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Your Play Experience b/t Update 45 and Update 46 with Subclassing and Scribing In Base Game

  • Avran_Sylt
    Avran_Sylt
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    Scribing gave me access to a Magicka pull/Taunt ability for pugging dungeons/Trials as a NB Tank via Leashing Soul. It let me add more armor shred from Minor Breach to my Oakensoul 2H off-tank in addition to an immobilize via Binding Soul. Love it.

    PvP subclassing I haven't really changed my go-to Oakensoul build (since I've got Offering/Cloak/Merciless as cornerstones)

    I've experimented dropping siphoning for Storm Calling and Overload LA weaving and increased defenses with Lightning form, and evasion with Bolt Escape, using Monomyth.

    As for the receiving end I've just gotten used to Fossilize/Shalk/Merciless burst from players I can barely put a dent in even going full glass cannon. (Usually means I'm respawning)

    Working on NB PvE DPS (Tome/Assassination/(Pending unlock)Aedric) too, but still experimenting with builds and feel like I need to grind out a Templar for its passive stats before I can really get back into it (sadge that I deleted my old Templar a while ago), but luckily I have chars at level 50 for every other class so as a vet player it's generally a very smooth transition into subclassing (RIP fledgling players).
  • Destai
    Destai
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    ZOS_Kevin wrote: »
    Hi All! We are looking to understand how Update 46 and the launch of Subclassing, and more recently making Scribing a part of the base game, may have changed the play experience and character build for you and the content you engage in.

    Thanks for opening this discussion! I'm sure there's all sorts of background work that goes into this feedback being consumable, so thanks!

    Targeted Feedback:
    ZOS_Kevin wrote: »
    Did your ability to play and/or complete certain types of game content improve after the launch of Update 46?
    If I'm willing to compromise on a character's RP feel, than yes, my experience improved. I now perform better in tougher content like BRP and IA than I did previously. Instances where a class didn't have a viable shield or heal are now far fewer, given both subclassing and scribing. I find that pure class builds are not as potent as multi class builds, but are still viable for most content that I do.
    ZOS_Kevin wrote: »
    If so, prior to the launch of Update 46, what was your character build?
    I played multiple builds for multiple roles. Each of my 15 characters have at least one build per role. My main character used either frost or bow Warden builds for damage, and had meta tank & healer builds. I also played stamina templars and magicka sorcerers and DKs regularly. Most of my damage builds are sourced from SkinnyCheeks.
    ZOS_Kevin wrote: »
    What did you change to your character build when Update 46 launched that allowed you to play or complete content that you had trouble with before?
    For damage builds, I changed many of characters to have a better, more straightforward spammable and surrounding rotation. Now, many of my toons now use Aedric Spear or Herald of the Tome as their spammable line, with some base class skill line as flavoring. For instance, my main changed from a Frost warden to more of a Stamplar/Warden; it's a combination of Aedric Spear, Animal Companions, and Assassination.

    This also really helped me reinvigorate some toons I didn't really like - like Necromancer. I have two - one's a heavy attack sorcerer, the other's a frost mage.

    My healing builds also changed, for the better. I've always wanted my DK to be some sort of Purifier/Cauterizer-type healer, so now I slot in Templar skills and they're now a viable healer. Similar idea for one of my Sorcerers - who I fancy as a magic-lover, and is now an Arcanist/Sorcerer healer.
    ZOS_Kevin wrote: »
    What game content was it?
    The most challenging content for me with subclassing was BRP, followed by IA. Completing those is now easier. I do a lot of overland, mostly normal dungeons, and casual content. I'm engaging more in BRP, IA, and other arenas.

    General Feedback.
    What I like:
    So, I overall like the subclassing system. For many of my toons, it's been a breathe of fresh air. I pay more attention to the passives and themes of skills, looking for synergies. I've found some really good combos like Aedric Spear + Storm Calling or Bow + Ardent Flame + Animal Companions. Subclassing also made me realize that Templar's my favorite class.

    I also like Scribing. It took me a while, but I finally warmed up to it earlier this year. Especially after the Arctic Blast nerfs, using scribing has been more commonplace for me. And now with subclassing, I find it rounds out builds when there isn't a particular buff or self-heal available. When I subclass into three damage lines, it's perfect for having a self-heal that applies a valuable buff.

    What I don't like.
    Many skill lines don't have passives that are broadly applicable. That "forces" some skill lines to the top and leaves others in the dust. For instance, neither Daedric Summoning or Animal Companions benefit pets outside of those skill lines. Many other class skill lines have scalable passives that can be used more broadly. Assassination, Storm Calling, Ardent Flame, Aedric Spear all come to mind. Naturally, those will be more widely adopted. Even though there's theoretically countless combinations, it seems like the viable amount of them is quite narrow.

    Right now, I feel like the best approach to damage is one of two flavors:
    1. Aedric Spear + Assassination + Other
    2. Herald of the Tome + Assassination + Other

    Now, the answer isn't to nerf those skills lines. Raise up the others and give them more broadly applicable passives. And more importantly, show us what each skill line is for. Frankly, I don't feel like the combat team is clear on that themselves, and that's felt acutely in the subclassing system. For example, I can't look at Dark Magic and tell you who it's meant for. Is it a healing line? A DOT line? What is it for? Crystal Fragments is one of my favorite skills, but now I have little reason to use it because there's better options in other class lines.

    I've long championed this, and maybe it just hasn't been read - but tell us what you guys want out of combat. What are you ultimately working towards? Is it to get the original 4 classes to be like the 3 DLC classes, where each line is a specific role? Subclassing is great, but it feels like you guys launch or change things, and then figure out the path later. Again, just going based off what's communicated - and what's not.

    Thanks for listening!

    Edited by Destai on July 24, 2025 3:43PM
  • LunaFlora
    LunaFlora
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    - Did your ability to play and/or complete certain types of game content improve after the launch of Update 46?
    Yes absolutely.

    - If so, prior to the launch of Update 46, what was your character build?
    i have multiple builds.
    my main build for my main character was mostly grimoires, Netch, Feral Guardian.

    - What did you change to your character build when Update 46 launched that allowed you to play or complete content that you had trouble with before?
    i replaced Green Balance and Winter's Embrace with Daedric Summoning and Herald of the Tome. I'm happy to finally be able to summon daedric pets and use Fatecarver on my Warden and all other characters.

    replaced Animal Companions and Winter's Embrace with Shadow and Storm Calling on my Vampire and maximum speed builds.


    - What game content was it?
    Subclassing my damage builds has made content easier like world bosses, infinite Archive, incursions, dungeons.

    i got Shadow and Storm Calling for Shadowy Disguise and Bolt Escape, there's recovery passives too which is nice. and they help with Theft. Lets me not need invisibility potions anymore.
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  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    Class variety and spec differences has got even less diverse since subclassing and scribing. (with Hybridisation being the start of the homogenisation of builds)

    This brings the knock-on problem that gear is now the only defining factor on most builds which is also very narrow due to certain sets being standout in terms of balancing / bugs.

    Additionally performance has yet again worsened.
    Edited by Izanagi.Xiiib16_ESO on July 22, 2025 9:40PM
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  • Skorro
    Skorro
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    Played vet dungeons and trials, PVP (poorly, but I enjoy it - cyrodil>BGs personally)
    My mains were magplar (pve) and stamdk (PVP) though I did enjoy the arca and nb too
    Tried subclassing - Can I do content I couldn't previously? I could do everything previously (except hm and trifectas - because I never wanted to get into the groups for them). Now: damage is higher which I didn't mind, I'm pretty casual so I like easier.

