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Are you happy with our current champion point progression system?

Cooperharley
Cooperharley
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We currently have a gear cap at CP 160 and a cap on how powerful you are at about 1500 CP (arguably before that). Following that, we have 2100 CP with solely the ability to not have to spend 3K gold to respec CP. I for one actually enjoyed the old days when we had veteran ranks - obviously this was tied to zone levels before one tamriel and stuff, but it felt better with CP just being a side, personal number, but not like a "level" with no real meaning or reward. I'm personally a huge supporter of keeping progression in the game and long-term especially, but I think ESO sorely lacks any chase or reason to push past that 1500 CP. It'd be so cool if we could earn achievements, titles, mounts, skins, furnishings or whatever at different checkpoints. Currently, the 2100 extra CP is pointless. Why even stop there? Why not uncap it? What do y'all think?

NOTE: I am not referring to specifically the passive bonuses and active slottables and stuff like that. I am referring to it in reference to CP being our account level of sorts, but with no real purpose after CP 1500. Also, why not just make gear cap out at level 50 at this point? CP 160 (if I remember correctly) was chosen due to it translating from veteran rank 16. It's weird telling my friends who celebrate once they hit level 50 that that's not actually where end game starts, but that they also have to now gain 160 champion points lol.

PS - obviously this isn't of crucial importance, but it's something i've always personally never understood. I'd love to hear your thoughts! :)
Edited by Cooperharley on July 13, 2025 9:24PM
PS5-NA. For The Queen!

Are you happy with our current champion point progression system? 86 votes

I like the CP level system how it is
51%
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I don't like the CP level system and would like to see the following change:
39%
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Other
9%
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  • Katahdin
    Katahdin
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    I don't like the CP level system and would like to see the following change:
    I hate the limitations put on it by only allowing 4 things to be active per category rather than how it used to be with more of it being additive as you level up. I get why they changed it and why it had to change but wish we could have had more slots per category allowed

    Sorry if this wasnt what you were specifically thinking when you made the post but it is the most annoying thing about the system as is for me
    Edited by Katahdin on July 13, 2025 9:30PM
    Beta tester November 2013
  • Cooperharley
    Cooperharley
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    I don't like the CP level system and would like to see the following change:
    Katahdin wrote: »
    I hate the limitations put on it by only allowing 4 things to be active per category rather than how it used to be with more of it being additive as you level up. I get why they changed it and why it had to change but wish we could have had more slots per category allowed

    Yea, to go along with that, absolutely nothing in the green tree should be required to be slotted. Those should all be passives and bonuses to leveling.
    PS5-NA. For The Queen!
  • darkriketz
    darkriketz
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    I like the CP level system how it is
    Katahdin wrote: »
    I hate the limitations put on it by only allowing 4 things to be active per category rather than how it used to be with more of it being additive as you level up. I get why they changed it and why it had to change but wish we could have had more slots per category allowed

    I'm not sure, such a change would favor high level players over recently CP-ranked ones, who wouldn't have access to the same amount of passive bonuses. I know it's a basic rule of leveling, the more you level up the stronger you are, but imagine, in Cyrodiil, a fight between level 2000+ players against level 500 ones. It would be a massacre.
  • Cooperharley
    Cooperharley
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    I don't like the CP level system and would like to see the following change:
    darkriketz wrote: »
    Katahdin wrote: »
    I hate the limitations put on it by only allowing 4 things to be active per category rather than how it used to be with more of it being additive as you level up. I get why they changed it and why it had to change but wish we could have had more slots per category allowed

    I'm not sure, such a change would favor high level players over recently CP-ranked ones, who wouldn't have access to the same amount of passive bonuses. I know it's a basic rule of leveling, the more you level up the stronger you are, but imagine, in Cyrodiil, a fight between level 2000+ players against level 500 ones. It would be a massacre.

