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2025 new Companions ?

  • Erickson9610
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    Overall I feel like each consecutive companion release was better than the last but I would love to see ZoS stray away from the class format we're stuck to.. give us the Vampire and Werewolf a ton of people in the community want, a Dwemer tinkerer who uses automatons, a psijic mage... go a little crazy with it.

    Honestly, I think the only way we could get a Werewolf or Vampire Companion is if they also had some existing Class. Both skill lines have 5 skills each, while a Companion "Class" needs 3 damage dealer, 3 healer, and 3 tanking skills.

    ZOS would have to make brand new skills for Werewolf and Vampire, and that still wouldn't be enough in some cases. You'd have to toggle forms to use both Werewolf abilities and standard humanoid abilities like Weapon, Armor, and Guild skills, so they couldn't be slotted on the same bar (ergo, a "Werewolf Class" would lack one or the other).

    I just hope ZOS doesn't do what they did with Tanlorin and replace the damage dealer skill line of their Class with some other skill line designed for damage dealing. Werewolf and Vampire should be separate skill lines that are offered on specific Companions in addition to their Class skills.
    Edited by Erickson9610 on November 11, 2024 3:16PM
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Syldras
    Syldras
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    pklemming wrote: »
    Give me a companion with a GPT core and eleenlabs voice and I would be happy. Companions and NPCS are all flat and immersion-breaking.

    I want the whole character model to be AI generated. Result would most likely look like this:

    v5k0x5pcgqnr.png

    I'd also be fine with a mage, of course (who may or may not be merged with Sheogorath).

    iw7mevlookv5.png
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Erickson9610
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    Just like most things in ESO, companions are becoming unimaginative and formulaic.

    Update the SYSTEM and CAPABILITIES of them - adding more numbers to the group of companions we have now doesn’t cut it. We need an actual UPDATE

    What would you update about the Companions system? I personally want improved combat logic, a buff to certain traits, and a balance pass to all of the Companion abilities added thus far. It'd be nice to be able to equip helmets, as long as they're hidden during dialogue.

    I mainly would like to see new Companions utilize new skill lines, like Werewolf/Vampire/Assault/Support/Psijic Order, with a questline that reflects their background there. We already have a Companion who utilizes Soul Magic, but what if we got another who has Soul Magic in addition to their Class damage dealer skills?
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Elendir2am
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    Tyrvarion wrote: »
    Before the release of 2nd Khajiit companion I'd be inclined to say that we are bound to get two companions of three remaining playable races - so Nord, Orc or Bosmer. Given the 2024 year involved Bosmer a lot it seemed like great time for a Bosmer companion. But we've got Altmer and Khajiit - neither linked to the year. I think it's fair to assume that at least one new companion will be of missing three races. Hopefully both are, but we can't be sure.

    ZOS made appearing of bosmers in new chapter to make us thing that we get some new wood elf content finally. New hose, new companion or new motife. Haha screw you, bosmers are good only to be antagonist, nothing else.
    PvP - Recruit.
    PvE - Dragon food
    RPG - A guy who thought, that he can defeat daedric prince, yet guards still chase him off when he accidentally touches some object during daily writs.
  • Arizona_Steve
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    HazierBlue wrote: »
    I think we have more than enough companions in the game already.

    I have nearly 1000 of them in Skyrim. There will never be enough companions.
    Wannabe Thalmor - Altmer MagSorc
  • Razmirra
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    I don't mind the Khajiit, I just wish he had more normal eyes (like Eyes of S'rendarr or just plain blue eyes)

    A companion without something unique (Ember's fur pattern, Zerith's eyes, etc) that makes them stand out in the dark.
  • Demalb16_ESO
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    They should really put some effort into ballancing existing companion before adding new ones. I have all companion at lv 20 and some of them are utterly useless in most roles or they have a really niche use. Considering the cost of the equipment is unreasonable to expect to use more than 3-4. And a feature like armory for companion should be added so you could use only your favorite even if actually only isoble is good in every role the rest are quite bad if you put them out of their comfort zone.
    I like companions a lot, I can do almost every WB with one of them, they make the game easier and the keepsake are usefull (except the one from bastian, I wonder who decided that bonus).
    Another thing, once you unblock the keepsake they should be unlocked for every pg you have. Doing the quest again is so damn boring.
  • Demalb16_ESO
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    I forgot one thing: PUT MORPHS ON THE ULTI. some uòti are useless in some roles
  • rothan117
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    I already have enough companions that I never use other than as house furnishings. I only use Sharp and Zerith, the others all have one quirk or another that makes me avoid them.
  • JemadarofCaerSalis
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    Bit late to this thread, but yes, more companions!

