Nemesis7884 wrote: »Either change them or at least adapt them for example doubling the health and half the damage of the daedroth and ghosts? These are extremely annoying to explain and do with pugs why i usually just stopped doing them all together and just skipp them...
I share the frustration but this is the dumbest request ever.
PUGs don't listen? Well then either make them or find proper people to do those specific pledges in a correct way.
It literally takes one minute to find people capable of reading and doing those pledges, I've failed them with idiots but it took me what, 10 minutes to redo them with friends.
CoH2 and BC2 are literally the only content that subclass hasn't obliterated, it was hard to do before (because of dumb PUGs I mean) and it still is hard, there's no overpowered accessibility bullcrap that makes them work!
If they take them down it's literally the company telling the players how *** they are expected to be and they might as well spit in our face since we'd deserve it :'D
Just learn to make friends, there's tons of people both in guilds or simply alone (group finder) that would repeat a pledge just to help, they know the struggle and it's literally no problem to spend 10 minutes again. Don't change the mechanics if the problem is in someone's brain and can't read the assignment.
Nemesis7884 wrote: »Again I rather live in the reality - all this will do is fewer people being willing to play with new players, pugs, play tanks or do these dungeons at all - so how again does this help new players or the game exactly?
cyberjanet wrote: »The Problem with Crypt of Hearts 2, is that if you have a group with high damage, the ghosts will never spawn. And you can't keep four ghosts that never spawned, alive.
mdjessup4906 wrote: »cyberjanet wrote: »The Problem with Crypt of Hearts 2, is that if you have a group with high damage, the ghosts will never spawn. And you can't keep four ghosts that never spawned, alive.
This. Its way too easy now to overburn even when everyone is paying attention. Giving them a health boost isnt breaking the mech, its fixing it. Like the original post said too. Everyone so quick to start arguing over nothing.
cyberjanet wrote: »The Problem with Crypt of Hearts 2, is that if you have a group with high damage, the ghosts will never spawn. And you can't keep four ghosts that never spawned, alive.
spartaxoxo wrote: »Honestly, they should change it. Make it part of a hard mode scroll that gives the adds more hp and damage. Make it actually an early level accomplishment to do. It should still be early level and not as hard as dlc stuff since base game dungeons have basically become trainee content..
All of the hard modes should be activated with challenge banners tbh.
DestroyerPewnack wrote: »Anything that's not tank'n'spank is bad game design. Got it.
This is veretal content. Veteran... as in "not supposed to be easy". Veteran as in "not designed for PUGs with no or limited knowledge". How can we possibly expect players to get used to more complicated trial mechanics if we dull down each and every opportunity to teachand practice by removing even the easiest mechanics and allowing them to burn everything?
It's bad game design because you can complete the entire encounter without ever knowing that you missed a mechanic for HM rewards.
If you could read a scroll that would make it so that killing a Daedroth/Wraith automatically wipes the group, new players will understand that there are extra mechanics that need to be completed.
If you can't PUG base game veteran dungeons, that's... sort of your problem. 😂
Most people can, and regularly do PUG veteran HM pledges, with zero issues. The things that make those two dungeons unique (in a bad way) are the missable HM mechanics. You don't see them in normal mode, and they are not a completion condition on veteran mode.
I'm also a little surprised that you think these mechanics are good practice to prepare players for trials... I mean, in BC2, the HM mechanic is literally for the dd's to ignore the adds and focus on the boss (the complete opposite of what you're supposed to do in 99% of trials,) and in CoH2, you just have to slow down your dps, plus ignore adds (which, again, is the complete opposite of what you're supposed to do in 99% of trials.)
It's bad game design, plain and simple.