    All in all, that has to do with slottables which wasn't my point of the whole post. It mainly has to do with it being very un-rewarding as a whole past CP 1500, but that's true for sure
    PS5-NA. For The Queen!
  • spartaxoxo
    spartaxoxo
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    I'm mostly fine with it how it is but I wish the grind to cap was less excessive.
  • Katahdin
    Katahdin
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    I don't like the CP level system and would like to see the following change:
    darkriketz wrote: »
    Katahdin wrote: »
    I hate the limitations put on it by only allowing 4 things to be active per category rather than how it used to be with more of it being additive as you level up. I get why they changed it and why it had to change but wish we could have had more slots per category allowed

    I'm not sure, such a change would favor high level players over recently CP-ranked ones, who wouldn't have access to the same amount of passive bonuses. I know it's a basic rule of leveling, the more you level up the stronger you are, but imagine, in Cyrodiil, a fight between level 2000+ players against level 500 ones. It would be a massacre.

    This is why there are CP and No CP campaigns in Cyrodiil
    Beta tester November 2013
  • darkriketz
    darkriketz
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    I like the CP level system how it is
    Katahdin wrote: »
    darkriketz wrote: »
    Katahdin wrote: »
    I hate the limitations put on it by only allowing 4 things to be active per category rather than how it used to be with more of it being additive as you level up. I get why they changed it and why it had to change but wish we could have had more slots per category allowed

    I'm not sure, such a change would favor high level players over recently CP-ranked ones, who wouldn't have access to the same amount of passive bonuses. I know it's a basic rule of leveling, the more you level up the stronger you are, but imagine, in Cyrodiil, a fight between level 2000+ players against level 500 ones. It would be a massacre.

    This is why there are CP and No CP campaigns in Cyrodiil

    Yes, but imagine you want to play in a CP campaign for whatever reason (testing skills, training, other reasons...).
    You're like, level 760, and you're crushed by high powered level 2500. Where's exactly the point ? I think the current system is made to create balance between players.
  • Katahdin
    Katahdin
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    I don't like the CP level system and would like to see the following change:
    darkriketz wrote: »
    Katahdin wrote: »
    darkriketz wrote: »
    Katahdin wrote: »
    I hate the limitations put on it by only allowing 4 things to be active per category rather than how it used to be with more of it being additive as you level up. I get why they changed it and why it had to change but wish we could have had more slots per category allowed

    I'm not sure, such a change would favor high level players over recently CP-ranked ones, who wouldn't have access to the same amount of passive bonuses. I know it's a basic rule of leveling, the more you level up the stronger you are, but imagine, in Cyrodiil, a fight between level 2000+ players against level 500 ones. It would be a massacre.

    This is why there are CP and No CP campaigns in Cyrodiil

    Yes, but imagine you want to play in a CP campaign for whatever reason (testing skills, training, other reasons...).
    You're like, level 760, and you're crushed by high powered level 2500. Where's exactly the point ? I think the current system is made to create balance between players.

    There wont be balance between a fresh 50 and those with a good amount of CP as it is.
    A fresh 50 wont do well against someone with 1000 or 1500 CP anyway no matter what.
    Just like there isnt balance between a level 10 and a level 45 in lowbie/no CP Cyro

    I actually have played my low CP account in CP Cyro, because that is always where I went instead of No CP/Lowbie Cyrodiil.
    Yea I died a lot but you will die a lot in Cyro anyway. People need to stop being afraid of dying in a video game, its just pixels.
    It wasnt that bad, you learn to play your life and be smart about it.
    I dont see that a reason to not allow people to use more of their CP. Maybe not as much as before the change but more than now.

    .
    Edited by Katahdin on July 13, 2025 9:50PM
    Beta tester November 2013
  • Radiate77
    Radiate77
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    I don't like the CP level system and would like to see the following change:
    CP is too torn down the middle.

    I would like to see it go all the way into power progression, or to go the opposite direction and have none of it.

    That said, if it played into power progression more-so, it would need to be more obtainable later in. I’m sitting around 2600 and it feels like ages before I get a new point.
  • SilverBride
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    I don't like the CP level system and would like to see the following change:
    3600 CP is way too high for a cap. I play every day and only have something like 2500+. It will take years for me to reach that, if I ever do.
    PCNA
  • tsaescishoeshiner
    tsaescishoeshiner
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    Other
    The CP system is doing its job of providing progression. I'm neutral about it and don't notice it too much, but it's slightly rewarding to pick the right passive effects.

    The red tree in particular has the most unique and diverse options, whereas blue is just different flavors "more damage".

    If it was gone, I wouldn't notice the lack of specialization that much.

