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Extremely Low Midyear Mayhem Turnout, Why?

  • Tommy_The_Gun
    Tommy_The_Gun
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    It is a mix of many things, but I would say that for most people it would be things from this list:
    - Lag & performance
    - Hammer
    - ball groups
    - proc sets
    - scribing & subclassing creating broken builds
    - scoring & "who wins" became meaningless
    - player experience & knowledge also became almost meaningless
    - lack of fixes for way too many things that should have been fixed long ago (invisible ballista projectiles from arrius mine or tower in DC territory that can keep elder scroll save in unintended way or that one tree that you can jump on & get inside enemy keep).

    I mean, I can go on almost forever on stuff that should be adressd. I wish this PvP game mode felt like a PvP game mode where it is actual PvP activity deciding who wins or not, but at this point it kinda feels like some kinda of sandbox - PvP - circus.

    For me, personally it was Vengeance modes & testing that were infinitely better that regular Cyro. Double AP is too little. In order to have fun... the experience need to be fun...
    Edited by Tommy_The_Gun on July 28, 2025 7:21PM
  • Stamicka
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    Artim_X wrote: »
    IMO on PC NA only one campaign has fun fights. Once queue becomes more than an hour for it, it is time to do something else.

    ZOS as someone who actually likes PvP, do not let the low turn out make you think that vengeance is the solution. Vengeance can exist as its own thing, but it is not a proper replacement of the exhilaration of Cyrodiil when it works.

    Turnout this bad points to mass dissatisfaction though. Almost no one likes Cyrodiil in it's current state and it shows. You might find a few people that say that this patch is great, but they will soon find themselves among the few people left in Cyrodiil.

    I don't think Vengeance as we last saw it is the solution, but I think that a Cyrodiil with pure stat based sets only (that are balanced with each other), higher population caps, lowered barriers to entry, and skills more in line with early ESO (like frags stunning or merciless resolve requiring more management) would be far more successful than the mess we have now.

    ESO's 1.0 and 2.0 eras had huge PvP populations for a reason, even with some of the performance issues that existed back then. The current developers should take notes on why that is.
    PC NA and Xbox NA
  • Kwik1
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    Stamicka wrote: »
    I don't think Vengeance as we last saw it is the solution, but I think that a Cyrodiil with pure stat based sets only (that are balanced with each other), higher population caps, lowered barriers to entry, and skills more in line with early ESO (like frags stunning or merciless resolve requiring more management) would be far more successful than the mess we have now.

    This is the way it should be 100%. Stop making the gap between hardcore pvp'ers and everyone else so huge. My last time I entered IC, my entire group decked out very good PvE gear went up against a single DK. We never even moved his health bar or broke his shield. I was on a toon that was parsing about 80k in PvE.

    I know that no one will miss me in Cyro, but I won't be going back as the emphasis on perfect gear just ruins it for me.
  • Frayton
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    Its just portraying the overall populations sufferings the game has atm.

    This is the core issue. The people who are saying there's nothing wrong either haven't been here when all MYM campaigns used to be packed or it's just copium.
  • Cardhwion
    Cardhwion
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    Because I can't be tasked to do activities I don't enjoy just for some item in a video game, and I would guess many people feel the same way about PvP.

    Exactly, it simply is an unenjoyable event for me, and there is so no sense in doint it.
    "Why did I follow him...? I don't know. Why do things happen as they do in dreams? All I know is that, when he beckoned... I had to follow him. From that moment, we traveled together, East. Always... into the East."
  • Soraka
    Soraka
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    I got some sort of burnout after the first Vengeance test. I think it was the last thing after slow deterioration from ballgroups w RoA. Also, I enjoy the social aspect of Cyro as well and since I was gone about a month it is really noticeable how many people are leaving/have left. I noticed the dwindling before...but it's pretty obvious coming back after a chunk of time gone.

