Maintenance for the week of September 8:
• PC/Mac: No maintenance – September 8
• PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/682784

The PTS black hole of feedback

Rkindaleft
Rkindaleft
✭✭✭✭✭
So, the patch is almost out, and the only relevant changes this entire PTS have been in Week 1 where we got:

- Some numerical adjustments to a handful of sets, most of them minor and inconsequential
- A Lightning Form change that was reverted
- Nerfed ult gen (some of which was reverted)
- Some skill nerfs (some of which were reverted)

So, basically the only change of relevance is some nerfed ult gen and a nerfed Relentless Focus in PvE (while becoming more annoying for PvP). Am I missing anything?

I'm used to it by now, but I'm still a bit disappointed despite threads and pages and pages and threads of feedback there hasn't been a genuine effort to either meaningfully adjust the weak or underperforming skill lines or rein in the power creep (much less an attempt to try and balance the nuclear bomb that was dropped on it during U46).

Also Necromancer summons are still bugged and even though there was a "bug fix" on it there are still situations where they still fail to summon correctly as of 11.1.4.
Edited by Rkindaleft on August 16, 2025 6:17AM
https://youtube.com/@rkindaleft PlayStation NA. I upload parses and trial POVs sometimes.
All Solo, Dungeon and Arena trifectas.
8/10 Trial trifectas.
TTT | IR | GH | GS | DB | PB | DM | Unstoppable
  • preevious
    preevious
    ✭✭✭✭✭
    As for the bugs, I would suspect that they try to correct them, but ultimately fail, because of a bad case os spaghetti code. It's hard to correct something without causing an issue elsewhere, on such complicated software. It's bad, indeed, but I suppose it'll end up corrected somewhere down the road.

    As for the feedback, well .. not all feedback is good. Most people end up saying "buff that thing I use, and nerf that thing that killed me". So, while they read, I believe, all the feedback .. they'll ignore most of it, because it's irrelevant. Most of us player play in a bubble, after al.
  • Major_Mangle
    Major_Mangle
    ✭✭✭✭✭
    Got to love the concept of having 5-6 weeks of PTS but you're only gonna make noticeable changes on week 3, and last 1-2 weeks you do absolutely nothing for some reason.

    I agree, this PTS barely did anything, reverting changes back to how it is on live aren't really "changes". Don't think any of the new sets got any noticeable changes despite feedback (like Spellshreader being a bit too weak with its 2% value or the new monster set from the forge dungeon being super underwhelming in PvP because it's being mitigated twice through battlespirit and then player resistance). I can go on.....

    Like at this point just do your internal testing and release the patch, no point in having PTS if you ain't gonna do anything useful with a PTS cycle anyway.
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • Erickson9610
    Erickson9610
    ✭✭✭✭✭
    ✭✭✭
    Some of us reported bugs that were fixed early on in the PTS. Just don't expect major sweeping changes to the combat balance; that's not what the PTS is for.
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Major_Mangle
    Major_Mangle
    ✭✭✭✭✭
    Some of us reported bugs that were fixed early on in the PTS. Just don't expect major sweeping changes to the combat balance; that's not what the PTS is for.

    Please tell me when combat changes should happen then if not during a PTS cycle prior to new updates? That's exactly what the pts is for......
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • Erickson9610
    Erickson9610
    ✭✭✭✭✭
    ✭✭✭
    Some of us reported bugs that were fixed early on in the PTS. Just don't expect major sweeping changes to the combat balance; that's not what the PTS is for.

    Please tell me when combat changes should happen then if not during a PTS cycle prior to new updates? That's exactly what the pts is for......

    The PTS is for us to test and leave feedback for changes before they go live. Usually, this means what shows up on Week 1 is a release candidate unless something game breaking pops up during testing. We've had updates where certain features were postponed due to an issue that arose.

    Expecting to be able to change the combat changes because they're unfavorable is unrealistic. But at least we can leave feedback for ZOS to make a note of. What happened this PTS was highly unusual, with many of the changes being reverted due to community feedback.
    Edited by Erickson9610 on August 16, 2025 2:37PM
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Freelancer_ESO
    Freelancer_ESO
    ✭✭✭✭✭
    I'm not sure I'd really call it a blackhole of feedback when ZOS reverted changes based on feedback.
  • YandereGirlfriend
    YandereGirlfriend
    ✭✭✭✭✭
    ✭✭✭✭✭
    Rkindaleft wrote: »
    So, the patch is almost out, and the only relevant changes this entire PTS have been in Week 1 where we got:

    - Some numerical adjustments to a handful of sets, most of them minor and inconsequential
    - A Lightning Form change that was reverted
    - Nerfed ult gen (some of which was reverted)
    - Some skill nerfs (some of which were reverted)

    So, basically the only change of relevance is some nerfed ult gen and a nerfed Relentless Focus in PvE (while becoming more annoying for PvP). Am I missing anything?