    Is it really worth spending design time on CP and potentially causing balance issues with the adjustments made? At the moment, I don't think so. Diversifying the blue tree, such as adding stars for Frost damage or Guild skills, could lead to some easy-to-adjust build options, but would take a lot of balancing.
    PC-NA
    in-game: @tsaescishoeshiner
  • Vulkunne
    Vulkunne
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    I don't like the CP level system and would like to see the following change:
    Could use a 5th slot for each category please.
    Perhaps this is where a ronin such as you belongs. Today, Victory is mine. Long Live the Empire.
  • fizzylu
    fizzylu
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    I don't like the CP level system and would like to see the following change:
    I consider the current CP system as fake progression. I keep getting levels, keep getting points, but there's nothing to actually spend them on that impacts my gameplay or experience in any way. It's a bit better since they've made more things in the green tree not require being equipped, but still. I think I'd just prefer for them to lower the cap (not that I feel the need to be "max" level, but like what's the point of having such high level numbers), and then simplify the trees in favor of an entirely new endgame progression system. I have nothing specific in mind, I just know there has to be/is a better way.
  • RebornV3x
    RebornV3x
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    I like the CP level system how it is
    Its ok but the problem is after 1800 cp or so theres nothing left to put points in. I'm a CP 2005 on my console account and I'm putting random points in the blue and red trees now since I have every passive maxxed having more than like 1800 CP really doesn't matter. Why is the hard cap 3600 CP when you can really only use maybe 1800 cp of that.

    The Red an Blue CP trees need to be expanded with new passives and need to be increased from 4 slotted passives to 5 or even 6 so theres something in it for long time players the game has been out 10 years more and more players are at or getting close to the hard cap of 3600.
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • Rungar
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    the cp system is garbage imo and doesnt fit the game. this is a pvp game and has a pve meta problem.

    the cp system should be a simplified specialization system based on damage types, armor and healing/buffing/crowd control/pets.

    since a specialization system might include speciic weaknesses in addition to strengths its perfect for pvp and also addresses meta issues if done correctly.
  • NoSoup
    NoSoup
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    I like the CP level system how it is
    It's fine, there are far bigger issues that need to be addresses/balance before creating more wormholes by messing with the cp system
    Formally SirDopey, lost forum account during the great reset.....
  • AzuraFan
    AzuraFan
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    I don't like the CP level system and would like to see the following change:
    I don't like the way they did the trees, with the champion bar. In the red and blue trees, I have nothing to put points into because my champion bar is already full, and anything worth having requires me to slot it into the champion bar. If they took a look at the red and blue trees and made more passives, like they did with green, I'd be happier.
  • Lucasalex92
    Lucasalex92
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    Other
    i personally would be happy if they change the system...

    or upgrade it to be mroe usefull... after having 4 things chosen and then not many passive ones ( or active ones are in many cases rubbish or repeating it self no unique thingy about it) scrape all this system and introduce something else make mroe constellation something related to our mundus stones
    I will always need for more classes in the game... Monk Kung Fu Khajit - with martial art staff and straw hat, Alchemist - throwing bombs and potions , Bard as support rather then healer, and Arificer and Arifact collector of alyed and dwemer ruins
  • LunaFlora
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    i mostly like how it is, but additions and more passives would be awesome.

    i agree, I would love it if there were additional rewards attatched to higher champion points than 160.
    Like say every 300 points there's a specfic collectible reward, which would be 12 with the current maximum of 3600 points.

    More non-combat abilities. some examples for the Craft constellation:
    - increases your Furniture material drop chances, passive ideally.
    - increases swimming speed.

    Maybe let us earn a few guaranteed points per day from specific activities like Craft points from Writs, fencing/laundering, fishing.
    Warfare/Fitness points from completing combat activities, like World bosses, dungeons, battlegrounds.

    More passives for Warfare and Fitness would be awesome too, such as:
    - Weapons Expert and Fighting Finesse from Warfare
    - Hero's Vigor, Rejuvenation, and Fortified from Fitness.
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  • bmnoble
    bmnoble
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    The gear cap I am fine with one of the best features of ESO compared to the endless re grinding your gear that other MMO's seem to push with each expansion.

    I am mostly fine with the CP system, though a lot of the slot able stars feel so niche that they rarely if ever make me want to make use of them especially the ones that are % chance based, over other options that provide a flat bonus that is always in effect.

