What is the point of having Patch Notes if massive changes go undocumented?

CameraBeardThePirate
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Battlegrounds received a HUGE change this patch that was not tested on the PTS, documented in the patch notes, and AFAIK, has not been commented on by the dev team.

Matches now start even if one team hasn't been filled. For the team missing players, they receive a slight buff for each player missing (5% damage done and healing done).

For such a big change, you'd think this would be documented literally anywhere, but the devs have not said anything about it, listed it in the patch notes, and it was not tested on the PTS.

ZOS, how hard is it to actually list all the changes you make in the patch notes? You constantly add stealth nerfs, tweaks to gear sets, and at times, massive changes to systems like this without ever addressing it or commenting on it.

Remember a couple years ago when you said you would try to be better with communication? This is exactly the type of thing you need to be communicating about.
Edited by CameraBeardThePirate on August 27, 2025 3:23PM
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    Thank you for flagging this. We checked in with the team and this was an oversight. Patch notes is a coordination effort across multiple teams and various versions of a build. So sometimes a note (or in this case 3) slips through the cracks. As we have noted before, we are human, so sometimes things get missed. But we understand the frustration and thank you for noting the issue so we can fix it. We have let the team know and have flagged this for improvement in the future.

    We asked the team for the missing notes and they are as follows:
    • Battlegrounds now will launch and stay open with 7 players instead of requiring 8.
    • Battleground queues now offer a small XP and AP bonus for joining a Group queue as a solo player.
    • Battlegrounds will now offer an underdog bonus to a team which has underpopulated teams.

    We will also update the patch notes with the missing notes.
    Edited by ZOS_Kevin on August 27, 2025 3:55PM
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • Sluggy
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    There are many such oversights every patch. Many skills, stats, and sets get changed all the time without such documentation. I like to make a game of it by taking screenshots of my entire build and comparing them before and after a patch and playing, Can you spot the difference? :p
    Edited by Sluggy on August 27, 2025 4:08PM
  • Artisian0001
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    ZOS_Kevin wrote: »
    Thank you for flagging this. We checked in with the team and this was an oversight. Patch notes is a coordination effort across multiple teams and various versions of a build. So sometimes a note (or in this case 3) slips through the cracks. As we have noted before, we are human, so sometimes things get missed. But we understand the frustration and thank you for noting the issue so we can fix it. We have let the team know and have flagged this for improvement in the future.

    We asked the team for the missing notes and they are as follows:
    • Battlegrounds now will launch and stay open with 7 players instead of requiring 8.
    • Battleground queues now offer a small XP and AP bonus for joining a Group queue as a solo player.
    • Battlegrounds will now offer an underdog bonus to a team which has underpopulated teams.

    We will also update the patch notes with the missing notes.

    Yeah I agree with the comment above this. There are patch oversights in almost every single patch. Not even just bugs, but intended changes that just aren't documented. You already need to test multiple things in ESO to make sure it functions as stated, but omitting notes constantly is an issue.
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    Thanks for improving BG's so they aren't so painful.
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • ruskiii
    ruskiii
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    ZOS_Kevin wrote: »
    Thank you for flagging this. We checked in with the team and this was an oversight. Patch notes is a coordination effort across multiple teams and various versions of a build. So sometimes a note (or in this case 3) slips through the cracks. As we have noted before, we are human, so sometimes things get missed. But we understand the frustration and thank you for noting the issue so we can fix it. We have let the team know and have flagged this for improvement in the future.

    We asked the team for the missing notes and they are as follows:
    • Battlegrounds now will launch and stay open with 7 players instead of requiring 8.
    • Battleground queues now offer a small XP and AP bonus for joining a Group queue as a solo player.
    • Battlegrounds will now offer an underdog bonus to a team which has underpopulated teams.

    We will also update the patch notes with the missing notes.