    I'm used to it by now, but I'm still a bit disappointed despite threads and pages and pages and threads of feedback there hasn't been a genuine effort to either meaningfully adjust the weak or underperforming skill lines or rein in the power creep (much less an attempt to try and balance the nuclear bomb that was dropped on it during U46).

    Also Necromancer summons are still bugged and even though there was a "bug fix" on it there are still situations where they still fail to summon correctly as of 11.1.4.

    Don't forget the random and inexplicable nerf to Dark Cloak!
  • YandereGirlfriend
    YandereGirlfriend
    ✭✭✭✭✭
    ✭✭✭✭✭
    preevious wrote: »
    As for the bugs, I would suspect that they try to correct them, but ultimately fail, because of a bad case os spaghetti code. It's hard to correct something without causing an issue elsewhere, on such complicated software. It's bad, indeed, but I suppose it'll end up corrected somewhere down the road.

    As for the feedback, well .. not all feedback is good. Most people end up saying "buff that thing I use, and nerf that thing that killed me". So, while they read, I believe, all the feedback .. they'll ignore most of it, because it's irrelevant. Most of us player play in a bubble, after al.

    Except that it is really easy to spot the good feedback vs. the bad. So what you say is not a valid excuse.
  • preevious
    preevious
    ✭✭✭✭✭
    preevious wrote: »
    As for the bugs, I would suspect that they try to correct them, but ultimately fail, because of a bad case os spaghetti code. It's hard to correct something without causing an issue elsewhere, on such complicated software. It's bad, indeed, but I suppose it'll end up corrected somewhere down the road.

    As for the feedback, well .. not all feedback is good. Most people end up saying "buff that thing I use, and nerf that thing that killed me". So, while they read, I believe, all the feedback .. they'll ignore most of it, because it's irrelevant. Most of us player play in a bubble, after al.

    Except that it is really easy to spot the good feedback vs. the bad. So what you say is not a valid excuse.

    With all due respect, it is not as easy as you think. what you consider good feedback could actually be bad. We all play in a bubble, and we are all convinced our ideas are good. Most of the time, they are not.
    So, I tend to disagreed .. the ", easy to spot good feedback" is mainly the one you aree to. Does not mean it"s good.

    When I read the feedbacks, I tend to agree with most things posted here. Most makes sense to me. But still, I don't call the shots, and I don't have insider knoweledge. So, I understant it could be all bad.
  • YandereGirlfriend
    YandereGirlfriend
    ✭✭✭✭✭
    ✭✭✭✭✭
    preevious wrote: »
    preevious wrote: »
    As for the bugs, I would suspect that they try to correct them, but ultimately fail, because of a bad case os spaghetti code. It's hard to correct something without causing an issue elsewhere, on such complicated software. It's bad, indeed, but I suppose it'll end up corrected somewhere down the road.

    As for the feedback, well .. not all feedback is good. Most people end up saying "buff that thing I use, and nerf that thing that killed me". So, while they read, I believe, all the feedback .. they'll ignore most of it, because it's irrelevant. Most of us player play in a bubble, after al.

    Except that it is really easy to spot the good feedback vs. the bad. So what you say is not a valid excuse.

    With all due respect, it is not as easy as you think. what you consider good feedback could actually be bad. We all play in a bubble, and we are all convinced our ideas are good. Most of the time, they are not.
    So, I tend to disagreed .. the ", easy to spot good feedback" is mainly the one you aree to. Does not mean it"s good.

    When I read the feedbacks, I tend to agree with most things posted here. Most makes sense to me. But still, I don't call the shots, and I don't have insider knoweledge. So, I understant it could be all bad.

    Being an "insider" is just as much, if not more, of a bubble than that of the players. Keep that in-mind.
    Edited by YandereGirlfriend on August 16, 2025 9:22PM
  • Erickson9610
    Erickson9610
    ✭✭✭✭✭
    ✭✭✭
    Good feedback:
    • Subclassing is good because it lets me play how I want to.
    • Subclassing is bad because I can't play how I want in competitive environments such as Veteran Trials and PvP.

