katanagirl1 wrote: »I have argued against this in another post but not the one you linked.
We have had some permission bugs in housing that have been quite disastrous for some in the past. I would not want to open the door to that here. I would hate to open up my storage chests of all the things I have saved and find them empty.
At this point, I don’t even trust that we could have an option to opt out of it. Too risky.
SilverBride wrote: »What would be the benefit? I have never been at a friend's house and found myself needing something from one of my chests. And if I ever did, which I can't imagine a scenario where I would, I would just take 5 seconds and port to my house.
valenwood_vegan wrote: »I think a complication here is with how the storage chests are implemented as individual furnishings, for every player that enters a house with storage chests, the game would have to to check that players storage chest ownership, and essentially place completely different objects in the house for each player. If 24 players port into a house at once, some owning all the chests, some owning a few, some owning none... the game would have to check the chest ownership of each player, and match that with the chests the house owner has placed in the house, and create 24 different versions of the same instance so that each player sees "their" chests. I'm not sure if the housing system can support that, or what other problems it might cause.
Keep in mind that with something like the banker, it's the same "furnishing" for every player who enters the house, and it provides access to the existing banking interface. But the storage chests seem to be implemented as furnishings unique to each player, that link directly to that player's storage. There's no existing generic "housing storage interface" they can link to.
And as others point out, I would be extremely concerned about the potential for bugs.
I could be wrong about this and maybe it would be easy for zos to do, but it seems to me that the way the chests work is rather different from the banker or other services players can access in housing.
Perhaps this could be done as part of a bigger QoL update for home storage in the future, where it can be accessed through a unified interface instead of having to physically walk up to and open each different storage chest.
And Guys, please don't worry so much about the technical feasibility! I can tell you it would be easier than you think.
valenwood_vegan wrote: »
And Guys, please don't worry so much about the technical feasibility! I can tell you it would be easier than you think.
Doesn't matter what I think, since I don't develop the game. Like I said, maybe they can do a QoL update on home storage.
Personally I'd find it more useful to access my home storage from the bank. I can tell you, that would be even easier and better!
Anyway, good luck.
NoticeMeArkay wrote: »If storage chests work their inventory the same way as bankers do or the rebuy tab in the merchant, it shouldn't be impossible. There are 0 performance issues for other players when multiple people in a 24 player home access their bank at once so why should it be an issue for the same people to browse the chests and have access to their own second inventory.
I for once use guild halls for crafting new gear loadouts and to use test dummies. If I could access my own chest inventory while crashing in my guild leaders place for training, I could access more of my equipment, potions and alike while the bank can continue to drown in furnishings that the vault couldn't handle. - Yes, hoarding furnishings is a self-made problem.
But man, what a convenience it would be if those chests served a purpose to other players, just as all the placed down assistants do.
katanagirl1 wrote: »I have argued against this in another post but not the one you linked.
We have had some permission bugs in housing that have been quite disastrous for some in the past. I would not want to open the door to that here. I would hate to open up my storage chests of all the things I have saved and find them empty.
At this point, I don’t even trust that we could have an option to opt out of it. Too risky.
It's not about accessing the contents of other players' or homeowners' storage boxes, but rather the contents of your own boxes.
Like the Ender chest in minecraft.
If that isn't clear enough, then perhaps the description of the Ender Chest will help.
https://minecraft.fandom.com/wiki/Ender_ChestSilverBride wrote: »What would be the benefit? I have never been at a friend's house and found myself needing something from one of my chests. And if I ever did, which I can't imagine a scenario where I would, I would just take 5 seconds and port to my house.
Never, really?
It's not just about friend houses, more about guild houses.
It takes more than 5 seconds to travel back and forth. It just took 20 seconds there and 15 seconds back.
Also, there has been the furniture bug for ages, where not all the furniture is loaded in the right place, but far outside the house.
You can also interact with the other "services" in other people's homes.
So it would only be consistently if it also worked with the storage boxes.
So if I'm in a house where the storage boxes have been loaded correctly, I want to be able to access them.
twisttop138 wrote: »...
I think the person is referring to the possibility of bugs being present that would allow the unintentional taking of the homeowners items from the chest. It's a very real possibility, and I believe that is why they are against. I have seen similar bugs first hand in fallout 76 where using a person's vendor allowed people to take items. It was quite the fiasco. As they say on shark tank: it's for that reason that I'm out.
katanagirl1 wrote: »I have argued against this in another post but not the one you linked.
We have had some permission bugs in housing that have been quite disastrous for some in the past. I would not want to open the door to that here. I would hate to open up my storage chests of all the things I have saved and find them empty.