    Hi @ZOS_Kevin, thanks for replying to someones post on this matter. Don't suppose you saw the one we were tagging you in from last week? https://forums.elderscrollsonline.com/en/discussion/comment/8362681#Comment_8362681

    Love that this was an intentional change and that there will be more mention of BG changes in patch notes. In my post I mentioned that none of the BG changes to sigils or maps had been in the patch notes since after the initial change to two team BGs in U44. My favourite was that the power sigil to the right of the base in Remans Folly now correctly glows red since U46. There has also been minor changes to map environments to make places inaccessible, and there has been invisible walls removed in some maps. Would you be able to comment if those kind of changes would be included in patch notes going forward?

    Everyone makes mistakes and oversights do happen, but BG changes not being in patchnotes has been consistant for about 9 months now.
  • ruskiii
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    ZOS_Kevin wrote: »
    [*] Battlegrounds now will launch and stay open with 7 players instead of requiring 8.

    Also its a minor thing but you said games will start with 7 instead of 8. Its actually 6 people per team and it will start in 8v8 and 3 people per team in 4v4.

    EDIT: since 30th August games no longer start with 6 people, now it has to be at least seven. I have had my first game fail to load since U47 because of this.
    Edited by ruskiii on September 1, 2025 3:18AM
  • MincMincMinc
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    @ZOS_Kevin You should let them know we also want to get rid of the MMR reset. There are like 10 threads on this issue already. Its killing the game for a lot of newer players when you have us sweaty players going 50/0 every match because we are stuck being qued against these people every other month.
    We should use the insightful and awesome buttons more
  • Weesacs
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    ZOS_Kevin wrote: »
    [*] Battlegrounds will now offer an underdog bonus to a team which has underpopulated teams.

    Is that just for the beginning of matches or does that affect the teams where a member rage quits and the team becomes underpopulated? In this instance does the team get the bonus?
    Breton Templar
    PS5 - EU - DC
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    @ZOS_Kevin You should let them know we also want to get rid of the MMR reset. There are like 10 threads on this issue already. Its killing the game for a lot of newer players when you have us sweaty players going 50/0 every match because we are stuck being qued against these people every other month.

    We have shared the note on MMR reset in the past. Happy to do so again. My understanding is additional tech work needs to be done to make that happen. But I do not have a status on that right now.
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • vulonsil
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    Hi, would it be possible to add a generic BG queue which lets you queue for all possible modes, or at least for both ranked and unranked? I don't really care which mode I go for if I just want a quick BG, but I get frustrated with long queues and either switch to another queue or just ragequit. I would be perfectly happy queueing for both ranked and unranked at the same time if it made the queue quicker. There are probably others like that too.
  • CameraBeardThePirate
    CameraBeardThePirate
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    vulonsil wrote: »
    Hi, would it be possible to add a generic BG queue which lets you queue for all possible modes, or at least for both ranked and unranked? I don't really care which mode I go for if I just want a quick BG, but I get frustrated with long queues and either switch to another queue or just ragequit. I would be perfectly happy queueing for both ranked and unranked at the same time if it made the queue quicker. There are probably others like that too.

    If you're on PC, download the Better Scoreboard addon. It adds a new section to the Group tab of the menu called "Better Scoreboard" with a checkbox for each BG queue. You can queue for all 4 simultaneously by checking each checkbox (4s solo, 4s group, 8s solo, 8s group).

    I believe this is a weird case of console/gamepad UI having this functionality by default, but never being implemented to the KB+M UI. Better Scoreboard simply allows the PC UI to do this.
    Edited by CameraBeardThePirate on August 27, 2025 4:42PM
  • ruskiii
    ruskiii
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    ZOS_Kevin wrote: »
    @ZOS_Kevin You should let them know we also want to get rid of the MMR reset. There are like 10 threads on this issue already. Its killing the game for a lot of newer players when you have us sweaty players going 50/0 every match because we are stuck being qued against these people every other month.

    We have shared the note on MMR reset in the past. Happy to do so again. My understanding is additional tech work needs to be done to make that happen. But I do not have a status on that right now.

    Please do keep passing this on. You can trace 99% of peoples complaints about BGs to how mismatched theyve become since they started resetting MMR in U44. The answer we were given in the Q&A was that they were resetting MMR to lineup with the weekly leaderboard (which makes no sense as the resets are monthly).

