There really must be that many group queues that need 1 more player to work hahaha Thats funnyAvran_Sylt wrote: »Thats just wrong right there, sorry. When my wife and I try to queue for group BGs we always end up waiting 30 minutes then when the queue pops someone on either side drops out which makes every single remaining player wait for the instance to close. This never happened before the Battlegrounds Overhaul. EDIT: My MMR is not high. I may do 1-3 Battleground matches a week.Avran_Sylt wrote: »CameraBeardThePirate wrote: »Avran_Sylt wrote: »It's not ridiculous. They're dense. It's like a Challenger LoL player moaning about queue times. Yeah, it's because you make the experience worse for anyone you queue with not matched to your skill/build.Avran_Sylt wrote: »You know what I just read? A thread where people were tagging the Devs in the comments and they actually answered. Shocking. I am Shocked. They do exist! For some players. Not us. But somewhere out there, beyond the setting sun, a Dev is living their best life, riding their unicorn on a lonely beach, composing a response to put some lucky players concerns to rest. Not ours. But someone's! Be encouraged!
This thread (since the last one was closed?) is the continual bumping of the thread by a player that doesn't realize there's still MMR in 8v8 and who seems absolutely adamant to not try grouping/soloqueuing into 4v4/8v8 group comp to find a "challenge".
Didn't you think that was funny? I thought it was funny. Gently poking fun at the ridiculousness of the situation is not "bumping" its pointing out that not all players concerns are treated equally in that some topics are worthy of Developer engagement and others are, apparently, not. Just as some people have a sense of humor and others, apparently, dont.
And I'm aware there's MMR in 8v8, it tells you so several times per match when players desert the Battleground because of the awful, horrible no good very bad balance. That was also funny. In case you missed it. I dont know how 4v4 is on your platform but on PS its so hit or miss as to be almost unplayable. At least in 8v8 you get some close matches, in 4v4 its a one sided massacre 99% of the time. So ill pass.
At this point I dont think anybody really thinks these Battleground threads will make any difference, what's done is done, make the best of it. But you never know, its not hurting anything to keep the conversation going and the whole point of a forum is to exchange ideas and provide feedback. So if its okay with you, we'll continue to lament the loss of an aspect of the game we enjoyed, that we paid for that we would like back. If its okay with you, that is.
Blaming a player for problems caused by a bad matchmaking system and a dying PvP population is certainly a choice.
If it was good matchmaking you'd probably have even longer queues, or at the very least would need to coordinate with similarly skilled people at the same time to fill up both teams at the same time before your MMR search range increased.
The problem is it's matching you with those folks in the first place because you've been in queue for too long because no one else as skilled as you is queueing up right now. That's a player population problem, not a matchmaking system problem.
I am blaming them for conflating the switch from 4v4v4 being the cause for their long queues, not understanding it's their skill level boosting them to an MMR range with few players. The reason they're getting long queues and lopsided matches is because they're getting pity matches instead of indefinitely waiting in queue.
Or it means that group queue is dead. And/or you have the inverse problem: your MMR is low in comparison to other players that group, that you have a hard time finding a match with other players looking to group, and presumably, coordinate/synergize sets/abilities/etc. I'll have to solo group into... Huh, popped in 7s (but it is prime-time, and I am a filler, and they might have separate MMR brackets per mode)
lostineternity wrote: »I never thought I would miss PvPvP battlegrounds so much until they were removed.
It generated so many unique situations, the current implementation is just boring, and all matches are the same
@Avran_Sylt If you want I can try to explain the first of the four main reasons why a better matchmaking will not fix two-teams BGs. Here's a typical 8v8 Deathmatch, pointless, horrifying and destined to die the very moment that players are allowed to return to the three-sided version. Very unbalanced, yes?
Avran_Sylt wrote: »I mean yes, absolutely
Avran_Sylt wrote: »I mean yes, absolutely
Perfect. Now let us assume we had a Magical Matchmaking capable of doing this:
Is the match balanced now?
Avran_Sylt wrote: »Avran_Sylt wrote: »I mean yes, absolutely
Perfect. Now let us assume we had a Magical Matchmaking capable of doing this:
Is the match balanced now?
Oh cool. Both teams have healers this time instead of one team having none.
But guess what was still an issue in 4v4v4? Randomly disparate builds.
Are you suggesting role-based matchmaking?
Urzigurumash wrote: »Avran_Sylt wrote: »Avran_Sylt wrote: »I mean yes, absolutely
Perfect. Now let us assume we had a Magical Matchmaking capable of doing this:
Is the match balanced now?
Oh cool. Both teams have healers this time instead of one team having none.
But guess what was still an issue in 4v4v4? Randomly disparate builds.
Are you suggesting role-based matchmaking?
Well it would be nice. I just got 1 assist off 3.7m damage in a 5 Healer 4v4.
But as noted by one of those Healers, an Armory Station in the loading dock would suffice.
