You missed the biggest point: random groups are random. Do not expect one specific way when grouping up with strangers. You cannot make a general rule one way or another when no rules are established beforehand.Did I catch everything?
Which is a good thing. If someone is offline, refuses to play or otherwise makes everyone else's experience worse, players can democratically vote to kick the problem player as long as the vote is unanimous.1. There is a game feature that allows players to play moderator and kick another player from a dungeon run.
I have been doing new dungeons as blind run for quite some time now. That is part of the fun, not knowing what is ahead and trying to figure out the mechanics. But I organise it with my guild beforehand. Often well before the dungeon is even released.2. There is a need to study/learn from 3rd party sources on mechanics of a dungeon before one is allowed to run that dungeon.
Some dungeons have DPS checks. Others have heal checks. And many are quite demanding on the tank in higher difficulties. And yet some can be completed using only light attacks.3. There is a DPS restriction on dungeons (Is there also Heal and Tank restrictions?)
This is more applicable for veteran trials to ensure a smooth run. If a normal trial does that, the trial lead is taking the game a bit too seriously.4. Players must share their builds or DPS before being allowed, by other players, to run a dungeon.
Huh? Never had that with pugs. But I do see some raid leads asking to join Discord for a vet trial run, although that is rare.5. Player can be required to engage with third party services before being allowed to run a dungeon.
Sometimes, depending on who is grouped with you. Did I mention that random groups are random? This starts to sound like you don't actually have a problem with the game, but with players. Not everyone plays like you want them to.6. The majority of the dungeon is ignored so the bosses can be 'farmed.'
I'm sorry, where did you get that from? A guild may reduce the need to run with PUGs but if you are in a guild and run with PUGs, the random group is still random and has nothing to do with you being in a guild.7. One must join guilds in order to avoid being kicked or bullied in a PUG
It's the "group" in "group dungeon".M is Multiplayer but not Groups. MMO is a large map for multiple players. Nothing in those letter suggest that those players must play in a group.
Easy. Learn it beforehand. If you are absolutely against all the helpful tools people have created: the guilds, the youtube tutorials, the written tutorials, and everything else, you still have one more tool ZOS has provided: the group finder.How can a player NOT go into a dungeon ignorant of the mechanics if the game does not provide training on those mechanics?
This one doesn't either. Those are extra tools people can use. Some players may demand that but then you can decide if you want to oblige or not. It's up to you.No game should expect their players to go to a third party website to learn how to play their game.
Since time immemorial the dungeons have had a mini-tutorial showing the main mechanic of the boss just before the boss.If the mechanics are going to be that prominent in the dungeon perhaps the dungeons need a first-run tutorial that explains the mechanics.
ZOS_Hadeostry wrote: »I wanted to let @alakeyfox know that we have seen the post and are currently investigating the ticket you brought up. Everyone, please do not bring up side subjects or anything else off topic. We want to hear constructive feedback about the topic at hand.
What I don't understand is why this wasn't investigated when they raised the two initial tickets. Why now, after creating a forum post, is the matter being investigated? Were the initial tickets raised by OP even reviewed by a human or were they screened out by AI?
frogthroat wrote: »You missed the biggest point: random groups are random. Do not expect one specific way when grouping up with strangers. You cannot make a general rule one way or another when no rules are established beforehand.Did I catch everything?Which is a good thing. If someone is offline, refuses to play or otherwise makes everyone else's experience worse, players can democratically vote to kick the problem player as long as the vote is unanimous.1. There is a game feature that allows players to play moderator and kick another player from a dungeon run.
Since a PUG consists of strangers, it is always possible that some players want to exploit it. The only way to avoid people behaving in ways you don't like is to play single player games.I have been doing new dungeons as blind run for quite some time now. That is part of the fun, not knowing what is ahead and trying to figure out the mechanics. But I organise it with my guild beforehand. Often well before the dungeon is even released.2. There is a need to study/learn from 3rd party sources on mechanics of a dungeon before one is allowed to run that dungeon.