    Resetting MMR and mismatching lobbies is essentially a meat grinder for new players and frustrating for everyone.
  • MincMincMinc
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    ZOS_Kevin wrote: »
    @ZOS_Kevin You should let them know we also want to get rid of the MMR reset. There are like 10 threads on this issue already. Its killing the game for a lot of newer players when you have us sweaty players going 50/0 every match because we are stuck being qued against these people every other month.

    We have shared the note on MMR reset in the past. Happy to do so again. My understanding is additional tech work needs to be done to make that happen. But I do not have a status on that right now.

    @ZOS_Kevin Nice, like Ruskii said Resetting mmr is the main factor in terms of ruining new player experience in bgs. It directly leads to pugstomping, spawncamping, and making players afk in spawn.

    As discussed in other threads it may make sense to make mmr not reset and be account wide, especially now that subclassing requires us to change characters/classes for simple build purposes like swapping skills.
    Edited by MincMincMinc on August 27, 2025 4:54PM
    We should use the insightful and awesome buttons more
  • ruskiii
    ruskiii
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    ZOS_Kevin wrote: »
    @ZOS_Kevin You should let them know we also want to get rid of the MMR reset. There are like 10 threads on this issue already. Its killing the game for a lot of newer players when you have us sweaty players going 50/0 every match because we are stuck being qued against these people every other month.

    We have shared the note on MMR reset in the past. Happy to do so again. My understanding is additional tech work needs to be done to make that happen. But I do not have a status on that right now.

    @ZOS_Kevin Nice, like Ruskii said Resetting mmr is the main factor in terms of ruining new player experience in bgs. It directly leads to pugstomping, spawncamping, and making players afk in spawn.

    As discussed in other threads it may make sense to make mmr not reset and be account wide, especially now that subclassing requires us to change characters/classes for simple build purposes like swapping skills.

    Honestly I think account based MMR would over sanitize the lobbies. I've said it before but theres nothing wrong getting your ass kicked by a better player on an alt for a few games before their accelerated MMR gain puts them in a higher bracket. It is a problem when a new player is expected to deal with whole teams of better players for months and months on end because MMR doesn't have enough time to create any meaningful distinctions between player groups.

    We are in the last week of August, and I am only just now noticing a real separation of the lower/mid tier mmr brackets this month. I took a character id not played for month into BGs and everyone was unfamiliar names with <1000CP. Those players need to have that lower bracket to learn/get their dailies done.

    Please ZOS, stop resetting MMR.
    Edited by ruskiii on August 27, 2025 5:57PM
  • MincMincMinc
    MincMincMinc
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    ruskiii wrote: »
    ZOS_Kevin wrote: »
    @ZOS_Kevin You should let them know we also want to get rid of the MMR reset. There are like 10 threads on this issue already. Its killing the game for a lot of newer players when you have us sweaty players going 50/0 every match because we are stuck being qued against these people every other month.

    We have shared the note on MMR reset in the past. Happy to do so again. My understanding is additional tech work needs to be done to make that happen. But I do not have a status on that right now.

    @ZOS_Kevin Nice, like Ruskii said Resetting mmr is the main factor in terms of ruining new player experience in bgs. It directly leads to pugstomping, spawncamping, and making players afk in spawn.

    As discussed in other threads it may make sense to make mmr not reset and be account wide, especially now that subclassing requires us to change characters/classes for simple build purposes like swapping skills.

    Honestly I think account based MMR would over sanitize the lobbies. I've said it before but theres nothing wrong getting your ass kicked by a better player on an alt for a few games before their MMR gain accelerates and puts them in a higher bracket. It is a problem when a new player is expected to deal with whole teams of better players for months and months on end because MMR doesn't have enough time to create any meaningful distinctions between player groups.

    We are in the last week of August, and I am only just now noticing a real separation of the lower/mid tier mmr brackets this month. I took a character id not played for month into BGs and everyone was unfamiliar names with <1000CP. Those players need to have that lower bracket to learn/get their dailies done.