    On the note of population - I logged in on a Friday evening and a Saturday afternoon NA Grayhost. No queue. It was "locked" on the icon, but no queue. That did not used to be normal even without an event. Friday evenings always had a queue, Saturday afternooon/evenings did too. During events the queue would be up to 100+ long. Now I just insta queued.
    Edited by Soraka on July 28, 2025 8:38PM
  • SeaGtGruff
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    Frayton wrote: »
    Its just portraying the overall populations sufferings the game has atm.

    This is the core issue. The people who are saying there's nothing wrong either haven't been here when all MYM campaigns used to be packed or it's just copium.

    I don't think I've ever seen all of the campaigns packed, and I've been playing in WSM since back when it was called MYM. I thought that is the whole point of having the extra campaigns-- so players have campaigns which aren't pop-locked that they can get into without having to wait in a long queue? I know the extra campaigns weren't full, because I used to have to pick one of them when I was trying to get a quick queue out of IC; I would bounce back and forth between IC and Cyrodiil, taking turns doing a district daily, two town dailies (Chorrol and Weynon Priory), turning in the district daily and doing the next one, turning in the town dailies and doing the next two, etc., until I'd done all 6 districts and all 10 Chorrol/Weynon Priory dailies.

    This year I'm doing all 6 district dailies, using an extra campaign for queuing back and forth but not doing any town dailies in between, then heading to Cyrodiil to stay for several hours, doing missions and AvA objectives. I'm staying in Cyrodiil a lot longer than I used to, and I'm trying to earn all if my AP in my home campaign-- not that I ever expect to be Emperor, but I'm more cognizant of my tier of end-of-campaign rewards.
    I've fought mudcrabs more fearsome than me!
  • wolfie1.0.
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    I will add that there are just two things that remain in pvp zone that appeal to me. Grand overlord and emperor.

    While both are easier to achieve during whitesstrake the time commitment and event lengths vs the grind involved dont make it worth it.
  • ApoAlaia
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    wolfie1.0. wrote: »
    I will add that there are just two things that remain in pvp zone that appeal to me. Grand overlord and emperor.

    While both are easier to achieve during whitesstrake the time commitment and event lengths vs the grind involved dont make it worth it.

    The grind for GO is a lot less than it used to be though.

    Not sure what the situation in other platforms is but in PC/EU the bottom fell out of the WGWT market which means they have never been more accessible.

    That is a huge boost Vs the players who had to grind their way relying on CWT instead.
  • Araneae6537
    Araneae6537
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    I only PvP causally and usually do more BGs during MYM as there are more casual players like me, but after a few times getting utterly demolished… meh, I’ll do activities that appeal to me more, or maybe look for a group to complete a round of IC dailies.
  • Rishikesa108
    Rishikesa108
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    Rewards are obsolete. All players are fed up with the same old Style Pages that are endlessly created for each event: enough! Give more useful, interesting rewards, less self-serving collecting, and more character growth.
    Man did not weave the web of life – he is merely a strand in it. Whatever he does to the web, he does to himself
  • ImmortalCX
    ImmortalCX
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    Rewards are obsolete. All players are fed up with the same old Style Pages that are endlessly created for each event: enough! Give more useful, interesting rewards, less self-serving collecting, and more character growth.

    The most meaningful rewards are given through the cash shop. That is the problem with the game. Ultimately they can't give anything in game that incentivizes people to play. The only exception is the golden rewards house from a few months ago.

    The player base yearns for vertical progression and ESO just isn't designed for that (anymore).
  • KiltMaster
    KiltMaster
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    I dunno on prime time weekends the queue for PC/NA Greyhost reaches over 120 by 6pm et
    PC/NA
    GM of "Kilts for Sale"
    twitch.tv/thekiltmaster
    He/Him
  • Rkindaleft
    Rkindaleft
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    The rewards from the event aren't anything special (ESO really needs a better event reward system, it hasn't changed for years and it's becoming boring, they should be more useful and interesting) and I suspect most casual players have no interest in going into Cyrodiil and getting farmed by people with proper subclassed builds.