If you go with random players, their goals may not align with yours so it might be they expect you to already know the mechanics. That's why guilds exist. That's why they added the group finder. And of course, that's why 3rd party tools like Discord servers exist.
If you go with random people, expect random. You cannot force your way of playing on them. They cannot force it on you.Some dungeons have DPS checks. Others have heal checks. And many are quite demanding on the tank in higher difficulties. And yet some can be completed using only light attacks.3. There is a DPS restriction on dungeons (Is there also Heal and Tank restrictions?)
Often high dps allows you to skip mechanics.This is more applicable for veteran trials to ensure a smooth run. If a normal trial does that, the trial lead is taking the game a bit too seriously.4. Players must share their builds or DPS before being allowed, by other players, to run a dungeon.
If you don't want to bother with optimisation, join a learning trial instead of a perfected gear farm run or HM run. Let those who want to optimise optimise.Huh? Never had that with pugs. But I do see some raid leads asking to join Discord for a vet trial run, although that is rare.5. Player can be required to engage with third party services before being allowed to run a dungeon.Sometimes, depending on who is grouped with you. Did I mention that random groups are random? This starts to sound like you don't actually have a problem with the game, but with players. Not everyone plays like you want them to.6. The majority of the dungeon is ignored so the bosses can be 'farmed.'I'm sorry, where did you get that from? A guild may reduce the need to run with PUGs but if you are in a guild and run with PUGs, the random group is still random and has nothing to do with you being in a guild.7. One must join guilds in order to avoid being kicked or bullied in a PUGIt's the "group" in "group dungeon".M is Multiplayer but not Groups. MMO is a large map for multiple players. Nothing in those letter suggest that those players must play in a group.Easy. Learn it beforehand. If you are absolutely against all the helpful tools people have created: the guilds, the youtube tutorials, the written tutorials, and everything else, you still have one more tool ZOS has provided: the group finder.How can a player NOT go into a dungeon ignorant of the mechanics if the game does not provide training on those mechanics?
There is absolutely nothing stopping you from creating your own group there where the goal of the run is clearly indicated. You don't even need to join a guild or any discord server.This one doesn't either. Those are extra tools people can use. Some players may demand that but then you can decide if you want to oblige or not. It's up to you.No game should expect their players to go to a third party website to learn how to play their game.Since time immemorial the dungeons have had a mini-tutorial showing the main mechanic of the boss just before the boss.If the mechanics are going to be that prominent in the dungeon perhaps the dungeons need a first-run tutorial that explains the mechanics.
But there is now the group finder. You can make your listing looking for people willing to learn with you. Typically the term is "blind run" if you want people who have not been there before and have not read about the dungeon anywhere.
Sorry but all of this sounds like you want the benefits of a guild run tailored to your specific needs without actually using any of the tools either in-game or 3rd party. You have to remember you are playing a multiplayer game. Other players are not NPCs. They have their own goals and that's why if you don't want a random experience, you need to cooperate and communicate beforehand.
frogthroat wrote: »You missed the biggest point: random groups are random. Do not expect one specific way when grouping up with strangers. You cannot make a general rule one way or another when no rules are established beforehand.Did I catch everything?Which is a good thing. If someone is offline, refuses to play or otherwise makes everyone else's experience worse, players can democratically vote to kick the problem player as long as the vote is unanimous.1. There is a game feature that allows players to play moderator and kick another player from a dungeon run.
Since a PUG consists of strangers, it is always possible that some players want to exploit it. The only way to avoid people behaving in ways you don't like is to play single player games.I have been doing new dungeons as blind run for quite some time now. That is part of the fun, not knowing what is ahead and trying to figure out the mechanics. But I organise it with my guild beforehand. Often well before the dungeon is even released.2. There is a need to study/learn from 3rd party sources on mechanics of a dungeon before one is allowed to run that dungeon.