    Please ZOS, stop resetting MMR.

    Well I suppose once you stop resetting MMR it starts to drastically matter what mmr is based on. Whether the metrics actually represent a player's skill. Maybe dont have it necessarily account bound, but if I have one character at say an mmr of 80/100 maybe my other characters begin at 60/100 or something of that sort.

    ESO "skill" has two metrics. Build theory and Technical skills. For the most part technical skills hardly change between playstyle now adays, since everyone is stuck playing the turtle and burst proc/ult playstyle. Then build theory mostly sticks aswell between characters, maybe someone has a hard time figuring out where to get all the buffs when trying a new subclass, but again for the most part you are still 80-90% the way there. It isnt like the old days where a regen sustained damage magblade player was drastically different from a deficit sustain timed burst magsorc player or even close to a deficit dizzy stamsorc
    We should use the insightful and awesome buttons more
  • YandereGirlfriend
    YandereGirlfriend
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    Consider bringing bonuses to underpopulated factions to Cyrodiil.

    Cyrodiil has forever been a "rich get richer, poor get poorer" environment where one side is rewarded by game design choices for snowballing. It also actively discourages under-populated sides from even attempting to play on the map. Such bonuses would be very useful in evening the odds and allowing outnumbered sides to effectively fight back.

    Late-night players, especially, would likely appreciate it, as that is when population is lowest overall. It could also help to bring some life back to the currently dead campaigns. Campaigns that were killed-off by relentless population imbalances driving away the players on the other factions.
  • ruskiii
    ruskiii
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    ruskiii wrote: »
    ZOS_Kevin wrote: »
    @ZOS_Kevin You should let them know we also want to get rid of the MMR reset. There are like 10 threads on this issue already. Its killing the game for a lot of newer players when you have us sweaty players going 50/0 every match because we are stuck being qued against these people every other month.

    We have shared the note on MMR reset in the past. Happy to do so again. My understanding is additional tech work needs to be done to make that happen. But I do not have a status on that right now.

    @ZOS_Kevin Nice, like Ruskii said Resetting mmr is the main factor in terms of ruining new player experience in bgs. It directly leads to pugstomping, spawncamping, and making players afk in spawn.

    As discussed in other threads it may make sense to make mmr not reset and be account wide, especially now that subclassing requires us to change characters/classes for simple build purposes like swapping skills.

    Honestly I think account based MMR would over sanitize the lobbies. I've said it before but theres nothing wrong getting your ass kicked by a better player on an alt for a few games before their MMR gain accelerates and puts them in a higher bracket. It is a problem when a new player is expected to deal with whole teams of better players for months and months on end because MMR doesn't have enough time to create any meaningful distinctions between player groups.

    We are in the last week of August, and I am only just now noticing a real separation of the lower/mid tier mmr brackets this month. I took a character id not played for month into BGs and everyone was unfamiliar names with <1000CP. Those players need to have that lower bracket to learn/get their dailies done.

    Please ZOS, stop resetting MMR.

    Well I suppose once you stop resetting MMR it starts to drastically matter what mmr is based on. Whether the metrics actually represent a player's skill. Maybe dont have it necessarily account bound, but if I have one character at say an mmr of 80/100 maybe my other characters begin at 60/100 or something of that sort.

    ESO "skill" has two metrics. Build theory and Technical skills. For the most part technical skills hardly change between playstyle now adays, since everyone is stuck playing the turtle and burst proc/ult playstyle. Then build theory mostly sticks aswell between characters, maybe someone has a hard time figuring out where to get all the buffs when trying a new subclass, but again for the most part you are still 80-90% the way there. It isnt like the old days where a regen sustained damage magblade player was drastically different from a deficit sustain timed burst magsorc player or even close to a deficit dizzy stamsorc

    Our current system has a way to deal with it. Your MMR gain is given a hidden multiplier that is based on your accounts highest alliance rank character. So say we use some arbitrary numbers for the sake of this conversation: you start at 0% MMR rating, a new player would have to play dozens of games to move up to the next level. A player with a 5 star who is on a new character will have less than 5 games before they are into a higher MMR bracket. To me this seems fair and keeps things exciting for everyone. New players get to see there is more to the game than light attacking on flags, older players get to warm up a new character/aura farm by clipping screenshots of insane high kill lobbies (you know who you are!).