    What I didn't like is that I don't really feel the point of alts anymore. Class identity feels dead - I had my DK tank, plar, NB, and Arca DDs and Necro heal, now what's the point - pick the prettiest and off you go.

    I took a break because the direction of the game has been irritating me the past few patches. It bugs me to have to drastically change my build and play style every patch - I am an average player, but like to pull my weight and not just hope some S-tier DD will be in my my vet pug.

    Sorry for the long rant, but I used to play this daily - be excited to log in. Now? Eh.

  • Elsonso
    Elsonso
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    ZOS_Kevin wrote: »
    • Did your ability to play and/or complete certain types of game content improve after the launch of Update 46?
    • If so, prior to the launch of Update 46, what was your character build?
    • What did you change to your character build when Update 46 launched that allowed you to play or complete content that you had trouble with before?
    • What game content was it?

    Subclassing into a healing skill line for classes with boring or unliked healing skill lines allowed for easier solo play. This primarily impacted Warden and Sorcerer Oaken Soul builds. Sorcerer benefits more than Warden.

    Scribing has been boring all around, from the quests to unlock to the crafting. I have basically just used the free crafted scribing skill that comes free with unlocking it. I have not had a need to scribe anything else.
    XBox EU/NA:@ElsonsoJannus
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  • MageCatF4F
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    Did your ability to play and/or complete certain types of game content improve after the launch of Update 46?

    Not really. No.


    If so, prior to the launch of Update 46, what was your character build?

    It didn't but I'll tell you what I did anyway.

    PriorBuild: Oakensoul Magic Nightblade for strictly solo or duo damage-centric PVE. Not Heavy Attack.

    I took the STORM CALLING line of Sorcerer on my main, my oakensoul Nightblade, in place of of the SHADOW skill line because the Shadow line is mostly useless to me. Replaced Blockade with Ligtning Flood. It didn't change much.

    If you think about it, players who use oakensoul out of need or preference aren't going to benefit as much from subclassing. We only have room for 5 actives, and it looks like you are changing our class skills to duplicate the useful effects of the oakensoul mythic. Certainly for Nightblade. That's a loss, not a gain.


    What did you change to your character build when Update 46 launched that allowed you to play or complete content that you had trouble with before?

    See above. It didn't allow me to do anything I couldn't do before.

    In my opinion, Nightblade was not overpowered in PVE before U46, in fact, in my opinion it was not a popular damage dealer PVE class. After messing around with the Assassination Skill Line the way you have, particularly in U47, it could be even less useful in PVE - if that matters.

    If I could go back to my pure Nightblade as it was before U46 I would do that.

    My max level characters are all Nightblades with one Sorcerer, so I don't have an Arcanist to pick from. I could grind one, but at this point I do not plan to do that.
  • cmetzger93
    cmetzger93
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    The scribing golden pursuit kind of forced me to try it and realize how much I liked it. Some skills were replaced with scribed skills. Ive always loved subclassing but wish we could pick more than two from another class and drop our primary completely
  • LalMirchi
    LalMirchi
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    Did your ability to play and/or complete certain types of game content improve after the launch of Update 46?
    Yes
    If so, prior to the launch of Update 46, what was your character build?
    Many characters, many builds and the subclassed characters have all had their builds drastically changed. I tend to make changes slowly and methodically so I've only changed some aspects on some characters as yet.
    What did you change to your character build when Update 46 launched that allowed you to play or complete content that you had trouble with before?
    Application of the two most effective damage skill lines: Assassination & Herald of the Tome.

    In one build a sorc healer became much more proficient in group healing by replacing irritating old flappy with Extended Ritual from the Templars Restoring Light.
    What game content was it?
    PVE, all the way up to World Bosses (but I still cannot solo some of the newer ones). As these new builds have changed skill rotations one is still learning.

    I'm not not proficient in PVP and therefore cannot comment on that aspect.

    With subclassing however I was able to convert my Arcanist into a master assassin.

    I've never liked the Arcanist class primarily for the overabundance of green colour effects which I personally find quite sickening. I fervently wish that we had skill colours for all skills so one could return to actually using these class skills again. I did however build a very capable and effective Arcanist before the update but that character did not get much playtime due the greenness.

    This Master Assassin Arcanist is my new favorite after Update 46.
  • zenonuk
    zenonuk
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    For what it's worth... my take is this...

    (My main is an "old fashioned" stamblade, I didn't have any trouble with content before, haven't changed my class set-up in a couple of years - I'm still on a 2-yr old build - and I've not had any trouble with content since - it's neither easier nor harder. For perspective, I regularly clear vet dungeons/HM dungeons, dungeon trifectas/vet trials - but I'm not doing HM/trifecta trials.)


    1. Most trials are now full of Arcanists, and since subclassing came in ... whether or not they're Arcanists, everyone is some sort of "beamer". Traditional classes have been sidelined somewhat - to me, it feels like we've lost the variety. This I dislike.

    2. I'm seeing more people who could not complete content before, now getting through the harder content. This I like.

    3. In some of the older content, it's interesting that some mechanics now require us to actually stop damage, because it's so easy... e.g. trying to get a new player HM in say CoH2, but those ghosts die so fast to even a well spec'd tank taunt. This I'm neutral on, but it's sort of fun.

    4. Personally, playing my main in trials, scribing was a bit meh - there was nothing in that utility box of any use to me. It promised so much potential, but ended up delivering little more than two banner bearers per trial (with more neon effects and annoying sounds). This I dislike.

    5. As you'd expect the net effect of all of this, is that there's a general move away from learning, playing, and understanding (both classes and mechanics) to just "blasting" your way through the content to get to the quest/dungeon/trial finish. Ironically, for those that cannot play mechanics (despite my point 2), in vet. trials, this doesn't necessarily help them unless it's the earlier content. This I dislike - but primarily because the "natural" learning path that new players progressed along has now been skewed.

    6. The new systems did encourage me to build a new toons (not a stamblade) so I could try out and see whether the new systems had some value. From an RP perspective, being able to create a true elemental mage (fire, ice, lightening) with daggers alongside the traditional staff ... very nice. This I liked (unfortunately it's not very useful in end-game content).

    Overall, I'd say it's a mixed bag. It promised a lot, but never lived up to the hype. As with all updates, it delivered a new meta that most trial players ended up following, rather than delivering diversity in builds (which is what I'd hoped it could achieve). Ironically, time and effort might have been better spent fixing balancing and older content, rather than adding so many newer combinations that balancing became impossible.

    Edited by zenonuk on July 23, 2025 12:10AM
  • Ingenon
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    Did your ability to play and/or complete certain types of game content improve after the launch of Update 46? My damage output has improved. So far, I have not competed any content that I could not complete before.
    If so, prior to the launch of Update 46, what was your character build? Arcanist class build
    What did you change to your character build when Update 46 launched that allowed you to play or complete content that you had trouble with before? Subclassing Arcanist/Nightblade/Templar
    What game content was it? Veteran Trials

    Separately, I have lots of alts, and most of them still need to be updated for subclassing and scribing. I still want to redo my tank and healer alts for subclassing and scribing. And most of my damage dealing alts still need updated. I think subclassing and scribing are time consuming, and sometimes when I am getting frustrated with the grinding, I think that I was happier before they were introduced.
  • Ilsabet
    Ilsabet
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    Well this turned into an essay. I hope it's useful. :D
    *
    I will first note that the type of combat-oriented content I play typically falls into two categories:

    1) Casual content like overland questing where it doesn't really matter what kind of build I use. I typically do this with my nightblade main, who has not subclassed.