If you go with random players, their goals may not align with yours so it might be they expect you to already know the mechanics. That's why guilds exist. That's why they added the group finder. And of course, that's why 3rd party tools like Discord servers exist.
If you go with random people, expect random. You cannot force your way of playing on them. They cannot force it on you.Some dungeons have DPS checks. Others have heal checks. And many are quite demanding on the tank in higher difficulties. And yet some can be completed using only light attacks.3. There is a DPS restriction on dungeons (Is there also Heal and Tank restrictions?)
Often high dps allows you to skip mechanics.This is more applicable for veteran trials to ensure a smooth run. If a normal trial does that, the trial lead is taking the game a bit too seriously.4. Players must share their builds or DPS before being allowed, by other players, to run a dungeon.
If you don't want to bother with optimisation, join a learning trial instead of a perfected gear farm run or HM run. Let those who want to optimise optimise.Huh? Never had that with pugs. But I do see some raid leads asking to join Discord for a vet trial run, although that is rare.5. Player can be required to engage with third party services before being allowed to run a dungeon.Sometimes, depending on who is grouped with you. Did I mention that random groups are random? This starts to sound like you don't actually have a problem with the game, but with players. Not everyone plays like you want them to.6. The majority of the dungeon is ignored so the bosses can be 'farmed.'I'm sorry, where did you get that from? A guild may reduce the need to run with PUGs but if you are in a guild and run with PUGs, the random group is still random and has nothing to do with you being in a guild.7. One must join guilds in order to avoid being kicked or bullied in a PUGIt's the "group" in "group dungeon".M is Multiplayer but not Groups. MMO is a large map for multiple players. Nothing in those letter suggest that those players must play in a group.Easy. Learn it beforehand. If you are absolutely against all the helpful tools people have created: the guilds, the youtube tutorials, the written tutorials, and everything else, you still have one more tool ZOS has provided: the group finder.How can a player NOT go into a dungeon ignorant of the mechanics if the game does not provide training on those mechanics?
There is absolutely nothing stopping you from creating your own group there where the goal of the run is clearly indicated. You don't even need to join a guild or any discord server.This one doesn't either. Those are extra tools people can use. Some players may demand that but then you can decide if you want to oblige or not. It's up to you.No game should expect their players to go to a third party website to learn how to play their game.Since time immemorial the dungeons have had a mini-tutorial showing the main mechanic of the boss just before the boss.If the mechanics are going to be that prominent in the dungeon perhaps the dungeons need a first-run tutorial that explains the mechanics.
But there is now the group finder. You can make your listing looking for people willing to learn with you. Typically the term is "blind run" if you want people who have not been there before and have not read about the dungeon anywhere.
Sorry but all of this sounds like you want the benefits of a guild run tailored to your specific needs without actually using any of the tools either in-game or 3rd party. You have to remember you are playing a multiplayer game. Other players are not NPCs. They have their own goals and that's why if you don't want a random experience, you need to cooperate and communicate beforehand.
You forgot this quote:
"I will not be spending any time or money on any group dungeons Most of you sound like 'mean girls' who excludes anyone that does not meet your personal standards. I play video games for entertainment and enjoyment. Group dungeons do not sound either entertaining or fun.
Enjoy your game; play the way You want to play"
kids remember that this isnt against TOS :
[snip]
[edited for profanity bypass]
randconfig wrote: »ZOS_Hadeostry wrote: »I wanted to let @alakeyfox know that we have seen the post and are currently investigating the ticket you brought up. Everyone, please do not bring up side subjects or anything else off topic. We want to hear constructive feedback about the topic at hand.
What I don't understand is why this wasn't investigated when they raised the two initial tickets. Why now, after creating a forum post, is the matter being investigated? Were the initial tickets raised by OP even reviewed by a human or were they screened out by AI?
