tsaescishoeshiner wrote: »Someone mentioned a mechanic requiring 4 people. What does it block you from to not have 4 people? For example, is it a main boss, a sideboss, a hallway later on, etc.
anyhow, does any of it really matter with a steam playercount of 16k peak time on opening day ? the last monthly average of players even close to that low was 8 years ago, guess what im trying to say is what would more people playing it and saying its no good achieve anyway ? so remainers should just be happy with we got i think. even the only reason i played one of them is because there was a no refund at all polict after purches of season pass because it had content in it that was already available before the pass
anyhow, does any of it really matter with a steam playercount of 16k peak time on opening day ? the last monthly average of players even close to that low was 8 years ago, guess what im trying to say is what would more people playing it and saying its no good achieve anyway ? so remainers should just be happy with we got i think. even the only reason i played one of them is because there was a no refund at all polict after purches of season pass because it had content in it that was already available before the pass
Well, I could say the opposite, what's the point of playing a game you're PAYING for by putting a fake smile and pretending it's well made?
I'm sorry but it feels terribly naive and disrespectful to your money/time and everybody else's.
The last few years of ESO have been a hodgepodge of pathetic implementations, started in my opinion with the Arcanist who just had (and still has) the most broken skill line in the 10 years of this game, and topping it up with subclassing.
They have created an environment where the game has become trivial and now they're out of "challenges" since you have literally immortal players out there.
Any HM/Trifecta is done on day 1, what the hell...it's a damn McDonald's game. I've never seen an MMO so broken and with no real challenge whatsoever.
Add this to the fact that it's literally impossible to play a non-subclassed character, that it's hard to play any non-arcanist
Look at those images, those are the daily trials in my guild...THERE ARE ONLY ARCANISTS XD and I play a DK, there's no space for anybody else. Trying to get a spot in a HM organised trial is basically impossible, especially if you have a life and a job and need a day or two to kinda fit the schedule.
But yeah, all the kids now jump in the arcanist wagon and that's it, one button and they run faster than anybody else
This is the state of ESO in 2025, a *** one-class game. [snip]
Veinblood1965 wrote: »wolfie1.0. wrote: »As the devs stated on the preview stream.
Group content is supposed to be for....wait for it....groups. its like wandering into pvp zone and complaining that I got killed.
So dont be surprised that such a requirement exists.
How does it hurt anyone if someone wants to solo something? It's like "fun" is not even a consideration. I was hoping we were WAY past this. It's just another thing that slowly one piece at a time drives people away.
Any HM/Trifecta is done on day 1, what the hell...it's a damn McDonald's game. I've never seen an MMO so broken and with no real challenge whatsoever.
minnowfaun wrote: »
anyhow, does any of it really matter with a steam playercount of 16k peak time on opening day ? the last monthly average of players even close to that low was 8 years ago, guess what im trying to say is what would more people playing it and saying its no good achieve anyway ? so remainers should just be happy with we got i think. even the only reason i played one of them is because there was a no refund at all polict after purches of season pass because it had content in it that was already available before the pass
Well, I could say the opposite, what's the point of playing a game you're PAYING for by putting a fake smile and pretending it's well made?
I'm sorry but it feels terribly naive and disrespectful to your money/time and everybody else's.
The last few years of ESO have been a hodgepodge of pathetic implementations, started in my opinion with the Arcanist who just had (and still has) the most broken skill line in the 10 years of this game, and topping it up with subclassing.
They have created an environment where the game has become trivial and now they're out of "challenges" since you have literally immortal players out there.
Any HM/Trifecta is done on day 1, what the hell...it's a damn McDonald's game. I've never seen an MMO so broken and with no real challenge whatsoever.
Add this to the fact that it's literally impossible to play a non-subclassed character, that it's hard to play any non-arcanist
Look at those images, those are the daily trials in my guild...THERE ARE ONLY ARCANISTS XD and I play a DK, there's no space for anybody else. Trying to get a spot in a HM organised trial is basically impossible, especially if you have a life and a job and need a day or two to kinda fit the schedule.
But yeah, all the kids now jump in the arcanist wagon and that's it, one button and they run faster than anybody else
This is the state of ESO in 2025, a *** one-class game. [snip]
for what reason i cant enter in that dange in solo? what is this [snip] decision and why and who need it? I was dealing 40-70% damage from the last group. Why the hell do you want to spend more of my time on group selection? I don't need a group, they're all slow. Slow group selection. This is a terrible decision. Are you serious? This is nonsense. The group is a burden, and you're putting good sets (which don't come out every update) in a dungeon that I can't enter alone.