    2) Vet trials (typically non-HM) with a very chill guild that isn't super sweaty about builds but is quite capable of getting clears. I typically use more optimized characters for this, particularly a stam arcanist (currently not subclassed) and a HA sorc (which I have subclassed and I'll talk about below).

    Honorable mention to occasional jaunts in Cyrodiil, where I typically just use my regular PvE builds because I'm a noob and don't know what I'm doing. As more experienced PvPers have mentioned, subclassing has only made it even harder for anyone to know what they're doing, so there's even less incentive to try not to be a noob.
    *
    Some general philosophical thoughts:

    I see two basic motivations for subclassing.

    There's the thematic appeal, which is more about character fantasy (like creating an elementalist mage) or straight RP (like "my templar found a bear in the woods and now he's following me around") or seeing what kind of wacky hijinks you can pull off (like let's have ALL THE PETS). This approach typically isn't as concerned about power output, although it is nice to feel strong while using skills that you like thematically.

    And then there's the desire to optimize power output and effectiveness, which is going to lead to whatever broken combos turn out to be most meta at any given time. This is where we see everybody gravitating to the same strong DPS lines and raid leads telling group members exactly what to slot, and it creates more conformity instead of more unique gameplay.

    Arguably it's the second group that are more affected by the pros and cons of subclassing, because people in the first group are probably going to have a pretty good time mixing and matching skills they like without being too fussed about combat power. But as we've seen in this thread, people who do the higher-end content and would see the most benefit from objectively "better" builds are also getting shoehorned into running the same hyper-tuned builds as everyone else, and that's not a good time for a lot of people.

    It's also not great to see reactive nerfs and in some cases gutting of core class functionality to limit the power creep of subclassed builds. People who don't want to subclass suddenly find their preferred builds performing worse, and pretty much everyone has to scramble to account for changes to the way their skills or passives work. It would be great if balancing had been more carefully considered before rolling out the system in a way that affects everyone whether they engage with it or not.
    *
    Now for my personal experience.

    I haven't done a whole lot with subclassing or Scribing, largely because sorting through all the options and picking out the "best" ones for my purposes feels overwhelming and tedious. I have checked out some build guides, but they haven't necessarily been things I wanted to commit to (for the aforementioned "not wanting to be the same as everyone else" reasons along with aspects of the builds themselves just not striking my fancy).

    In the case of my nightblade main (the casual quester), I've just left her as is because I'm comfortable with the skills I'm already using, my build is more than capable of easily clearing the content I use her for, and there isn't an RP reason for me to give her new skills.

    I have looked into optimizing the characters I use for vet trials, because that's an area where combat effectiveness is relevant. I've left the arcanist alone so far because arcanist is already at the top of the heap as far as DPS, but I could see swapping out the tank line for NB Assassination (like everybody else) if I felt like putting the effort into doing something new.

    So that leaves my HA sorc. And I guess that's where I'll get into your metrics-friendly bullet point questions.

    Did your ability to play and/or complete certain types of game content improve after the launch of Update 46?

    Sort of, but mostly in a semantic sense. My HA sorc build was improved with a combo of a new mythic, subclassing one skill line, changing up my skill loadout and rotation, and swapping a 5-piece gear set. But I'm still doing the same content I was doing before, so it hasn't really opened any new doors to me. If anything, considering that my group is still working on getting our first vet Ossein Cage clear, you could argue I've been less successful than I was before, but that says more about the trial than anything else. :D

    If so, prior to the launch of Update 46, what was your character build?

    I used a one-bar Oakensoul heavy attack build with Sergeant's Mail, Infallible Aether, and a one-piece crit monster mask on an Altmer magsorc. Skill loadout was a variant of Xynode's Lazy Sorc build focusing on heavy attacks.

    Note that based on esologs, my damage output was usually around the middle of the pack in our trial groups.

    What did you change to your character build when Update 46 launched that allowed you to play or complete content that you had trouble with before?

    I made a lot of changes, which I'll try to itemize.

    The first thing I did was swap mythics from Oakensoul to Rakkhat's Voidmantle. This allowed me to make use of back-bar-slotted passives (and a back-bar Maelstrom staff) while also requiring me to find new sources for many of the buffs that I used to get from Oakensoul.

    I also swapped the Infallible Aether set for perfected Ansuul.

    I used subclassing to swap Dark Magic for NB Assassination. I wanted to keep Storm Calling (for Crit Surge and Streak among other things) and Daedric Summoning (for the shield, which I swapped to Regenerative Ward to keep the heal). The main draw of Assassination was the availability of passives, including multiple skills that could be slotted on the back bar that worked well with the new mythic. (This is going to be gutted in U47, so rip that strategy.)

    I put Scribing to use with Ulfsild's Contingency triggering the Mages Guild empower proc. (I already had access to Scribing via Gold Road, so this isn't directly related to Scribing moving to the base game.)

    I added the twilight and atro ulti so I guess I'm a pet sorc now.

    The result was a significant increase in damage output with a slightly more complicated but manageable rotation that still prioritized heavy attacks. I honestly don't think the subclassing would have made that much of a difference without the new mythic, and as I said the main reason it worked so well is about to be nerfed to oblivion, so we'll see how things go in U47.

    What game content was it?

    With a reminder that I haven't cleared any new content that I wasn't already clearing, I've been using this character primarily for non-HM vet trials. However I have also used her in IA with a healer/tank companion, and Arc 1-2 clears go more smoothly with the extra damage output.
    Edited by Ilsabet on July 23, 2025 12:16AM
  • Dino-Jr
    Dino-Jr
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    Did your ability to play and/or complete certain types of game content improve after the launch of Update 46?
    • Playing the same content but having some more fun with more difficult levels of IA, certain dlc world bosses, and clearing dungeons solo faster which is nice. Vet dungeons seem to go faster for sure.
    • I'd say the biggest change is I find myself experimenting with a bunch more builds that basically resolve some gameplay and flow issues various classes have
    • Also I think its led me to experiment more so im learning more about how to build semi optimized stuff

    If so, prior to the launch of Update 46, what was your character build?
    • Nightblade -> Messed with Gravelord a bit but I found for NB running another DPS skill line wasn't really needed and it impacted my sustain/mitigation in ways I didn't really want. Main thing is my current NB pure class build game play was already super dynamic and exactly what I wanted. Stamina Dagger Bow build with Rapid Strikes + Poison injection and the built in execute abilities + grim focus. DPS has been totally fine post Update 46 so I never bothered really pursuing to much sub-classing on this one. One or two flex slots below but nothing I am looking to actively solve for with sub-classing at the moment. Gameplays smooth and works well enough for the content I play.

      Before:
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      After: Work In-Progress
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    • Dragon Knight -> Similar to NB the core kit for DK was already coherent for me and worked so well every sub-class adjustment I have tried has felt like I was losing some of the flow that makes Stamina DK dot melee stuff so fun. The sustain changes I had to adjust gear/food/enchants a bit to deal with thats about it. At some point ill continue test out mixing in a proper execute ability with Dawns Wrath but honestly that has kinda screwed up the gameplay flow & dps/def/sustain mix I currently have with DK more than I want to.

      Before:
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      After: Work In-Progress
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    • Sorc -> This ones tough. I have run a Stamina No Pet Dagger + Bow build here to with an emphasis on Bound Armaments and Crystal Fragments. Absolutely was one of my favorite builds pre-patch. Havent played as much lately, I figure just wait until ya'll are done tinkering. I have tried swapping in Assassination but it felt like I was losing something unique from before so I gave up on that kinda quickly.