    I hear what you're saying about people playing similar characters, but it's not true across the board. I still have separate characters for brawler, bombing/ganking, bow, etc, and still play mostly pure classes. I think saying that everyone is doing turtle/burst is a bit of an oversimplification, and doing a disservice to all the crazy unique builds we're seeing right now.
  • Chrisilis
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    @ZOS_Kevin Thanks for clarifying the new changes, its very welcome news! Could you please tell us if any of the numerous posts requesting info regarding bringing back a three team format Battleground in addition to the two team Bg format has received any consideration? Or if any three team Bg events are being planned for the future? We'd really appreciate any info you could provide on that subject please.
  • i11ionward
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    vulonsil wrote: »
    Hi, would it be possible to add a generic BG queue which lets you queue for all possible modes, or at least for both ranked and unranked? I don't really care which mode I go for if I just want a quick BG, but I get frustrated with long queues and either switch to another queue or just ragequit. I would be perfectly happy queueing for both ranked and unranked at the same time if it made the queue quicker. There are probably others like that too.

    If you're on PC, download the Better Scoreboard addon. It adds a new section to the Group tab of the menu called "Better Scoreboard" with a checkbox for each BG queue. You can queue for all 4 simultaneously by checking each checkbox (4s solo, 4s group, 8s solo, 8s group).

    I believe this is a weird case of console/gamepad UI having this functionality by default, but never being implemented to the KB+M UI. Better Scoreboard simply allows the PC UI to do this.

    I've been using the Better Scoreboard addon for a long time, but I'm still not sure if it actually works. ZOS has repeatedly stated in their posts that the game doesn't allow being queued for multiple modes simultaneously. Could it be that the addon just randomly places you into one of the selected queues, giving the player the illusion that you're queued for multiple modes at once? I'm not sure what to believe.
  • ruskiii
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    i11ionward wrote: »
    vulonsil wrote: »
    Hi, would it be possible to add a generic BG queue which lets you queue for all possible modes, or at least for both ranked and unranked? I don't really care which mode I go for if I just want a quick BG, but I get frustrated with long queues and either switch to another queue or just ragequit. I would be perfectly happy queueing for both ranked and unranked at the same time if it made the queue quicker. There are probably others like that too.

    If you're on PC, download the Better Scoreboard addon. It adds a new section to the Group tab of the menu called "Better Scoreboard" with a checkbox for each BG queue. You can queue for all 4 simultaneously by checking each checkbox (4s solo, 4s group, 8s solo, 8s group).

    I believe this is a weird case of console/gamepad UI having this functionality by default, but never being implemented to the KB+M UI. Better Scoreboard simply allows the PC UI to do this.

    I've been using the Better Scoreboard addon for a long time, but I'm still not sure if it actually works. ZOS has repeatedly stated in their posts that the game doesn't allow being queued for multiple modes simultaneously. Could it be that the addon just randomly places you into one of the selected queues, giving the player the illusion that you're queued for multiple modes at once? I'm not sure what to believe.

    Better scoreboard does work, and so does queueing for all 4 thru the controllers UI. It places you in whichever queue pops first. If it randomly assigned you one certain queue, then the times it assigns you a group queue would have a crazy high wait time.
  • MincMincMinc
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    Consider bringing bonuses to underpopulated factions to Cyrodiil.

    Cyrodiil has forever been a "rich get richer, poor get poorer" environment where one side is rewarded by game design choices for snowballing. It also actively discourages under-populated sides from even attempting to play on the map. Such bonuses would be very useful in evening the odds and allowing outnumbered sides to effectively fight back.

