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Naj-Caldeesh its youre joke ZOS?

  • Soarora
    Soarora
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    Someone mentioned a mechanic requiring 4 people. What does it block you from to not have 4 people? For example, is it a main boss, a sideboss, a hallway later on, etc.

    No mechanics in NC require 4 people. Maybe they were thinking of BGF. The only things in NC that I think require 2 or more people are the sides (to open and to physically do) and the door at the start.
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  • Daoin
    Daoin
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    anyhow, does any of it really matter with a steam playercount of 16k peak time on opening day ? the last monthly average of players even close to that low was 8 years ago, guess what im trying to say is what would more people playing it and saying its no good achieve anyway ? so remainers should just be happy with we got i think. even the only reason i played one of them is because there was a no refund at all polict after purches of season pass because it had content in it that was already available before the pass
    Edited by Daoin on August 19, 2025 4:53PM
  • Liukke
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    Daoin wrote: »
    anyhow, does any of it really matter with a steam playercount of 16k peak time on opening day ? the last monthly average of players even close to that low was 8 years ago, guess what im trying to say is what would more people playing it and saying its no good achieve anyway ? so remainers should just be happy with we got i think. even the only reason i played one of them is because there was a no refund at all polict after purches of season pass because it had content in it that was already available before the pass

    Well, I could say the opposite, what's the point of playing a game you're PAYING for by putting a fake smile and pretending it's well made?
    I'm sorry but it feels terribly naive and disrespectful to your money/time and everybody else's.

    The last few years of ESO have been a hodgepodge of pathetic implementations, started in my opinion with the Arcanist who just had (and still has) the most broken skill line in the 10 years of this game, and topping it up with subclassing.
    They have created an environment where the game has become trivial and now they're out of "challenges" since you have literally immortal players out there.

    Any HM/Trifecta is done on day 1, what the hell...it's a damn McDonald's game. I've never seen an MMO so broken and with no real challenge whatsoever.
    Add this to the fact that it's literally impossible to play a non-subclassed character, that it's hard to play any non-arcanist ux5e5a1rmoms.png
    ql59ld70k0zu.png
    d5pozcybzhu0.png

    Look at those images, those are the daily trials in my guild...THERE ARE ONLY ARCANISTS XD and I play a DK, there's no space for anybody else. Trying to get a spot in a HM organised trial is basically impossible, especially if you have a life and a job and need a day or two to kinda fit the schedule.
    But yeah, all the kids now jump in the arcanist wagon and that's it, one button and they run faster than anybody else :D

    This is the state of ESO in 2025, a *** one-class game. [snip]
    [edited for bashing]
    Edited by ZOS_Icy on September 5, 2025 6:13PM
  • PureeEvil
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    Liukke wrote: »
    Daoin wrote: »
    anyhow, does any of it really matter with a steam playercount of 16k peak time on opening day ? the last monthly average of players even close to that low was 8 years ago, guess what im trying to say is what would more people playing it and saying its no good achieve anyway ? so remainers should just be happy with we got i think. even the only reason i played one of them is because there was a no refund at all polict after purches of season pass because it had content in it that was already available before the pass

    Well, I could say the opposite, what's the point of playing a game you're PAYING for by putting a fake smile and pretending it's well made?
    I'm sorry but it feels terribly naive and disrespectful to your money/time and everybody else's.

    The last few years of ESO have been a hodgepodge of pathetic implementations, started in my opinion with the Arcanist who just had (and still has) the most broken skill line in the 10 years of this game, and topping it up with subclassing.
    They have created an environment where the game has become trivial and now they're out of "challenges" since you have literally immortal players out there.