    Though the re work of the green tree has mitigated that to some extent with more stuff becoming passive, feel the red and blue trees could do with a similar overhaul.
  • DreamyLu
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    I like the CP level system how it is
    My progression had following criteria:
    - Target #1: 160CP, for which I invested efforts.
    - Target #2: Actives I wanted in my CP bars. I kept pushing a bit but taking it easy.
    - Target #3: Passives supporting my way to play. I let it go on its own, investing some efforts only when one was close to completion.
    - Target #4: Nice to have passives: This is the phase I'm in now. I don't do anything. I let it go over time, and when one completes, it's a nice surprise and an enjoyable bonus.

    This way to go matched fully for me. By now I'm soon done with no need for more, and will never create an alt (as long as there is no crown store token to level up straight from zero to 50/160), so that whatever change to the CP system appears to me as a waste of budget. Please rather put it on something different. A very egoist point of view of course... o:)
    Edited by DreamyLu on July 14, 2025 5:52AM
    I'm out of my mind, feel free to leave a message... PC/NA
  • Bobargus
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    I don't like the CP level system and would like to see the following change:
    Instead of having to choose 4 passives, i would like to have all the passives of champion point system active at the same time. To balance things, the passives can be nerfed if necessary.
  • Sarannah
    Sarannah
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    I like the CP level system how it is
    Like the CP system how it is, but it should be unlimited/endless. That is the only change I would make.

    The CP system in ESO is unique for the game, which makes the game stand out from other games. To me this is a major good thing.
  • Supreme_Atromancer
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    I don't hate it, its fine.

    I do think it could use some work. I think it could do a better job at providing "horizontal progression". But I don't think its a major priority.
  • LesserCircle
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    I don't like the CP level system and would like to see the following change:
    I'm not happy with it, I prefered it when it was a maximum of 810, 3600 is too high of a number and it makes many people like myself uncomfortable. In most games the level cap is an easy to understand number like 80, 90, 100 and once you reach it you're the same as everyone else, in ESO at almost 2500 I'm seen by many as some kind of veteran/good/proficient player and the truth is that many times I'm not, these levels lead to some kind of expectation that other games don't have.
  • LukosCreyden
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    I don't like the CP level system and would like to see the following change:
    Too many 'mandatory' stars you need to pick up and slot. I would rather the CP system was more about gameplay variation rather than just "more stats".
    Struggling to find a new class to call home.Please send help.
  • Soarora
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    I like the CP level system how it is
    Maybe I’m just traumatized from cp 1.0, where I was a casual who did not understand it at all. 2.0 has been a lot easier for me to understand. Reaching high levels of CP just makes random people think you’re good at the game because you've supposedly played a lot.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
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    • Dungeons: 32/32 HMs - 24/26 Tris
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      View my builds!
  • cyclonus11
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    I like the CP level system how it is
    One thing I thought of for adding to the CP system: what if they added a fifth node for each of the three constellations once you hit max CP (3600)?
  • Desiato
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    I like the CP level system how it is
    PVP is another discussion, but I'm not going to touch on it.

    In PVE, as we can see in the forums, there is no pleasing everyone so it's a great compromise and they shouldn't open a Pandora's Box with a major revamp. I don't see a need for any changes.

    Having more CP is extremely useful for build flexibility. There are many CP slottables that are only situationally useful -- at both build and encounter levels.

    As someone with about 2k CP, it is a big deal for me to not have that flexibility and I am certainly motivated to earn more CP. I think it's good that I don't feel a need to actively grind it, yet appreciate earning it. The green constellation also grants benefits for quite some time. I only use 3/5 slottables for it and I think I'm missing some passives.

    CP is only one dimension of progression in ESO. Because of the nature of the game, it's important that it doesn't get too deep or it becomes prohibitive to new and casual players. This year they expanded progression through classes with subclassing. Last year it was scribing. The year before it was a new class.

    Edited by Desiato on July 14, 2025 6:00PM
    spending a year dead for tax reasons
  • L_Nici
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    I don't like the CP level system and would like to see the following change:
    I never had an issue with the 1.0 version of CP, not even in PvP, like it is now from 1.5k CP upwards there is nothing you can level anymore, you will have all passives and actives you need. Currently I am sitting on 150CP on each star I just don't know where to put, because it would change nothing.
    PC|EU
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