      Before:
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      After: Work In-Progress
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    • Warden -> This is the first class I really leveraged sub-classing with. Warden Animal Companion and Winters Embrace are awesome and super thematic unique skill lines so I kept those and just added Assassination since Warden has never really had a good finisher. Where i landed is super fun for me works good in most solo content and has some sweet burst dmg. Core of the theme here is still where I want it, I just have some extra functionality and access to executes that were only really accessible via weapons skill lines before.

      Before:
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      After:
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    • Necro -> One of the classes like arcanist that I think has seen the most gameplay benefit from sub-classing for me but also the most dramatic replacement of Necro abilities. On net I ended up with something I massively enjoy that feels thematic despite the minimal # of necro skills im still using. Grave Lord + Animal Companion + Dawns Wrath has been dope. Pre-patch necro gameplay loop was fun but sorta awkward with Blast Bones. Necro base class has always been a struggle to fit the puzzle pieces together (some good stuff there just really hard to find). Sub-classing has let me swap a bunch of stuff like blastbones out entirely for Deep Fissure delayed burst. Net net...im playing my necro a ton now across content and enjoying the hell out of it. I definitely enjoyed the base class corpsebuster build I had from before and would return to it if the necro class in general sees some quality of life improvements and some dot/morphs that sync better with other skills.

      Before:
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      After:
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    • Templar -> This is definitely a class I plan to mess with sub-classing on just havent gotten to it yet. Might be that I take the necro build I landed on and simply construct here instead. I did land on a build with Storm Calling and Assisnation that I am for sure enjoying but its not quite settled and ill probably go back to the drawing board over time with this. Templar is the class I am most likely to go full tank on with sub-classing and see what I can do there.

      Before:
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      After: Work In-Progress
      716ag0b9bs8c.png

    • Arcanist -> Pre-patch arcanist was honestly the class I played the least since the beam based builds had some of the least fun gameplay of all classes. Just has none of the dynamic active combat flow that the rest of ESO is sorta structured around. After patch though....oh man I was able to basically entirely reconstruct Arcanist into something that is now arguably my favorite build. Switched to Tentacular Dread burst as the core of the build and havent looked back. It is super effective and soooo much more fun than the beam stuff. Settled on Herald of the Tome + Storm Calling + Winters Embrace. The build I had before sub-classing was just not fun. This though....yea entertaining and no more beam! Wish I could post a video for this one's gameplay its great, using the two scribe abilities to build crux cleanly in rotation. Its so fun it makes me tolerate how visually distracting the giant green triangles constantly in the middle of the screen are instead of just being crux symbols or numbers above my skill bar.

      After:
      wyksjc6rbqe9.png


    Anyway sub-classing has been awesome thanks for introducing it. Some awkward changes but overall good stuff.
    Edited by Dino-Jr on July 25, 2025 12:02AM
  • silky_soft
    silky_soft
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    Did your ability to play and/or complete certain types of game content improve after the launch of Update 46?

    My ability hasn't changed but my willingness to participate has significantly reduced. Due to others being subclasses there is no identifying what potential builds are being run and if you can make a counter specifically for them. Might as well just have generic skills, remove tab target and make it full action based. Didn't even use the subclassing as part of scribing system or cp or antiquities is mind blowing.

    If so, prior to the launch of Update 46, what was your character build?

    Pure class mag blade. Before cloak was ruined it was stam.

    What did you change to your character build when Update 46 launched that allowed you to play or complete content that you had trouble with before?

    With the release of arcanist, all pve became trivial. The beam helps with playing remotely because it's a channel and the server can't reject my inputs constantly. I've kept my arc the same because it is so op.
    Made 1 nb subclassed with templar leap because you refuse to fix ambush for pvp. Just trying to use the overloaded spec bow ulti dump.

    What game content was it?

    Pve and pvp.
    Edited by silky_soft on July 23, 2025 12:50AM
    This recent update has made me sad. Sad for the game. Sad for the community. Sad to pay whatever it is now. I want the previous eso back.
  • tincanman
    tincanman
    ✭✭✭✭✭
    ZOS_Kevin wrote: »
    Hi All! We are looking to understand how Update 46 and the launch of Subclassing, and more recently making Scribing a part of the base game, may have changed the play experience and character build for you and the content you engage in.
    • Did your ability to play and/or complete certain types of game content improve after the launch of Update 46?
    • If so, prior to the launch of Update 46, what was your character build?
    • What did you change to your character build when Update 46 launched that allowed you to play or complete content that you had trouble with before?
    • What game content was it?
    Any and all feedback is helpful for us to relay back to the Combat Team. That way, they have anecdotal experience to add to their existing data. Thanks in advance to all constructive feedback!

    (This is strictly to get feedback on your play experience between Update 45 and Update 46. We are not factoring Update 47 PTS feedback in this since it is not available to everyone at the moment).

    Did your ability to play and/or complete certain types of game content improve after the launch of Update 46?
    No.

    feedback is helpful
    Zos policy/paradigm of catering to casual, ephemeral and/or occasional players rather than a more eclectic approach inclusive to existing long term players has pretty much hit many longer term players who have simply quit. You know: apparent lack of interest in them, their needs etc is pretty much reflected when they move on from eso. The ones like me who are left have been entrained by this policy/paradigm towards a much more transient and casual approach, expecting less and spending less time in game and less money.

    Regarding scribing and subclassing I have barely looked at either. I just don't feel motivated to do so, especially since this casualisation policy/paradigm, among others, has driven away a lot of players I'd normally do group content with. In fairness, I do have time-constraints which also impacts my game time. My main concern with subclassing is the destruction of the core game classes which will make it much harder for these ephemeral/transient casual players (me now) zos have created and/or encouraged to resume eso with extant characters on relogging after an absence. With scribing and the associated Golden Pursuit currently active, which is presumably to encourage an exploration of scribing, zos have disincentivised me to engage because I actually bought Gold Road so cannot grab even the simplest of those by 'claiming scribing from the crown store'. Again, this apparent absence of real interest in me as a paying player is reflected as no interest from me in engaging with eso and any 'new' system introduced. In fairness, once more, Golden Pursuits are generally as interesting to me as watching paint dry but, still, I'd expect more effort and directed intent towards inclusivity in such game activities from zos, nonetheless.

    I fully expect a new 'update 35' incoming which will hammer damage and sustain - and likely any interest in resumption of playing eso given the implied pressure at that point to embrace, in particular, subclassing for any of my characters to have any kind of group role viability. It's already clear that the core classes and their viability are the first casuality to subclassing and, despite statements that it's not zos' intent to do this, I don't really see this improving.

    Thanks for asking, though.
  • Prophet_of_Malacath
    Did your ability to play and/or complete certain types of game content improve after the launch of Update 46?
    Yes.

    If so, prior to the launch of Update 46, what was your character build?
    Storm Master + Sergeant's Mail + Oakensoul : Simple Heavy Attack build for soloing.

    I should note I had a bunch of Tank & Healer gear but no stable build - before Update 46, I would often have to swap classes either because Nightblades weren't desired or a different class was simply better. NOW I can pick up whatever is trendy & at least have a slot.

    What did you change to your character build when Update 46 launched that allowed you to play or complete content that you had trouble with before?
    Only thing that mattered was Arcanist Beam - I heal from DPS, so I can blast & ignore most attacks. I don't even like the gaudy neon green, but it works.

    What game content was it?
    Veteran Vateshrans. I've also been getting into more Veteran trials.
    The Pariah's Forge is an Orsimer-focused Discord RP Hub: https://discord.gg/KfuWGFDXJC
  • tomofhyrule
    tomofhyrule
    ✭✭✭✭✭
    ✭✭✭✭✭
    Thanks for the opportunity to give feedback here.