At this point, I don’t even trust that we could have an option to opt out of it. Too risky.
It's not about accessing the contents of other players' or homeowners' storage boxes, but rather the contents of your own boxes.
Like the Ender chest in minecraft.
If that isn't clear enough, then perhaps the description of the Ender Chest will help.
https://minecraft.fandom.com/wiki/Ender_ChestSilverBride wrote: »What would be the benefit? I have never been at a friend's house and found myself needing something from one of my chests. And if I ever did, which I can't imagine a scenario where I would, I would just take 5 seconds and port to my house.
Never, really?
It's not just about friend houses, more about guild houses.
It takes more than 5 seconds to travel back and forth. It just took 20 seconds there and 15 seconds back.
Also, there has been the furniture bug for ages, where not all the furniture is loaded in the right place, but far outside the house.
You can also interact with the other "services" in other people's homes.
So it would only be consistently if it also worked with the storage boxes.
So if I'm in a house where the storage boxes have been loaded correctly, I want to be able to access them.
katanagirl1 wrote: »...
I’m saying a bug could inadvertently allow the visitor to access the owner’s chests instead.
katanagirl1 wrote: »I have argued against this in another post but not the one you linked.
We have had some permission bugs in housing that have been quite disastrous for some in the past. I would not want to open the door to that here. I would hate to open up my storage chests of all the things I have saved and find them empty.
At this point, I don’t even trust that we could have an option to opt out of it. Too risky.
...If it worked, I'd love it. I often go to the housing area with a friend; we build a lot together, and it would make things a lot easier.
However, it won't work because there's already a bug. When we're in a group in a house we both own, the chests often disappear, either for him or for me.
We then have to disband the group or travel somewhere else to make the chests visible again.
The bug has existed for years, so I don't think there can be secure access to one's own chests in other houses....
Hapexamendios wrote: »It's fine the way it is. Access from a singular point is the best imo.
DenverRalphy wrote: »NoticeMeArkay wrote: »If storage chests work their inventory the same way as bankers do or the rebuy tab in the merchant, it shouldn't be impossible. There are 0 performance issues for other players when multiple people in a 24 player home access their bank at once so why should it be an issue for the same people to browse the chests and have access to their own second inventory.
I for once use guild halls for crafting new gear loadouts and to use test dummies. If I could access my own chest inventory while crashing in my guild leaders place for training, I could access more of my equipment, potions and alike while the bank can continue to drown in furnishings that the vault couldn't handle. - Yes, hoarding furnishings is a self-made problem.
But man, what a convenience it would be if those chests served a purpose to other players, just as all the placed down assistants do.
Curious question.. couldn't you just simply store the furnishings in your storage; and equipment, potions, and alike, in the bank?
What you can see, however, is that the storage boxes are displayed separately for each player. This is why, in the same house, they are placed in the correct location for one player and in a different location for another player.
I'm not sure if I understand you right because when I watch a friend furnish their home or visit afterwards, I see where they place the storage chests themselves. Not any other location.
NoticeMeArkay wrote: »What you can see, however, is that the storage boxes are displayed separately for each player. This is why, in the same house, they are placed in the correct location for one player and in a different location for another player.
I'm not sure if I understand you right because when I watch a friend furnish their home or visit afterwards, I see where they place the storage chests themselves. Not any other location.
Hapexamendios wrote: »It's fine the way it is. Access from a singular point is the best imo.
You have access from several points if you place the chests in the your other houses or just place them temporarily.
Hapexamendios wrote: »Hapexamendios wrote: »It's fine the way it is. Access from a singular point is the best imo.
You have access from several points if you place the chests in the your other houses or just place them temporarily.
It's still the same chest no matter where you put it.
And Guys, please don't worry so much about the technical feasibility! I can tell you it would be easier than you think.
Hapexamendios wrote: »Hapexamendios wrote: »It's fine the way it is. Access from a singular point is the best imo.
You have access from several points if you place the chests in the your other houses or just place them temporarily.
It's still the same chest no matter where you put it.
Um, yes, that's the point of this topic!?
...to access the contents of the house storage from any house.
Dagoth_Rac wrote: »And Guys, please don't worry so much about the technical feasibility! I can tell you it would be easier than you think.
When housing storage was added, ZOS was asked why they did not simply give us more bank space or backpack space. And I believe they stated that housing storage is instanced locally to the house in a way that required much less overhead than bank space or backpack space. So I am guessing that while they could do what you are suggesting easily from a pure coding point of view, it would introduce the exact data and performance issues they were trying to avoid when they did storage coffers the way they did.