SilverBride wrote: »dk_dunkirk wrote: »By the time they'd get around to releasing crossplay, they'd have time to align whatever it is you're referring to. I mean, adding mods to consoles is really a first, GIANT step towards crossplay, if we're being honest, and that's already up and running well, from what I can tell.
Add-ons for consoles has no effect on what they will do about duplicate names, which is a very big consideration.
As stated multiple times before in the thread. They can add platform symbols to the name. Other games are doing it like this too.
Your names will be safe, im sure
MISTFORMBZZZ wrote: »SilverBride wrote: »dk_dunkirk wrote: »SilverBride wrote: »dk_dunkirk wrote: »By the time they'd get around to releasing crossplay, they'd have time to align whatever it is you're referring to. I mean, adding mods to consoles is really a first, GIANT step towards crossplay, if we're being honest, and that's already up and running well, from what I can tell.
Add-ons for consoles has no effect on what they will do about duplicate names, which is a very big consideration.
Where did I say it would? You've made it extremely clear that you really, really, REALLY do not want to be impacted by a name collision. I really, really, REALLY think the number of people impacted by such a problem would be tiny, and most of them wouldn't care. I sure wouldn't. I'd gladly change my character's names to let someone else have it. The actual account name is a different matter. Being as I play through Steam, I can't just change my account name willy-nilly. But while I don't think that's going to happen very often, it's something they must address to do crossplay, so if they really do get to it -- and they're not just stringing us along -- they'll figure it out. They have to. And now I'm back to my original comment. They are now trying to do this major thing with a reduced staff. If it even happens at all, there's going to be a lot of runway to figure this sort of thing out.
I think it would be a big issue for a lot of players. I'd like to see how players feel about it so I created a poll.
https://forums.elderscrollsonline.com/en/discussion/682478/how-would-a-forced-name-change-due-to-crossplay-affect-you#latest
Its not a issue because of icons …..
tomofhyrule wrote: »SilverBride wrote: »dk_dunkirk wrote: »By the time they'd get around to releasing crossplay, they'd have time to align whatever it is you're referring to. I mean, adding mods to consoles is really a first, GIANT step towards crossplay, if we're being honest, and that's already up and running well, from what I can tell.
Add-ons for consoles has no effect on what they will do about duplicate names, which is a very big consideration.
As stated multiple times before in the thread. They can add platform symbols to the name. Other games are doing it like this too.
Your names will be safe, im sure
Also as stated, ESO uses a different architecture than other MMOs. No other MMO runs on a megaserver architecture, they run on a series of shards that allow transfers between them.
Icons are a perfect solution to account name conflicts, but character names could be weird when you see them in dialogue or lorebooks with your character saying “Hi, my name is Naryu Virian💻🇪🇺 and I live in Mournhold.”
People are nervous about this because name conflicts are not allowed on the same server, and if all six megaservers are simply merged into one, then that issue would present itself.
The best solution would be to first disassociate character names from everything so players can have the same character names. Who cares if there are 15 characters of the same name of they all have different account names? And those can easily get icons.
SilverBride wrote: »
SilverBride wrote: »
freespirit wrote: »SilverBride wrote: »
I do see them and having quickly checked all my settings I don't see a base game way of turning those off.
Maybe you have an addon doing it?
SilverBride wrote: »
They are part of the base game and next to every name.
Idk if its a setting or addon toggling that off for you, but i can imagine something like that can be possible for players of other plattforms too.
SilverBride wrote: »SilverBride wrote: »
They are part of the base game and next to every name.
Idk if its a setting or addon toggling that off for you, but i can imagine something like that can be possible for players of other plattforms too.
I looked at it is a setting that I was not even aware of. Mine is set to Enemy so I guess I would only see it in Cyrodiil or battlegrounds?
I dont mean the alliance icons tho, i mean the ranks.
The ranks have different symbols wich change with you doing pvp.
At the begin its some sort of square and later it goes on to be a strar, two stars etc till its a circle of stars.
Everyone has these
SilverBride wrote: »I dont mean the alliance icons tho, i mean the ranks.
The ranks have different symbols wich change with you doing pvp.
At the begin its some sort of square and later it goes on to be a strar, two stars etc till its a circle of stars.
Everyone has these
Well if it only shows while doing PvP then that explains why I never noticed them. I will go to Cyrodiil today and see if I see these.
DenverRalphy wrote: »If they're actively working on taking steps to make crossplay happen, one of the hurdles will be scheduling PC/Mac releases concurrently with Consoles. I vote they start doing that now so us console players can stop feeling like we're feeding off leftovers.
SilverBride wrote: »I dont mean the alliance icons tho, i mean the ranks.
The ranks have different symbols wich change with you doing pvp.
At the begin its some sort of square and later it goes on to be a strar, two stars etc till its a circle of stars.
Everyone has these
Well if it only shows while doing PvP then that explains why I never noticed them. I will go to Cyrodiil today and see if I see these.
Its to see outside of pvp too.
There are icons next to your name, the alliance and the alliance rank
SilverBride wrote: »I dont mean the alliance icons tho, i mean the ranks.