There's no reason to make everything need review by a human, it's a drain on ZOS resources that takes away from development of new content, server upgrades/performance, time for balancing, etc.
And having the moderation be too sensitive means people getting banned nonstop for nonsense, the worst scenario.
I'd rather there be a few missed reports of bad/actionable behavior, than everything under the sun being actioned upon.
I started reading this thread because I wanted to know what was and was not considered bullying.
The more I read, the easier it was to make a decision.
1. There is a game feature that allows players to play moderator and kick another player from a dungeon run.
2. There is a need to study/learn from 3rd party sources on mechanics of a dungeon before one is allowed to run that dungeon.
3. There is a DPS restriction on dungeons (Is there also Heal and Tank restrictions?)
4. Players must share their builds or DPS before being allowed, by other players, to run a dungeon.
5. Player can be required to engage with third party services before being allowed to run a dungeon.
6. The majority of the dungeon is ignored so the bosses can be 'farmed.'
7. One must join guilds in order to avoid being kicked or bullied in a PUG
Did I catch everything?
I have considered giving group dungeons another try more than a few times. After reading this thread with hopes do determine what actions I should be aware of, I have come to a decision.
There is way too much, leave the game to research, learn, or communicate going on.
There is way too much attitude, arrogance, and bravado happening at the dungeon gate.
There is way too much Control in the hands of the players for PUG.
I will not be spending any time or money on any group dungeons Most of you sound like 'mean girls' who excludes anyone that does not meet your personal standards. I play video games for entertainment and enjoyment. Group dungeons do not sound either entertaining or fun.
Enjoy your game; play the way You want to play
frogthroat wrote: »frogthroat wrote: »You missed the biggest point: random groups are random. Do not expect one specific way when grouping up with strangers. You cannot make a general rule one way or another when no rules are established beforehand.Did I catch everything?Which is a good thing. If someone is offline, refuses to play or otherwise makes everyone else's experience worse, players can democratically vote to kick the problem player as long as the vote is unanimous.1. There is a game feature that allows players to play moderator and kick another player from a dungeon run.
Since a PUG consists of strangers, it is always possible that some players want to exploit it. The only way to avoid people behaving in ways you don't like is to play single player games.I have been doing new dungeons as blind run for quite some time now. That is part of the fun, not knowing what is ahead and trying to figure out the mechanics. But I organise it with my guild beforehand. Often well before the dungeon is even released.2. There is a need to study/learn from 3rd party sources on mechanics of a dungeon before one is allowed to run that dungeon.
If you go with random players, their goals may not align with yours so it might be they expect you to already know the mechanics. That's why guilds exist. That's why they added the group finder. And of course, that's why 3rd party tools like Discord servers exist.
If you go with random people, expect random. You cannot force your way of playing on them. They cannot force it on you.Some dungeons have DPS checks. Others have heal checks. And many are quite demanding on the tank in higher difficulties. And yet some can be completed using only light attacks.3. There is a DPS restriction on dungeons (Is there also Heal and Tank restrictions?)
Often high dps allows you to skip mechanics.This is more applicable for veteran trials to ensure a smooth run. If a normal trial does that, the trial lead is taking the game a bit too seriously.4. Players must share their builds or DPS before being allowed, by other players, to run a dungeon.
If you don't want to bother with optimisation, join a learning trial instead of a perfected gear farm run or HM run. Let those who want to optimise optimise.Huh? Never had that with pugs. But I do see some raid leads asking to join Discord for a vet trial run, although that is rare.5. Player can be required to engage with third party services before being allowed to run a dungeon.Sometimes, depending on who is grouped with you. Did I mention that random groups are random? This starts to sound like you don't actually have a problem with the game, but with players. Not everyone plays like you want them to.6. The majority of the dungeon is ignored so the bosses can be 'farmed.'I'm sorry, where did you get that from? A guild may reduce the need to run with PUGs but if you are in a guild and run with PUGs, the random group is still random and has nothing to do with you being in a guild.7. One must join guilds in order to avoid being kicked or bullied in a PUGIt's the "group" in "group dungeon".M is Multiplayer but not Groups. MMO is a large map for multiple players. Nothing in those letter suggest that those players must play in a group.Easy. Learn it beforehand. If you are absolutely against all the helpful tools people have created: the guilds, the youtube tutorials, the written tutorials, and everything else, you still have one more tool ZOS has provided: the group finder.How can a player NOT go into a dungeon ignorant of the mechanics if the game does not provide training on those mechanics?