    Any HM/Trifecta is done on day 1, what the hell...it's a damn McDonald's game. I've never seen an MMO so broken and with no real challenge whatsoever.
    Add this to the fact that it's literally impossible to play a non-subclassed character, that it's hard to play any non-arcanist ux5e5a1rmoms.png
    ql59ld70k0zu.png
    d5pozcybzhu0.png

    Look at those images, those are the daily trials in my guild...THERE ARE ONLY ARCANISTS XD and I play a DK, there's no space for anybody else. Trying to get a spot in a HM organised trial is basically impossible, especially if you have a life and a job and need a day or two to kinda fit the schedule.
    But yeah, all the kids now jump in the arcanist wagon and that's it, one button and they run faster than anybody else :D

    This is the state of ESO in 2025, a *** one-class game. [snip]

    Well, I'm going to defend the arc a little bit. I mean, yes, in PvE, we only have one option, and there's no point in playing anything else. However, the real boost in arc damage is now two panels with a malestorm gun on the back. And it's not just a single button its have some rotation with 2 panel and wow 3 skills xD. i use 6 skills) 2 from arc, 3 from necro and nb ultimate. Everything else falls short in terms of damage. But overall, yes. There's only one build for all PvE content.
    [edited to remove quote]
    Edited by ZOS_Icy on September 5, 2025 6:15PM
  • wolfie1.0.
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    wolfie1.0. wrote: »
    As the devs stated on the preview stream.

    Group content is supposed to be for....wait for it....groups. its like wandering into pvp zone and complaining that I got killed.

    So dont be surprised that such a requirement exists.

    How does it hurt anyone if someone wants to solo something? It's like "fun" is not even a consideration. I was hoping we were WAY past this. It's just another thing that slowly one piece at a time drives people away.

    I have nothing against players wanting to do something for fun, or attempting it. Quite the contrary i think players should think outside the box and try to break the game. Using streak on this dungeon is a good example of this.

    But demanding and complaining that a devs make a change that is counter to the their intentions isnt really productive, especially when they have publicly commented on it. And it wasn't a request that was made, it was a demand.
  • acastanza_ESO
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    Strongly agree OP. The people screaming about "group content is meant for groups" are missing the point that some people ENJOY challenging solo content and this game provides absolutely none, and so there is a small community in ESO that has worked around the lack of content by taking up the challenge of soloing content that is intended for groups (Go, on try soloing normal Moongrave Fane, it's hard, and succeeding is fun). ZOS knows about this, and instead of continuing to embrace it has they have before, they made the boneheaded decision to hard-lock this content for ZERO legitimate reason. It's extremely boneheaded.
  • acastanza_ESO
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    Liukke wrote: »
    Any HM/Trifecta is done on day 1, what the hell...it's a damn McDonald's game. I've never seen an MMO so broken and with no real challenge whatsoever.

    This is pretty misleading, those groups getting "Day 1" tri clears have been progging it on PTS for weeks and weeks
    Edited by acastanza_ESO on August 19, 2025 8:24PM
  • minnowfaun
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    PureeEvil wrote: »
    for what reason i cant enter in that dange in solo? snip

    PCEU move all the way to the left, go along the wall. vampire mist form.

    6uuznn0he463.png

    Edit to say photo location from across the moat looking back on the up drawbridge.
    Edited by minnowfaun on August 19, 2025 9:19PM
  • PureeEvil
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    minnowfaun wrote: »
    PureeEvil wrote: »
    for what reason i cant enter in that dange in solo? snip

    PCEU move all the way to the left, go along the wall. vampire mist form.

    6uuznn0he463.png

    Edit to say photo location from across the moat looking back on the up drawbridge.

    You didn't read the topic carefully. There's already a video with Sorс and my video with fog. You're late.
  • Daoin
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    Liukke wrote: »
    Daoin wrote: »
    anyhow, does any of it really matter with a steam playercount of 16k peak time on opening day ? the last monthly average of players even close to that low was 8 years ago, guess what im trying to say is what would more people playing it and saying its no good achieve anyway ? so remainers should just be happy with we got i think. even the only reason i played one of them is because there was a no refund at all polict after purches of season pass because it had content in it that was already available before the pass

    Well, I could say the opposite, what's the point of playing a game you're PAYING for by putting a fake smile and pretending it's well made?
    I'm sorry but it feels terribly naive and disrespectful to your money/time and everybody else's.

    The last few years of ESO have been a hodgepodge of pathetic implementations, started in my opinion with the Arcanist who just had (and still has) the most broken skill line in the 10 years of this game, and topping it up with subclassing.
    They have created an environment where the game has become trivial and now they're out of "challenges" since you have literally immortal players out there.