    Late-night players, especially, would likely appreciate it, as that is when population is lowest overall. It could also help to bring some life back to the currently dead campaigns. Campaigns that were killed-off by relentless population imbalances driving away the players on the other factions.

    I second this, cyrodil was only ever designed to be pop locked. This is what killed off the u50 campaign and the nocp campaign.

    When the factions become imbalanced on the other servers, you don't see the two losing factions team up like they are supposed to. On these off campaigns, players are more bound to just logging out instead while they are losing. To top it off the faction that holds more keeps gets additional combat bonuses along with the emp. So one faction which is extremely buffed will control the map and only have to teleport around to defend(much easier) against two disheartened lower population and lower stat enemy teams.

    IMO the "enemy keep" bonuses that a faction gains should only provide AP bonuses to reward the winning faction. When your faction loses their home keeps, you should gain the stat bonuses to help take them back.

    Low pop bonus could host a similar buff depending on the difference. Bonus stats like mit, crit resist, critical, hp.
    We should use the insightful and awesome buttons more
  • tomofhyrule
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    I was hoping that we’d get the PvP Q&A answers at some point, since that was the one that was to focus on basic Cyrodiil and I definitely asked about changing the scoring system.

    The current system doesn’t really inspire people to come in. I’ve seen way too many times that two alliances can be neck-and-neck for one Campaign, and then the third is permanently gated and has about a third of the score of the other two… and there’s no “low pop” or “low score” bonus there. Meanwhile, the team in the lead is getting a bonus because reasons.

    It does seem there are alliances that can’t get into any Campaigns because they never have any keeps, so they can never get to any fights, so they never get people to come in, so they never get keeps…
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    Chrisilis wrote: »
    @ZOS_Kevin Thanks for clarifying the new changes, its very welcome news! Could you please tell us if any of the numerous posts requesting info regarding bringing back a three team format Battleground in addition to the two team Bg format has received any consideration? Or if any three team Bg events are being planned for the future? We'd really appreciate any info you could provide on that subject please.

    We have given that feedback about bringing back three team BGs. Not sure where the team has landed on this. But we'll ask during our check-in call with them next week.
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    ruskiii wrote: »
    ZOS_Kevin wrote: »
    @ZOS_Kevin You should let them know we also want to get rid of the MMR reset. There are like 10 threads on this issue already. Its killing the game for a lot of newer players when you have us sweaty players going 50/0 every match because we are stuck being qued against these people every other month.

    We have shared the note on MMR reset in the past. Happy to do so again. My understanding is additional tech work needs to be done to make that happen. But I do not have a status on that right now.

    Please do keep passing this on. You can trace 99% of peoples complaints about BGs to how mismatched theyve become since they started resetting MMR in U44. The answer we were given in the Q&A was that they were resetting MMR to lineup with the weekly leaderboard (which makes no sense as the resets are monthly).

    Resetting MMR and mismatching lobbies is essentially a meat grinder for new players and frustrating for everyone.

    We'll flag this again in our next meeting with the PvP team.
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • Chrisilis
    Chrisilis
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    ZOS_Kevin wrote: »
    Chrisilis wrote: »
    @ZOS_Kevin Thanks for clarifying the new changes, its very welcome news! Could you please tell us if any of the numerous posts requesting info regarding bringing back a three team format Battleground in addition to the two team Bg format has received any consideration? Or if any three team Bg events are being planned for the future? We'd really appreciate any info you could provide on that subject please.

    We have given that feedback about bringing back three team BGs. Not sure where the team has landed on this. But we'll ask during our check-in call with them next week.

    Thank you so much @ZOS_Kevin ! Really looking forward to hearing back, thank you again!
  • Mycroftz
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    ZOS_Kevin wrote: »
    We will also update the patch notes with the missing notes.

    Can you also update it with other major missing information? For example, changes to the class mastery script being used with Banner Bearer Grimoire doesn’t even state the changes made to crux generation…why do we have to look back on all 4 weeks of PTS testing notes to find out what actually happened.
  • Sluggy
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    ZOS_Kevin wrote: »
    ruskiii wrote: »
    ZOS_Kevin wrote: »
    @ZOS_Kevin You should let them know we also want to get rid of the MMR reset. There are like 10 threads on this issue already. Its killing the game for a lot of newer players when you have us sweaty players going 50/0 every match because we are stuck being qued against these people every other month.