    Yes, we have companions that technically fulfill every role, but that doesnt' mean that we have enough. There are so many different combinations of skills and races and personalities, and I *still* want my young, handsome, shy, long haired, clean shaven, male Altmer scholar. (or, if I can't have that, give me a companion that I can fully customize and give a generic questline too!)

    That aside, the argument about some people pay for ESO+ and want to see their money go to things they have interest in.

    I pay for ESO+ and I AM interested in companions. I am not interested in PvP (though I don't mind if they add/update it), I don't care for group content, though I don't care when they add it. I occasionally like to play ToT, as well.

    Everyone is different, and part of playing a multiplayer game is that sometimes the updates won't be about you and what you want. It will be about what other people want. Sometimes I look at what is new and go 'eh' and realize I am just going to be logging in for dailies and maybe occasionally doing some endeavors. Othertimes I look at what is coming and go 'that sounds so exciting!' and wait eagerly for it to come.

  • Onomog
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    I would love to be able to use one of my alternate characters as a companion.
  • kargen27
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    I would be willing to give most my companions back if they would just allow me to use a toggle to keep the remaining companion near me in a fight. All I want is to be able to tell my companion to stay within 12 meters of me. That is it.
    and then the parrot said, "must be the water mines green too."
  • AzuraFan
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    I don't need or want any more companions. I only use a couple of the existing ones, so any more would just be busy work to get their perk.
  • Ragnarok0130
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    I’m not concerned with the race of the companion I’d rather have a vampire and a werewolf companion to see how they would battle plus it would be a lot different than what we currently have.
  • francesinhalover
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    Lugaldu wrote: »
    DreamyLu wrote: »
    Sorry, I'm probably part of a minority, but please no more new companions. Take a break for a while and in the meantime, pleaes add something different to the game.

    Everyone is entitled to their own opinion, but I don't understand why some people say that there are already "enough" companions and that this is a reason why ZOS shouldn't add more. I mean, I can also say, "please no more trials, please no more group dungeons, there are already more than enough." I'm not interested in trials in the slightest, but I completely understand if other players like to have something new here every now and then. It's the same with companions. It's not necessarily about having this or that role already filled, it's about a new story, a new partner for RP, etc.

    Some of us want other content getting attention as have exactly zero use cases for current companions. People are paying for ESO plus and expansions and want their money to go into something the have interest in, so voicing opinions is definitely an option here. You surely can have no use cases for pve content for example but that's still meat and bones of the game you like it or not, whilst companions aren't and we don't expect them to add forever, same at tot for example.

    Even that aside I'd guess most people would want not more companions, but better companions and the feature to be more fleshed out overall instead. Especially if you're mentioning rp, currently it's insanely underwhelming in that department them being shallow as ordinary Skyrim merc imo.

    I agree, i find companions rather pointless.

    And Theres just so many it got boring lvling them up and the whole do daily for rapport and the likes and dislikes are rather annoying.
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • Araneae6537
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    I hope that there continue to be new companions and I would love to have additional dialogue options (or even quests) added for the existing companions! Sharp and Azandar have been my favorites, but even those I didn’t like as much at first I like more once paired with the right of my characters, and they become part of their story. :relaxed:
  • tomofhyrule
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    I am expecting Companions next year since we got none this year. We don’t know much about next year beyond that DB hint in the reveal, but even that provides an interesting clue.