    I only really do PvE trifectas, I am not a PvP main by trade so feel free to take this with a grain of salt - the skill gap from new players to experts was always high, but with Subclassing the "problem" just got way worse because now you have the PvP mains with optimized subclassed setups (which is a significant power spike compared to what it was before) and then the casual players who prefer to take skill lines based off personal enjoyment/RP purposes/themes who aren't really any more effective compared to what they used before (just normal base classes) so they just get stomped even harder than they did 3 months ago (or rather, before subclassing and previous MYM events).
    https://youtube.com/@rkindaleft PlayStation NA. I upload parses and trial POVs sometimes.
    All Solo, Dungeon and Arena trifectas.
    8/10 Trial trifectas.
    TTT | IR | GH | GS | DB | PB | DM | Unstoppable
  • DenverRalphy
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    Rkindaleft wrote: »
    The rewards from the event aren't anything special (ESO really needs a better event reward system, it hasn't changed for years and it's becoming boring, they should be more useful and interesting) and I suspect most casual players have no interest in going into Cyrodiil and getting farmed by people with proper subclassed builds.

    They have recently introduced a better rewards system. One could say they came up with a real golden idea in pursuit of that goal. Unfortunately it resulted in a rather vocal playerbase bemoaning the idea that they'd actually have to participate to earn the the rewards.

    As for better rewards, that will never happen. Because if anything of any recognizable value were to be given away, those who didn't manage to get them for whatever reason will scream "foul".
  • Sluggy
    Sluggy
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    ImmortalCX wrote: »
    Rewards are obsolete. All players are fed up with the same old Style Pages that are endlessly created for each event: enough! Give more useful, interesting rewards, less self-serving collecting, and more character growth.

    The most meaningful rewards are given through the cash shop. That is the problem with the game. Ultimately they can't give anything in game that incentivizes people to play. The only exception is the golden rewards house from a few months ago.

    The player base yearns for vertical progression and ESO just isn't designed for that (anymore).

    Huh? We're talking about Cyrodiil here. What vertical progression do you want? The game was never designed like that. Ever. And that's good! As it is the amount of work necessary just to get involved in PvP is one of the biggest things holding it back anymore!

    Anyway, I've been saying in posts for months now that Cyrodiil is no longer dying. It's dead. It's done. That much became glaringly obvious to me during the last MyM in the winter when I could queue up for any campaign and be in within minutes even during primetime. Anyone that thinks it's a healthy population is out of their wits. I remember having to queue up for Cyrodiil and wait for hours just to get in on a humdrum Friday night. And that was on one of the less popular camps. During MyM, if you weren't in some of those camps by the second or third hour of the day you weren't getting in without waiting for half the day or more.

    This is why I've been stressing that people who are still around and interested actually participate and voice about Vengeance, regardless of if they like it or not. It's all valid feedback. And it really is the last chance.
  • Renalds
    Renalds
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    I've pvped quite abit so far and I honestly think subclassing is the problem.


    It puts such high requirements on having a decent time; because just using your main class is too weak.

    Also the 30-45 min que on Grey Host + combination of lag.

    I do not think we're ''short on players'' cause the turnout on peak times isn't that bad

    I think they need to return vengeance campaign and do it without subclassing.

    Back to the basics
    Edited by Renalds on July 29, 2025 4:51AM
    Officer in the largest PC-EU Social Guild - Rose Guilds
    A community of 2500 Active members + 5800 on discord.
    Spring Rose - Summer Rose - Autumn Rose - Winter Rose - Midnight Rose
  • SeaGtGruff
    SeaGtGruff
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    I think the rewards from the event coffers have been good and useful-- but I'm not talking about the style pages, I'm talking about the Tel Var Stones, the occasional Transmute Crystals, the AvA siege equipment, things like that.

    With regard to the style pages, I make sure to collect them all if I can, but up to now I've virtually never used outfit styles, so the event style pages are things I collect for the sake of completion, in case I ever do start using the outfit system.