    Any HM/Trifecta is done on day 1, what the hell...it's a damn McDonald's game. I've never seen an MMO so broken and with no real challenge whatsoever.
    Add this to the fact that it's literally impossible to play a non-subclassed character, that it's hard to play any non-arcanist ux5e5a1rmoms.png
    ql59ld70k0zu.png
    d5pozcybzhu0.png

    Look at those images, those are the daily trials in my guild...THERE ARE ONLY ARCANISTS XD and I play a DK, there's no space for anybody else. Trying to get a spot in a HM organised trial is basically impossible, especially if you have a life and a job and need a day or two to kinda fit the schedule.
    But yeah, all the kids now jump in the arcanist wagon and that's it, one button and they run faster than anybody else :D

    This is the state of ESO in 2025, a *** one-class game. [snip]

    there were couple reasons after doing other stuff i wanted to check how the discussion was going but one thing that went through my mind was close to the macdonalds thing you came up with, so to cut it short anyway, today with the amount of people that would have bought the season pass asking for anything better than we got is like asking for the finest venison at macdonalds that and somehow in my mind i imagine they have to stay out of the red when it comes to available cash for these kind of things. i'll not go into the arcanist thing or subclassing here as i have my own views on this that may seem like i am trying to undermine what you believe arcanist is all about

    oops edited to say, also yes life and work are very very important and no game should get in the way of those as they are just games and for recreational use therefore you should not even have had to be taking into account not being able to fit in, like me for instance i could never play a stamina based arcanist but that ok for me with majicka and i would never feel left out because a fussy HM group tried to demand i play the way i dont want to. in my eyes always likely people i would not want to have been gaming with anyway
    [edited to remove quote]
    Edited by ZOS_Icy on September 5, 2025 6:15PM
  • Pcgamer
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    PureeEvil wrote: »
    for what reason i cant enter in that dange in solo? what is this [snip] decision and why and who need it? I was dealing 40-70% damage from the last group. Why the hell do you want to spend more of my time on group selection? I don't need a group, they're all slow. Slow group selection. This is a terrible decision. Are you serious? This is nonsense. The group is a burden, and you're putting good sets (which don't come out every update) in a dungeon that I can't enter alone.
    U47 is just disgusting. I'm glad I canceled my subscription.
    [edited for bashing]

    1. If you want solo content we have infinate archives
    2. Don't you need a meta build for vet mythic content which requ8res a group?
  • PureeEvil
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    Pcgamer wrote: »
    PureeEvil wrote: »
    for what reason i cant enter in that dange in solo? what is this [snip] decision and why and who need it? I was dealing 40-70% damage from the last group. Why the hell do you want to spend more of my time on group selection? I don't need a group, they're all slow. Slow group selection. This is a terrible decision. Are you serious? This is nonsense. The group is a burden, and you're putting good sets (which don't come out every update) in a dungeon that I can't enter alone.
    U47 is just disgusting. I'm glad I canceled my subscription.
    [edited for bashing]

    1. If you want solo content we have infinate archives
    2. Don't you need a meta build for vet mythic content which requ8res a group?

    this is where I need sets) and it's easier and faster for me to farm them alone on normal. I haven't passed this particular dungeon on the veteran yet. Maybe I won't because the monster set sucks. But I'll go through the second dungeon on a veteran. But I find some real content mostly in pvp.

    I didn't understand your second question. I have a meta pve build now, and it's very easy to assemble it now. I don't believe in meta in PvP. It's nonsense.
  • KiltMaster
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    Group content requiring a group to complete - ridiculous. :P

    In an MMO, even!
    Edited by KiltMaster on August 19, 2025 10:11PM
    PC/NA
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  • ArchMikem
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    Strongly agree OP. The people screaming about "group content is meant for groups" are missing the point that some people ENJOY challenging solo content and this game provides absolutely none,

    Are the Arenas, and other Veteran Dungeons that don't have hard group requirements a joke to you?
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  • OutLaw_Nynx
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    Why play a multiplayer game if you refuse to group….?
  • PureeEvil
    PureeEvil
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    ArchMikem wrote: »
    Strongly agree OP. The people screaming about "group content is meant for groups" are missing the point that some people ENJOY challenging solo content and this game provides absolutely none,

    Are the Arenas, and other Veteran Dungeons that don't have hard group requirements a joke to you?