    We don’t have an evil Companion. Sure, characters like Azandar or Ember are bit more on the grey side, but there isn’t an absolute murderhobo. But that would fit perfectly for a Dark Brotherhood season… Imagine one NB line with “Blade of Woe” (aka Companion Incap) as an ultimate…

    Another thing that would be interesting to see is other lines. Tanlorin came in with the Soul Magic line, and another big line that’s as yet unused is the Vampire line - and every Elder Scrolls game with a joinable Dark Brotherhood except ESO has had a vampiric Dark Brother. You also have the Psijic line as an option, but I don’t think werewolf would work that well since the Companion’s ultimate is the last skill they unlock and they’d need to be in human form to use the weapon/guild skills. If anything, they might just have a temporary werewolf transformation like the Bone Colossus ult for necros and leave it at that, maybe allowing you to do “claw swipes” in human form.

    And then there’s the Mammoth in the room - if we get a new Class, they’d almost certainly need a Companion of that Class. Bahtra does mention the Companions as examples of characters of a specific Class, so she’d likely get a new line for that.

    We’re also not likely to get existing characters as Companions. I could possibly see them maybe pulling a stunt where they promote some non-relevant NPC that they can easily disable if you have them active or have someone just mentioned in lore (I could totally see them making the antiquarian Ugron gro-Thumog into a Companion if they gave us a Class involving ancient technology like an Artificer)
  • Erickson9610
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    but I don’t think werewolf would work that well since the Companion’s ultimate is the last skill they unlock and they’d need to be in human form to use the weapon/guild skills. If anything, they might just have a temporary werewolf transformation like the Bone Colossus ult for necros and leave it at that, maybe allowing you to do “claw swipes” in human form.

    Here's a mockup I made a while back of two different approaches one could take for facilitating the transformation:
    zdaulr1bri34.png

    The left side has the Companion's Werewolf ultimate be a 2nd Ultimate in a different skill line, allowing the player to pick between their Class Ultimate or their Werewolf Ultimate.

    The right side has the Companion's transformation be a Passive Ability. In the thread where I discuss this mockup, I say that the Companion might automatically transform when below a certain Health threshold (like certain werewolf NPCs do) or whenever the player themselves uses Werewolf Transformation.


    In either case, Werewolf is a separate bar and needs 5 skills rather than 3 to fill it. A Companion will never use Werewolf skills in human form, and obviously we want this Companion to still have a Class and human form abilities, so they shouldn't automatically transform when combat starts. Further, this won't affect the Justice System at all, because Zerith-var's illegal Necromancer ability does not, either.
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • tomofhyrule
    tomofhyrule
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    but I don’t think werewolf would work that well since the Companion’s ultimate is the last skill they unlock and they’d need to be in human form to use the weapon/guild skills. If anything, they might just have a temporary werewolf transformation like the Bone Colossus ult for necros and leave it at that, maybe allowing you to do “claw swipes” in human form.

    Here's a mockup I made a while back of two different approaches one could take for facilitating the transformation:

    The left side has the Companion's Werewolf ultimate be a 2nd Ultimate in a different skill line, allowing the player to pick between their Class Ultimate or their Werewolf Ultimate.

    The right side has the Companion's transformation be a Passive Ability. In the thread where I discuss this mockup, I say that the Companion might automatically transform when below a certain Health threshold (like certain werewolf NPCs do) or whenever the player themselves uses Werewolf Transformation.


    In either case, Werewolf is a separate bar and needs 5 skills rather than 3 to fill it. A Companion will never use Werewolf skills in human form, and obviously we want this Companion to still have a Class and human form abilities, so they shouldn't automatically transform when combat starts. Further, this won't affect the Justice System at all, because Zerith-var's illegal Necromancer ability does not, either.

    But that’s the point.

    A werewolf Companion would need a significant rework from Companion mechanics to function. They wouldn’t be able to just do the standard “Take three player skills, modify the effects a bit, and done.”

    And we all know how well ZOS treats werewolves in the first place…

    Let’s face it - if they were going to put a lot of dev time into making werewolves, there’s a lot they could do for playable characters (Grimoires, Skill Styles, etc.) instead of giving all of that dev time to one-out-of-ten+ Companions that 90% of players would not use.
    Edited by tomofhyrule on August 12, 2025 4:56PM
  • Erickson9610
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    but I don’t think werewolf would work that well since the Companion’s ultimate is the last skill they unlock and they’d need to be in human form to use the weapon/guild skills. If anything, they might just have a temporary werewolf transformation like the Bone Colossus ult for necros and leave it at that, maybe allowing you to do “claw swipes” in human form.