    That is not to say that I think the event style pages are pointless and should be discontinued, because there are undoubtedly players who do enjoy using the outfit system and who like having new styles to play around with. I'm sure ZOS can see what percentage of the playerbase uses the outfit system, and whether the event style pages are a hit or not.
    I've fought mudcrabs more fearsome than me!
  • dcrush
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    Regarding the rewards, it’s come to a point where I can barely give away the Alliance terrier bones because everyone and their mother has so many of them. Would be nice if we got something new to replace those.
  • Arrow312
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    unfortunately i can't use the terriers in cyrodiil, otherwise i would destroy the map with my army of terriers. seriously the bones of the dogs are just annoying now and should be replaced or abolished urgently.
    PC EU X'ing, Small Scale PvP
    Arr0w312
  • SeaGtGruff
    SeaGtGruff
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    dcrush wrote: »
    Regarding the rewards, it’s come to a point where I can barely give away the Alliance terrier bones because everyone and their mother has so many of them. Would be nice if we got something new to replace those.

    I think it's nice that those are still available for new players to get, but they ought to be moved into the bag of veteran's glory and retired from the loot table for the event coffers.
    I've fought mudcrabs more fearsome than me!
  • HedgeHugger
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    Curate the bones. If you haven't got all the terriers, give bones, all terriers, no bones. No brainer in my view.
    Or allow the bones to be converted to imperial fragments or something.
  • Liukke
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    PvP is the first mode that got killed with subclassing in my opinion.

    Subclasses brought an improvement of around 60% in dps/healing/tanking and changed group mechanics quite drastically in PvE. Needles to say, in PvP you have the same increase in general power, meaning that even the lowest organised group (not necessarily a ball group, just people who know how to make builds work together) can decimate hundreds of casual PvPers.
    Bear in mind, this power increase came at basically the SAME skill, rotations are very similar to pure class ones, what changed is just the build knowledge. The skill gap hasn't changed and yet nukers nuke much more.

    Casual PvP has always been difficult but now it's straight away impossible, you just explode. And it's cool, I like that PvP requires organization, except that's what brought everybody away from the PvP scene. You can PvP ONLY in an organized way now.
    In PvE you still have a huge disparity, but if you're a casual you just sit there in a party waiting for the arcanist to blow the entire dungeon in front of you, or worst case you'll be helped by those "aliens" and go through.
    PvP doesn't have time for that, if you have casuals in your group and you attempt to write them how to get through it you've lost.

    Think about this, before subclassing dps in PvP was a good 20% lower, meaning that even with huge skill gap, you still could survive a hit or two, and you needed to be completely unprepared to just die that quickly. Now you don't even have time to blink, and if you can and reply, you'll find out that the new subclass combination brought another layer of immortality on that player.
    They have created the ultimate player builds, which is the coolest thing ever for PvE but a nightmare in PvP.

    Guess what?
    They did the pathetic Vengeance campaign, which actually worked.
    And why did it work?
    Because it ignored everything they have done until now...that's irony.
    Edited by Liukke on July 29, 2025 11:47AM
  • Veinblood1965
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    It's funny, I came here to post about this exact same thing. I'm in the top guild on Gray Host and usually there are tons of people online and having fun. This last weekend I logged in on Saturday and FOUR, I repeat FOUR people from my guild were in Cyrodill. There was also only a five minute wait to access GH. Usually there is an hour wait on weekend during the same timeframe.

    I participated a little but I have not subclassed my NB and I noticed two things. My resource drain was noticeably worse and I was unable to do much damage to most people while at the same time I was taking significant damage more than normal. I have not subclassed yet due to what I am sure are going to be continual nerfs/changes.

    I am thinking that is why my guild was absent.. I am wondering if others are absent due to subclassing also. I am thinking ZoS is seeing huge numbers of population decline in PVE and PVP. I know my vendor sales have been almost non-existant since subclassings release.
    Edited by Veinblood1965 on July 29, 2025 1:13PM
  • huskandhunger
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    Arrow312 wrote: »
    unfortunately i can't use the terriers in cyrodiil, otherwise i would destroy the map with my army of terriers. seriously the bones of the dogs are just annoying now and should be replaced or abolished urgently.