There is absolutely nothing stopping you from creating your own group there where the goal of the run is clearly indicated. You don't even need to join a guild or any discord server.This one doesn't either. Those are extra tools people can use. Some players may demand that but then you can decide if you want to oblige or not. It's up to you.No game should expect their players to go to a third party website to learn how to play their game.Since time immemorial the dungeons have had a mini-tutorial showing the main mechanic of the boss just before the boss.If the mechanics are going to be that prominent in the dungeon perhaps the dungeons need a first-run tutorial that explains the mechanics.
But there is now the group finder. You can make your listing looking for people willing to learn with you. Typically the term is "blind run" if you want people who have not been there before and have not read about the dungeon anywhere.
Sorry but all of this sounds like you want the benefits of a guild run tailored to your specific needs without actually using any of the tools either in-game or 3rd party. You have to remember you are playing a multiplayer game. Other players are not NPCs. They have their own goals and that's why if you don't want a random experience, you need to cooperate and communicate beforehand.
You forgot this quote:
"I will not be spending any time or money on any group dungeons Most of you sound like 'mean girls' who excludes anyone that does not meet your personal standards. I play video games for entertainment and enjoyment. Group dungeons do not sound either entertaining or fun.
Enjoy your game; play the way You want to play"
No, I just took that as a (faulty) conclusion and addressed the points that lead to that conclusion. I didn't ignore it like you did to my whole post. But if you do not wish to use even the tools ZOS provides you to improve your game experience, you are left with random groups. Random groups are random and may not provide the best experience.
You have tools to address each and every grievance you have - some from ZOS, others are 3rd party. My experience is mostly positive because I take advantage of all the tools available to me.
when they start to vote kick its best to leave. the group is broken and toxic
frogthroat wrote: »frogthroat wrote: »You missed the biggest point: random groups are random. Do not expect one specific way when grouping up with strangers. You cannot make a general rule one way or another when no rules are established beforehand.Did I catch everything?Which is a good thing. If someone is offline, refuses to play or otherwise makes everyone else's experience worse, players can democratically vote to kick the problem player as long as the vote is unanimous.1. There is a game feature that allows players to play moderator and kick another player from a dungeon run.
Since a PUG consists of strangers, it is always possible that some players want to exploit it. The only way to avoid people behaving in ways you don't like is to play single player games.I have been doing new dungeons as blind run for quite some time now. That is part of the fun, not knowing what is ahead and trying to figure out the mechanics. But I organise it with my guild beforehand. Often well before the dungeon is even released.2. There is a need to study/learn from 3rd party sources on mechanics of a dungeon before one is allowed to run that dungeon.
If you go with random players, their goals may not align with yours so it might be they expect you to already know the mechanics. That's why guilds exist. That's why they added the group finder. And of course, that's why 3rd party tools like Discord servers exist.
If you go with random people, expect random. You cannot force your way of playing on them. They cannot force it on you.Some dungeons have DPS checks. Others have heal checks. And many are quite demanding on the tank in higher difficulties. And yet some can be completed using only light attacks.3. There is a DPS restriction on dungeons (Is there also Heal and Tank restrictions?)
Often high dps allows you to skip mechanics.This is more applicable for veteran trials to ensure a smooth run. If a normal trial does that, the trial lead is taking the game a bit too seriously.4. Players must share their builds or DPS before being allowed, by other players, to run a dungeon.