    We have shared the note on MMR reset in the past. Happy to do so again. My understanding is additional tech work needs to be done to make that happen. But I do not have a status on that right now.

    Please do keep passing this on. You can trace 99% of peoples complaints about BGs to how mismatched theyve become since they started resetting MMR in U44. The answer we were given in the Q&A was that they were resetting MMR to lineup with the weekly leaderboard (which makes no sense as the resets are monthly).

    Resetting MMR and mismatching lobbies is essentially a meat grinder for new players and frustrating for everyone.

    We'll flag this again in our next meeting with the PvP team.

    There's a PvP team again? When did that happen!?
    Edited by Sluggy on August 28, 2025 12:05AM
  • silky_soft
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    ZOS_Kevin wrote: »
    ruskiii wrote: »
    ZOS_Kevin wrote: »
    @ZOS_Kevin You should let them know we also want to get rid of the MMR reset. There are like 10 threads on this issue already. Its killing the game for a lot of newer players when you have us sweaty players going 50/0 every match because we are stuck being qued against these people every other month.

    We have shared the note on MMR reset in the past. Happy to do so again. My understanding is additional tech work needs to be done to make that happen. But I do not have a status on that right now.

    Please do keep passing this on. You can trace 99% of peoples complaints about BGs to how mismatched theyve become since they started resetting MMR in U44. The answer we were given in the Q&A was that they were resetting MMR to lineup with the weekly leaderboard (which makes no sense as the resets are monthly).

    Resetting MMR and mismatching lobbies is essentially a meat grinder for new players and frustrating for everyone.

    We'll flag this again in our next meeting with the PvP team.

    Please ask them if they can consider going in a 8v8 bg in while on VPN to Australia. See how basic game functions such as using potions, dodge and breakfree work vs NA latency.
    This recent update has made me sad. Sad for the game. Sad for the community. Sad to pay whatever it is now. I want the previous eso back.
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    Consider bringing bonuses to underpopulated factions to Cyrodiil.

    Cyrodiil has forever been a "rich get richer, poor get poorer" environment where one side is rewarded by game design choices for snowballing. It also actively discourages under-populated sides from even attempting to play on the map. Such bonuses would be very useful in evening the odds and allowing outnumbered sides to effectively fight back.

    Late-night players, especially, would likely appreciate it, as that is when population is lowest overall. It could also help to bring some life back to the currently dead campaigns. Campaigns that were killed-off by relentless population imbalances driving away the players on the other factions.

    They would have to fix the population counter prior to making that change. additionally the Low pop / low score bonus doesn't kick in often enough or correctly currently. They mentioned looking at this around 6 years ago but no updates still :)
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • MincMincMinc
    MincMincMinc
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    ZOS_Kevin wrote: »
    ruskiii wrote: »
    ZOS_Kevin wrote: »
    @ZOS_Kevin You should let them know we also want to get rid of the MMR reset. There are like 10 threads on this issue already. Its killing the game for a lot of newer players when you have us sweaty players going 50/0 every match because we are stuck being qued against these people every other month.

    We have shared the note on MMR reset in the past. Happy to do so again. My understanding is additional tech work needs to be done to make that happen. But I do not have a status on that right now.

    Please do keep passing this on. You can trace 99% of peoples complaints about BGs to how mismatched theyve become since they started resetting MMR in U44. The answer we were given in the Q&A was that they were resetting MMR to lineup with the weekly leaderboard (which makes no sense as the resets are monthly).

    Resetting MMR and mismatching lobbies is essentially a meat grinder for new players and frustrating for everyone.

    We'll flag this again in our next meeting with the PvP team.

    @ZOS_Kevin now these are the communication posts the players want to see
    We should use the insightful and awesome buttons more
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