U47 is just disgusting. I'm glad I canceled my subscription.
[edited for bashing]
for what reason i cant enter in that dange in solo? what is this [snip] decision and why and who need it? I was dealing 40-70% damage from the last group. Why the hell do you want to spend more of my time on group selection? I don't need a group, they're all slow. Slow group selection. This is a terrible decision. Are you serious? This is nonsense. The group is a burden, and you're putting good sets (which don't come out every update) in a dungeon that I can't enter alone.
U47 is just disgusting. I'm glad I canceled my subscription.
[edited for bashing]
1. If you want solo content we have infinate archives
2. Don't you need a meta build for vet mythic content which requ8res a group?
acastanza_ESO wrote: »Strongly agree OP. The people screaming about "group content is meant for groups" are missing the point that some people ENJOY challenging solo content and this game provides absolutely none,
acastanza_ESO wrote: »Strongly agree OP. The people screaming about "group content is meant for groups" are missing the point that some people ENJOY challenging solo content and this game provides absolutely none,
Are the Arenas, and other Veteran Dungeons that don't have hard group requirements a joke to you?
OutLaw_Nynx wrote: »Why play a multiplayer game if you refuse to group….?
OutLaw_Nynx wrote: »Why play a multiplayer game if you refuse to group….?
acastanza_ESO wrote: »Strongly agree OP. The people screaming about "group content is meant for groups" are missing the point that some people ENJOY challenging solo content and this game provides absolutely none,
Are the Arenas, and other Veteran Dungeons that don't have hard group requirements a joke to you?
I haven't been to the Black Rose because the guns suck. But the malestorm Arena and Vateshranas don't offer any real challenge right now.
wolfie1.0. wrote: »acastanza_ESO wrote: »Strongly agree OP. The people screaming about "group content is meant for groups" are missing the point that some people ENJOY challenging solo content and this game provides absolutely none,
Are the Arenas, and other Veteran Dungeons that don't have hard group requirements a joke to you?
I haven't been to the Black Rose because the guns suck. But the malestorm Arena and Vateshranas don't offer any real challenge right now.
guns? im confused there are no guns in eso.
This sucks. As someone who’s been starving for Veteran Overland, soloing dungeons was a way to enjoy some single player storytelling whilst feeling the challenge and stakes.
Veinblood1965 wrote: »JemadarofCaerSalis wrote: »Veinblood1965 wrote: »wolfie1.0. wrote: »As the devs stated on the preview stream.
Group content is supposed to be for....wait for it....groups. its like wandering into pvp zone and complaining that I got killed.
So dont be surprised that such a requirement exists.
How does it hurt anyone if someone wants to solo something? It's like "fun" is not even a consideration. I was hoping we were WAY past this. It's just another thing that slowly one piece at a time drives people away.
This is sort of how I feel.
Something being too hard to do solo unless you are really powerful? Fine.
Having mechanics that make a group required? I guess also fine, but not all that fun.
I have been having fun going around doing WBs and Public Dungeons solo just to see how far I have come since I first started. I am not up to trying group dungeons solo yet, nor some of the other content that doesn't force a group, but is meant for a group. But, it is still fun to test myself on it.
But, having a mechanic that locks me out of trying it solo makes that particular dungeon no fun to me at least.
Just seems like when these things are designed does not someone ask the question why have this barrier? To keep solo people out? Then the follow up question, WHY????
twisttop138 wrote: »I'm on console so Im curious. I watched a guide of that dungeon, are you unable to enter the dungeon at all? Or are you unable to access one of the secret bosses with this pressure plate thing? The guide wasn't really clear.
you cant enter in it in solo. 2 plate on start to get down Bridge
OutLaw_Nynx wrote: »Why play a multiplayer game if you refuse to group….?
tsaescishoeshiner wrote: »Someone mentioned a mechanic requiring 4 people. What does it block you from to not have 4 people? For example, is it a main boss, a sideboss, a hallway later on, etc.
No mechanics in NC require 4 people. Maybe they were thinking of BGF. The only things in NC that I think require 2 or more people are the sides (to open and to physically do) and the door at the start.
Elvenheart wrote: »tsaescishoeshiner wrote: »Someone mentioned a mechanic requiring 4 people. What does it block you from to not have 4 people? For example, is it a main boss, a sideboss, a hallway later on, etc.
No mechanics in NC require 4 people. Maybe they were thinking of BGF. The only things in NC that I think require 2 or more people are the sides (to open and to physically do) and the door at the start.I think the last secret boss requires four players. Two can unlock the area but I heard it takes four to complete it.