AtriaKhorist wrote: »I find the amount of PvPers fiercely defending 'their' zone from PvErs ironic considering not even PvPers go to IC anymore much. Folks, you're defending a unicorn. Imperial City is dead. It's a few gankers killing a few questers. Wherever the course should lead, to let it be unchanged is just wasted content for everyone, in and out of Mayhem.
If ZOS isn't willing to rework IC into something decent, at least making the story continuation available to everyone without the danger of getting spawn-camped is only fair. I'd prefer if they reworked it into an actually positive PvP experience, but so far, it's not happening.
MincMincMinc wrote: »AtriaKhorist wrote: »I find the amount of PvPers fiercely defending 'their' zone from PvErs ironic considering not even PvPers go to IC anymore much. Folks, you're defending a unicorn. Imperial City is dead. It's a few gankers killing a few questers. Wherever the course should lead, to let it be unchanged is just wasted content for everyone, in and out of Mayhem.
If ZOS isn't willing to rework IC into something decent, at least making the story continuation available to everyone without the danger of getting spawn-camped is only fair. I'd prefer if they reworked it into an actually positive PvP experience, but so far, it's not happening.
tbh the same can be said about cyrodil these days. Live only has around a 60 player faction cap. 1/3 of that is literally one zerg guild ~20-24players. The other 1/3 is two ball groups and the remaining are random pugs probably around 12-16 players. Chances are there is only one or two fights going on in a campaign with 18+ keeps to seige. Half the time one of those two fights is a ball group dueling another ballgroup off to the side and lagging out the whole server.
Greensummer wrote: »With the interest in the Oblivion remaster, I suspect that there would be a huge amount of interest to see a version of Cyrodiil after the 3 banners war. I'd love to see it in-game.
Hopefully the original world maps can have new post war versions too.
And - pretty please - with a new version of the world map engine that allows for high mountains and deep valleys.
JemadarofCaerSalis wrote: »As someone who needs the Imperial City Fishing achievement (and did they add the western solstice one to the anniversary fishing achievement? if so Why? *cries*), Yes! /half joking.
JemadarofCaerSalis wrote: »As someone who needs the Imperial City Fishing achievement (and did they add the western solstice one to the anniversary fishing achievement? if so Why? *cries*), Yes! /half joking.
If you want to fish in IC, here are a couple of tips:
- It's all foul water and all the fishing spots are in the inner ditch.
- You can crouch while fishing, so if you crouch with your back to the wall you reduce the chances of being seen when reeling in.
- If you get killed, just respawn in a different district and find another fishing spot.
- The best time to do this is when they have another event that guarantees that if you catch a prize fish, it will be one that you don't have yet (that's how I got the last fish I needed from there), but this might also be when gankers are looking for fishers, so other times may be quieter.
- It's probably quieter in the no-CP version, but that removes the effect of the green CP that affect fishing.