@Avran_Sylt If you want I can try to explain the first of the four main reasons why a better matchmaking will not fix two-teams BGs. Here's a typical 8v8 Deathmatch, pointless, horrifying and destined to die the moment that players are allowed to return to the three-sided version. Very unbalanced, yes?
Avran_Sylt wrote: »Avran_Sylt wrote: »I mean yes, absolutely
Perfect. Now let us assume we had a Magical Matchmaking capable of doing this:
Is the match balanced now?
Oh cool. Both teams have healers this time instead of one team having none.
But guess what was still an issue in 4v4v4? Randomly disparate builds.
Are you suggesting role-based matchmaking?
Avran_Sylt wrote: »Avran_Sylt wrote: »I mean yes, absolutely
Perfect. Now let us assume we had a Magical Matchmaking capable of doing this:
Is the match balanced now?
Oh cool. Both teams have healers this time instead of one team having none.
But guess what was still an issue in 4v4v4? Randomly disparate builds.
Are you suggesting role-based matchmaking?
And here's the target order. Although there are exceptions, it will generally be determined by squishiness. Tanks and pure healers at the back, gankers and bombers at the front. @Avran_Sylt Are you with me so far?
Avran_Sylt wrote: »Avran_Sylt wrote: »I mean yes, absolutely
Perfect. Now let us assume we had a Magical Matchmaking capable of doing this:
Is the match balanced now?
Oh cool. Both teams have healers this time instead of one team having none.
But guess what was still an issue in 4v4v4? Randomly disparate builds.
Are you suggesting role-based matchmaking?
And here's the target order. Although there are exceptions, it will generally be determined by squishiness. Tanks and pure healers at the back, gankers and bombers at the front. @Avran_Sylt Are you with me so far?
Avran_Sylt wrote: »Avran_Sylt wrote: »Avran_Sylt wrote: »I mean yes, absolutely
Perfect. Now let us assume we had a Magical Matchmaking capable of doing this:
Is the match balanced now?
Oh cool. Both teams have healers this time instead of one team having none.
But guess what was still an issue in 4v4v4? Randomly disparate builds.
Are you suggesting role-based matchmaking?
And here's the target order. Although there are exceptions, it will generally be determined by squishiness. Tanks and pure healers at the back, gankers and bombers at the front. @Avran_Sylt Are you with me so far?
Yes, healing is rather overtuned to the point that healers are not targeted.
What's your point, because I can come up with several:
Avran_Sylt wrote: »Avran_Sylt wrote: »Avran_Sylt wrote: »I mean yes, absolutely
Perfect. Now let us assume we had a Magical Matchmaking capable of doing this:
Is the match balanced now?
Oh cool. Both teams have healers this time instead of one team having none.
But guess what was still an issue in 4v4v4? Randomly disparate builds.
Are you suggesting role-based matchmaking?
And here's the target order. Although there are exceptions, it will generally be determined by squishiness. Tanks and pure healers at the back, gankers and bombers at the front. @Avran_Sylt Are you with me so far?
Yes, healing is rather overtuned to the point that healers are not targeted.
What's your point, because I can come up with several:
I'm simply trying to explain a natural phenomenon, which happens to be the first of the four main reasons why two-teams BGs are so much harder to balance when compared to three-teams. Here:
''Since you can't use one team against another anymore, its difficult for BG regulars to engage each other without discarding everything they know about positioning and target selection.''
Do you notice how the BG regular is number 6 out of 8?
Avran_Sylt wrote: »Avran_Sylt wrote: »Avran_Sylt wrote: »I mean yes, absolutely
Perfect. Now let us assume we had a Magical Matchmaking capable of doing this:
Is the match balanced now?
Oh cool. Both teams have healers this time instead of one team having none.
But guess what was still an issue in 4v4v4? Randomly disparate builds.
Are you suggesting role-based matchmaking?
And here's the target order. Although there are exceptions, it will generally be determined by squishiness. Tanks and pure healers at the back, gankers and bombers at the front. @Avran_Sylt Are you with me so far?
Yes, healing is rather overtuned to the point that healers are not targeted.
What's your point, because I can come up with several:
I'm simply trying to explain a natural phenomenon, which happens to be the first of the four main reasons why two-teams BGs are so much harder to balance when compared to three-teams. Here:
''Since you can't use one team against another anymore, its difficult for BG regulars to engage each other without discarding everything they know about positioning and target selection.''
Do you notice how the BG regular is number 6 out of 8?
Avran_Sylt wrote: »I'm aware,
Avran_Sylt wrote: »I'm aware,
Exactly. It means that numbers 1,2 and 3 will just keep coming back before its time to engage number 6. And if not, 4 and 5 are right there.
The format being 4v4v4 would decrease number 6 position all the way to 3 or 4. If their team was inside a sandwich, it would drop even lower.
Do you see how it was much easier for BG regulars to engage each other in 4v4v4?
Avran_Sylt wrote: »I'm aware,
Exactly. It means that numbers 1,2 and 3 will just keep coming back before its time to engage number 6. And if not, 4 and 5 are right there.