    I'm sorry, but I have to start by saying I despise Subclassing. I don't hate the idea of it, but the way it was implemented felt like someone took a sledgehammer to ESO and now we're sifting through the detritus to see what is salvageable. I'll start by addressing your specific questions, and then I'll have some further thoughts afterwards:
    Did your ability to play and/or complete certain types of game content improve after the launch of Update 46? If so, prior to the launch of Update 46, what was your character build?
    No, not in the slightest.

    I play top-end dungeons and high-end trials on my main, who is a Dragonknight tank. I'm very comfortable with how he plays and I really enjoy it. I'm also very much into the character design and backstory I have (more on that below), so I started ESO knowing that I wanted him to be a DK and I liked his identity and skills. My standard setup for most things looked like this for trash/bosses:
    matukgijgumk.png  s7kkkg2vokml.png
    With that setup - and some changes for specific things here and there - I managed to get every 4-man trifecta in the game (I got Lep Seclusa as my last one the week before U46 dropped), as well as the first 5 trial trifectas (TTT, IR, GH, GS, DB) and some of the later HMs.

    Now I do have an overland build for him as well that's specifically my "lore-friendly screw-around build" using off-meta sets and skills but it really matches the way I want my character to be.
    fflqr6dp7ar5.png
    I'll say that the Shield Toss skill alone sold Gold Road to me because I've been dying to be able to have my main go full Steve Rogers, and I threw a knockback on it so I can spend five minutes just laughing because I tossed a shield at some mob's head and threw him off a cliff with it. Meta? No. But fun? Heck yes. And I can very easily Armory between my for-fun and sweaty builds depending on what I'm doing that day.
    What did you change to your character build when Update 46 launched that allowed you to play or complete content that you had trouble with before? What game content was it?
    Now? Well, I can still do all of that content. It hasn't changed that.

    But now it just feels so wrong to play. As I said, I'm really into my whole design for my character, and now I have to throw away everything about him because I'm "supposed" to run something. It feels dirty - like I'm just playing a random build that I have no input in because the difference between a meta build and anything else is immense. Who cares what I want to play, because now all that matters is what I have to play.
    0v5acssk84n0.png  1eu4hurq0sdd.png
    Like... he's themed around fire. Not ice! What? And what is this Hermaeus Mora nonsense doing here?!? He's not a Daedric Cultist! I had to throw away a lot of my fire skills so I could throw in all of this other stuff I need to run because the group needs it all. It doesn't feel like my character anymore, just some random mish-mash of "here, run this because you need to!"

    I know one of the big ideas we hear a lot (even from the devs!) is "Play the way you want! You don't need to play meta if you don't want to!" Which... well, no, not really. Especially if you're talking about the later trial HMs. But even for lower level content than that like standard vets, we need to remember that we live in a society. We can't solo vDSR, so you need other people there. And if you're getting people to take the time to run things with you, it is the mark of a good citizen to show up at your best. If you're coming in and telling the group that you don't care about them and treat them like disposable NPCs, then they're also free to take someone else who does want to play with others.
    I always compare it to doing a group project in school. Sure, you could tell your groupmates that you're not going to do any of the planning with them and you'll do your part of the project on the topic you want whether they want to do that topic or not and then drop it in their lap. But that's not going to get you a good grade; that's likely to make your groupmates complain to the teacher that you're not working with them and they'll try to get you replaced. That isn't toxicity, at least not on the part of the group. That is toxicity on your part for treating the other members like trash and not wanting to work with them to do a project together.

    Now I do still play my standard build sometimes when I'm in a group of friends and they also don't mind me willingly eating nerfs and playing at a subpar level since I'm now not playing the best of the best setup. And that's much more fun since that's the build I made for my character. And yes, I can still do the content at a high level. But I know that I am gimping myself by doing so, and I do not want to inflict that on random people.

    So yes, I can still do all the content I did. The only thing is that I am not having fun anymore. It feels like a chore, and I want to get out and put my fun build back on... which then feels like a bit of a letdown since I'm not pushing myself in high level content. In short, because of Subclassing, it feels like ESO's new mantra is "Play the way you want, or play the content you want. But not both."

    ---

    So when I first heard about Subclassing (and yes, it was leaked through all of the Trial Discords a few weeks before the official reveal), we all knew that it looked like a disaster waiting to happen. We all know that the Classes themselves are not completely balanced with each other, and now we're going to allow people to drop their underperforming lines and take overperforming lines from other Classes as well. The raider Discords were already calling the meta setups even before the official reveal... and they were all right. And yet, it almost seems like... the combat team didn't anticipate any combos beyond 'Zookeeper' and 'Elementalist'?

    Now I'll say it again: I don't have a problem with Subclassing existing in the first place. I'm really happy for the people who are able to make their fun overland builds a little close to what they wanted them to be, I really am. But it needed some limits on it to prevent it from bringing a wrecking ball to combat. I actually would have even liked a freer form of Subclassing: get rid of the skill point and XP penalties, allow swapping all three lines, and allow accepting multiple lines from the same Parent Class. But balance it properly. Personally, I would have started by allowing Subclassing just by swapping lines willy-nilly to be possible in overland and normal content only, so PvP and vet PvE would still have some structure. Maybe as it's balanced further, then start to open it up later. I was really hoping that would be the case, and... well, the Khajiit's out of the bag now.

    This does remind me a lot of the Vengeance tests in a way - a lot of players like Vengeance as it is and that's great. But a lot of the hardcore PvPers loathe Vengeance because they have fun by building and experimenting with sets and skills and the like... and that part isn't in Vengeance. Similarly, high-level PvE since Subclassing has pretty well turned into "If you are a DPS, run this setup. If you are a tank, run this setup. If you are a healer, run this setup" because nothing else comes close to that level of power. It's "template PvE," just making us farm the stuff for our own templates. The creativity and fun we used to have progging high-level content has been drowned out in a green (and sometimes cyan) laser rave with everyone holding red glowsticks.

    As I said, I'm extremely into the character design and development process. I spend months preparing my characters and writing their backstories. I have one character per Class, and I designed them around their Class because I see their Class as their set of abilities. Scribing actually was a lot of fun since I could start to pull in elemental attacks that are not native to their Classes, but once Subclassing hit... well I was originally going to do it for a few of them, but I ended up hating it so much that I stubbornly kept all of my characters pure and took it as a personal challenge to build them the way I wanted using only sets and Scribed skills to spite Subclassing - like my Maormer Elemental Monk character (Sorcerer) who I built to use wind, water, and earth from his sets, fire and lightning from his staves, and then a Scribed skill to give him some ice along with the wind and lightning he has native to his class.
    I actually was invited to a friend's stream as part of the ESO Tenfest to talk about my character design process (also featuring the next character design I have waiting in the wings for as soon as we get a new Class... hopefully soon please!)
    That's also one of the things I actually like about Subclassing too - the fact that Subclassing would allow ZOS to add a new Class and then players who just want to toy around with the new lines could do so on existing characters, but those like me would still have the option of making a brand new Level 1 character to explore the new tutorial and updated starter zones.

    Now, I'll admit that my alts are just for-fun characters, so I'm not really concerned about them being underpowered compared to the meta (especially considering my second character is a werewolf who keeps his transformation unmorphed since his fur is not supposed to be black or white. Then again, he's supposed to be a brown werebear so that's a different problem entirely - which again could be fixed with Skill styling, please...)
    But as for my main... that's where it hurts. And it really hurts that in order to play at a high level, I am expected to throw away his individuality and the setup I made for him because having a pure DK is so incredibly much worse than anything I could do with a Subclassed setup (or rather, there's really only one or two Subclassed setups that would be acceptable themselves).

