can have the same character names. Who cares if there are 15 characters of the same name of they all have different account names? And those can easily get icons.

      I doubt they are gonna put all 6 servers into one.

      Zos has not given any informations about that all.

      Its simply to early to have all these disscusions yet imo

      At best it would be 2. You still can't combine US and EU. The speed of light is not changing any time soon, and you can't force half the user base into cross-oceanic lag, whichever side of the pond you would put a single server.

      In a new, combined-platform-future, it would be awesome if they offered a third option for PAC. I've seen a lot of requests for that on here over the years.
    • freespirit
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      freespirit wrote: »
      In PVE land when you mouse over a player, you see their cp level, their name and on the right their alliance rank and by colour their alliance as Amilegee showed above :)

      When mousing over! That explains a lot.

      It is extremely rare that I ever mouse over another player and I had not even noticed this before.

      :)

      Therefore it would be safe to say that you would likely not notice an extra icon signifying platform yes?
      When people say to me........
      "You're going to regret that in the morning"
      I sleep until midday cos I'm a problem solver!
    • SilverBride
      SilverBride
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      freespirit wrote: »
      freespirit wrote: »
      In PVE land when you mouse over a player, you see their cp level, their name and on the right their alliance rank and by colour their alliance as Amilegee showed above :)

      When mousing over! That explains a lot.

      It is extremely rare that I ever mouse over another player and I had not even noticed this before.

      :)

      Therefore it would be safe to say that you would likely not notice an extra icon signifying platform yes?

      Very possible. But we don't know if they would choose an icon when mousing over or make players actually change their character names.
      PCNA
    • licenturion
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      dk_dunkirk wrote: »
      By the time they'd get around to releasing crossplay, they'd have time to align whatever it is you're referring to. I mean, adding mods to consoles is really a first, GIANT step towards crossplay, if we're being honest, and that's already up and running well, from what I can tell.

      Add-ons for consoles has no effect on what they will do about duplicate names, which is a very big consideration.

      They probably just add a number too it like many other games do. That way there are no duplicates OrginalUnchangedName#4561

      IMO they should do this for accountnames to make those unique, but leave characters name alone and drop the unique requirement there.
    • tomofhyrule
      tomofhyrule
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      amiiegee wrote: »
      amiiegee wrote: »
      dk_dunkirk wrote: »
      By the time they'd get around to releasing crossplay, they'd have time to align whatever it is you're referring to. I mean, adding mods to consoles is really a first, GIANT step towards crossplay, if we're being honest, and that's already up and running well, from what I can tell.

      Add-ons for consoles has no effect on what they will do about duplicate names, which is a very big consideration.

      As stated multiple times before in the thread. They can add platform symbols to the name. Other games are doing it like this too.

      Your names will be safe, im sure

      Also as stated, ESO uses a different architecture than other MMOs. No other MMO runs on a megaserver architecture, they run on a series of shards that allow transfers between them.

      Icons are a perfect solution to account name conflicts, but character names could be weird when you see them in dialogue or lorebooks with your character saying “Hi, my name is Naryu Virian💻🇪🇺 and I live in Mournhold.”

      People are nervous about this because name conflicts are not allowed on the same server, and if all six megaservers are simply merged into one, then that issue would present itself.

      The best solution would be to first disassociate character names from everything so players can have the same character names. Who cares if there are 15 characters of the same name of they all have different account names? And those can easily get icons.

      Zos has not given any informations about that all.

      Its simply to early to have all these disscusions yet imo

      I mean... character IDs are one of the first things that need to be sorted when you're talking about merges.

      But the solution that would solve pretty well everyone's problems would be just to have the character name not be part of the internal ID. In real life people can have the same names, so just let characters be able to have the same names in the same area as well.

      Currently, if you're contacting a player (sending a mail, whisper, etc.), you can use either the character name or the player's account name as the contact. That's why no two characters on the same server can share a name at present. If they redid that so that character names no longer needed to be unique, then all communication between players could just go through account name (and those could get a suffix for the original server), while leaving character names intact.

      Heck, I'd like that restriction removed for more reasons than just that. I have one character who I'm still salty since I had to add something after his name since his original name was taken, and another who I tried to remake my first ever character who I deleted, but in the time between me deleting my first ever character and remaking him someone took his name. I'd love to fix both of those, and then there wouldn't be an issue to have repeated names.
    • SerafinaWaterstar
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      Surely the main consideration is whether Microsoft consider Crossplay to be financially viable.

      The game does function adequately on the 3/6 different servers. So MS would be looking at whether the rather significant time & cost that would need to be done to enable crossplay would mean increased profit - increased by a pretty decent amount to ensure that the investment was worthwhile.