    I haven't been to the Black Rose because the guns suck. But the malestorm Arena and Vateshranas don't offer any real challenge right now.
  • PureeEvil
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    Why play a multiplayer game if you refuse to group….?

    well i play in pvp 70-80% of time. but i dont like my group in pvp too xD
  • jle30303
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    Ladies and gentlemen... I present Direfrost Keep and Imperial City Prison.

    Which are disparaged for precisely the same reason: group-forcing by cheesy mechanics, "2 people have to stand on platforms" or "2 people have to pull levers", despite being otherwise relatively easy.

    Let me remind the devs that this approach failed - F.A.I.L.E.D. - outright in Craglorn: nobody wanted to play the forced-grouping areas. Eventually they were re-jigged so that at least the actual zone quest story can be done solo. (I am thinking in particular of opening up the entrance to Reinholds Retreat.)
    Edited by jle30303 on August 19, 2025 11:02PM
  • Daoin
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    Why play a multiplayer game if you refuse to group….?

    a person has the right to roleplay as a loner if they wish in pve, many eso players do it but i am guessing that he says he plays pvp i am going to say conservatively 80% of the time considering half of his pve is solo therefore has never really spent the time to appreciate pve group content yet and even if its still not for him hey we are back to the loner thing have you met many pver's that enjoy grouping with pvp players in thier pvp build ? pve'rs never liked each other much pvp builds were always frowned on in groups by everyone not sure if subclassing is helping with that, me personally i think instead of subclassing buff up the arcanist more and restore the old HA builds and even more fun playing with any builds we meet in pve. then again just checking i got old posts saying i always went pvp in pve builds
    Edited by Daoin on August 20, 2025 1:12AM
  • wolfie1.0.
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    PureeEvil wrote: »
    ArchMikem wrote: »
    Strongly agree OP. The people screaming about "group content is meant for groups" are missing the point that some people ENJOY challenging solo content and this game provides absolutely none,

    Are the Arenas, and other Veteran Dungeons that don't have hard group requirements a joke to you?

    I haven't been to the Black Rose because the guns suck. But the malestorm Arena and Vateshranas don't offer any real challenge right now.

    guns? im confused there are no guns in eso.
  • PureeEvil
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    wolfie1.0. wrote: »
    PureeEvil wrote: »
    ArchMikem wrote: »
    Strongly agree OP. The people screaming about "group content is meant for groups" are missing the point that some people ENJOY challenging solo content and this game provides absolutely none,

    Are the Arenas, and other Veteran Dungeons that don't have hard group requirements a joke to you?

    I haven't been to the Black Rose because the guns suck. But the malestorm Arena and Vateshranas don't offer any real challenge right now.

    guns? im confused there are no guns in eso.

    im confused. how some one can be so warm
  • Tariq9898
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    This sucks. As someone who’s been starving for Veteran Overland, soloing dungeons was a way to enjoy some single player storytelling whilst feeling the challenge and stakes.
  • Attorneyatlawl
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    Tariq9898 wrote: »
    This sucks. As someone who’s been starving for Veteran Overland, soloing dungeons was a way to enjoy some single player storytelling whilst feeling the challenge and stakes.

    This is what I figure I'll be doing given a vet overland has taken longer than I had hoped at the end of last year when I bought the expansions to catch up. That and grinding skill lines for multiclassing and skill points plus some extra alts for writs etc.

    I liked upper craglorn circa patch 1.5 on my dragon knight (Please Don't Nerf Me) for farming 6 packs of welwa for nirnstones and nodes in general (they counted as nodes due to the leather) , and I want options for tougher for overland than that area (even world bosses were all soloable other than bone grappler's nest when I tried. So we're the delves in craglorn. Never tried dungeons way back when).
    Edited by Attorneyatlawl on August 20, 2025 2:12AM
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  • angelofpayn
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    Xbox NA. Just went to the right side of the entrance bridge area where the lore book is and used streak. Crossed just fine.
  • Lumenn
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    wolfie1.0. wrote: »
    As the devs stated on the preview stream.

    Group content is supposed to be for....wait for it....groups. its like wandering into pvp zone and complaining that I got killed.

    So dont be surprised that such a requirement exists.

