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Can we please change hardmode for Crypt of Heart 2 and Banished Cells 2?

  • Daoin
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    Either change them or at least adapt them for example doubling the health and half the damage of the daedroth and ghosts? These are extremely annoying to explain and do with pugs why i usually just stopped doing them all together and just skipp them...

    or just accept not every one totally has to be done in hardmode and just playing on regardless is sometimes acceptable especially when you been enough times and even more so in random groups, your argument here is that you have seen enough people rage and quit fungal 1or try to force a wipe throught the random players because they did not hit the scroll is reason for base game changes, next time just smile and say to yourelf 'ok'
    Edited by Daoin on August 4, 2025 2:12PM
  • Nemesis7884
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    Liukke wrote: »
    I share the frustration but this is the dumbest request ever.

    PUGs don't listen? Well then either make them or find proper people to do those specific pledges in a correct way.
    It literally takes one minute to find people capable of reading and doing those pledges, I've failed them with idiots but it took me what, 10 minutes to redo them with friends.

    CoH2 and BC2 are literally the only content that subclass hasn't obliterated, it was hard to do before (because of dumb PUGs I mean) and it still is hard, there's no overpowered accessibility bullcrap that makes them work!
    If they take them down it's literally the company telling the players how *** they are expected to be and they might as well spit in our face since we'd deserve it :'D

    Just learn to make friends, there's tons of people both in guilds or simply alone (group finder) that would repeat a pledge just to help, they know the struggle and it's literally no problem to spend 10 minutes again. Don't change the mechanics if the problem is in someone's brain and can't read the assignment.

    Again I rather live in the reality - all this will do is fewer people being willing to play with new players, pugs, play tanks or do these dungeons at all - so how again does this help new players or the game exactly?
  • MincMincMinc
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    imagine we are at a day and age where players are asking to remove great game design that was lost to power creep.
    We should use the insightful and awesome buttons more
  • Liukke
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    Again I rather live in the reality - all this will do is fewer people being willing to play with new players, pugs, play tanks or do these dungeons at all - so how again does this help new players or the game exactly?

    But why are you complaining about veteran hard mode dungeons?
    I mean, you're looking for totally random players, from tons of different countries, who can either be dumb or just not capable of fully understand english, and expect them to always be capable of doing a hard mode?

    Hard is not just bigger numbers, is also enforcing the bare minimum of teamplay...seriously if you break down the mechanics of those dungeons it's pathetic, you really need a base elementary school done, but since the world is so big, you end up finding people who can't read the language, who are just trying to nuke stuff 'cause they had a crappy day, who are dumb (again, it's a possibility), and won't always work.

    Normal dungeons? Use all the randoms you want, it's free exp you get every day, but for vet hard mode runs it's time you start looking for trustworthy people don't you think?

    Vet HM shouldn't be normalised and automatically doable...come on, let people use their brains O_o

    P.s.
    Don't ready my post as "you're dumb, get better".
    Don't try to take everything in this game on a rush, spend a few more minutes looking for friends and you get those HMs pretty easily.
    Call it "enforcing friendship" :'D
    Edited by Liukke on August 4, 2025 2:49PM
  • dale_forrestb16_ESO
    these are BASE GAME, OLD dungeons. they are not difficult to obtain.

    while i can understand the frustration of trying to get PUGs to complete these, the simple answer is to do it with friends if you still need the achievement.

  • cyberjanet
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    The Problem with Crypt of Hearts 2, is that if you have a group with high damage, the ghosts will never spawn. And you can't keep four ghosts that never spawned, alive.
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  • mdjessup4906
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    cyberjanet wrote: »
    The Problem with Crypt of Hearts 2, is that if you have a group with high damage, the ghosts will never spawn. And you can't keep four ghosts that never spawned, alive.

    This. Its way too easy now to overburn even when everyone is paying attention. Giving them a health boost isnt breaking the mech, its fixing it. Like the original post said too. Everyone so quick to start arguing over nothing.
    Edited by mdjessup4906 on August 5, 2025 12:05AM
  • DenverRalphy
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    cyberjanet wrote: »
    The Problem with Crypt of Hearts 2, is that if you have a group with high damage, the ghosts will never spawn. And you can't keep four ghosts that never spawned, alive.