    Here's a mockup I made a while back of two different approaches one could take for facilitating the transformation:

    The left side has the Companion's Werewolf ultimate be a 2nd Ultimate in a different skill line, allowing the player to pick between their Class Ultimate or their Werewolf Ultimate.

    The right side has the Companion's transformation be a Passive Ability. In the thread where I discuss this mockup, I say that the Companion might automatically transform when below a certain Health threshold (like certain werewolf NPCs do) or whenever the player themselves uses Werewolf Transformation.


    In either case, Werewolf is a separate bar and needs 5 skills rather than 3 to fill it. A Companion will never use Werewolf skills in human form, and obviously we want this Companion to still have a Class and human form abilities, so they shouldn't automatically transform when combat starts. Further, this won't affect the Justice System at all, because Zerith-var's illegal Necromancer ability does not, either.

    But that’s the point.

    A werewolf Companion would need a significant rework from Companion mechanics to function. They wouldn’t be able to just do the standard “Take three player skills, modify the effects a bit, and done.”

    And we all know how well ZOS treats werewolves in the first place…

    Let’s face it - if they were going to put a lot of dev time into making werewolves, there’s a lot they could do for playable characters (Grimoires, Skill Styles, etc.) instead of giving all of that dev time to one-out-of-ten+ Companions that 90% of players would not use.

    I don't expect it on a patch that isn't already related to werewolves somehow. Remember how Werewolf got attention when Wolfhunter and Greymoor released?

    We still have a few spots that could have something to do with werewolves or other lycanthropes. Solstheim has werewolves on it in TES III and TES V, and they would likely be there during the time of ESO before the Bloodmoon Prophecy occurred. The Hunting Grounds is an entire Daedric realm that could be explored formally. There's also The Companions which, while not werewolves during the time of ESO, occupied Whiterun in Central Skyrim during TES V, which would be a clever opportunity to introduce a Werewolf Companion.


    Basically, if we're not guaranteed to get an update to every feature every year (i.e., no Companions this year) then some years will put more focus on those features. It is feasible that, in due time, both Werewolf and the Companions feature will get development time.
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • SpiritofESO
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    I have eight maxed level companions. I use only FOUR. Among them, I almost always use "Ember" because she has a wonderful sorcerer skillset and because she is a thieving little sneak -- and so am I. :smiley:

    As a Nightblade with maxed Thieves Guild, Dark Brotherhood, Legerdemain, safebox opening, Blade of Woe using "sweet" Bosmer girl, etc., Ember really "gets me" and speaks very positively about my nefarious, dirty deeds (done real cheap :wink: ).

    So, I'm good.

    :smiley::wink::smiley:
    • ~ PS NA ~ ALDMERI DOMINION ~
      ~ "SPIRIT GOLDBLADE" WOOD ELF NIGHTBLADE ~
      ~ GRAND OVERLORD ~ FORMER EMPRESS ~
      ~ The "SPIRIT GOLDBLADE" Channel on YouTube ~
      "Adapt or Die"
  • MGRza
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    DinoZavr wrote: »
    i d prefer "better Companions", rather than "more Companions".
    technically eight are already enough (quick and bolstered tanks, quick and soothing healers, DDs: bow, staff, dw, and 2h melee)
    why not to:
    - add more RP options like romancing, make theirs personalities to unfold
    - add more dialogue lines and more complex brunching dialogues with many different options and plots
    - add Companions a little brain not move into and then stand in bosses AoE
    or am i asking too much, @ZOS ?
    please, seriously improve existing Companions, rather than adding new not much different ones.
    Also, please, add them bags (at least for the spare change of Companions' gear). I miss Lydia so bad. She has sworn to carry all my burdens. And She did! Unlike some lazy slackers.. :|

    Yeah, I opt for better companion intelligence, I would prefer if my tank didn't keep hitting the firewall and killing itself in the process...
  • whitecrow
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    I too would prefer they develop the companion system to be more complex. While the writing is very good on some of them I feel they could still be made to feel more real. One thing I run into a lot is at incursions, or any other battle where there are "waves" of enemies, they keep thinking the battle is over when a wave is finished.
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