[Suggestion]Access to our own storage boxes through the boxes in friends/guilds/storage houses

Maxxermax
Maxxermax
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As already (but poorly) discussed here https://forums.elderscrollsonline.com/en/discussion/513174/access-to-our-own-storage-boxes-from-friends-storage-boxes.

It would only be logical that when you interact with the storage boxes in other players' houses you would also have access to your the content of your own storage, like it is in every of your own houses, because you also have access to the content of your own bank through the bank assistant in houses that are not in your own homes.

The boxes should be usable as if you had entered your own house, including the own naming of the boxes.
Edited by Maxxermax on August 16, 2025 8:10AM
  • katanagirl1
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    I have argued against this in another post but not the one you linked.

    We have had some permission bugs in housing that have been quite disastrous for some in the past. I would not want to open the door to that here. I would hate to open up my storage chests of all the things I have saved and find them empty.

    At this point, I don’t even trust that we could have an option to opt out of it. Too risky.
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  • SilverBride
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    What would be the benefit? I have never been at a friend's house and found myself needing something from one of my chests. And if I ever did, which I can't imagine a scenario where I would, I would just take 5 seconds and port to my house.
    PCNA
  • Maxxermax
    Maxxermax
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    I have argued against this in another post but not the one you linked.

    We have had some permission bugs in housing that have been quite disastrous for some in the past. I would not want to open the door to that here. I would hate to open up my storage chests of all the things I have saved and find them empty.

    At this point, I don’t even trust that we could have an option to opt out of it. Too risky.

    It's not about accessing the contents of other players' or homeowners' storage boxes, but rather the contents of your own boxes.
    Like the Ender chest in minecraft.
    If that isn't clear enough, then perhaps the description of the Ender Chest will help.
    https://minecraft.fandom.com/wiki/Ender_Chest
    What would be the benefit? I have never been at a friend's house and found myself needing something from one of my chests. And if I ever did, which I can't imagine a scenario where I would, I would just take 5 seconds and port to my house.

    Never, really?

    It's not just about friend houses, more about guild houses.
    It takes more than 5 seconds to travel back and forth. It just took 20 seconds there and 15 seconds back.
    Also, there has been the furniture bug for ages, where not all the furniture is loaded in the right place, but far outside the house.

    You can also interact with the other "services" in other people's homes.
    So it would only be consistently if it also worked with the storage boxes.
    So if I'm in a house where the storage boxes have been loaded correctly, I want to be able to access them.
    Edited by Maxxermax on August 13, 2025 7:42AM
  • valenwood_vegan
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    I think a complication here is with how the storage chests are implemented as individual furnishings, for every player that enters a house with storage chests, the game would have to to check that players storage chest ownership, and essentially place completely different objects in the house for each player. If 24 players port into a house at once, some owning all the chests, some owning a few, some owning none... the game would have to check the chest ownership of each player, and match that with the chests the house owner has placed in the house, and create 24 different versions of the same instance so that each player sees "their" chests. I'm not sure if the housing system can support that, or what other problems it might cause.

    Keep in mind that with something like the banker, it's the same "furnishing" for every player who enters the house, and it provides access to the existing banking interface. But the storage chests seem to be implemented as furnishings unique to each player, that link directly to that player's storage. There's no existing generic "housing storage interface" they can link to.

    And as others point out, I would be extremely concerned about the potential for bugs.

    I could be wrong about this and maybe it would be easy for zos to do, but it seems to me that the way the chests work is rather different from the banker or other services players can access in housing.

    Perhaps this could be done as part of a bigger QoL update for home storage in the future, where it can be accessed through a unified interface instead of having to physically walk up to and open each different storage chest.
    Edited by valenwood_vegan on August 13, 2025 11:33AM
  • Maxxermax
    Maxxermax
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    I think a complication here is with how the storage chests are implemented as individual furnishings, for every player that enters a house with storage chests, the game would have to to check that players storage chest ownership, and essentially place completely different objects in the house for each player. If 24 players port into a house at once, some owning all the chests, some owning a few, some owning none... the game would have to check the chest ownership of each player, and match that with the chests the house owner has placed in the house, and create 24 different versions of the same instance so that each player sees "their" chests. I'm not sure if the housing system can support that, or what other problems it might cause.

    Keep in mind that with something like the banker, it's the same "furnishing" for every player who enters the house, and it provides access to the existing banking interface. But the storage chests seem to be implemented as furnishings unique to each player, that link directly to that player's storage. There's no existing generic "housing storage interface" they can link to.

    And as others point out, I would be extremely concerned about the potential for bugs.

    I could be wrong about this and maybe it would be easy for zos to do, but it seems to me that the way the chests work is rather different from the banker or other services players can access in housing.