    The other main issue I have is that Subclassing and all the balance around it seems... directionless. We're at the point where there are massive pendulum swings in the combat design and nobody knows what the Combat Team's goal even is. Even in some of the PTS discussion, there are two schools of thought on how it should be (I wrote a whole post on this over there) Basically, everyone can agree that a focused build should be more powerful than a jack-of-all-trades build, but which is the 'focused' build and which is the 'jack-of-all-trades' build? Are we focusing on a character's role, so a character with 3x DPS lines should do more damage than a pure Class which can do all roles with those lines; or are we focusing on a character's archetype, so a character who specs hard into their parent Class will be stronger than a character who trades some of their Class's innate weaknesses for another Class line to have more abilities?
    Personally, I am in the latter camp. Using something like D&D as an example, a character who keeps one Class all the way to level 20 will have access to a smaller number of abilities since they can only access their Class's abilities... but they have the most powerful versions of those abilities, whereas a character who picked up a multiclass can't access those top-level abilities, but has a lot more options in combat.
    (I'll also point out that I use D&D as an example since it is most similar to the Class system in ESO. Classes in previous TES games were more just telling you which skills started out at a higher level, but it's difficult to compare a solo RPG to an MMO since balance isn't really a factor in a solo game since other people aren't involved so you can be as godmode as you want, but when others are around you do need to worry about balance)

    That balance swinging is also torturous, since the obvious solution is always "let's nerf skill X because it's OP if it's combined with skill Y from a different parent Class!" But... what if you're not running that combo? What if you are just running skill X because you like the three parent Class lines, and now you were just handed a major nerf on the potential that you might combine it with Y... which you're not. You just lost a lot of power with nothing to show for it.
    That's what we've seen for the 'balancing' in U46, particularly with the severe nerfs to DK sustain and Sorc pet business. The balance isn't conditional to using Subclassing, it's essentially "you'd better Subclassing or else you'll lose a lot of power!" There's a part of it that feels like we're being... 'encouraged' to Subclass whether we want to or not. I know I've heard that "pure Classes feel very underpowered compared to Subclassing" was a major piece of feedback even from the Content Creators testing an early build, but that hasn't really been addressed. I don't like that it feels almost like the devs are telling me that the way I like to play is "wrong." But as it is, anyone who chooses not to Subclass is willingly taking a massive self-nerf and for what?

    Another thing I'll point out related to the above is that it almost seems that even the devs don't realize how the Classes are built. Now I don't expect the developers to play the game outside of work or be pros at it, but there should be some base level of understanding of the mechanics of the game. In the Developer Preview article, the Systems Designer is quoted as saying "players can drop their tank and support skill lines for more damage-dealing abilities and passives." But... only three of the seven Classes have strictly defined skill lines by role. That's less than half of the Classes! All of the basegame Classes (DK, NB, Templar, Sorc) have some lines that may fit better into one role of the other, but most players before Subclassing would use a mix of skills from two or even all three lines. How can we drop a healing line if we don't have a healing line?

    I do think that the combat team coming out and saying what their goal is for balance - whether to consider a role as the focus or a Class as the focus - would help. It does seem that most people who are not fans of Subclassing as it is are the ones who favor the parent Classes as the focused builds and Subclassed builds as being able to spread out utility and use other skills to account for innate weaknesses. Even the preview article does reference this by saying "Also, there is no desire to reduce the effectiveness of pure classes and their ability to complete content," but the massive power Subclassing allowed did de facto reduce the effectiveness of pure Classes greatly.

    That also leads to a discussion of Class Identity. Players have always talked about Class Identity as a way to tell how the character feels - DKs always felt a bit on the tanky side, even as a DD or healer; Sorcs were your streaky movement Class; and so on. This was especially important in PvP since you wanted to have an idea what that enemy would do - you see them go into stealth and you know there's a NB around: everyone hold block since they will probably try to bomb on the flags or the like. Now, you see someone in PvP with a Netch following them and you have no idea what's coming.
    I'll go back to that article again: "Class identity is still important for key aspects of our game: Achievement, class styles, class scripts, class item sets, and so much more," but this reads almost like an insult. When players talk about Class Identity, we mean the skills they use and how we can anticipate their actions. That is gone. There is no more Class identity. And yet, the devs are holding onto this idea of "Class identity" because... God forbid someone who wasn't born a NB wears pants with modelled-on pockets?!?! What?!?! Locking the Class set style pages was an unpopular move when it was first done in U41 (when they were unlocked in U40), and now the team is doubling down on that?!?!

    So yeah, that was a book, I know. But I'm writing all of this because I really love this game. I just... don't really love the direction it's been going in lately.
    As an anecdote, I'm known in my friends circle as the Bugtester. If there is a bug in this game, I will find it and I will be affected by it. I once lost all of my Trial gear when my storage chests were deleted and it took a month to get it all back. I spent a full patch cycle unable to do any questing whatsoever because my quest states were all borked. I got an 11-day temp ban in the PTS Planemeld since I want to test every patch and give my feedback.
    And even after all of that, I have never dropped ESO. But U46's completely unbalanced mess that was Subclassing got me the closest to uninstalling that I've ever been.

    It makes me sad that I spend my time going onto the PTS every cycle to test things and make reports, only for pretty well all of the PTS feedback to be discarded without a glance. I'm not a content creator; I'm doing it all because I love this game, but I've come to the feeling that this game doesn't care one bit about me. Between the utter lack of communication, and the one-two punch of bad news of the NA event getting cancelled and then reading between the lines of the Director's letter, it really left a sense of hopelessness behind.

    I'll admit, I'm pretty well at the "log on, do endeavors, log off and go play something fun" stage. ESO has kinda lost that fun for me. The writing of the story content has been on a steady decline - I'll admit that there's not much that can be done in an MMO where world states need to allow for many different players, and I'm actually one who would like the world to stay static in 2E 582 so players don't feel like they need to rush through content to do it in the right order. But I have other games like Skyrim of BG3 if I want my hardcore solo RPGs I can lose myself in. And let's not forget that TES 6 might be a thing. Eventually. Maybe.
    I find it interesting that that one "What is your favorite expansion year in terms of storytelling" thread from last week had so many people saying Orsinium, even though it wasn't an option. That was a fantastic story. Even some of the Q4 DLCs we've had were great. But the tentpole Chapter lines were usually dull and full of obnoxious one-dimensional caricatures and returning character were more often than not horribly Flanderized.

    At this point, most of what I'm doing now is... looking at my characters, dreaming up costumes for them, dreaming up stories for them, and hoping that eventually I'll get some new ways to play (read: Classes) that I can make more.
    Essentially, I'm playing The Sims: Tamriel Edition. And let's face it, The Sims is free to play now if that's all I'm doing in the first place...
    I'd love if ESO would really look to the things it does well and the things you can't get from other RPGs - Finn's Dungeons/Trials team is consistently amazing, and I'm so excited we're getting two sets of dungeons this time again. ESO also allows us to see parts of Tamriel we haven't seen since Arena, and there's still so much of Tamriel itself that is left to be explored. And the group content, because the best part of playing ESO is being able to share it with friends.