    How does it hurt anyone if someone wants to solo something? It's like "fun" is not even a consideration. I was hoping we were WAY past this. It's just another thing that slowly one piece at a time drives people away.

    This is sort of how I feel.

    Something being too hard to do solo unless you are really powerful? Fine.

    Having mechanics that make a group required? I guess also fine, but not all that fun.

    I have been having fun going around doing WBs and Public Dungeons solo just to see how far I have come since I first started. I am not up to trying group dungeons solo yet, nor some of the other content that doesn't force a group, but is meant for a group. But, it is still fun to test myself on it.

    But, having a mechanic that locks me out of trying it solo makes that particular dungeon no fun to me at least.

    Just seems like when these things are designed does not someone ask the question why have this barrier? To keep solo people out? Then the follow up question, WHY????

    This is the only thing that bugs me. I started EQ at launch, and until WOW came through and wiped the floor with them by being easier you either played a precious FEW classes SLOWLY solo or you had to have the holy Trinity to do ANYTHING. Been there, done that. If there is a faction in our ESO development that is ACTIVELY against solo play in charge of future releases I'd like to know as solo play is a big part of why I still play(and purchase new content). The fact that in my opinion, the easiest and least imaginative way to block solo play was used is also a factor.

    If this is a once or twice thing /shrug. Not cool but whatever. I group enough I'll still see it, but if there is a personal agenda being implemented by someone in charge of future content then own up and state your new direction. Plenty of solo players would LOVE to know if zos is taking a new direction. Especially before purchasing new content.
  • Oblivion_Protocol
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    “Group content isn’t meant to be soloed.”

    Fine, cool. That’s totally understandable and rational. Now here’s a few suggestions:

    - Remove the dungeon and trial icons from the map and stop letting players port into these instances solo.
    - Add these mechanics to every single dungeon rather than a select few.
    - Stop strapping a rocket to the player power scale and boosting it to a level where we can take a belt to godly beings like they’re unruly children.
    - Release an official statement in writing about not soloing group content in-game or on the website, rather than an off-hand comment on a stream.

    Considering that none of these things exist, let’s not pretend that solo dungeon runs (which have been a thing for years now, and ZoS knows that) are suddenly against the rules and intent of the game.
  • mdjessup4906
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    PureeEvil wrote: »
    I'm on console so Im curious. I watched a guide of that dungeon, are you unable to enter the dungeon at all? Or are you unable to access one of the secret bosses with this pressure plate thing? The guide wasn't really clear.

    you cant enter in it in solo. 2 plate on start to get down Bridge

    What's even dumber is there is no group only mechs in any of the actual bosses, only the side puzzles/secrets. Which can be done with less than 4 players but you have to be fast. My 3 man group did the first one with 2 of us and the 2nd with all 3. Didn't manage the 3rd because we ran out of time but I think we could have got it.
  • mdjessup4906
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    Why play a multiplayer game if you refuse to group….?

    Some of us do both. What's wrong with doing both?
  • Elvenheart
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    Soarora wrote: »
    Someone mentioned a mechanic requiring 4 people. What does it block you from to not have 4 people? For example, is it a main boss, a sideboss, a hallway later on, etc.

    No mechanics in NC require 4 people. Maybe they were thinking of BGF. The only things in NC that I think require 2 or more people are the sides (to open and to physically do) and the door at the start.
    I think the last secret boss requires four players. Two can unlock the area but I heard it takes four to complete it.
    Edited by Elvenheart on September 7, 2025 11:28PM
  • frogthroat
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    Elvenheart wrote: »
    Soarora wrote: »
    Someone mentioned a mechanic requiring 4 people. What does it block you from to not have 4 people? For example, is it a main boss, a sideboss, a hallway later on, etc.

    No mechanics in NC require 4 people. Maybe they were thinking of BGF. The only things in NC that I think require 2 or more people are the sides (to open and to physically do) and the door at the start.
    I think the last secret boss requires four players. Two can unlock the area but I heard it takes four to complete it.

    You mean NC or BGF? In NC there are no secret bosses, but (dance dance revolution) puzzles. Those do require 4 players, all of them. Even with 3 it would be tricky, especially on challenge level. It's not just the last, it's all of them. And BGF, you can solo them all. All the secret bosses in BGF are pretty much tank and spank.
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