    Perhaps this could be done as part of a bigger QoL update for home storage in the future, where it can be accessed through a unified interface instead of having to physically walk up to and open each different storage chest.

    All storage boxes will remain where the homeowner placed them, but will not open if you have not yet unlocked them, as is currently the case.

    And Guys, please don't worry so much about the technical feasibility! I can tell you it would be easier than you think.
  • valenwood_vegan
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    Maxxermax wrote: »

    And Guys, please don't worry so much about the technical feasibility! I can tell you it would be easier than you think.

    Doesn't matter what I think, since I don't develop the game. Like I said, maybe they can do a QoL update on home storage.

    Personally I'd find it more useful to access my home storage from the bank. I can tell you, that would be even easier and better!

    Anyway, good luck.
    Edited by valenwood_vegan on August 13, 2025 12:20PM
  • Maxxermax
    Maxxermax
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    Maxxermax wrote: »

    And Guys, please don't worry so much about the technical feasibility! I can tell you it would be easier than you think.

    Doesn't matter what I think, since I don't develop the game. Like I said, maybe they can do a QoL update on home storage.

    Personally I'd find it more useful to access my home storage from the bank. I can tell you, that would be even easier and better!

    Anyway, good luck.

    Thank you.

    If it were implemented the way I envision it (it would be like a link to the database of the respective chest), then it wouldn't even require a major QoL, just a small change.

    Most of the time, however, it's these small changes that go unimplemented. Who wants to come up with a small change in a meeting?
    Edited by Maxxermax on August 13, 2025 12:33PM
  • NoticeMeArkay
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    If storage chests work their inventory the same way as bankers do or the rebuy tab in the merchant, it shouldn't be impossible. There are 0 performance issues for other players when multiple people in a 24 player home access their bank at once so why should it be an issue for the same people to browse the chests and have access to their own second inventory.

    I for once use guild halls for crafting new gear loadouts and to use test dummies. If I could access my own chest inventory while crashing in my guild leaders place for training, I could access more of my equipment, potions and alike while the bank can continue to drown in furnishings that the vault couldn't handle. - Yes, hoarding furnishings is a self-made problem.

    But man, what a convenience it would be if those chests served a purpose to other players, just as all the placed down assistants do.
  • SilverBride
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    What are players keeping in their housing chests that they need to access them from other players' houses? How much time do players even spend in other players' houses? I really can't see a reason to ever have to do this.
    PCNA
  • DenverRalphy
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    If storage chests work their inventory the same way as bankers do or the rebuy tab in the merchant, it shouldn't be impossible. There are 0 performance issues for other players when multiple people in a 24 player home access their bank at once so why should it be an issue for the same people to browse the chests and have access to their own second inventory.

    I for once use guild halls for crafting new gear loadouts and to use test dummies. If I could access my own chest inventory while crashing in my guild leaders place for training, I could access more of my equipment, potions and alike while the bank can continue to drown in furnishings that the vault couldn't handle. - Yes, hoarding furnishings is a self-made problem.

    But man, what a convenience it would be if those chests served a purpose to other players, just as all the placed down assistants do.

    Curious question.. couldn't you just simply store the furnishings in your storage; and equipment, potions, and alike, in the bank?
    Edited by DenverRalphy on August 13, 2025 3:06PM
  • twisttop138
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    Maxxermax wrote: »
    I have argued against this in another post but not the one you linked.

    We have had some permission bugs in housing that have been quite disastrous for some in the past. I would not want to open the door to that here. I would hate to open up my storage chests of all the things I have saved and find them empty.

    At this point, I don’t even trust that we could have an option to opt out of it. Too risky.

    It's not about accessing the contents of other players' or homeowners' storage boxes, but rather the contents of your own boxes.
    Like the Ender chest in minecraft.
    If that isn't clear enough, then perhaps the description of the Ender Chest will help.
    https://minecraft.fandom.com/wiki/Ender_Chest
    What would be the benefit? I have never been at a friend's house and found myself needing something from one of my chests. And if I ever did, which I can't imagine a scenario where I would, I would just take 5 seconds and port to my house.

    Never, really?

    It's not just about friend houses, more about guild houses.
    It takes more than 5 seconds to travel back and forth. It just took 20 seconds there and 15 seconds back.
    Also, there has been the furniture bug for ages, where not all the furniture is loaded in the right place, but far outside the house.

    You can also interact with the other "services" in other people's homes.
    So it would only be consistently if it also worked with the storage boxes.
    So if I'm in a house where the storage boxes have been loaded correctly, I want to be able to access them.