      And I’m not sure it would be.

    • MISTFORMBZZZ
      MISTFORMBZZZ
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      Surely the main consideration is whether Microsoft consider Crossplay to be financially viable.

      The game does function adequately on the 3/6 different servers. So MS would be looking at whether the rather significant time & cost that would need to be done to enable crossplay would mean increased profit - increased by a pretty decent amount to ensure that the investment was worthwhile.

      And I’m not sure it would be.

      I doubt Zos would work on it, if thats the case. Maybe they see some potential in it you can not see?
      But if i remember correctly you also claimed the population on PS EU was fine, so im not suprised.
      PS EU
    • SerafinaWaterstar
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      Surely the main consideration is whether Microsoft consider Crossplay to be financially viable.

      The game does function adequately on the 3/6 different servers. So MS would be looking at whether the rather significant time & cost that would need to be done to enable crossplay would mean increased profit - increased by a pretty decent amount to ensure that the investment was worthwhile.

      And I’m not sure it would be.

      I doubt Zos would work on it, if thats the case. Maybe they see some potential in it you can not see?
      But if i remember correctly you also claimed the population on PS EU was fine, so im not suprised.

      It’s not up to Zos, it’s up to Microsoft. They are a business and profit is the only thing that matters. See their recent actions.

      And my experience of PSEU has no effect on this fact, so lovely that you tried to dismiss it because I have a different perspective on the population than you.
    • MISTFORMBZZZ
      MISTFORMBZZZ
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      Surely the main consideration is whether Microsoft consider Crossplay to be financially viable.

      The game does function adequately on the 3/6 different servers. So MS would be looking at whether the rather significant time & cost that would need to be done to enable crossplay would mean increased profit - increased by a pretty decent amount to ensure that the investment was worthwhile.

      And I’m not sure it would be.

      I doubt Zos would work on it, if thats the case. Maybe they see some potential in it you can not see?
      But if i remember correctly you also claimed the population on PS EU was fine, so im not suprised.

      It’s not up to Zos, it’s up to Microsoft. They are a business and profit is the only thing that matters. See their recent actions.

      And my experience of PSEU has no effect on this fact, so lovely that you tried to dismiss it because I have a different perspective on the population than you.

      The recent actions have not effected the ZOS Team working on ESO opposite from they are fully focusing on ESO now.
      Blackbird got canceled and they are planning to keep the game running for 30y now. So yes they are gonna invest in ESO now i guess.

      Perspectives are fine as long you dont try to sell them as facts. About the population there were so many evidences and you was just like ''noup that´s not true, i seen people at deshaan'' , sort of thing

      PS EU
    • SerafinaWaterstar
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      Surely the main consideration is whether Microsoft consider Crossplay to be financially viable.

      The game does function adequately on the 3/6 different servers. So MS would be looking at whether the rather significant time & cost that would need to be done to enable crossplay would mean increased profit - increased by a pretty decent amount to ensure that the investment was worthwhile.

      And I’m not sure it would be.

      I doubt Zos would work on it, if thats the case. Maybe they see some potential in it you can not see?
      But if i remember correctly you also claimed the population on PS EU was fine, so im not suprised.

      It’s not up to Zos, it’s up to Microsoft. They are a business and profit is the only thing that matters. See their recent actions.

      And my experience of PSEU has no effect on this fact, so lovely that you tried to dismiss it because I have a different perspective on the population than you.

      The recent actions have not effected the ZOS Team working on ESO opposite from they are fully focusing on ESO now.
      Blackbird got canceled and they are planning to keep the game running for 30y now. So yes they are gonna invest in ESO now i guess.

      Perspectives are fine as long you dont try to sell them as facts. About the population there were so many evidences and you was just like ''noup that´s not true, i seen people at deshaan'' , sort of thing

      It has been stated elsewhere that the layoffs have affected the ESO team.

      Keeping the game running on 3/6 servers as it has been for 10 years or so which brings MS a decent profit, is not the same as investing a quite considerable sum to bring about crossplay which is a risk and may not be as financially beneficial as hoped. That will be the key thing - it is for any business - and that will be why the cost/benefit analysis is the most important thing, not what players want. That is a fact, even if you think otherwise.

      And it may be that MS consider it viable. But I’m not so sure that crossplay would increase their profits to the extent that it is a worthwhile investment.

      And your evidence about populations was, like mine, anecdotal. I obviously have a very different experience in game to you.
    • MISTFORMBZZZ
      MISTFORMBZZZ
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      Surely the main consideration is whether Microsoft consider Crossplay to be financially viable.

