IMO on PC NA only one campaign has fun fights. Once queue becomes more than an hour for it, it is time to do something else.
ZOS as someone who actually likes PvP, do not let the low turn out make you think that vengeance is the solution. Vengeance can exist as its own thing, but it is not a proper replacement of the exhilaration of Cyrodiil when it works.
I don't think Vengeance as we last saw it is the solution, but I think that a Cyrodiil with pure stat based sets only (that are balanced with each other), higher population caps, lowered barriers to entry, and skills more in line with early ESO (like frags stunning or merciless resolve requiring more management) would be far more successful than the mess we have now.
MISTFORMBZZZ wrote: »Its just portraying the overall populations sufferings the game has atm.
Vonnegut2506 wrote: »Because I can't be tasked to do activities I don't enjoy just for some item in a video game, and I would guess many people feel the same way about PvP.
MISTFORMBZZZ wrote: »Its just portraying the overall populations sufferings the game has atm.
This is the core issue. The people who are saying there's nothing wrong either haven't been here when all MYM campaigns used to be packed or it's just copium.
wolfie1.0. wrote: »I will add that there are just two things that remain in pvp zone that appeal to me. Grand overlord and emperor.
While both are easier to achieve during whitesstrake the time commitment and event lengths vs the grind involved dont make it worth it.
Rishikesa108 wrote: »Rewards are obsolete. All players are fed up with the same old Style Pages that are endlessly created for each event: enough! Give more useful, interesting rewards, less self-serving collecting, and more character growth.
Rkindaleft wrote: »The rewards from the event aren't anything special (ESO really needs a better event reward system, it hasn't changed for years and it's becoming boring, they should be more useful and interesting) and I suspect most casual players have no interest in going into Cyrodiil and getting farmed by people with proper subclassed builds.
ImmortalCX wrote: »Rishikesa108 wrote: »Rewards are obsolete. All players are fed up with the same old Style Pages that are endlessly created for each event: enough! Give more useful, interesting rewards, less self-serving collecting, and more character growth.
The most meaningful rewards are given through the cash shop. That is the problem with the game. Ultimately they can't give anything in game that incentivizes people to play. The only exception is the golden rewards house from a few months ago.
The player base yearns for vertical progression and ESO just isn't designed for that (anymore).
Regarding the rewards, it’s come to a point where I can barely give away the Alliance terrier bones because everyone and their mother has so many of them. Would be nice if we got something new to replace those.
unfortunately i can't use the terriers in cyrodiil, otherwise i would destroy the map with my army of terriers. seriously the bones of the dogs are just annoying now and should be replaced or abolished urgently.
Veinblood1965 wrote: »It's funny, I came here to post about this exact same thing. I'm in the top guild on Gray Host and usually there are tons of people online and having fun. This last weekend I logged in on Saturday and FOUR, I repeat FOUR people from my guild were in Cyrodill. There was also only a five minute wait to access GH. Usually there is an hour wait on weekend during the same timeframe.
I participated a little but I have not subclassed my NB and I noticed two things. My resource drain was noticeably worse and I was unable to do much damage to most people while at the same time I was taking significant damage more than normal. I have not subclassed yet due to what I am sure are going to be continual nerfs/changes.
I am thinking that is why my guild was absent.. I am wondering if others are absent due to subclassing also. I am thinking ZoS is seeing huge numbers of population decline in PVE and PVP. I know my vendor sales have been almost non-existant since subclassings release.
I've pvped quite abit so far and I honestly think subclassing is the problem.
It puts such high requirements on having a decent time; because just using your main class is too weak.
Also the 30-45 min que on Grey Host + combination of lag.
I do not think we're ''short on players'' cause the turnout on peak times isn't that bad
I think they need to return vengeance campaign and do it without subclassing.
Back to the basics