    Sorry if that seemed like a bit of a downer. I really do love this game, but sometimes I think it doesn't love me back. Here's a few character pictures in the spoiler below if you want to see some though.
    yp85w60ptsd0.png
    3tn6fcwjzbcw.png
    2a0jp04apvh6.png
    e9s5sox6tut8.png
    iqjh7g38lx4e.png
    hvkqj94alnua.png
    nsuoqfiwck7k.png
    nuw0e8hm8kbk.png
    h13u563ov3z7.png
    nwjw3qbm7bc4.png
    And my next character, waiting in his holding cell until the day I finally have a Class for him...
    6nrld5ongkat.png
  • RlyDontKnow
    RlyDontKnow
    ✭✭✭
    Subclassing and scribing has changed how I use my non-main characters. With the shared skill levelling of subclassing I feel like it’s a lot less tedious to get another character up to speed and try some builds there which I am indeed doing more now.

    Regarding did it change the content I interact with: yes! Having access to shadow and easier access to speed buffs that don’t break sneak on all characters makes overland and questing less tedious and I engage with that content more now.
    I do feel the players I’m playing with when using the dungeon queue are more likely to actually complete the content, so I do assume more normal tanking duties rather than just finishing the dungeon solo. This definitely also became easier with scribing (in particular having better access to pulls).

    Regarding more difficult content: I was already clearing dungeon and trial hard modes and that didn’t change. I don’t see a big difference there. Content does clear a bit faster, but I don’t think it makes a big difference.
    The most noticeable for me personally is beam triggering reaving blows now which clears up some bar space when doing certain mechanics where I need to be away from groups as I don’t need a self-heal, anymore, in many instances. Though this change isn’t exactly related to subclassing per se.
    Other than that I like that there is at least a bit more build diversity now for the content I play.

    Playing the way you like means having multiple viable options to play it does seem like we’re (slowly) getting there. Even though it’s still “different flavours of beam” right now.
    It seems like the thing killing diversity is the lack of bursty AoE alternatives to beam for trash encounters and many of the newer trash heavy boss fights.

    Overall I like the changes and having many options and I love playing around with them. I just wish more of the skill lines actually were an option. This is partially due to the skill lines just not providing much value for any build I can think of, no matter the role (in particular dark magic), but in part also due to the way many encounters are in the game:
    Both for solo and for hard endgame content it ends up being about how to get past trash faster because there is so much of it everywhere. It’s not very engaging and I don’t want to get all my game time eaten up by dealing with it.
  • loosej
    loosej
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    ZOS_Kevin wrote: »
    Hi All! We are looking to understand how Update 46 and the launch of Subclassing, and more recently making Scribing a part of the base game, may have changed the play experience and character build for you and the content you engage in.
    • Did your ability to play and/or complete certain types of game content improve after the launch of Update 46?
    • If so, prior to the launch of Update 46, what was your character build?
    • What did you change to your character build when Update 46 launched that allowed you to play or complete content that you had trouble with before?
    • What game content was it?
    Any and all feedback is helpful for us to relay back to the Combat Team. That way, they have anecdotal experience to add to their existing data. Thanks in advance to all constructive feedback!

    (This is strictly to get feedback on your play experience between Update 45 and Update 46. We are not factoring Update 47 PTS feedback in this since it is not available to everyone at the moment).

    Hi Kevin,

    Wouldn't it be useful to add follow-up questions for the people who answer "no" to your first question as well?

    I'm pretty sure it's just a matter of hastily overlooking this, and not a matter of ill intent, but right now it appears to me like you're not looking for actual feedback, and are instead looking for positive user experiences to use in your next bit of marketing. Optics matter.
    Consistency: It's only a virtue if you're not a screwup (source: despair.com)
  • LesserCircle
    LesserCircle
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    - Did your ability to play and/or complete certain types of game content improve after the launch of Update 46?

    No, it got worse as I don't intend to use subclasses, I dislike the idea of a character being more than 1 class. I have been nerfed with a nuclear sledgehammer that makes me chug potions like a madman as all my sustain is gone and it's still not as good as before the update.

    - If so, prior to the launch of Update 46, what was your character build?

    I haven't changed anything, I'm mainly a DK both for PvE and PvP, battlegrounds, Cyrodiil, Duels, Imperial City, dungeons, trials, arenas... The decrease in efectiveness is hugely noticeable.

    - What did you change to your character build when Update 46 launched that allowed you to play or complete content that you had trouble with before?

    NA

    What game content was it?

    NA
  • Mai_Selph
    Mai_Selph
    My ability to play did improve with the addition of subclassing.

    My main character is a Necromancer, I've poured most of my time and effort into her, and I genuinely like playing the class, as a healer in PvE.

    But when it comes to solo play, like questing, clearing public dungeons and delves, playing Necromancer doesn't really feel satisfying. The class is lacking in quick damage, so fighting through common mobs which you encounter every few steps in a delve feels too slow. Blastbones does deal good damage, but you have to wait until it digs itself out of its grave or whatever. Skulls and scythe also don't do well, especially when compared to Templar jabs or Arcanist tentacles.

    I've found a build with Grave Lord, Assassination and Aedric Spear skill lines (as a side note, it seems like every DD build now relies on Assassination), and it made solo play feel better, jabs go brrrr

    But honestly, I'd be much happier if you'd just introduce class change tokens and let me change my main character's class to Arcanist. They have everything for comfortable play.

    Can't say much about scribing, I did collect all the scripts and grimoires on my main character, but I don't want to rely on it because if I get used to it, that would mean I'd have to farm the scripts on every single one of my characters, and only one of them has Arcanist beam atm. You've made subclassing progress shared across the whole account, why can't the same be done for scripts?
    It's dangerous to subclass into Necromancer if you have any other pet abilities in your kit, as corpses flood every instance and easily hit pet cap. I suggested a while back to refactor corpses into a necro crux equivalent, but any solution that resolves the ambiguous priority of corpses as pets would be welcome.

    Funny that, I remember before subclassing went live the devs suggested an all-pet build with Necro, Warden and Sorc. I guess they haven't really tested it themselves?
  • Koshka
    Koshka
    ✭✭✭✭✭
    I did not have troubles completing content before, but now I like my characters less because subclassing made them more homogenous gameplay-wise and less coherent visually. Sure, if you are into weird and quirky overland builds, you can make them even more weird and quirky, but if you wanna do hm trials/trifectas, you are expected to subclass in a certain way. It feels like hybridization patch all over again, when it theory it should have created more viable builds, but in reality it just cut the number of builds by 50%. Only this time, it's worse. I joined a few pug trials since the update, and it feels like we only have 2 dd classes now: Lightning HA and Beamer.
    So... Yeah. Did it make me more powerful? Yeah. But I was already able to do the content I'm interested in (trial/dungeon trifectas) and subclassing made playing ESO less enjoyable for me personally.

    Going forward, I would like to see underperforming skill lines buffed, so that there are more viable options. And please, don't nerf base classes! If some skills/passives are too strong, why not to nerf just the subclass version of it? They are already mechanically different, we have to level them separately. It would also be nice to have more useful class masteries/class sets to encourage people to try different things.
    Edited by Koshka on July 23, 2025 10:58AM
  • tohopka_eso
    tohopka_eso
    ✭✭✭✭
    Didn't care for the releveling of skills and after playing around with ones I thought would be viable it didn't fit my play style.
    I solo mainly and use Isobel the most, but after trying to do some basic grinding in public dungeons and the other ones I can solo I ended back to my original set up.
    Forgot to mention my main character is a Warden and I use the oaken ring in a lot of my set ups. Subclassing just made it hard to work it in with going back to bar swapping for me
    Edited by tohopka_eso on July 23, 2025 10:55AM
  • Aylish
    Aylish
    ✭✭✭✭✭
    The way you ask these questions each time is very reminiscent of the way employee surveys are conducted at work:
    The question is phrased in such a way that only positive answers can be given. Otherwise, the employee (or in this case, the player) is suggestively implied to be doing something wrong.