    I would like the terrier bones to become thrown projectiles you can equip in your weapon slot as a stack and lob at enemies which explode on contact in PVP zones.

  • Quackery
    Quackery
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    I remember a time where all campaigns were pretty much full on PC EU-server. You now have 2, maybe 3 campaigns that are full. Think it was two years ago, so yes, the population is INDEED shrinking.
  • Liukke
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    It's funny, I came here to post about this exact same thing. I'm in the top guild on Gray Host and usually there are tons of people online and having fun. This last weekend I logged in on Saturday and FOUR, I repeat FOUR people from my guild were in Cyrodill. There was also only a five minute wait to access GH. Usually there is an hour wait on weekend during the same timeframe.

    I participated a little but I have not subclassed my NB and I noticed two things. My resource drain was noticeably worse and I was unable to do much damage to most people while at the same time I was taking significant damage more than normal. I have not subclassed yet due to what I am sure are going to be continual nerfs/changes.

    I am thinking that is why my guild was absent.. I am wondering if others are absent due to subclassing also. I am thinking ZoS is seeing huge numbers of population decline in PVE and PVP. I know my vendor sales have been almost non-existant since subclassings release.

    Actually the nerfs have all happened on pure classes.
    With subclass you actually have the chance to switch to more useful skill trees...DK is a paperweight now, has lost all the sustain :'D
  • LadyGP
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    Thessirae wrote: »
    I've pvped quite abit so far and I honestly think subclassing is the problem.


    It puts such high requirements on having a decent time; because just using your main class is too weak.

    Also the 30-45 min que on Grey Host + combination of lag.

    I do not think we're ''short on players'' cause the turnout on peak times isn't that bad

    I think they need to return vengeance campaign and do it without subclassing.

    Back to the basics

    Good point.

    I'll say this as someone who has been in Cyro 5 times a week (min) for like... 7 years straight... I took a solid 10 months off and came back post subclassing.

    My typical dk build that slapped in Cyro just 10 months ago has me getting absolutley dumpstered. It's night and day how far the power curve is. My first day or two were not fun AT ALL. I'm still not having fun but... it's not as bad as it was lol.
    LadyGP/xCatGuy
    PC/NA

    Having network issues? Discconects? DM me and I will help you troubleshoot with PingPlotter to figure out what is going on.
  • Gigglez
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    Subclassing I can't level up no skill points.
    12 or so toons, played 10yrs.
    Have all sub class levelled but in order to actually use on most of my toons I don't have enough skill points to subclass.
    The double point cost is stopping me from adjusting them.
    If you don't adjust you can't compete.
    I have 2 that I can use and have been a bit but really pisses me off I can't use the other ten until I replay them for many hours to get skill points. That is really bad desicion.
  • Diundriel
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    summer vacation > midyear mayhem
    My latest PVP Video: July 2025: ESO PVP | Kirua | #2 just fooling around
    https://youtu.be/jMS9_NH4aiY?si=QBrAldFsPQlIJjKB

    My Youtube:
    https://www.youtube.com/@MHWPLZ_ESO

    GM of former Slack Squad PvP Raid Guild
    https://www.youtube.com/channel/UCKLwZNZlv8an4p-xNoboE7w

    Characters:
    Zoe'la- AD Magplar AvA 50 x2.5
    Not Zoe'la- DC Magplar AvA 27
    Worst Healbot EU- EP Magplar AvA 20
    Diundriel- AD StamNB AvA 40
    Pugs Got Bombed- AD ManaNB AvA 38
    Cause we have dots- AD ManaSorc AvA 43
    Red Zergs Again- AD StamDen AvA 30
    Synergy Spam Bot- AD MagDK AvA 18
    Heals of Cyrodiil- AD ManaDen AvA 18
    Nawrina- DC StamDK AvA 26
    Not Ganking- StamNB PVE DD
    Stack Pls- DC ManaNB AvA 20
    radiant destruction- AD AvA 30
    Der kleine Troll- DC StamDen AvA 25
    and some I deleted and new ones I am to lazy to add so well above 300 Mio AP and 7 Former Emperor Characters
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