If you don't want to bother with optimisation, join a learning trial instead of a perfected gear farm run or HM run. Let those who want to optimise optimise.Huh? Never had that with pugs. But I do see some raid leads asking to join Discord for a vet trial run, although that is rare.5. Player can be required to engage with third party services before being allowed to run a dungeon.Sometimes, depending on who is grouped with you. Did I mention that random groups are random? This starts to sound like you don't actually have a problem with the game, but with players. Not everyone plays like you want them to.6. The majority of the dungeon is ignored so the bosses can be 'farmed.'I'm sorry, where did you get that from? A guild may reduce the need to run with PUGs but if you are in a guild and run with PUGs, the random group is still random and has nothing to do with you being in a guild.7. One must join guilds in order to avoid being kicked or bullied in a PUGIt's the "group" in "group dungeon".M is Multiplayer but not Groups. MMO is a large map for multiple players. Nothing in those letter suggest that those players must play in a group.Easy. Learn it beforehand. If you are absolutely against all the helpful tools people have created: the guilds, the youtube tutorials, the written tutorials, and everything else, you still have one more tool ZOS has provided: the group finder.How can a player NOT go into a dungeon ignorant of the mechanics if the game does not provide training on those mechanics?
There is absolutely nothing stopping you from creating your own group there where the goal of the run is clearly indicated. You don't even need to join a guild or any discord server.This one doesn't either. Those are extra tools people can use. Some players may demand that but then you can decide if you want to oblige or not. It's up to you.No game should expect their players to go to a third party website to learn how to play their game.Since time immemorial the dungeons have had a mini-tutorial showing the main mechanic of the boss just before the boss.If the mechanics are going to be that prominent in the dungeon perhaps the dungeons need a first-run tutorial that explains the mechanics.
But there is now the group finder. You can make your listing looking for people willing to learn with you. Typically the term is "blind run" if you want people who have not been there before and have not read about the dungeon anywhere.
Sorry but all of this sounds like you want the benefits of a guild run tailored to your specific needs without actually using any of the tools either in-game or 3rd party. You have to remember you are playing a multiplayer game. Other players are not NPCs. They have their own goals and that's why if you don't want a random experience, you need to cooperate and communicate beforehand.
You forgot this quote:
"I will not be spending any time or money on any group dungeons Most of you sound like 'mean girls' who excludes anyone that does not meet your personal standards. I play video games for entertainment and enjoyment. Group dungeons do not sound either entertaining or fun.
Enjoy your game; play the way You want to play"
No, I just took that as a (faulty) conclusion and addressed the points that lead to that conclusion. I didn't ignore it like you did to my whole post. But if you do not wish to use even the tools ZOS provides you to improve your game experience, you are left with random groups. Random groups are random and may not provide the best experience.
You have tools to address each and every grievance you have - some from ZOS, others are 3rd party. My experience is mostly positive because I take advantage of all the tools available to me.
Not agreeing with my conclusion does not make it faulty. Each paraphrase was plucked from this thread. I did not make the statements, I surmised them from the limited information / views provided. I did not respond to your words because my last paragraph stated I was no longer interested in the issue of group dungeons, trials, arenas or anything else that is regulated by over-zealous players rather than game conduct codes.
when they start to vote kick its best to leave. the group is broken and toxic
Not always, there are definitely reasons to vote someone out. If there are major issues or conflicts I tend to just leave and not vote others out though. I'm not saying there are not many toxic groups or players. There are many, but that is the deal with any random group in a MMO.
Many people, me included, have tried to explain you where you went wrong.Not agreeing with my conclusion does not make it faulty. Each paraphrase was plucked from this thread. I did not make the statements, I surmised them from the limited information / views provided.