    Those who subclass properly (which means that a DD MUST beam) naturally find it easier to successfully complete difficult content due to the massive power creep.

    However, those who simply do not want to subclass (like me) are left behind. We are left behind by this very power creep and no longer feel comfortable in such content because we simply cannot do the same damage if we stick to the pure class.

    So to answer your suggestive questions:

    Did your ability to play and/or complete certain types of game content improve after the launch of Update 46?
    No, my ability to compete content did not improve. Easier content (base game vet dungeons or older normal/vet trials) is as easy as before. Medium hard content (DLC vet dungeons) is just as manageable for me as before. It's just that I now contribute less to its success, which I feel bad about.
    More difficult content (newer vet trials) is easier to manage IF I am allowed to participate at all with my non-beam DD. It doesn't feel fun for me anymore.

    If so, prior to the launch of Update 46, what was your character build?
    I'm playing a Stamblade main. That didn't change since I simply don't want to subclass. I like my char the way she was.

    What did you change to your character build when Update 46 launched that allowed you to play or complete content that you had trouble with before?
    I stayed a pure Stamblade and simply don't participate in such content anymore. Your subclassing has led me to strictly avoid such content now because I don't enjoy only being able to inflict 60% of the damage that is now possible.


  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    loosej wrote: »
    Hi Kevin,

    Wouldn't it be useful to add follow-up questions for the people who answer "no" to your first question as well?

    I'm pretty sure it's just a matter of hastily overlooking this, and not a matter of ill intent, but right now it appears to me like you're not looking for actual feedback, and are instead looking for positive user experiences to use in your next bit of marketing. Optics matter.

    The assumption here was that if the answer to the first question was "no" that folks would tell us why as part of the first question response and then ignore the remaining questions as they would not be relevant. Responses to these questions are not being used by marketing at all. The questions came up while having a meeting with our combat team about subclassing and some of the data they are reviewing. So we are trying to get some feedback for the team. Whether your experience has been positive or negative, we want to hear it.
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • warich
    warich
    ✭✭✭
    Honestly while I can't say I'm no longer completing content I was before, a good deal of fun has been sucked out of it for me. "Subclassing" (more accurately called multi-classing in my opinion) has erased all class identity in the game. I enjoy games (like guild wars 2) where each class is unique and subclassing is a further delve into the specifics of the class instead of muddying the waters by allowing you to utilize other class skills.

    I will continue to play the game because I love dungeons and playing with friends as we try to check off all the dungeon tris, but trials are no longer remotely appetizing unless I play a support role due to the fact that everyone is running the same build (arcanist, nightblade) because it's easier than actually creating and playing another class. I honestly feel like the ball was dropped with multi-classing because it erases the class identity that was so distinctive at the start.
  • Koshka
    Koshka
    ✭✭✭✭✭
    ZOS_Kevin wrote: »
    loosej wrote: »
    Hi Kevin,

    Wouldn't it be useful to add follow-up questions for the people who answer "no" to your first question as well?

    I'm pretty sure it's just a matter of hastily overlooking this, and not a matter of ill intent, but right now it appears to me like you're not looking for actual feedback, and are instead looking for positive user experiences to use in your next bit of marketing. Optics matter.

    The assumption here was that if the answer to the first question was "no" that folks would tell us why as part of the first question response and then ignore the remaining questions as they would not be relevant. Responses to these questions are not being used by marketing at all. The questions came up while having a meeting with our combat team about subclassing and some of the data they are reviewing. So we are trying to get some feedback for the team. Whether your experience has been positive or negative, we want to hear it.

    I might not be a fan of subclassing, but I'm honestly glad to see some communication. Both here and on pts forum.
  • Vaqual
    Vaqual
    ✭✭✭✭✭
    I finally got to replace Assassination on my NB. I have always disliked the skill line for many different reasons. In that sense Subclassing was ideal for me. Although the skill line is strong, avoiding it entirely was certainly a burden on my character. For that reason I would say I even benefit a bit performance wise. Scribing had already helped with this, but not to the extent that subclassing did. I am really happy with the change and I am enjoying the game much more now.
    I know this doesn't sound very passionate, but I can assure you that I mean it and I really want to thank you for bringing it to the game.
    Edited by Vaqual on July 23, 2025 12:30PM
  • liliub17_ESO
    liliub17_ESO
    ✭✭✭
    Hi All! We are looking to understand how Update 46 and the launch of Subclassing, and more recently making Scribing a part of the base game, may have changed the play experience and character build for you and the content you engage in.

    - Did your ability to play and/or complete certain types of game content improve after the launch of Update 46?


    No. And I am playing even less than before, in part, because of it.

    While I am glad sub-classing has been enjoyed by some, I feel it a waste of time and resources. I've built or am learning to build characters with class skills which work together. An identity, if you will. Overland content in most of the game is not that difficult, with the exceptions of a few mechanics like the wandering Heralds in Telvanni Peninsula. To be honest, I don't even run with a companion most of the time or on the majority of my 40 (over 4 accts) characters.

    Arcanist is a class I avoided for the longest while, but you made it part of the 10 yr anniversary achievement (which is ultra annoying to me as a beta tester). I dislike the mechanics of the class (really dislike much of the Necrom storyline, don't want to finish it, still part of the cursed achievement). Now, with mid-level arcanists it's far easier to use the beam - light blue because the green sears the eyes - but it's also far more difficult to do even casual group-adjacent content because of so many sub-classing to beam arcanist.

    I do not participate in PvP, so I cannot speak to that. When I'm in dungeons or other group content, I'm with guildmates and as long as you're giving it your best they, thankfully, do not discriminate against "old school" builds such as much of random PUGs do.

    Scribing has been an interesting diversion from the sub-classing nonsense, I admit. But it's really only useful on my necromancers for that first scribed skill.

    Sub-classing is not about accessibility; it's about a cool new toy that was deemed a good idea to implement regardless of anything else.
  • Aliniel
    Aliniel
    ✭✭✭✭✭
    Did your ability to play and/or complete certain types of game content improve after the launch of Update 46?

    Veteran Dungeons are much more easy. They are also much more boring. Almost every run has an Arcanist with beam who destroys everything before I can even place my DoTs and start doing any real damage.
    A lot of boss mechanics are simply skipped due to group damage being way too high.


    If so, prior to the launch of Update 46, what was your character build?

    - Crystal Fragments
    - Mage's Wrath
    - Force Pulse
    - Bound Armor / Hardened Ward
    - Mage's Light
    - Storm Atronach

    - Critical Surge
    - Exploding Blockade
    - Liquid Lightning
    - Boundless Storm
    - Mystic Orb
    - Meteor

    Easy to get gear: Julianos + Mother's Sorrow + Ilambis + Perfected Maelstrom Staff
    This was quite sufficient to get me through the Vet. Dungeons and keep things interesting without nuking things down too fast.


    What did you change to your character build when Update 46 launched that allowed you to play or complete content that you had trouble with before?

    I did not have trouble with Vet. Dungeons before!

    I went for something I thought would be fun - don't think it made me much stronger.
    I replaced Daedric Summoning and Dark Magic for Grave Lord and Assassination skill lines. I wanted a more DoT oriented build. Assassination just for passive.
    I consider Daedric Summoning very boring, and Dark Magic too tank oriented.

    It's ended up being disappointing because, despite being more complex and requiring way more focus, it's greatly underperforming or is similar to broken and overly simplified stuff such as Arcanist Beam or Oakensoul Heavy Attack builds.

    Not only that, I met people who were using Arcanist Beams and were talking down to me for not using Arcanist Beam myself and "being useless".


    What game content was it?

    Veteran Dungeons.
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