    Bad feedback:
    • Subclassing is good.
    • Subclassing ruins the game.
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
    ✭✭✭✭✭
    ✭✭✭
    I really don't understand why ZOS don't communicate their thoughts around upcoming combat changes in advance of PTS.

    So many times people who play the game regularly / are involved in high end content can just look at the patch notes and so clearly see issues which then take weeks of iteration to revert / fix.

    For example simply saying: "We're thinking of changing Bound Armour and Hurricane with X changes" instantly players would have been able to say "that's a really bad idea for these reasons" and instead of wasting the effort to first change, test, iterate, send to PTS, get feedback, change, test. That effort could have been spent on an idea which was more important.

    For example fixing charm so that it's no longer bugged, Making RoA adhere to combat rules, proper checking of whether buffs / bonuses are supposed to be applied to your character based on the skills on your bar and gear equipped and also clearing debuffs when you die.
    Fixing heavy attack so that it works after porting when it currently randomly stops working, Fixing heavy attack so that you no longer get stuck in the animation.

    Any of those would have been better to solve than 3 weeks of deciding to nerf then unnerf
    Edited by Izanagi.Xiiib16_ESO on August 17, 2025 11:10AM
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • robpr
    robpr
    ✭✭✭✭✭
    Thats why we should also have balance changes and major bugfixes during biweekly incrementals and not only every 3 months. In this tempo we will not go anywhere and just be feature bloated.

    Yes, it will be very annoying to both PvE and PvP lads having to adapt their builds so often, but it would help the game in the long run.
    Edited by robpr on August 17, 2025 11:10AM
  • Marto
    Marto
    ✭✭✭✭✭
    Rkindaleft wrote: »
    I'm used to it by now, but I'm still a bit disappointed despite threads and pages and pages and threads of feedback there hasn't been a genuine effort to either meaningfully adjust the weak or underperforming skill lines or rein in the power creep

    Buffing underperforming skill lines causes power creep. And yet, you say you want them to rein in the power creep.

    You can't be surprised that your feedback gets ignored when it is quite literally contradictory.

    Edited by Marto on August 17, 2025 4:27PM
    "According to the calculations of the sages of the Cult of the Ancestor Moth, the batam guar is the cutest creature in all Tamriel"
  • loosej
    loosej
    ✭✭✭✭✭
    Marto wrote: »
    Rkindaleft wrote: »
    I'm used to it by now, but I'm still a bit disappointed despite threads and pages and pages and threads of feedback there hasn't been a genuine effort to either meaningfully adjust the weak or underperforming skill lines or rein in the power creep

    Buffing underperforming skill lines causes power creep. And yet, you say you want them to rein in the power creep.

    You can't be surprised that your feedback gets ignored when it is quite literally contradictory.

    You seem to ignore the fact that the person said or rein in the power creep, not and...
    Consistency: It's only a virtue if you're not a screwup (source: despair.com)
  • Rkindaleft
    Rkindaleft
    ✭✭✭✭✭
    Marto wrote: »
    Rkindaleft wrote: »
    I'm used to it by now, but I'm still a bit disappointed despite threads and pages and pages and threads of feedback there hasn't been a genuine effort to either meaningfully adjust the weak or underperforming skill lines or rein in the power creep

    Buffing underperforming skill lines causes power creep. And yet, you say you want them to rein in the power creep.

    You can't be surprised that your feedback gets ignored when it is quite literally contradictory.

    Yes, it is contradictory, that's why I said or.

    I view this in two ways:

    1) You can not nerf anything, but then if you don't, the logical solution would be to make weak skill lines closer to the strong ones in order to have more options in terms of viable builds, in order for people who run off-meta setups or people who want more diversity in their gameplay to be somewhat more competitive (which I may add, the meta is becoming increasingly bland and stale).

    2) You can not buff underperforming skill lines, but then if you don't, then the 3 or 4 skill lines everyone picks 100% of the time will remain dominant and subclassed characters will still perform 40% better than pure characters even though ZOS has repeatedly stated they want them roughly the same power level (but as of yet have done nothing to do that). So to decrease the massive power creep that Subclassing brought a nerf is the logical solution.