Yet you were compelled to write quite a bit before that comment. Why write so much if everything you say can be ignored?I did not respond to your words because my last paragraph stated I was no longer interested in the issue of group dungeons, trials, arenas or anything else that is regulated by over-zealous players rather than game conduct codes.
The reality:
DPS sharing addons and ESO Logs are destroying ESO’s community.
Ishtarknows wrote: »This is not true. Console lived without add-ons for years and let me tell you, even without them it's easy to tell whether someone is pulling their weight in a dungeon or not.
Many players point fingers at DPS sharing or logs as the root cause.
But let’s be clear: the core problem isn’t DPS sharing. It’s the dungeon finder itself.
The current dungeon finder and kick mechanics allow 2 or 3 players to coordinate and remove someone from the group with no accountability, no explanation, and no oversight. That creates a power imbalance where small cliques within a group can abuse others without consequence.
This is especially harmful in random dungeons, where strangers are expected to cooperate. If someone is kicked simply for not meeting private, arbitrary standards or worse, just for not being part of a friend group - that’s a system design failure.
DPS sharing tools like Combat Metrics or Hodor Reflexes are just that: tools. Those tools don’t force people to be toxic. The real issue arises when the game itself gives players the mechanical power to enforce elitist behavior with zero checks or balances.
If ZOS truly wants to protect new or casual players from griefing, the solution isn’t to ban DPS sharing or pretend they don’t exist - it’s to rethink the kick system and add safeguards against abuse:
1) Require a reason when initiating a vote kick.
2) Prevent groups from kicking a player too quickly after joining.
3) Log vote kicks and allow players to report misuse.
DPS sharing and tools aren't the problem - unregulated vote-kick mechanics are.
@Asikoo @ZOS_Hadeostry
Any solution is better than current abussive mess and you don't need to disregard suggested solutions.
Also to your information - other good games literally don't have this problem and no one is 'trolling it'. False dismisal are punishable acts. Screen from XIV.
Can you come up with a better idea maybe?
Ishtarknows wrote: »This is not true. Console lived without add-ons for years and let me tell you, even without them it's easy to tell whether someone is pulling their weight in a dungeon or not.
From your defensiveness towards DPS checks, I'll go ahead and assume your parse is on the lower side. Assuming this, let me ask you a question:
Why should others carry your shortfall in veteran DLC dungeons and also be considered toxic if they either don't want to do so, or are struggling to make up for the difference and would rather have someone who will actually do 50% of the required DD job?
"Console lived without add-ons for years."
And how did RLs check your DPS? By timing you on a single dummy… and if it took you 10 minutes to kill it, what happened? You got excluded. Why? Because your DPS was too low.
"Why should others carry your shortfall in veteran DLC dungeons?"
No one likes to carry others. And no one likes to see players pulling only 20k in Hodor Reflexes. Yes, I always kick those weak players from my veteran trials like vSS. Why not?!
From my experience, both as a fake dps and a fake tank, I find it totally unacceptable to wait till the final boss to kick someone out. The first boss is more than enough to evaluate how the run is going and whether everyone is fulfilling their roles. From my PoV it is just so wrong on so many levels to drag everyone through an entire dungeon all the way to the final boss, just to only then, after all this time, deprive other player(s) of their reward, so they have to re-queue and re-run another dungeon. Now, I didn’t see the recording or read the reported bullying in chat; I don’t know what exactly happened in OP’s case, so it’s not really possible to judge accurately. But if there are players who do that on regular basis (vote kick others at the final boss forcing them to re-run, while themselves can just complete the activity and reap the rewards immediately, while wasting other people’s time and experience), then that could potentially qualify as a violation of the ZOS code of conduct of ESO, and I would have a look at it if I were ZOS.
Any solution is better than current abussive mess and you don't need to disregard suggested solutions.
Also to your information - other good games literally don't have this problem and no one is 'trolling it'. False dismisal are punishable acts. Screen from XIV.
Can you come up with a better idea maybe?