The ranks have different symbols wich change with you doing pvp.
At the begin its some sort of square and later it goes on to be a strar, two stars etc till its a circle of stars.
Everyone has these
Well if it only shows while doing PvP then that explains why I never noticed them. I will go to Cyrodiil today and see if I see these.
Either way, I rarely PvP so I am not used to seeing such things next to player's names in the PvE zones where I spend most of my time. So they would definitely stand out to me as something new and different.
freespirit wrote: »SilverBride wrote: »I dont mean the alliance icons tho, i mean the ranks.
The ranks have different symbols wich change with you doing pvp.
At the begin its some sort of square and later it goes on to be a strar, two stars etc till its a circle of stars.
Everyone has these
Well if it only shows while doing PvP then that explains why I never noticed them. I will go to Cyrodiil today and see if I see these.
Either way, I rarely PvP so I am not used to seeing such things next to player's names in the PvE zones where I spend most of my time. So they would definitely stand out to me as something new and different.
In PVE land when you mouse over a player, you see their cp level, their name and on the right their alliance rank and by colour their alliance as Amilegee showed above
freespirit wrote: »In PVE land when you mouse over a player, you see their cp level, their name and on the right their alliance rank and by colour their alliance as Amilegee showed above
tomofhyrule wrote: »SilverBride wrote: »dk_dunkirk wrote: »By the time they'd get around to releasing crossplay, they'd have time to align whatever it is you're referring to. I mean, adding mods to consoles is really a first, GIANT step towards crossplay, if we're being honest, and that's already up and running well, from what I can tell.
Add-ons for consoles has no effect on what they will do about duplicate names, which is a very big consideration.
As stated multiple times before in the thread. They can add platform symbols to the name. Other games are doing it like this too.
Your names will be safe, im sure
Also as stated, ESO uses a different architecture than other MMOs. No other MMO runs on a megaserver architecture, they run on a series of shards that allow transfers between them.
Icons are a perfect solution to account name conflicts, but character names could be weird when you see them in dialogue or lorebooks with your character saying “Hi, my name is Naryu Virian💻🇪🇺 and I live in Mournhold.”
People are nervous about this because name conflicts are not allowed on the same server, and if all six megaservers are simply merged into one, then that issue would present itself.
The best solution would be to first disassociate character names from everything so players can have the same character names. Who cares if there are 15 characters of the same name of they all have different account names? And those can easily get icons.
I doubt they are gonna put all 6 servers into one.
Zos has not given any informations about that all.
Its simply to early to have all these disscusions yet imo
SilverBride wrote: »freespirit wrote: »In PVE land when you mouse over a player, you see their cp level, their name and on the right their alliance rank and by colour their alliance as Amilegee showed above
When mousing over! That explains a lot.
It is extremely rare that I ever mouse over another player and I had not even noticed this before.
freespirit wrote: »SilverBride wrote: »freespirit wrote: »In PVE land when you mouse over a player, you see their cp level, their name and on the right their alliance rank and by colour their alliance as Amilegee showed above
When mousing over! That explains a lot.
It is extremely rare that I ever mouse over another player and I had not even noticed this before.
Therefore it would be safe to say that you would likely not notice an extra icon signifying platform yes?
SilverBride wrote: »dk_dunkirk wrote: »By the time they'd get around to releasing crossplay, they'd have time to align whatever it is you're referring to. I mean, adding mods to consoles is really a first, GIANT step towards crossplay, if we're being honest, and that's already up and running well, from what I can tell.
Add-ons for consoles has no effect on what they will do about duplicate names, which is a very big consideration.
tomofhyrule wrote: »SilverBride wrote: »dk_dunkirk wrote: »By the time they'd get around to releasing crossplay, they'd have time to align whatever it is you're referring to. I mean, adding mods to consoles is really a first, GIANT step towards crossplay, if we're being honest, and that's already up and running well, from what I can tell.
Add-ons for consoles has no effect on what they will do about duplicate names, which is a very big consideration.
As stated multiple times before in the thread. They can add platform symbols to the name. Other games are doing it like this too.
Your names will be safe, im sure
Also as stated, ESO uses a different architecture than other MMOs. No other MMO runs on a megaserver architecture, they run on a series of shards that allow transfers between them.
Icons are a perfect solution to account name conflicts, but character names could be weird when you see them in dialogue or lorebooks with your character saying “Hi, my name is Naryu Virian💻🇪🇺 and I live in Mournhold.”
People are nervous about this because name conflicts are not allowed on the same server, and if all six megaservers are simply merged into one, then that issue would present itself.
The best solution would be to first disassociate character names from everything so players can have the same character names. Who cares if there are 15 characters of the same name of they all have different account names? And those can easily get icons.
Zos has not given any informations about that all.
Its simply to early to have all these disscusions yet imo
SerafinaWaterstar wrote: »Surely the main consideration is whether Microsoft consider Crossplay to be financially viable.
The game does function adequately on the 3/6 different servers. So MS would be looking at whether the rather significant time & cost that would need to be done to enable crossplay would mean increased profit - increased by a pretty decent amount to ensure that the investment was worthwhile.