    This. Its way too easy now to overburn even when everyone is paying attention. Giving them a health boost isnt breaking the mech, its fixing it. Like the original post said too. Everyone so quick to start arguing over nothing.

    Fixing it to acount for the powercreep of subclassing would be giving them a health boost, but still leaving in the current mechanic on top of it.
    Edited by DenverRalphy on August 5, 2025 12:25AM
  • Bubosh
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    @mdjessup4906 paying attention would mean you pay attention to the daedroths and as soon as you see enough spawned that's the spot where you start burning down the boss.... I mean you can't say "paying attention and over burning the boss is the outcome still" and blame the game hard mode mechanic for it, the fault is on the grp for not lowering their DPS down untill the hard mode requirements are met even tho this dungeon is so damn easy lol. Seriously one of the coolest dungeon mechanics and makes the grp rly to pay attention but if you do not you fail and that's a nice easy rewarding/punishing hm option.
    Edited by Bubosh on August 5, 2025 12:40AM
  • spartaxoxo
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    cyberjanet wrote: »
    The Problem with Crypt of Hearts 2, is that if you have a group with high damage, the ghosts will never spawn. And you can't keep four ghosts that never spawned, alive.

    Yup. Perfectly said.The older stuff is easy to miss because it's not activated like all the older stuff and burn is way higher than when it was designed. They have greatly improved how hard modes are activated since the early days. I think people hear "change the hm," and aren't really thinking about this problem you're highlighting at all.

    I don't see why they shouldn't make all of the old hard modes activated by a challenge banners (so it can be toggled on and off as the group sees fit without worrying about accidentally messing up after a wipe) and get a very modest HP and damage increase just to put it back in line with old standards. I think as long as they respect that it's base game content and therefore used as training content and should remain easier than dlc stuff, that really shouldn't be an issue.

    IDK how accidentally ruining a hard mode because you killed the boss too effectively is supposed to train people for trials. I also don't see how the challenge banner system is dumbing down the content.
    Edited by spartaxoxo on August 5, 2025 1:07AM
  • katanagirl1
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    spartaxoxo wrote: »
    Honestly, they should change it. Make it part of a hard mode scroll that gives the adds more hp and damage. Make it actually an early level accomplishment to do. It should still be early level and not as hard as dlc stuff since base game dungeons have basically become trainee content..

    All of the hard modes should be activated with challenge banners tbh.

    This would be my preference. That way everyone knows that the plan is to do HM. If you are in a pug there is no communication as you are sprinting through the dungeon. Otherwise you have some guy yelling at you for not doing it.
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  • Æthërnüm
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    thorwyn wrote: »
    Anything that's not tank'n'spank is bad game design. Got it.

    This is veretal content. Veteran... as in "not supposed to be easy". Veteran as in "not designed for PUGs with no or limited knowledge". How can we possibly expect players to get used to more complicated trial mechanics if we dull down each and every opportunity to teachand practice by removing even the easiest mechanics and allowing them to burn everything?

    It's bad game design because you can complete the entire encounter without ever knowing that you missed a mechanic for HM rewards.

    If you could read a scroll that would make it so that killing a Daedroth/Wraith automatically wipes the group, new players will understand that there are extra mechanics that need to be completed.

    If you can't PUG base game veteran dungeons, that's... sort of your problem. 😂
    Most people can, and regularly do PUG veteran HM pledges, with zero issues. The things that make those two dungeons unique (in a bad way) are the missable HM mechanics. You don't see them in normal mode, and they are not a completion condition on veteran mode.

    I'm also a little surprised that you think these mechanics are good practice to prepare players for trials... I mean, in BC2, the HM mechanic is literally for the dd's to ignore the adds and focus on the boss (the complete opposite of what you're supposed to do in 99% of trials,) and in CoH2, you just have to slow down your dps, plus ignore adds (which, again, is the complete opposite of what you're supposed to do in 99% of trials.)

    It's bad game design, plain and simple.

    Veteran content require knowledge and experience. If people can't do anything with their head - try to find static group. Bad game design is in the last few trials, where you can just damageskip most of mechanics, that's not good at all (SE, SS, LC and etc)
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