Erickson9610 wrote: »Some of us reported bugs that were fixed early on in the PTS. Just don't expect major sweeping changes to the combat balance; that's not what the PTS is for.
Major_Mangle wrote: »Erickson9610 wrote: »Some of us reported bugs that were fixed early on in the PTS. Just don't expect major sweeping changes to the combat balance; that's not what the PTS is for.
Please tell me when combat changes should happen then if not during a PTS cycle prior to new updates? That's exactly what the pts is for......
Rkindaleft wrote: »So, the patch is almost out, and the only relevant changes this entire PTS have been in Week 1 where we got:
- Some numerical adjustments to a handful of sets, most of them minor and inconsequential
- A Lightning Form change that was reverted
- Nerfed ult gen (some of which was reverted)
- Some skill nerfs (some of which were reverted)
So, basically the only change of relevance is some nerfed ult gen and a nerfed Relentless Focus in PvE (while becoming more annoying for PvP). Am I missing anything?
I'm used to it by now, but I'm still a bit disappointed despite threads and pages and pages and threads of feedback there hasn't been a genuine effort to either meaningfully adjust the weak or underperforming skill lines or rein in the power creep (much less an attempt to try and balance the nuclear bomb that was dropped on it during U46).
Also Necromancer summons are still bugged and even though there was a "bug fix" on it there are still situations where they still fail to summon correctly as of 11.1.4.
As for the bugs, I would suspect that they try to correct them, but ultimately fail, because of a bad case os spaghetti code. It's hard to correct something without causing an issue elsewhere, on such complicated software. It's bad, indeed, but I suppose it'll end up corrected somewhere down the road.
As for the feedback, well .. not all feedback is good. Most people end up saying "buff that thing I use, and nerf that thing that killed me". So, while they read, I believe, all the feedback .. they'll ignore most of it, because it's irrelevant. Most of us player play in a bubble, after al.
YandereGirlfriend wrote: »As for the bugs, I would suspect that they try to correct them, but ultimately fail, because of a bad case os spaghetti code. It's hard to correct something without causing an issue elsewhere, on such complicated software. It's bad, indeed, but I suppose it'll end up corrected somewhere down the road.
As for the feedback, well .. not all feedback is good. Most people end up saying "buff that thing I use, and nerf that thing that killed me". So, while they read, I believe, all the feedback .. they'll ignore most of it, because it's irrelevant. Most of us player play in a bubble, after al.
Except that it is really easy to spot the good feedback vs. the bad. So what you say is not a valid excuse.
YandereGirlfriend wrote: »As for the bugs, I would suspect that they try to correct them, but ultimately fail, because of a bad case os spaghetti code. It's hard to correct something without causing an issue elsewhere, on such complicated software. It's bad, indeed, but I suppose it'll end up corrected somewhere down the road.
As for the feedback, well .. not all feedback is good. Most people end up saying "buff that thing I use, and nerf that thing that killed me". So, while they read, I believe, all the feedback .. they'll ignore most of it, because it's irrelevant. Most of us player play in a bubble, after al.
Except that it is really easy to spot the good feedback vs. the bad. So what you say is not a valid excuse.
With all due respect, it is not as easy as you think. what you consider good feedback could actually be bad. We all play in a bubble, and we are all convinced our ideas are good. Most of the time, they are not.
So, I tend to disagreed .. the ", easy to spot good feedback" is mainly the one you aree to. Does not mean it"s good.
When I read the feedbacks, I tend to agree with most things posted here. Most makes sense to me. But still, I don't call the shots, and I don't have insider knoweledge. So, I understant it could be all bad.
Rkindaleft wrote: »I'm used to it by now, but I'm still a bit disappointed despite threads and pages and pages and threads of feedback there hasn't been a genuine effort to either meaningfully adjust the weak or underperforming skill lines or rein in the power creep
Rkindaleft wrote: »I'm used to it by now, but I'm still a bit disappointed despite threads and pages and pages and threads of feedback there hasn't been a genuine effort to either meaningfully adjust the weak or underperforming skill lines or rein in the power creep
Buffing underperforming skill lines causes power creep. And yet, you say you want them to rein in the power creep.
You can't be surprised that your feedback gets ignored when it is quite literally contradictory.
Rkindaleft wrote: »I'm used to it by now, but I'm still a bit disappointed despite threads and pages and pages and threads of feedback there hasn't been a genuine effort to either meaningfully adjust the weak or underperforming skill lines or rein in the power creep
Buffing underperforming skill lines causes power creep. And yet, you say you want them to rein in the power creep.
You can't be surprised that your feedback gets ignored when it is quite literally contradictory.
As for the bugs, I would suspect that they try to correct them, but ultimately fail, because of a bad case os spaghetti code. It's hard to correct something without causing an issue elsewhere, on such complicated software. It's bad, indeed, but I suppose it'll end up corrected somewhere down the road.
As for the feedback, well .. not all feedback is good. Most people end up saying "buff that thing I use, and nerf that thing that killed me". So, while they read, I believe, all the feedback .. they'll ignore most of it, because it's irrelevant. Most of us player play in a bubble, after al.
Erickson9610 wrote: »Some of us reported bugs that were fixed early on in the PTS. Just don't expect major sweeping changes to the combat balance; that's not what the PTS is for.
randconfig wrote: »Erickson9610 wrote: »Some of us reported bugs that were fixed early on in the PTS. Just don't expect major sweeping changes to the combat balance; that's not what the PTS is for.
What bugs were reported during the U47 PTS that were also fixed during the U47 PTS???
Erickson9610 wrote: »
Yeah, some bugs took a long time to fix (such as the one where a certain animation would fail to play when selecting a Verse or Vision while in Werewolf form, which took over a year to fix) but ZOS eventually fixed them. It's only a matter of time until they fix long-standing bugs such as the one you're describing.
silky_soft wrote: »I really don't get why it's so hard for them to create a system where they can use a modifier on skills and sets thats +5% or -5% to simple things like cost or damage.