And I’m not sure it would be.
MISTFORMBZZZ wrote: »SerafinaWaterstar wrote: »Surely the main consideration is whether Microsoft consider Crossplay to be financially viable.
The game does function adequately on the 3/6 different servers. So MS would be looking at whether the rather significant time & cost that would need to be done to enable crossplay would mean increased profit - increased by a pretty decent amount to ensure that the investment was worthwhile.
And I’m not sure it would be.
I doubt Zos would work on it, if thats the case. Maybe they see some potential in it you can not see?
But if i remember correctly you also claimed the population on PS EU was fine, so im not suprised.
SerafinaWaterstar wrote: »MISTFORMBZZZ wrote: »SerafinaWaterstar wrote: »Surely the main consideration is whether Microsoft consider Crossplay to be financially viable.
The game does function adequately on the 3/6 different servers. So MS would be looking at whether the rather significant time & cost that would need to be done to enable crossplay would mean increased profit - increased by a pretty decent amount to ensure that the investment was worthwhile.
And I’m not sure it would be.
I doubt Zos would work on it, if thats the case. Maybe they see some potential in it you can not see?
But if i remember correctly you also claimed the population on PS EU was fine, so im not suprised.
It’s not up to Zos, it’s up to Microsoft. They are a business and profit is the only thing that matters. See their recent actions.
And my experience of PSEU has no effect on this fact, so lovely that you tried to dismiss it because I have a different perspective on the population than you.
MISTFORMBZZZ wrote: »SerafinaWaterstar wrote: »MISTFORMBZZZ wrote: »SerafinaWaterstar wrote: »Surely the main consideration is whether Microsoft consider Crossplay to be financially viable.
The game does function adequately on the 3/6 different servers. So MS would be looking at whether the rather significant time & cost that would need to be done to enable crossplay would mean increased profit - increased by a pretty decent amount to ensure that the investment was worthwhile.
And I’m not sure it would be.
I doubt Zos would work on it, if thats the case. Maybe they see some potential in it you can not see?
But if i remember correctly you also claimed the population on PS EU was fine, so im not suprised.
It’s not up to Zos, it’s up to Microsoft. They are a business and profit is the only thing that matters. See their recent actions.
And my experience of PSEU has no effect on this fact, so lovely that you tried to dismiss it because I have a different perspective on the population than you.
The recent actions have not effected the ZOS Team working on ESO opposite from they are fully focusing on ESO now.
Blackbird got canceled and they are planning to keep the game running for 30y now. So yes they are gonna invest in ESO now i guess.
Perspectives are fine as long you dont try to sell them as facts. About the population there were so many evidences and you was just like ''noup that´s not true, i seen people at deshaan'' , sort of thing
SerafinaWaterstar wrote: »MISTFORMBZZZ wrote: »SerafinaWaterstar wrote: »MISTFORMBZZZ wrote: »SerafinaWaterstar wrote: »Surely the main consideration is whether Microsoft consider Crossplay to be financially viable.
The game does function adequately on the 3/6 different servers. So MS would be looking at whether the rather significant time & cost that would need to be done to enable crossplay would mean increased profit - increased by a pretty decent amount to ensure that the investment was worthwhile.
And I’m not sure it would be.
I doubt Zos would work on it, if thats the case. Maybe they see some potential in it you can not see?
But if i remember correctly you also claimed the population on PS EU was fine, so im not suprised.
It’s not up to Zos, it’s up to Microsoft. They are a business and profit is the only thing that matters. See their recent actions.
And my experience of PSEU has no effect on this fact, so lovely that you tried to dismiss it because I have a different perspective on the population than you.
The recent actions have not effected the ZOS Team working on ESO opposite from they are fully focusing on ESO now.
Blackbird got canceled and they are planning to keep the game running for 30y now. So yes they are gonna invest in ESO now i guess.
Perspectives are fine as long you dont try to sell them as facts. About the population there were so many evidences and you was just like ''noup that´s not true, i seen people at deshaan'' , sort of thing
It has been stated elsewhere that the layoffs have affected the ESO team.
Keeping the game running on 3/6 servers as it has been for 10 years or so which brings MS a decent profit, is not the same as investing a quite considerable sum to bring about crossplay which is a risk and may not be as financially beneficial as hoped. That will be the key thing - it is for any business - and that will be why the cost/benefit analysis is the most important thing, not what players want. That is a fact, even if you think otherwise.
And it may be that MS consider it viable. But I’m not so sure that crossplay would increase their profits to the extent that it is a worthwhile investment.
And your evidence about populations was, like mine, anecdotal. I obviously have a very different experience in game to you.
As Rich noted during Gamescom, crossplay is being worked on. There is a lot of work to go through because ESO was built way before crossplay was part of the industry. And there is 11yrs worth of content, systems and data to go through. The last thing we want is for systems to be heavily impacted by crossplay and have it an impact on your overall gameplay experience. So it's something we have to be extra careful about. Nothing else to report right now, but there is a team focused on crossplay.
SilverBride wrote: »So we would have way more players on the same server but the same amount of trader locations for trade guilds to compete for. How would they handle this?