    I think the person is referring to the possibility of bugs being present that would allow the unintentional taking of the homeowners items from the chest. It's a very real possibility, and I believe that is why they are against. I have seen similar bugs first hand in fallout 76 where using a person's vendor allowed people to take items. It was quite the fiasco. As they say on shark tank: it's for that reason that I'm out.
  • Maxxermax
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    ...
    I think the person is referring to the possibility of bugs being present that would allow the unintentional taking of the homeowners items from the chest. It's a very real possibility, and I believe that is why they are against. I have seen similar bugs first hand in fallout 76 where using a person's vendor allowed people to take items. It was quite the fiasco. As they say on shark tank: it's for that reason that I'm out.

    I see where this fear comes from. The vendor system in Fallout 76 was explicitly designed to sell stuff to other players. Therefore, other players also have access to the stored items. Even if access should be blocked, access can still occur due to a bug.

    This is a completely different system. The storage system is like the portable banker. Each crate is, so to speak, its own banker with its own list of contents.
    As with the banker, each player only has access to their own items.
    Edited by Maxxermax on August 13, 2025 5:48PM
  • twisttop138
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    I agree that it would be a different system and would work differently. My example was just for context of unintentional bugs in player storage systems. To be frank, I wouldn't mind this if it were to be added. When I'm at the guild house reconstructing gear, I've thought to myself quite a few times how helpful it would be.

    Let's be fair though, the chances for unintended consequences in a cool and well intentioned qol feature is high in this game. Knowing that in reality my opinion means nothing on whether or not features are added, I'd say cool if they did it but it's not at the top of my list. Cool idea though.
  • katanagirl1
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    Maxxermax wrote: »
    I have argued against this in another post but not the one you linked.

    We have had some permission bugs in housing that have been quite disastrous for some in the past. I would not want to open the door to that here. I would hate to open up my storage chests of all the things I have saved and find them empty.

    At this point, I don’t even trust that we could have an option to opt out of it. Too risky.

    It's not about accessing the contents of other players' or homeowners' storage boxes, but rather the contents of your own boxes.
    Like the Ender chest in minecraft.
    If that isn't clear enough, then perhaps the description of the Ender Chest will help.
    https://minecraft.fandom.com/wiki/Ender_Chest
    What would be the benefit? I have never been at a friend's house and found myself needing something from one of my chests. And if I ever did, which I can't imagine a scenario where I would, I would just take 5 seconds and port to my house.

    Never, really?

    It's not just about friend houses, more about guild houses.
    It takes more than 5 seconds to travel back and forth. It just took 20 seconds there and 15 seconds back.
    Also, there has been the furniture bug for ages, where not all the furniture is loaded in the right place, but far outside the house.

    You can also interact with the other "services" in other people's homes.
    So it would only be consistently if it also worked with the storage boxes.
    So if I'm in a house where the storage boxes have been loaded correctly, I want to be able to access them.

    I’m saying a bug could inadvertently allow the visitor to access the owner’s chests instead.
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  • Maxxermax
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    ...

    I’m saying a bug could inadvertently allow the visitor to access the owner’s chests instead.

    Would you say a bug could inadvertently allow the visitor to access the homeowner's bank instead if there is a banker in the house?
  • Hapexamendios
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    It's fine the way it is. Access from a singular point is the best imo.
  • Mathius_Mordred
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    This would be so handy for guild houses at least.
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  • Diebesgut
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    ...If it worked, I'd love it. I often go to the housing area with a friend; we build a lot together, and it would make things a lot easier.

    However, it won't work because there's already a bug. When we're in a group in a house we both own, the chests often disappear, either for him or for me.

    We then have to disband the group or travel somewhere else to make the chests visible again.

    The bug has existed for years, so I don't think there can be secure access to one's own chests in other houses....

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  • Pcgamer
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    I have argued against this in another post but not the one you linked.

    We have had some permission bugs in housing that have been quite disastrous for some in the past. I would not want to open the door to that here. I would hate to open up my storage chests of all the things I have saved and find them empty.

    At this point, I don’t even trust that we could have an option to opt out of it. Too risky.

    I strongly agree with you.
  • Buffy121
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    They have a system like this in No Man's Sky. When you access storage in another person's house you gain access to your own storage. I never used this facility and I see little point in implementing it in ESO. I always use the bank to access my belongings but then I only keep furniture and maps in my storage chests.
  • Maxxermax
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    Diebesgut wrote: »
    ...If it worked, I'd love it. I often go to the housing area with a friend; we build a lot together, and it would make things a lot easier.

    However, it won't work because there's already a bug. When we're in a group in a house we both own, the chests often disappear, either for him or for me.

    We then have to disband the group or travel somewhere else to make the chests visible again.

    The bug has existed for years, so I don't think there can be secure access to one's own chests in other houses....

    This is due to a bug in the storage furniture placement.
    The furniture is there, just far outside the building. You can see this by pressing F5 to access the housing menu, then going to the Retrieve tab and looking at the direction and distance of the furniture.
    This happens to me sometimes, too, even without a group in my own house.