    I just don't think it should stay the way it is now with no (or very minor) changes.

    Edited by Rkindaleft on August 18, 2025 10:11PM
    https://youtube.com/@rkindaleft PlayStation NA. I upload parses and trial POVs sometimes.
    All Solo, Dungeon and Arena trifectas.
    8/10 Trial trifectas.
    TTT | IR | GH | GS | DB | PB | DM | Unstoppable
  • silky_soft
    silky_soft
    ✭✭✭✭✭
    I really don't get why it's so hard for them to create a system where they can use a modifier on skills and sets thats +5% or -5% to simple things like cost or damage.
    This recent update has made me sad. Sad for the game. Sad for the community. Sad to pay whatever it is now. I want the previous eso back.
  • randconfig
    randconfig
    ✭✭✭✭✭
    preevious wrote: »
    As for the bugs, I would suspect that they try to correct them, but ultimately fail, because of a bad case os spaghetti code. It's hard to correct something without causing an issue elsewhere, on such complicated software. It's bad, indeed, but I suppose it'll end up corrected somewhere down the road.

    As for the feedback, well .. not all feedback is good. Most people end up saying "buff that thing I use, and nerf that thing that killed me". So, while they read, I believe, all the feedback .. they'll ignore most of it, because it's irrelevant. Most of us player play in a bubble, after al.

    That argument might work for an indie dev studio, but ZOS makes like $200 million a month from ESO. This is unacceptable.
    Necromancer summons are still bugged in U47 on live and it has been 77 days since ZOS has said anything.
  • randconfig
    randconfig
    ✭✭✭✭✭
    Some of us reported bugs that were fixed early on in the PTS. Just don't expect major sweeping changes to the combat balance; that's not what the PTS is for.

    What bugs were reported during the U47 PTS that were also fixed during the U47 PTS???

    Necromancer has been bugged since the start of the year during U46 PTS, stayed bugged going into U46 live, we got a hotfix to make the bug less bad on U46 live, then we get a supposed "fix" with the flame skull corpse in U47 PTS, but I immediately tested and reported to them that this "fix" did not fix the Necromancer summons issue on U47 PTS, and here we are weeks later U47 live, AND NECROMANCER SUMMONS ARE STILL BUGGED.

    Necromancer summons are still bugged in U47 on live and it has been 77 days since ZOS has said anything.
  • Erickson9610
    Erickson9610
    ✭✭✭✭✭
    ✭✭✭
    randconfig wrote: »
    Some of us reported bugs that were fixed early on in the PTS. Just don't expect major sweeping changes to the combat balance; that's not what the PTS is for.

    What bugs were reported during the U47 PTS that were also fixed during the U47 PTS???

    For one, I submitted a bug report in-game (using /bug) regarding the missing icon of some Skill Styles introduced this update. Those were fixed towards the end of the PTS cycle.

    Last update, I submitted a bug report in-game regarding the skill lines for the Companion UI being duplicated. That was fixed really early on.


    This doesn't take into account some of the other bugs that were reported on the Live server which were promptly fixed, such as the one where interacting with a crafting interface caused you to be unable to unequip items from Companions.

    Yeah, some bugs took a long time to fix (such as the one where a certain animation would fail to play when selecting a Verse or Vision while in Werewolf form, which took over a year to fix) but ZOS eventually fixed them. It's only a matter of time until they fix long-standing bugs such as the one you're describing.
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • StihlReign
    StihlReign
    ✭✭✭✭✭

    Yeah, some bugs took a long time to fix (such as the one where a certain animation would fail to play when selecting a Verse or Vision while in Werewolf form, which took over a year to fix) but ZOS eventually fixed them. It's only a matter of time until they fix long-standing bugs such as the one you're describing.



    A matter of time. Zos will release an update with features and leave a bug for years. We have 3, 4 5 6 even 10+ year bugs. Some with No comment. Some with No acknowledgement. Many with No fixes.

    The communication is poor so they've continually jumped in over the years to say it'll improve, it doesn't. So we're left with little to no communication regarding long-standing bugs in a system they plan to keep around for 30 years. Sounds...fun. B)



    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

    He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

    LoS
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    silky_soft wrote: »
    I really don't get why it's so hard for them to create a system where they can use a modifier on skills and sets thats +5% or -5% to simple things like cost or damage.

    Many sets and skills used to, back before one tamriel.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
Sign In or Register to comment.