The format being 4v4v4 would decrease number 6 position all the way to 3 or 4. If their team was inside a sandwich, it would drop even lower.
Do you see how it was much easier for BG regulars to engage each other in 4v4v4?
Avran_Sylt wrote: »I'm aware,
Exactly. It means that numbers 1,2 and 3 will just keep coming back before its time to engage number 6. And if not, 4 and 5 are right there.
The format being 4v4v4 would decrease number 6 position all the way to 3 or 4. If their team was inside a sandwich, it would drop even lower.
Do you see how it was much easier for BG regulars to engage each other in 4v4v4?
It really wasn't though, that's just blatantly false - most players' BG kill records are still from the 3-way BG era.
It was only easier for toxic individuals to 3rd party and grief in the past, or for objective-minded people to ignore PvP entirely to "win" while other teams fought and tried to have fun.
The "BG regulars" would always go for the squishiest, highest damage targets (i.e. priority ones) first and then attack any 3rd party ganker that tried to ruin a good 1v1/2v2/whatever.
Source: literally thousands of BGs at the top MMR on PC/EU.
The problem lies with the matchmaking (and lack of player base) and has always existed.
Avran_Sylt wrote: »Avran_Sylt wrote: »I'm aware,
Exactly. It means that numbers 1,2 and 3 will just keep coming back before its time to engage number 6. And if not, 4 and 5 are right there.
The format being 4v4v4 would decrease number 6 position all the way to 3 or 4. If their team was inside a sandwich, it would drop even lower.
Do you see how it was much easier for BG regulars to engage each other in 4v4v4?
It really wasn't though, that's just blatantly false - most players' BG kill records are still from the 3-way BG era.
It was only easier for toxic individuals to 3rd party and grief in the past, or for objective-minded people to ignore PvP entirely to "win" while other teams fought and tried to have fun.
The "BG regulars" would always go for the squishiest, highest damage targets (i.e. priority ones) first and then attack any 3rd party ganker that tried to ruin a good 1v1/2v2/whatever.
Source: literally thousands of BGs at the top MMR on PC/EU.
The problem lies with the matchmaking (and lack of player base) and has always existed.
A 12 player pool vs a 16 player pool inherently creates more regular interaction from a smaller pool size. There's 4 possible scrubs that can't be popped. (Which is also why they should play 4v4, even less chance, and grouped? Even less chance)
But to all else I agree (except "objective minded individuals", play the damn obj.)
Avran_Sylt wrote: »Avran_Sylt wrote: »I'm aware,
Exactly. It means that numbers 1,2 and 3 will just keep coming back before its time to engage number 6. And if not, 4 and 5 are right there.
The format being 4v4v4 would decrease number 6 position all the way to 3 or 4. If their team was inside a sandwich, it would drop even lower.
Do you see how it was much easier for BG regulars to engage each other in 4v4v4?
It really wasn't though, that's just blatantly false - most players' BG kill records are still from the 3-way BG era.
It was only easier for toxic individuals to 3rd party and grief in the past, or for objective-minded people to ignore PvP entirely to "win" while other teams fought and tried to have fun.
The "BG regulars" would always go for the squishiest, highest damage targets (i.e. priority ones) first and then attack any 3rd party ganker that tried to ruin a good 1v1/2v2/whatever.
Source: literally thousands of BGs at the top MMR on PC/EU.
The problem lies with the matchmaking (and lack of player base) and has always existed.
A 12 player pool vs a 16 player pool inherently creates more regular interaction from a smaller pool size. There's 4 possible scrubs that can't be popped. (Which is also why they should play 4v4, even less chance, and grouped? Even less chance)
But to all else I agree (except "objective minded individuals", play the damn obj.)
Well yes, but who's to say that you'll have any serious players in the lobby either - 4 less players there. Towards the end of 3-way BGs we'd typically have 2-3 good players per BG though, but that's because there was zero interest from majority of players towards BGs and you'd just see the same names every lobby.
I'll confess I most of the time did not enjoy playing objective during 3-way BGs because it'd involve actively avoiding PvP and just running from point A to point B in order to win - 3-way BGs were just KDR gaming.
In the current ones it's quite enjoyable playing for a win however, since playing objective means actually playing PvP the vast majority of time. There's a big difference between fighting over objectives and just getting them for free.
Avran_Sylt wrote: »I also want to clarify: I wouldn't be against seeing a 4v4v4 mode introduced, I'd support it. But it's not going to be the magic "cure-all" so many seem to think it is.
Are we still pretending two team BG is better than three team BG?
Are we still pretending two team BG is better than three team BG?
I dont care about tHe pOPuLatIoN. I dont care if some people think two team is better. Great, I'm glad your happy with 'em. Nobody wants them gone. What we want is a three team queue back. That's all, one little three team classic battleground queue, which should never have been removed in the first place, is all it would take to make everybody happy.
2 team bgs are such a smashing success and the population has gone so far through the roof it makes literally no sense not to add 3 teams back... unless...
Let the apologetics flow...
It really wasn't though, that's just blatantly false