    It has nothing to do with the underlying inventory database where the items are stored.

    What you can see, however, is that the storage boxes are displayed separately for each player. This is why, in the same house, they are placed in the correct location for one player and in a different location for another player.
  • Maxxermax
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    It's fine the way it is. Access from a singular point is the best imo.

    You have access from several points if you place the chests in the your other houses or just place them temporarily.
  • NoticeMeArkay
    NoticeMeArkay
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    If storage chests work their inventory the same way as bankers do or the rebuy tab in the merchant, it shouldn't be impossible. There are 0 performance issues for other players when multiple people in a 24 player home access their bank at once so why should it be an issue for the same people to browse the chests and have access to their own second inventory.

    I for once use guild halls for crafting new gear loadouts and to use test dummies. If I could access my own chest inventory while crashing in my guild leaders place for training, I could access more of my equipment, potions and alike while the bank can continue to drown in furnishings that the vault couldn't handle. - Yes, hoarding furnishings is a self-made problem.

    But man, what a convenience it would be if those chests served a purpose to other players, just as all the placed down assistants do.

    Curious question.. couldn't you just simply store the furnishings in your storage; and equipment, potions, and alike, in the bank?

    Sadly, the furnishings cannot be moved to the storage chests. Because to access those again for building I'd have to place those down too now, so bank, vault and all storage chests. Not great if you enjoy furnishing more fickly builds. Plus, besides my furnishings I also only store stuff in my bank that needs to switch between characters before I logout and stuff I need on a daily basis. I don't craft new gear sets every day, so those fit better into the storage chests that are less convenient when it comes to access.
  • NoticeMeArkay
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    Maxxermax wrote: »
    Diebesgut wrote: »
    What you can see, however, is that the storage boxes are displayed separately for each player. This is why, in the same house, they are placed in the correct location for one player and in a different location for another player.

    I'm not sure if I understand you right because when I watch a friend furnish their home or visit afterwards, I see where they place the storage chests themselves. Not any other location.
  • Maxxermax
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    Maxxermax wrote: »
    What you can see, however, is that the storage boxes are displayed separately for each player. This is why, in the same house, they are placed in the correct location for one player and in a different location for another player.

    I'm not sure if I understand you right because when I watch a friend furnish their home or visit afterwards, I see where they place the storage chests themselves. Not any other location.

    Of course, they should be where the homeowner placed them, but because of the bug, they will be placed somewhere else ... sometimes... when the bug occurs.
    Edited by Maxxermax on August 14, 2025 10:37AM
  • Hapexamendios
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    Maxxermax wrote: »
    It's fine the way it is. Access from a singular point is the best imo.

    You have access from several points if you place the chests in the your other houses or just place them temporarily.

    It's still the same chest no matter where you put it.
  • Maxxermax
    Maxxermax
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    Maxxermax wrote: »
    It's fine the way it is. Access from a singular point is the best imo.

    You have access from several points if you place the chests in the your other houses or just place them temporarily.

    It's still the same chest no matter where you put it.

    Um, yes, that's the point of this topic!?
    ...to access the contents of the house storage from any house.
  • Dagoth_Rac
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    Maxxermax wrote: »
    And Guys, please don't worry so much about the technical feasibility! I can tell you it would be easier than you think.

    When housing storage was added, ZOS was asked why they did not simply give us more bank space or backpack space. And I believe they stated that housing storage is instanced locally to the house in a way that required much less overhead than bank space or backpack space. So I am guessing that while they could do what you are suggesting easily from a pure coding point of view, it would introduce the exact data and performance issues they were trying to avoid when they did storage coffers the way they did.
  • Hapexamendios
    Hapexamendios
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    Maxxermax wrote: »
    Maxxermax wrote: »
    It's fine the way it is. Access from a singular point is the best imo.

    You have access from several points if you place the chests in the your other houses or just place them temporarily.

    It's still the same chest no matter where you put it.

    Um, yes, that's the point of this topic!?
    ...to access the contents of the house storage from any house.

    No, what you want is access through other people's chests, not just your own. Too many problems could arise from it. That is the point.
  • Maxxermax
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    Dagoth_Rac wrote: »
    Maxxermax wrote: »
    And Guys, please don't worry so much about the technical feasibility! I can tell you it would be easier than you think.

    When housing storage was added, ZOS was asked why they did not simply give us more bank space or backpack space. And I believe they stated that housing storage is instanced locally to the house in a way that required much less overhead than bank space or backpack space. So I am guessing that while they could do what you are suggesting easily from a pure coding point of view, it would introduce the exact data and performance issues they were trying to avoid when they did storage coffers the way they did.

    I'm sorry but this answer is half-knowledge and assumption. I am familiar with database programming. If they do their tables right, there is no difference from "where" you access the database. The data still needs to be stored no matter what.
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