      The game does function adequately on the 3/6 different servers. So MS would be looking at whether the rather significant time & cost that would need to be done to enable crossplay would mean increased profit - increased by a pretty decent amount to ensure that the investment was worthwhile.

      And I’m not sure it would be.

      I doubt Zos would work on it, if thats the case. Maybe they see some potential in it you can not see?
      But if i remember correctly you also claimed the population on PS EU was fine, so im not suprised.

      It’s not up to Zos, it’s up to Microsoft. They are a business and profit is the only thing that matters. See their recent actions.

      And my experience of PSEU has no effect on this fact, so lovely that you tried to dismiss it because I have a different perspective on the population than you.

      The recent actions have not effected the ZOS Team working on ESO opposite from they are fully focusing on ESO now.
      Blackbird got canceled and they are planning to keep the game running for 30y now. So yes they are gonna invest in ESO now i guess.

      Perspectives are fine as long you dont try to sell them as facts. About the population there were so many evidences and you was just like ''noup that´s not true, i seen people at deshaan'' , sort of thing

      It has been stated elsewhere that the layoffs have affected the ESO team.

      Keeping the game running on 3/6 servers as it has been for 10 years or so which brings MS a decent profit, is not the same as investing a quite considerable sum to bring about crossplay which is a risk and may not be as financially beneficial as hoped. That will be the key thing - it is for any business - and that will be why the cost/benefit analysis is the most important thing, not what players want. That is a fact, even if you think otherwise.

      And it may be that MS consider it viable. But I’m not so sure that crossplay would increase their profits to the extent that it is a worthwhile investment.

      And your evidence about populations was, like mine, anecdotal. I obviously have a very different experience in game to you.

      I think crossplay actually does make sense business wise when u look at the long run, not just like “what’s it cost right now.” yeah they’d have to invest upfront but the payback comes in a bunch of ways.

      first off, ppl stick around longer if they can play with their friends no matter the platform. nobody wants to be stuck on a “dead” server or locked cuz their friends are on xbox/pc/ps. more ppl staying subbed, buying crowns, all that = more $$$.

      also it keeps the game from lookin empty over time. Splitting ppl across diff servers/console pops makes zones feel empty eventually, which is what kills MMOs. Crossplay makes one big healthy community = longer game life. longer life = longer cash flow.

      Bigger population also means more guilds, more events, more ppl actually spending on cosmetics/houses etc. happy players spend more. simple as.

      And tbh crossplay is becoming standard now. tons of games got it. not having it just makes ESO look old n out of touch, esp when MS is pushing Game Pass hard n wants ESO as a big MMO in their lineup.

      So yeah, profit matters ofc, but crossplay isn’t just some “feel good” thing, it’s a long term investment that makes the game last longer, brings in more money, and keeps ESO relevant.

      Also its confirmed now they are working on it. Not they are looking if its worth it - its saying they are working on it with a team
      PS EU
    • Blackbird_V
      Blackbird_V
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      ZOS_Kevin wrote: »
      As Rich noted during Gamescom, crossplay is being worked on. There is a lot of work to go through because ESO was built way before crossplay was part of the industry. And there is 11yrs worth of content, systems and data to go through. The last thing we want is for systems to be heavily impacted by crossplay and have it an impact on your overall gameplay experience. So it's something we have to be extra careful about. Nothing else to report right now, but there is a team focused on crossplay.

      How will this affect character names that are potentially duplicated?
      Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 25 DLCs. 41 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game.
    • SilverBride
      SilverBride
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      So we would have way more players on the same server but the same amount of trader locations for trade guilds to compete for. How would they handle this?
      PCNA
    • Elowen_Starveil
      Elowen_Starveil
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      So we would have way more players on the same server but the same amount of trader locations for trade guilds to compete for. How would they handle this?

      The console players are constantly complaining that the numbers of people on their servers make it hard to get a dungeon, and almost impossible to have fun in PVP. If the servers were combined, it doesn't sound like there's suddenly going to be 3x the number of PC players in the thing, so trading volume doesn't sound like it's going to suddenly be a train wreck of a problem.

      There are trader spots that go un-taken on PC US. If there really are fewer people on the console servers, I can only imagine that they, too, have unused spots. So is more people vying for the fixed spots in a combined server really going to be that big of a problem?

      As far as combining servers relates to trade, it seems to me like it would 1) cause a bigger cap sink for the lottery because of increased competition between more guilds, and 2) cause more trader spots to be more interesting as having more guilds would flush out the empty spots and make the "downrank" positions on the map more worth visiting.

      In short, it seems to be all upside, and there's nothing to "fix."
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